1 | define(["dojo/_base/kernel", |
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2 | "dojo/_base/lang", |
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3 | "dojo/_base/declare", |
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4 | "dojo/_base/array", |
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5 | "dojo/_base/Deferred", |
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6 | "dojo/DeferredList", |
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7 | "dojo/on", |
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8 | "dojo/_base/sniff"], |
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9 | function(dojo, lang, declare, array, deferred, deferredList, on, has){ |
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10 | //TODO create cross platform animation/transition effects |
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11 | var transitionEndEventName = "transitionend"; |
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12 | var transitionPrefix = "t"; //by default use "t" prefix and "ransition" to make word "transition" |
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13 | var translateMethodStart = "translate3d(";//Android 2.x does not support translateX in CSS Transition, we need to use translate3d in webkit browsers |
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14 | var translateMethodEnd = ",0,0)"; |
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15 | if(has("webkit")){ |
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16 | transitionPrefix = "WebkitT"; |
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17 | transitionEndEventName = "webkitTransitionEnd"; |
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18 | }else if(has("mozilla")){ |
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19 | transitionPrefix = "MozT"; |
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20 | translateMethodStart = "translateX("; |
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21 | translateMethodEnd = ")"; |
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22 | } |
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23 | |
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24 | //TODO find a way to lock the animation and prevent animation conflict |
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25 | declare("dojox.css3.transition", null, { |
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26 | |
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27 | |
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28 | constructor: function(args){ |
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29 | //default config should be in animation object itself instead of its prototype |
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30 | //otherwise, it might be easy for making mistake of modifying prototype |
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31 | var defaultConfig = { |
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32 | startState: {}, |
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33 | endState: {}, |
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34 | node: null, |
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35 | duration: 250, |
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36 | "in": true, |
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37 | direction: 1, |
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38 | autoClear: true |
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39 | }; |
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40 | |
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41 | lang.mixin(this, defaultConfig); |
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42 | lang.mixin(this, args); |
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43 | |
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44 | //create the deferred object which will resolve after the animation is finished. |
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45 | //We can rely on "onAfterEnd" function to notify the end of a single animation, |
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46 | //but using a deferred object is easier to wait for multiple animations end. |
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47 | if(!this.deferred){ |
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48 | this.deferred = new deferred(); |
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49 | } |
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50 | }, |
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51 | |
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52 | play: function(){ |
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53 | //play the animation using CSS3 Transition |
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54 | dojox.css3.transition.groupedPlay([this]); |
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55 | }, |
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56 | |
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57 | //method to apply the state of the transition |
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58 | _applyState: function(state){ |
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59 | var style = this.node.style; |
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60 | for(var property in state){ |
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61 | if(state.hasOwnProperty(property)){ |
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62 | style[property] = state[property]; |
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63 | } |
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64 | } |
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65 | }, |
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66 | |
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67 | //method to initialize state for transition |
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68 | initState: function(){ |
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69 | |
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70 | //apply the immediate style change for initial state. |
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71 | this.node.style[transitionPrefix + "ransitionProperty"] = "none"; |
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72 | this.node.style[transitionPrefix + "ransitionDuration"] = "0ms"; |
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73 | this._applyState(this.startState); |
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74 | |
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75 | }, |
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76 | |
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77 | _beforeStart: function(){ |
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78 | if (this.node.style.display === "none"){ |
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79 | this.node.style.display = ""; |
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80 | } |
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81 | this.beforeStart(); |
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82 | }, |
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83 | |
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84 | _beforeClear: function(){ |
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85 | this.node.style[transitionPrefix + "ransitionProperty"] = null; |
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86 | this.node.style[transitionPrefix + "ransitionDuration"] = null; |
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87 | if(this["in"] !== true){ |
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88 | this.node.style.display = "none"; |
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89 | } |
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90 | this.beforeClear(); |
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91 | }, |
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92 | |
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93 | _onAfterEnd: function(){ |
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94 | this.deferred.resolve(this.node); |
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95 | if(this.node.id && dojox.css3.transition.playing[this.node.id]===this.deferred){ |
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96 | delete dojox.css3.transition.playing[this.node.id]; |
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97 | } |
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98 | this.onAfterEnd(); |
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99 | }, |
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100 | |
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101 | beforeStart: function(){ |
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102 | |
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103 | }, |
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104 | |
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105 | beforeClear: function(){ |
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106 | |
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107 | }, |
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108 | |
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109 | onAfterEnd: function(){ |
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110 | |
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111 | }, |
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112 | |
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113 | //method to start the transition |
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114 | start: function(){ |
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115 | this._beforeStart(); |
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116 | |
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117 | var self = this; |
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118 | //change the transition duration |
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119 | self.node.style[transitionPrefix + "ransitionProperty"] = "all"; |
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120 | self.node.style[transitionPrefix + "ransitionDuration"] = self.duration + "ms"; |
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121 | |
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122 | //connect to clear the transition state after the transition end. |
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123 | //Since the transition is conducted asynchronously, we need to |
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124 | //connect to transition end event to clear the state |
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125 | on.once(self.node, transitionEndEventName, function(){ |
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126 | self.clear(); |
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127 | }); |
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128 | |
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129 | this._applyState(this.endState); |
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130 | }, |
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131 | |
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132 | //method to clear state after transition |
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133 | clear: function(){ |
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134 | this._beforeClear(); |
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135 | this._removeState(this.endState); |
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136 | console.log(this.node.id + " clear."); |
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137 | this._onAfterEnd(); |
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138 | }, |
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139 | |
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140 | //create removeState method |
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141 | _removeState: function(state){ |
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142 | var style = this.node.style; |
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143 | for(var property in state){ |
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144 | if(state.hasOwnProperty(property)){ |
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145 | style[property] = null; |
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146 | } |
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147 | } |
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148 | } |
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149 | |
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150 | }); |
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151 | |
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152 | //TODO add the lock mechanism for all of the transition effects |
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153 | // consider using only one object for one type of transition. |
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154 | //TODO create the first animation, slide. |
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155 | dojox.css3.transition.slide = function(node, config){ |
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156 | |
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157 | //TODO create the return and set the startState, endState of the return |
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158 | var ret = new dojox.css3.transition(config); |
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159 | ret.node = node; |
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160 | |
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161 | var startX = "0"; |
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162 | var endX = "0"; |
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163 | |
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164 | if(ret["in"]){ |
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165 | if(ret.direction === 1){ |
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166 | startX = "100%"; |
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167 | }else{ |
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168 | startX = "-100%"; |
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169 | } |
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170 | }else{ |
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171 | if(ret.direction === 1){ |
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172 | endX = "-100%"; |
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173 | }else{ |
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174 | endX = "100%"; |
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175 | } |
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176 | } |
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177 | |
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178 | |
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179 | ret.startState[transitionPrefix + "ransform"]=translateMethodStart+startX+translateMethodEnd; |
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180 | |
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181 | ret.endState[transitionPrefix + "ransform"]=translateMethodStart+endX+translateMethodEnd; |
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182 | |
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183 | return ret; |
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184 | }; |
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185 | |
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186 | |
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187 | //fade in/out animation effects |
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188 | dojox.css3.transition.fade = function(node, config){ |
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189 | |
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190 | var ret = new dojox.css3.transition(config); |
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191 | ret.node = node; |
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192 | |
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193 | var startOpacity = "0"; |
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194 | var endOpacity = "0"; |
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195 | |
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196 | if(ret["in"]){ |
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197 | endOpacity = "1"; |
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198 | }else{ |
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199 | startOpacity = "1"; |
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200 | } |
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201 | |
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202 | lang.mixin(ret, { |
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203 | startState:{ |
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204 | "opacity": startOpacity |
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205 | }, |
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206 | endState:{ |
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207 | "opacity": endOpacity |
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208 | } |
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209 | }); |
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210 | |
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211 | return ret; |
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212 | }; |
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213 | |
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214 | //fade in/out animation effects |
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215 | dojox.css3.transition.flip = function(node, config){ |
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216 | |
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217 | var ret = new dojox.css3.transition(config); |
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218 | ret.node = node; |
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219 | |
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220 | if(ret["in"]){ |
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221 | //Need to set opacity here because Android 2.2 has bug that |
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222 | //scale(...) in transform does not persist status |
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223 | lang.mixin(ret,{ |
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224 | startState:{ |
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225 | "opacity": "0" |
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226 | }, |
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227 | endState:{ |
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228 | "opacity": "1" |
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229 | } |
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230 | }); |
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231 | ret.startState[transitionPrefix + "ransform"]="scale(0,0.8) skew(0,-30deg)"; |
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232 | ret.endState[transitionPrefix + "ransform"]="scale(1,1) skew(0,0)"; |
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233 | }else{ |
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234 | lang.mixin(ret,{ |
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235 | startState:{ |
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236 | "opacity": "1" |
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237 | }, |
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238 | endState:{ |
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239 | "opacity": "0" |
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240 | } |
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241 | }); |
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242 | ret.startState[transitionPrefix + "ransform"]="scale(1,1) skew(0,0)"; |
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243 | ret.endState[transitionPrefix + "ransform"]="scale(0,0.8) skew(0,30deg)"; |
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244 | } |
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245 | |
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246 | return ret; |
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247 | }; |
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248 | |
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249 | var getWaitingList = function(/*Array*/ nodes){ |
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250 | var defs = []; |
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251 | array.forEach(nodes, function(node){ |
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252 | //check whether the node is under other animation |
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253 | if(node.id && dojox.css3.transition.playing[node.id]){ |
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254 | //TODO hook on deferred object in dojox.css3.transition.playing |
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255 | defs.push(dojox.css3.transition.playing[node.id]); |
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256 | } |
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257 | |
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258 | }); |
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259 | return new deferredList(defs); |
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260 | }; |
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261 | |
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262 | dojox.css3.transition.getWaitingList = getWaitingList; |
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263 | |
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264 | //TODO groupedPlay should ensure the UI update happens when |
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265 | //all animations end. |
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266 | //the group player to start multiple animations together |
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267 | dojox.css3.transition.groupedPlay = function(/*Array*/args){ |
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268 | //args should be array of dojox.css3.transition |
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269 | |
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270 | var animNodes = array.filter(args, function(item){ |
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271 | return item.node; |
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272 | }); |
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273 | |
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274 | var waitingList = getWaitingList(animNodes); |
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275 | |
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276 | //update registry with deferred objects in animations of args. |
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277 | array.forEach(args, function(item){ |
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278 | if(item.node.id){ |
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279 | dojox.css3.transition.playing[item.node.id] = item.deferred; |
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280 | } |
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281 | }); |
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282 | |
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283 | //TODO wait for all deferred object in deferred list to resolve |
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284 | dojo.when(waitingList, function(){ |
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285 | array.forEach(args, function(item){ |
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286 | //set the start state |
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287 | item.initState(); |
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288 | }); |
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289 | |
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290 | //Assume the fps of the animation should be higher than 30 fps and |
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291 | //allow the browser to use one frame's time to redraw so that |
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292 | //the transition can be started |
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293 | setTimeout(function(){ |
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294 | array.forEach(args, function(item){ |
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295 | item.start(); |
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296 | }); |
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297 | }, 33); |
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298 | }); |
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299 | }; |
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300 | |
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301 | //the chain player to start multiple animations one by one |
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302 | dojox.css3.transition.chainedPlay = function(/*Array*/args){ |
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303 | //args should be array of dojox.css3.transition |
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304 | |
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305 | var animNodes = array.filter(args, function(item){ |
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306 | return item.node; |
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307 | }); |
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308 | |
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309 | var waitingList = getWaitingList(animNodes); |
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310 | |
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311 | //update registry with deferred objects in animations of args. |
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312 | array.forEach(args, function(item){ |
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313 | if(item.node.id){ |
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314 | dojox.css3.transition.playing[item.node.id] = item.deferred; |
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315 | } |
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316 | }); |
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317 | |
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318 | dojo.when(waitingList, function(){ |
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319 | array.forEach(args, function(item){ |
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320 | //set the start state |
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321 | item.initState(); |
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322 | }); |
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323 | |
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324 | //chain animations together |
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325 | for (var i=1, len=args.length; i < len; i++){ |
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326 | args[i-1].deferred.then(lang.hitch(args[i], function(){ |
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327 | this.start(); |
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328 | })); |
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329 | } |
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330 | |
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331 | //Assume the fps of the animation should be higher than 30 fps and |
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332 | //allow the browser to use one frame's time to redraw so that |
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333 | //the transition can be started |
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334 | setTimeout(function(){ |
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335 | args[0].start(); |
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336 | }, 33); |
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337 | }); |
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338 | }; |
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339 | |
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340 | //TODO complete the registry mechanism for animation handling and prevent animation conflicts |
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341 | dojox.css3.transition.playing = {}; |
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342 | |
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343 | return dojox.css3.transition; |
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344 | }); |
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