1 | define(["../main", "./Moveable"], function(dojo) { |
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2 | // module: |
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3 | // dojo/dnd/TimedMoveable |
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4 | // summary: |
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5 | // TODOC |
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6 | |
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7 | /*===== |
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8 | dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], { |
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9 | // timeout: Number |
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10 | // delay move by this number of ms, |
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11 | // accumulating position changes during the timeout |
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12 | timeout: 0 |
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13 | }); |
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14 | =====*/ |
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15 | |
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16 | // precalculate long expressions |
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17 | var oldOnMove = dojo.dnd.Moveable.prototype.onMove; |
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18 | |
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19 | dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, { |
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20 | // summary: |
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21 | // A specialized version of Moveable to support an FPS throttling. |
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22 | // This class puts an upper restriction on FPS, which may reduce |
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23 | // the CPU load. The additional parameter "timeout" regulates |
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24 | // the delay before actually moving the moveable object. |
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25 | |
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26 | // object attributes (for markup) |
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27 | timeout: 40, // in ms, 40ms corresponds to 25 fps |
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28 | |
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29 | constructor: function(node, params){ |
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30 | // summary: |
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31 | // an object that makes a node moveable with a timer |
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32 | // node: Node||String |
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33 | // a node (or node's id) to be moved |
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34 | // params: dojo.dnd.__TimedMoveableArgs |
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35 | // object with additional parameters. |
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36 | |
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37 | // sanitize parameters |
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38 | if(!params){ params = {}; } |
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39 | if(params.timeout && typeof params.timeout == "number" && params.timeout >= 0){ |
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40 | this.timeout = params.timeout; |
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41 | } |
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42 | }, |
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43 | |
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44 | onMoveStop: function(/* dojo.dnd.Mover */ mover){ |
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45 | if(mover._timer){ |
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46 | // stop timer |
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47 | clearTimeout(mover._timer); |
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48 | // reflect the last received position |
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49 | oldOnMove.call(this, mover, mover._leftTop) |
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50 | } |
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51 | dojo.dnd.Moveable.prototype.onMoveStop.apply(this, arguments); |
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52 | }, |
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53 | onMove: function(/* dojo.dnd.Mover */ mover, /* Object */ leftTop){ |
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54 | mover._leftTop = leftTop; |
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55 | if(!mover._timer){ |
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56 | var _t = this; // to avoid using dojo.hitch() |
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57 | mover._timer = setTimeout(function(){ |
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58 | // we don't have any pending requests |
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59 | mover._timer = null; |
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60 | // reflect the last received position |
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61 | oldOnMove.call(_t, mover, mover._leftTop); |
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62 | }, this.timeout); |
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63 | } |
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64 | } |
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65 | }); |
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66 | |
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67 | return dojo.dnd.TimedMoveable; |
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68 | |
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69 | }); |
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