1 | dojo.provide("dojox.drawing.annotations.BoxShadow"); |
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2 | |
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3 | dojox.drawing.annotations.BoxShadow = dojox.drawing.util.oo.declare( |
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4 | // summary: |
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5 | // Creates a box shadow under solid objects. Can change the |
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6 | // shadow direction, color, size, and intensity. Can center |
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7 | // the shadow and make it a Glow. |
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8 | // description: |
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9 | // This is a psuedo shadow, created by duplicating the |
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10 | // original stencil and increasing the line weight while |
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11 | // reducing the opacity. Therefore it will not work with |
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12 | // text. Also won't look very good if the Stencil has no |
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13 | // fill or is transparent. Can't do knockouts or inner |
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14 | // shadows. Currently can't do paths - while doable, it |
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15 | // will most likely choke IE into certain death. |
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16 | // |
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17 | function(/*Object*/options){ |
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18 | this.stencil = options.stencil; |
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19 | this.util = options.stencil.util; |
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20 | this.mouse = options.stencil.mouse; |
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21 | this.style = options.stencil.style; |
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22 | |
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23 | var shadowDefaults = { |
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24 | // summary: |
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25 | // When passing a shadow object into a stencil, that shadow |
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26 | // object will be mixed in with these defaults. |
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27 | // |
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28 | // size: Number, mult: Number |
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29 | // These two props work together. Both affect the size and quality |
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30 | // of the shadow. size affects the actual size and mult affects the |
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31 | // lineWidths that overlap to make the shadow. Generally you want a |
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32 | // bigger 'size' than 'mult'. The defaults are good for a shadow, but |
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33 | // you will want to increase them when making a glow. |
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34 | // TODO: Make this more clear or use other properties. |
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35 | size:6, |
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36 | mult:4, |
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37 | // alpha: Float |
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38 | // Affects the alpha of the shadow. Because this is multiple shapes |
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39 | // overlapped, you want much less than you may think. .1 is pretty |
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40 | // dark and . is black. Higher numbers also give a sharper edge. |
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41 | alpha:.05, |
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42 | // place: String |
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43 | // Tells the position of the shadow: |
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44 | // B: bottom |
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45 | // T: top |
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46 | // L: left |
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47 | // R: right |
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48 | // C: center, or a glow |
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49 | // Can be used in combinations such as BR, BL, L, T, etc. 'C' should |
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50 | // be used by itself. |
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51 | place:"BR", |
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52 | // color: String |
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53 | // The color of the shadow or glow. |
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54 | color:"#646464" |
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55 | } |
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56 | |
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57 | delete options.stencil; |
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58 | this.options = dojo.mixin(shadowDefaults, options); |
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59 | this.options.color = new dojo.Color(this.options.color) |
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60 | this.options.color.a = this.options.alpha; |
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61 | switch(this.stencil.shortType){ |
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62 | case "image": |
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63 | case "rect": |
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64 | this.method = "createForRect"; break; |
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65 | case "ellipse": |
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66 | this.method = "createForEllipse"; break; |
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67 | case "line": |
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68 | this.method = "createForLine"; break; |
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69 | case "path": |
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70 | this.method = "createForPath"; break; |
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71 | // path is a bit of a hassle. Plus I think in IE it would be |
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72 | //slower than the political process. Maybe TODO. |
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73 | case "vector": |
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74 | this.method = "createForZArrow"; break; |
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75 | default: |
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76 | console.warn("A shadow cannot be made for Stencil type ", this.stencil.type); |
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77 | } |
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78 | |
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79 | if(this.method){ |
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80 | this.render(); |
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81 | this.stencil.connectMult([ |
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82 | [this.stencil, "onTransform", this, "onTransform"], |
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83 | this.method=="createForZArrow"?[this.stencil, "render", this, "render"]:[this.stencil, "render", this, "onRender"], |
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84 | [this.stencil, "onDelete", this, "destroy"] |
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85 | ]); |
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86 | } |
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87 | }, |
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88 | { |
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89 | showing:true, |
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90 | render: function(){ |
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91 | if(this.container){ |
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92 | this.container.removeShape(); |
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93 | } |
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94 | this.container = this.stencil.container.createGroup(); |
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95 | this.container.moveToBack(); |
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96 | |
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97 | var o = this.options, |
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98 | size = o.size, |
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99 | mult = o.mult, |
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100 | d = this.method == "createForPath" |
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101 | ? this.stencil.points |
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102 | : this.stencil.data, |
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103 | r = d.r || 1, |
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104 | p = o.place, |
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105 | c = o.color; |
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106 | |
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107 | this[this.method](o, size, mult, d, r, p, c); |
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108 | }, |
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109 | |
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110 | hide: function(){ |
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111 | if(this.showing){ |
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112 | this.showing = false; |
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113 | this.container.removeShape(); |
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114 | } |
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115 | }, |
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116 | |
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117 | show: function(){ |
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118 | if(!this.showing){ |
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119 | this.showing = true; |
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120 | this.stencil.container.add(this.container); |
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121 | } |
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122 | }, |
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123 | |
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124 | createForPath: function(o, size, mult, pts, r, p, c){ |
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125 | var sh = size * mult / 4, |
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126 | shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0, |
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127 | shx = /R/.test(p) ? sh : /L/.test(p) ? sh*-1 : 0; |
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128 | |
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129 | var closePath = true; |
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130 | |
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131 | for(var i=1;i<=size;i++){ |
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132 | var lineWidth = i * mult; |
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133 | //var rect = this.container.createLine({x1:d.x1+shx, y1:d.y1+shy, x2:d.x2+shx, y2:d.y2+shy}) |
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134 | // .setStroke({width:lineWidth, color:c, cap:"round"}) |
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135 | |
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136 | if(dojox.gfx.renderer=="svg"){ |
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137 | var strAr = []; |
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138 | dojo.forEach(pts, function(o, i){ |
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139 | if(i==0){ |
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140 | strAr.push("M " + (o.x+shx) +" "+ (o.y+shy)); |
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141 | }else{ |
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142 | var cmd = o.t || "L "; |
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143 | strAr.push(cmd + (o.x+shx) +" "+ (o.y+shy)); // Z + undefined works here |
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144 | } |
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145 | }, this); |
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146 | if(closePath){ |
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147 | strAr.push("Z"); |
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148 | } |
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149 | this.container.createPath(strAr.join(", ")).setStroke({width:lineWidth, color:c, cap:"round"}) |
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150 | |
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151 | }else{ |
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152 | // Leaving this code for VML. It seems slightly faster but times vary. |
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153 | var pth = this.container.createPath({}).setStroke({width:lineWidth, color:c, cap:"round"}) |
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154 | |
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155 | dojo.forEach(this.points, function(o, i){ |
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156 | if(i==0 || o.t=="M"){ |
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157 | pth.moveTo(o.x+shx, o.y+shy); |
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158 | }else if(o.t=="Z"){ |
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159 | closePath && pth.closePath(); |
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160 | }else{ |
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161 | pth.lineTo(o.x+shx, o.y+shy); |
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162 | } |
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163 | }, this); |
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164 | |
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165 | closePath && pth.closePath(); |
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166 | } |
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167 | |
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168 | |
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169 | } |
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170 | }, |
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171 | |
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172 | createForLine: function(o, size, mult, d, r, p, c){ |
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173 | |
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174 | var sh = size * mult / 4, |
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175 | shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0, |
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176 | shx = /R/.test(p) ? sh : /L/.test(p) ? sh*-1 : 0; |
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177 | for(var i=1;i<=size;i++){ |
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178 | var lineWidth = i * mult; |
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179 | this.container.createLine({x1:d.x1+shx, y1:d.y1+shy, x2:d.x2+shx, y2:d.y2+shy}) |
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180 | .setStroke({width:lineWidth, color:c, cap:"round"}) |
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181 | } |
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182 | }, |
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183 | createForEllipse: function(o, size, mult, d, r, p, c){ |
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184 | |
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185 | var sh = size * mult / 8, |
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186 | shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0, |
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187 | shx = /R/.test(p) ? sh*.8 : /L/.test(p) ? sh*-.8 : 0; |
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188 | |
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189 | for(var i=1;i<=size;i++){ |
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190 | var lineWidth = i * mult; |
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191 | this.container.createEllipse({cx:d.cx+shx, cy:d.cy+shy, rx:d.rx-sh, ry:d.ry-sh, r:r}) |
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192 | .setStroke({width:lineWidth, color:c}) |
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193 | } |
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194 | }, |
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195 | |
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196 | createForRect: function(o, size, mult, d, r, p, c){ |
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197 | |
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198 | var sh = size * mult / 2, |
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199 | shy = /B/.test(p) ? sh : /T/.test(p) ? 0 : sh /2, |
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200 | shx = /R/.test(p) ? sh : /L/.test(p) ? 0 : sh /2; |
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201 | |
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202 | for(var i=1;i<=size;i++){ |
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203 | var lineWidth = i * mult; |
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204 | this.container.createRect({x:d.x+shx, y:d.y+shy, width:d.width-sh, height:d.height-sh, r:r}) |
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205 | .setStroke({width:lineWidth, color:c}) |
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206 | } |
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207 | }, |
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208 | |
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209 | arrowPoints: function(){ |
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210 | // summary: |
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211 | // Creates data used to draw arrow head. |
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212 | // |
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213 | var d = this.stencil.data; |
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214 | var radius = this.stencil.getRadius(); |
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215 | var angle = this.style.zAngle + 30; |
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216 | |
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217 | var pt = this.util.pointOnCircle(d.x1, d.y1, radius*.75, angle); |
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218 | |
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219 | var obj = { |
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220 | start:{ |
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221 | x:d.x1, |
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222 | y:d.y1 |
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223 | }, |
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224 | x:pt.x, |
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225 | y:pt.y |
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226 | } |
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227 | var angle = this.util.angle(obj); |
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228 | var lineLength = this.util.length(obj); |
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229 | var al = this.style.arrows.length; |
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230 | var aw = this.style.arrows.width/3; |
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231 | if(lineLength<al){ |
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232 | al = lineLength/2; |
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233 | } |
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234 | |
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235 | var p1 = this.util.pointOnCircle(obj.x, obj.y, -al, angle-aw); |
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236 | var p2 = this.util.pointOnCircle(obj.x, obj.y, -al, angle+aw); |
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237 | return [ |
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238 | {x:obj.x, y:obj.y}, |
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239 | p1, |
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240 | p2 |
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241 | ]; |
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242 | }, |
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243 | |
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244 | createForZArrow: function(o, size, mult, pts, r, p, c){ |
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245 | if(this.stencil.data.cosphi<1 || !this.stencil.points[0]){ return; } |
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246 | var sh = size * mult / 4, |
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247 | shy = /B/.test(p) ? sh : /T/.test(p) ? sh*-1 : 0, |
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248 | shx = /R/.test(p) ? sh : /L/.test(p) ? sh*-1 : 0; |
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249 | var closePath = true; |
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250 | for(var i=1;i<=size;i++){ |
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251 | var lineWidth = i * mult; |
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252 | pts = this.arrowPoints(); |
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253 | if(!pts){ return; } |
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254 | if(dojox.gfx.renderer=="svg"){ |
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255 | |
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256 | var strAr = []; |
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257 | dojo.forEach(pts, function(o, i){ |
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258 | if(i==0){ |
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259 | strAr.push("M " + (o.x+shx) +" "+ (o.y+shy)); |
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260 | }else{ |
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261 | var cmd = o.t || "L "; |
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262 | strAr.push(cmd + (o.x+shx) +" "+ (o.y+shy)); // Z + undefined works here |
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263 | } |
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264 | }, this); |
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265 | if(closePath){ |
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266 | strAr.push("Z"); |
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267 | } |
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268 | |
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269 | this.container.createPath(strAr.join(", ")).setStroke({width:lineWidth, color:c, cap:"round"}).setFill(c); |
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270 | |
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271 | }else{ |
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272 | // Leaving this code for VML. It seems slightly faster but times vary. |
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273 | var pth = this.container.createPath({}).setStroke({width:lineWidth, color:c, cap:"round"}) |
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274 | |
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275 | dojo.forEach(pts, function(o, i){ |
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276 | if(i==0 || o.t=="M"){ |
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277 | pth.moveTo(o.x+shx, o.y+shy); |
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278 | }else if(o.t=="Z"){ |
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279 | closePath && pth.closePath(); |
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280 | }else{ |
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281 | pth.lineTo(o.x+shx, o.y+shy); |
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282 | } |
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283 | }, this); |
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284 | |
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285 | closePath && pth.closePath(); |
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286 | } |
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287 | var sp = this.stencil.points; |
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288 | this.container.createLine({x1:sp[0].x, y1:sp[0].y, x2:pts[0].x, y2:pts[0].y}) |
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289 | .setStroke({width:lineWidth, color:c, cap:"round"}); |
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290 | |
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291 | } |
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292 | }, |
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293 | |
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294 | |
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295 | onTransform: function(){ |
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296 | this.render(); |
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297 | }, |
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298 | onRender: function(){ |
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299 | this.container.moveToBack(); |
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300 | }, |
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301 | destroy: function(){ |
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302 | if(this.container){ |
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303 | this.container.removeShape(); |
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304 | } |
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305 | } |
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306 | } |
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307 | ); |
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