1 | define(["../main", "../Evented", "../touch", "./Mover"], function(dojo, Evented, touch) { |
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2 | // module: |
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3 | // dojo/dnd/Moveable |
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4 | // summary: |
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5 | // TODOC |
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6 | |
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7 | |
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8 | /*===== |
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9 | dojo.declare("dojo.dnd.__MoveableArgs", [], { |
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10 | // handle: Node||String |
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11 | // A node (or node's id), which is used as a mouse handle. |
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12 | // If omitted, the node itself is used as a handle. |
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13 | handle: null, |
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14 | |
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15 | // delay: Number |
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16 | // delay move by this number of pixels |
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17 | delay: 0, |
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18 | |
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19 | // skip: Boolean |
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20 | // skip move of form elements |
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21 | skip: false, |
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22 | |
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23 | // mover: Object |
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24 | // a constructor of custom Mover |
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25 | mover: dojo.dnd.Mover |
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26 | }); |
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27 | =====*/ |
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28 | |
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29 | dojo.declare("dojo.dnd.Moveable", [Evented], { |
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30 | // object attributes (for markup) |
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31 | handle: "", |
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32 | delay: 0, |
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33 | skip: false, |
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34 | |
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35 | constructor: function(node, params){ |
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36 | // summary: |
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37 | // an object, which makes a node moveable |
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38 | // node: Node |
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39 | // a node (or node's id) to be moved |
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40 | // params: dojo.dnd.__MoveableArgs? |
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41 | // optional parameters |
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42 | this.node = dojo.byId(node); |
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43 | if(!params){ params = {}; } |
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44 | this.handle = params.handle ? dojo.byId(params.handle) : null; |
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45 | if(!this.handle){ this.handle = this.node; } |
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46 | this.delay = params.delay > 0 ? params.delay : 0; |
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47 | this.skip = params.skip; |
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48 | this.mover = params.mover ? params.mover : dojo.dnd.Mover; |
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49 | this.events = [ |
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50 | dojo.connect(this.handle, touch.press, this, "onMouseDown"), |
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51 | // cancel text selection and text dragging |
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52 | dojo.connect(this.handle, "ondragstart", this, "onSelectStart"), |
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53 | dojo.connect(this.handle, "onselectstart", this, "onSelectStart") |
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54 | ]; |
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55 | }, |
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56 | |
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57 | // markup methods |
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58 | markupFactory: function(params, node, ctor){ |
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59 | return new ctor(node, params); |
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60 | }, |
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61 | |
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62 | // methods |
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63 | destroy: function(){ |
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64 | // summary: |
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65 | // stops watching for possible move, deletes all references, so the object can be garbage-collected |
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66 | dojo.forEach(this.events, dojo.disconnect); |
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67 | this.events = this.node = this.handle = null; |
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68 | }, |
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69 | |
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70 | // mouse event processors |
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71 | onMouseDown: function(e){ |
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72 | // summary: |
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73 | // event processor for onmousedown/ontouchstart, creates a Mover for the node |
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74 | // e: Event |
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75 | // mouse/touch event |
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76 | if(this.skip && dojo.dnd.isFormElement(e)){ return; } |
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77 | if(this.delay){ |
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78 | this.events.push( |
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79 | dojo.connect(this.handle, touch.move, this, "onMouseMove"), |
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80 | dojo.connect(this.handle, touch.release, this, "onMouseUp") |
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81 | ); |
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82 | this._lastX = e.pageX; |
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83 | this._lastY = e.pageY; |
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84 | }else{ |
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85 | this.onDragDetected(e); |
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86 | } |
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87 | dojo.stopEvent(e); |
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88 | }, |
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89 | onMouseMove: function(e){ |
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90 | // summary: |
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91 | // event processor for onmousemove/ontouchmove, used only for delayed drags |
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92 | // e: Event |
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93 | // mouse/touch event |
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94 | if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){ |
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95 | this.onMouseUp(e); |
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96 | this.onDragDetected(e); |
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97 | } |
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98 | dojo.stopEvent(e); |
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99 | }, |
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100 | onMouseUp: function(e){ |
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101 | // summary: |
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102 | // event processor for onmouseup, used only for delayed drags |
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103 | // e: Event |
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104 | // mouse event |
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105 | for(var i = 0; i < 2; ++i){ |
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106 | dojo.disconnect(this.events.pop()); |
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107 | } |
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108 | dojo.stopEvent(e); |
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109 | }, |
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110 | onSelectStart: function(e){ |
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111 | // summary: |
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112 | // event processor for onselectevent and ondragevent |
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113 | // e: Event |
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114 | // mouse event |
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115 | if(!this.skip || !dojo.dnd.isFormElement(e)){ |
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116 | dojo.stopEvent(e); |
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117 | } |
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118 | }, |
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119 | |
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120 | // local events |
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121 | onDragDetected: function(/* Event */ e){ |
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122 | // summary: |
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123 | // called when the drag is detected; |
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124 | // responsible for creation of the mover |
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125 | new this.mover(this.node, e, this); |
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126 | }, |
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127 | onMoveStart: function(/* dojo.dnd.Mover */ mover){ |
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128 | // summary: |
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129 | // called before every move operation |
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130 | dojo.publish("/dnd/move/start", [mover]); |
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131 | dojo.addClass(dojo.body(), "dojoMove"); |
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132 | dojo.addClass(this.node, "dojoMoveItem"); |
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133 | }, |
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134 | onMoveStop: function(/* dojo.dnd.Mover */ mover){ |
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135 | // summary: |
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136 | // called after every move operation |
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137 | dojo.publish("/dnd/move/stop", [mover]); |
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138 | dojo.removeClass(dojo.body(), "dojoMove"); |
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139 | dojo.removeClass(this.node, "dojoMoveItem"); |
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140 | }, |
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141 | onFirstMove: function(/* dojo.dnd.Mover */ mover, /* Event */ e){ |
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142 | // summary: |
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143 | // called during the very first move notification; |
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144 | // can be used to initialize coordinates, can be overwritten. |
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145 | |
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146 | // default implementation does nothing |
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147 | }, |
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148 | onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop, /* Event */ e){ |
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149 | // summary: |
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150 | // called during every move notification; |
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151 | // should actually move the node; can be overwritten. |
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152 | this.onMoving(mover, leftTop); |
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153 | var s = mover.node.style; |
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154 | s.left = leftTop.l + "px"; |
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155 | s.top = leftTop.t + "px"; |
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156 | this.onMoved(mover, leftTop); |
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157 | }, |
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158 | onMoving: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ |
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159 | // summary: |
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160 | // called before every incremental move; can be overwritten. |
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161 | |
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162 | // default implementation does nothing |
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163 | }, |
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164 | onMoved: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ |
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165 | // summary: |
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166 | // called after every incremental move; can be overwritten. |
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167 | |
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168 | // default implementation does nothing |
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169 | } |
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170 | }); |
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171 | |
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172 | return dojo.dnd.Moveable; |
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173 | }); |
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