package nl.tudelft.simulation.language.d2; import java.awt.geom.Point2D; /** * The Circle class presents a number of mathematical utility functions for circles. For now, the class only implements * static helper methods. No instances of the class should be made. *

* Copyright (c) 2002-2018 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. All rights * reserved. *

* See for project information www.simulation.tudelft.nl. *

* The DSOL project is distributed under the following BSD-style license:
* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the * following conditions are met: *

* This software is provided by the copyright holders and contributors "as is" and any express or implied warranties, * including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are * disclaimed. In no event shall the copyright holder or contributors be liable for any direct, indirect, incidental, * special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or * services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, * whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use * of this software, even if advised of the possibility of such damage. * @version Oct 17, 2009 * @author Alexander Verbraeck */ public final class Circle { /** * constructs a new Circle. */ private Circle() { super(); // unreachable code } /** * Elegant intersection algorithm from http://astronomy.swin.edu.au/~pbourke/geometry/2circle/. * @param center0 the center of the first circle * @param radius0 the radius of the first circle * @param center1 the center of the second circle * @param radius1 the radius of the second circle * @return the intersection */ public static Point2D[] intersection(final Point2D center0, final double radius0, final Point2D center1, final double radius1) { double distance = center0.distance(center1); double x0 = center0.getX(); double x1 = center1.getX(); double y0 = center0.getY(); double y1 = center1.getY(); Point2D[] result; if ((distance > radius0 + radius1) || (distance < Math.abs(radius0 - radius1))) { return new Point2D.Double[0]; } double a = (radius0 * radius0 - radius1 * radius1 + distance * distance) / (2 * distance); double h = Math.sqrt(radius0 * radius0 - a * a); double x2 = x0 + ((a / distance) * (x1 - x0)); double y2 = y0 + ((a / distance) * (y1 - y0)); if (distance == radius0 + radius1) { result = new Point2D.Double[1]; result[0] = new Point2D.Double(x2, y2); } else { result = new Point2D.Double[2]; result[0] = new Point2D.Double(x2 + h * (y1 - y0) / distance, y2 - h * (x1 - x0) / distance); result[1] = new Point2D.Double(x2 - h * (y1 - y0) / distance, y2 + h * (x1 - x0) / distance); } return result; } }