package org.djutils.draw.line; import org.djutils.draw.Directed; import org.djutils.draw.DrawRuntimeException; import org.djutils.draw.Space; import org.djutils.draw.point.Point; import org.djutils.exceptions.Throw; /** * A Ray is a half-line; it has one end point with non-infinite coordinates; the other end point is infinitely far away. *
* Copyright (c) 2020-2021 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
* BSD-style license. See DJUTILS License.
*
The Point type (2d, or 3d)
* @param , S extends Space> extends Directed
{
/**
* Get the finite end point of this Ray.
* @return P; the finite end point of this Ray
*/
P getEndPoint();
/**
* Retrieve the angle from the positive X axis direction in radians.
* @return double; the angle from the positive X axis direction in radians
*/
double getPhi();
/**
* Flip the direction of the Ray (creates and returns a new Ray instance).
* @return R; Ray at the same location, but with phi incremented by π and theta (in case of a Ray3d) subtracted from π
*/
R flip();
/**
* Get the location at a position on the line, with its direction. Position must be a positive, finite value
* @param position double; the position on the line for which to calculate the point on the line
* @return R; a ray with the same direction as this ray (even if the direction of this ray is not normalized)
* @throws DrawRuntimeException when position less than 0.0, infinite, or NaN.
*/
default R getLocation(double position) throws DrawRuntimeException
{
Throw.when(Double.isNaN(position) || position < 0, DrawRuntimeException.class, "position must be finite and positive");
return getLocationExtended(position);
}
/**
* Get the location at a position on the line, with its direction. Position must be a positive, finite value
* @param position double; the position on the line for which to calculate the point on the line
* @return R; a ray with the same direction as this ray
* @throws DrawRuntimeException when position infinite, or NaN.
*/
R getLocationExtended(double position) throws DrawRuntimeException;
/**
* Project a Point on a Segment. If the the projected points lies outside the ray, the start point of the ray is returned.
* Otherwise the closest point on the ray is returned. The Space type
*/
public interface Ray
* Adapted from example code provided by Paul
* Bourke.
* @param point P; the point to project onto the segment
* @return P; either the start point, or the end point of the segment or a Point2d that lies somewhere in between those two.
* @throws NullPointerException when point is null
*/
P closestPointOnRay(P point) throws NullPointerException;
}