1 | define(["dojo/_base/lang", "dojo/dom", "dojo/_base/window", "dojo/_base/html", "dojo/dom-geometry", |
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2 | "dojo/dom-construct", "dojo/dom-attr", "dojo/_base/fx", "dojo/fx", "./_base", "dojo/fx/easing", "dojo/_base/connect"], |
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3 | function(lang, dom, winUtil, htmlUtil, domGeom, domConstruct, domAttr, baseFx, coreFx, fxExt, easingUtil, connectUtil){ |
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4 | var dojoxFx = lang.getObject("dojox.fx"); |
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5 | lang.mixin(dojoxFx,{ |
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6 | _split: function(/*Object*/ args){ |
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7 | // summary: Split a node into rectangular pieces and animate them. |
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8 | // |
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9 | // description: |
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10 | // Returns an animation that will split the node into a grid |
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11 | // of pieces that move independently. |
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12 | // |
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13 | // args: |
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14 | // args.crop: Boolean - If true, pieces will only be visible inside node's boundries |
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15 | // args.rows: Integer - The number of horizontal pieces (default is 3) |
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16 | // args.columns: Integer - The number of vertical pieces (default is 3) |
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17 | // args.pieceAnimation: Function(piece, x, y, coords) - Returns either the dojo.Animation |
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18 | // or an array of dojo.Animation objects for the piece at location (x, y) in the node's grid; |
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19 | // coords is the result of dojo.coords(args.node, true); |
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20 | |
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21 | args.rows = args.rows || 3; |
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22 | args.columns = args.columns || 3; |
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23 | args.duration = args.duration || 1000; |
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24 | |
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25 | var node = args.node = dom.byId(args.node), |
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26 | parentNode = node.parentNode, |
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27 | pNode = parentNode, |
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28 | body = winUtil.body(), |
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29 | _pos = "position" |
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30 | ; |
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31 | |
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32 | while(pNode && pNode != body && htmlUtil.style(pNode, _pos) == "static"){ |
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33 | pNode = pNode.parentNode; |
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34 | } |
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35 | |
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36 | var pCoords = pNode != body ? domGeom.position(pNode, true) : { x: 0, y: 0 }, |
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37 | coords = domGeom.position(node, true), |
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38 | nodeHeight = htmlUtil.style(node, "height"), |
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39 | nodeWidth = htmlUtil.style(node, "width"), |
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40 | hBorder = htmlUtil.style(node, "borderLeftWidth") + htmlUtil.style(node, "borderRightWidth"), |
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41 | vBorder = htmlUtil.style(node, "borderTopWidth") + htmlUtil.style(node, "borderBottomWidth"), |
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42 | pieceHeight = Math.ceil(nodeHeight / args.rows), |
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43 | pieceWidth = Math.ceil(nodeWidth / args.columns), |
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44 | container = domConstruct.create(node.tagName, { |
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45 | style: { |
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46 | position: "absolute", |
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47 | padding: 0, |
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48 | margin: 0, |
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49 | border:"none", |
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50 | top: coords.y - pCoords.y + "px", |
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51 | left: coords.x - pCoords.x + "px", |
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52 | height: nodeHeight + vBorder + "px", |
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53 | width: nodeWidth + hBorder + "px", |
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54 | background: "none", |
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55 | overflow: args.crop ? "hidden" : "visible", |
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56 | zIndex: htmlUtil.style(node, "zIndex") |
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57 | } |
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58 | }, node, "after"), |
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59 | animations = [], |
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60 | pieceHelper = domConstruct.create(node.tagName, { |
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61 | style: { |
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62 | position: "absolute", |
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63 | border: "none", |
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64 | padding: 0, |
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65 | margin: 0, |
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66 | height: pieceHeight + hBorder + "px", |
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67 | width: pieceWidth + vBorder + "px", |
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68 | overflow: "hidden" |
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69 | } |
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70 | }); |
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71 | |
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72 | // Create the pieces and their animations |
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73 | for(var y = 0, ly = args.rows; y < ly; y++){ |
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74 | for(var x = 0, lx = args.columns; x < lx; x++){ |
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75 | // Create the piece |
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76 | var piece = lang.clone(pieceHelper), |
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77 | pieceContents = lang.clone(node), |
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78 | pTop = y * pieceHeight, |
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79 | pLeft = x * pieceWidth |
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80 | ; |
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81 | |
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82 | // IE hack |
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83 | pieceContents.style.filter = ""; |
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84 | |
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85 | // removing the id attribute from the cloned nodes |
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86 | domAttr.remove(pieceContents, "id"); |
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87 | |
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88 | htmlUtil.style(piece, { |
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89 | border: "none", |
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90 | overflow: "hidden", |
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91 | top: pTop + "px", |
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92 | left: pLeft + "px" |
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93 | }); |
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94 | htmlUtil.style(pieceContents, { |
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95 | position: "static", |
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96 | opacity: "1", |
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97 | marginTop: -pTop + "px", |
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98 | marginLeft: -pLeft + "px" |
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99 | }); |
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100 | piece.appendChild(pieceContents); |
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101 | container.appendChild(piece); |
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102 | |
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103 | var pieceAnimation = args.pieceAnimation(piece, x, y, coords); |
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104 | if(lang.isArray(pieceAnimation)){ |
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105 | // if pieceAnimation is an array, append its elements |
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106 | animations = animations.concat(pieceAnimation); |
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107 | }else{ |
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108 | // otherwise, append it |
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109 | animations.push(pieceAnimation); |
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110 | } |
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111 | } |
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112 | } |
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113 | var anim = coreFx.combine(animations); |
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114 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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115 | container.parentNode.removeChild(container); |
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116 | }); |
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117 | if(args.onPlay){ |
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118 | connectUtil.connect(anim, "onPlay", anim, args.onPlay); |
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119 | } |
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120 | if(args.onEnd){ |
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121 | connectUtil.connect(anim, "onEnd", anim, args.onEnd); |
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122 | } |
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123 | return anim; // dojo.Animation |
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124 | }, |
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125 | |
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126 | explode: function(/*Object*/ args){ |
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127 | // summary: Explode a node into rectangular pieces |
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128 | // |
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129 | // description: |
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130 | // Returns an animation that will split the node into a grid |
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131 | // of pieces that fly away from the center. |
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132 | // |
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133 | // args: |
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134 | // args.rows: Integer - The number of horizontal pieces (default is 3) |
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135 | // args.columns: Integer - The number of vertical pieces (default is 3) |
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136 | // args.random: Float - If set, pieces fly to random distances, for random durations, |
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137 | // and in slightly random directions. The value defines how much |
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138 | // randomness is introduced. |
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139 | // args.distance: Float - Multiplier for the distance the pieces fly (even when random) |
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140 | // args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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141 | // args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function |
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142 | // args.unhide: Boolean - If true, the animation is reversed |
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143 | // args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time |
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144 | // (default is true) |
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145 | |
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146 | var node = args.node = dom.byId(args.node); |
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147 | args.rows = args.rows || 3; |
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148 | args.columns = args.columns || 3; |
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149 | args.distance = args.distance || 1; |
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150 | args.duration = args.duration || 1000; |
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151 | args.random = args.random || 0; |
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152 | if(!args.fade){ |
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153 | args.fade = true; |
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154 | } |
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155 | if(typeof args.sync == "undefined"){ |
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156 | args.sync = true; |
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157 | } |
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158 | args.random = Math.abs(args.random); |
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159 | |
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160 | // Returns the animation object for each piece |
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161 | args.pieceAnimation = function(piece, x, y, coords){ |
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162 | var pieceHeight = coords.h / args.rows, |
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163 | pieceWidth = coords.w / args.columns, |
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164 | distance = args.distance * 2, |
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165 | duration = args.duration, |
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166 | ps = piece.style, |
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167 | startTop = parseInt(ps.top), |
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168 | startLeft = parseInt(ps.left), |
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169 | delay = 0, |
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170 | randomX = 0, |
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171 | randomY = 0; |
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172 | |
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173 | if(args.random){ |
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174 | var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0); |
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175 | distance *= seed; |
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176 | duration *= seed; |
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177 | // To syncronize, give each piece an appropriate delay so they end together |
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178 | delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0; |
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179 | // Slightly randomize the direction of each piece |
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180 | randomX = Math.random() - 0.5; |
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181 | randomY = Math.random() - 0.5; |
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182 | } |
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183 | |
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184 | var distanceY = ((coords.h - pieceHeight) / 2 - pieceHeight * y), |
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185 | distanceX = ((coords.w - pieceWidth) / 2 - pieceWidth * x), |
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186 | distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2)), |
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187 | endTop = parseInt(startTop - distanceY * distance + distanceXY * randomY), |
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188 | endLeft = parseInt(startLeft - distanceX * distance + distanceXY * randomX) |
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189 | ; |
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190 | |
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191 | // Create the animation objects for the piece |
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192 | // These are separate anim objects so they can have different curves |
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193 | var pieceSlide = baseFx.animateProperty({ |
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194 | node: piece, |
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195 | duration: duration, |
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196 | delay: delay, |
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197 | easing: (args.easing || (args.unhide ? easingUtil.sinOut : easingUtil.circOut)), |
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198 | beforeBegin: (args.unhide ? function(){ |
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199 | if(args.fade){ |
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200 | htmlUtil.style(piece, { opacity: "0"}); |
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201 | } |
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202 | ps.top = endTop + "px"; |
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203 | ps.left = endLeft + "px"; |
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204 | } : undefined), |
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205 | properties: { |
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206 | top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }), |
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207 | left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft }) |
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208 | } |
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209 | }); |
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210 | if(args.fade){ |
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211 | var pieceFade = baseFx.animateProperty({ |
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212 | node: piece, |
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213 | duration: duration, |
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214 | delay: delay, |
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215 | easing: (args.fadeEasing || easingUtil.quadOut), |
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216 | properties: { |
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217 | opacity: (args.unhide ? { start: "0", end: "1" } : { start: "1", end: "0" }) |
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218 | } |
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219 | }); |
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220 | |
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221 | // return both animations as an array |
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222 | return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]); |
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223 | }else{ |
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224 | // Otherwise return only the slide animation |
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225 | return pieceSlide; |
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226 | } |
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227 | }; |
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228 | |
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229 | var anim = dojoxFx._split(args); |
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230 | if(args.unhide){ |
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231 | connectUtil.connect(anim, "onEnd", null, function(){ |
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232 | htmlUtil.style(node, {opacity: "1" }); |
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233 | }); |
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234 | }else{ |
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235 | connectUtil.connect(anim, "onPlay", null, function(){ |
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236 | htmlUtil.style(node, { opacity: "0" }); |
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237 | }); |
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238 | } |
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239 | return anim; // dojo.Animation |
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240 | }, |
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241 | |
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242 | converge: function(/*Object*/ args){ |
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243 | args.unhide = true; |
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244 | return dojoxFx.explode(args); |
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245 | }, |
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246 | |
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247 | disintegrate: function(/*Object*/ args){ |
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248 | // summary: Split a node into rectangular pieces and let them fall |
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249 | // |
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250 | // description: |
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251 | // Returns an animation that will split the node into a grid |
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252 | // of pieces that drop. |
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253 | // |
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254 | // args: |
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255 | // args.rows: Integer - The number of horizontal pieces (default is 5) |
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256 | // args.columns: Integer - The number of vertical pieces (default is 5) |
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257 | // args.interval: Float - The number of milliseconds between each piece's animation |
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258 | // args.distance: Float - The number of the node's heights to drop (default is 1.5) |
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259 | // args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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260 | // args.random: Float - If set, pieces fall in random order. The value defines how much |
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261 | // randomness is introduced. |
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262 | // args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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263 | // args.unhide: Boolean - If true, the peices fall from above and land in place |
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264 | var node = args.node = dom.byId(args.node); |
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265 | |
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266 | args.rows = args.rows || 5; |
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267 | args.columns = args.columns || 5; |
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268 | args.duration = args.duration || 1500; |
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269 | args.interval = args.interval || args.duration / (args.rows + args.columns * 2); |
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270 | args.distance = args.distance || 1.5; |
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271 | args.random = args.random || 0; |
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272 | if(typeof args.fade == "undefined"){ |
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273 | args.fade = true; |
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274 | } |
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275 | |
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276 | var random = Math.abs(args.random), |
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277 | duration = args.duration - (args.rows + args.columns) * args.interval; |
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278 | |
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279 | // Returns the animation object for each piece |
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280 | args.pieceAnimation = function(piece, x, y, coords){ |
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281 | |
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282 | var randomDelay = Math.random() * (args.rows + args.columns) * args.interval, |
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283 | ps = piece.style, |
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284 | |
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285 | // If distance is negative, start from the top right instead of bottom left |
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286 | uniformDelay = (args.reverseOrder || args.distance < 0) ? |
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287 | ((x + y) * args.interval) : |
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288 | (((args.rows + args.columns) - (x + y)) * args.interval), |
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289 | delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay, |
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290 | // Create the animation object for the piece |
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291 | properties = {} |
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292 | ; |
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293 | if(args.unhide){ |
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294 | properties.top = { |
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295 | start: (parseInt(ps.top) - coords.h * args.distance), |
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296 | end: parseInt(ps.top) |
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297 | }; |
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298 | if(args.fade){ |
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299 | properties.opacity = {start: "0", end: "1"}; |
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300 | } |
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301 | }else{ |
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302 | properties.top = {end: (parseInt(ps.top) + coords.h * args.distance)}; |
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303 | if(args.fade){ |
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304 | properties.opacity = {end: "0"}; |
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305 | } |
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306 | } |
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307 | var pieceAnimation = baseFx.animateProperty({ |
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308 | node: piece, |
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309 | duration: duration, |
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310 | delay: delay, |
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311 | easing: (args.easing || (args.unhide ? easingUtil.sinIn : easingUtil.circIn)), |
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312 | properties: properties, |
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313 | beforeBegin: (args.unhide ? function(){ |
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314 | if(args.fade){ |
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315 | htmlUtil.style(piece, { opacity: "0" }); |
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316 | } |
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317 | ps.top = properties.top.start + "px"; |
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318 | } : undefined) |
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319 | }); |
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320 | |
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321 | return pieceAnimation; |
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322 | }; |
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323 | |
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324 | var anim = dojoxFx._split(args); |
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325 | if(args.unhide){ |
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326 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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327 | htmlUtil.style(node, { opacity: "1" }); |
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328 | }); |
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329 | }else{ |
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330 | connectUtil.connect(anim, "onPlay", anim, function(){ |
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331 | htmlUtil.style(node, { opacity: "0" }); |
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332 | }); |
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333 | } |
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334 | return anim; // dojo.Animation |
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335 | }, |
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336 | |
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337 | build: function(/*Object*/ args){ |
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338 | args.unhide = true; |
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339 | return dojoxFx.disintegrate(args); |
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340 | }, |
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341 | |
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342 | shear: function(/*Object*/ args){ |
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343 | // summary: Split a node into rectangular pieces and slide them in alternating directions |
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344 | // |
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345 | // description: |
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346 | // Returns an animation that will split the node into a grid |
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347 | // of pieces that slide in alternating directions. |
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348 | // |
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349 | // args: |
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350 | // args.rows: Integer - The number of horizontal pieces (default is 6) |
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351 | // args.columns: Integer - The number of vertical pieces (default is 6) |
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352 | // args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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353 | // args.distance: Float - The multiple of the node's dimensions to slide (default is 1) |
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354 | // args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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355 | // args.random: Float - If true, pieces have a random delay. The value defines how much |
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356 | // randomness is introduced |
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357 | // args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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358 | // args.unhide: Boolean - If true, the animation is reversed |
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359 | |
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360 | var node = args.node = dom.byId(args.node); |
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361 | |
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362 | args.rows = args.rows || 6; |
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363 | args.columns = args.columns || 6; |
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364 | args.duration = args.duration || 1000; |
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365 | args.interval = args.interval || 0; |
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366 | args.distance = args.distance || 1; |
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367 | args.random = args.random || 0; |
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368 | if(typeof(args.fade) == "undefined"){ |
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369 | args.fade = true; |
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370 | } |
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371 | var random = Math.abs(args.random), |
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372 | duration = (args.duration - (args.rows + args.columns) * Math.abs(args.interval)) |
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373 | ; |
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374 | |
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375 | // Returns the animation object for each piece |
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376 | args.pieceAnimation = function(piece, x, y, coords){ |
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377 | |
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378 | // Since x an y start at 0, the opposite is true... |
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379 | var colIsOdd = !(x % 2), |
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380 | rowIsOdd = !(y % 2), |
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381 | randomDelay = Math.random() * duration, |
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382 | uniformDelay = (args.reverseOrder) ? |
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383 | (((args.rows + args.columns) - (x + y)) * args.interval) : |
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384 | ((x + y) * args.interval), |
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385 | delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay, |
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386 | properties = {}, |
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387 | ps = piece.style |
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388 | ; |
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389 | |
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390 | if(args.fade){ |
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391 | properties.opacity = (args.unhide ? { start: "0", end: "1" } : { end: "0" }); |
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392 | } |
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393 | |
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394 | // If we have only rows or columns, ignore the other dimension |
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395 | if(args.columns == 1){ |
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396 | colIsOdd = rowIsOdd; |
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397 | }else if(args.rows == 1){ |
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398 | rowIsOdd = !colIsOdd; |
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399 | } |
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400 | |
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401 | // Determine the piece's direction |
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402 | var left = parseInt(ps.left), |
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403 | top = parseInt(ps.top), |
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404 | distanceX = args.distance*coords.w, |
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405 | distanceY = args.distance*coords.h |
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406 | ; |
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407 | if(args.unhide){ |
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408 | if(colIsOdd == rowIsOdd){ |
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409 | properties.left = colIsOdd ? {start: (left - distanceX), end: left} : {start: (left + distanceX), end: left}; |
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410 | }else{ |
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411 | properties.top = colIsOdd ? {start: (top + distanceY), end: top} : {start: (top - distanceY), end: top}; |
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412 | } |
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413 | }else{ |
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414 | if(colIsOdd == rowIsOdd){ |
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415 | properties.left = colIsOdd ? {end: (left - distanceX)} : {end: (left + distanceX)}; |
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416 | }else{ |
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417 | properties.top = colIsOdd ? {end: (top + distanceY)} : {end: (top - distanceY)}; |
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418 | } |
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419 | } |
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420 | |
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421 | // Create the animation object for the piece |
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422 | var pieceAnimation = baseFx.animateProperty({ |
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423 | node: piece, |
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424 | duration: duration, |
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425 | delay: delay, |
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426 | easing: (args.easing || easingUtil.sinInOut), |
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427 | properties: properties, |
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428 | beforeBegin: (args.unhide ? function(){ |
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429 | if(args.fade){ |
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430 | ps.opacity = "0"; |
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431 | } |
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432 | if(colIsOdd == rowIsOdd){ |
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433 | ps.left = properties.left.start + "px"; |
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434 | }else{ |
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435 | ps.top = properties.top.start + "px"; |
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436 | } |
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437 | } : undefined) |
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438 | }); |
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439 | |
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440 | return pieceAnimation; |
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441 | }; |
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442 | |
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443 | var anim = dojoxFx._split(args); |
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444 | if(args.unhide){ |
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445 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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446 | htmlUtil.style(node, { opacity: "1" }); |
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447 | }); |
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448 | }else{ |
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449 | connectUtil.connect(anim, "onPlay", anim, function(){ |
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450 | htmlUtil.style(node, { opacity: "0" }); |
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451 | }); |
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452 | } |
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453 | return anim; // dojo.Animation |
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454 | }, |
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455 | |
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456 | unShear: function(/*Object*/ args){ |
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457 | args.unhide = true; |
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458 | return dojoxFx.shear(args); |
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459 | }, |
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460 | |
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461 | pinwheel: function(/*Object*/ args){ |
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462 | // summary: Split a node into rectangular pieces and wipe them in alternating directions |
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463 | // |
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464 | // description: |
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465 | // Returns an animation that will split the node into a grid |
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466 | // of pieces that wipe in alternating directions. |
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467 | // |
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468 | // args: |
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469 | // args.rows: Integer - The number of horizontal pieces (default is 4) |
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470 | // args.columns: Integer - The number of vertical pieces (default is 4) |
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471 | // args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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472 | // args.distance: Float - The percentage of the piece's dimensions the piece should wipe |
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473 | // args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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474 | // args.random: Float - If true, pieces have a random delay. The value defines how much |
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475 | // randomness is introduced. |
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476 | // args.unhide: Boolean - If true, the animation is reversed |
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477 | |
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478 | var node = args.node = dom.byId(args.node); |
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479 | |
---|
480 | args.rows = args.rows || 4; |
---|
481 | args.columns = args.columns || 4; |
---|
482 | args.duration = args.duration || 1000; |
---|
483 | args.interval = args.interval || 0; |
---|
484 | args.distance = args.distance || 1; |
---|
485 | args.random = args.random || 0; |
---|
486 | if(typeof args.fade == "undefined"){ |
---|
487 | args.fade = true; |
---|
488 | } |
---|
489 | var duration = (args.duration - (args.rows + args.columns) * Math.abs(args.interval)); |
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490 | |
---|
491 | // Returns the animation object for each piece |
---|
492 | args.pieceAnimation = function(piece, x, y, coords){ |
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493 | var pieceHeight = coords.h / args.rows, |
---|
494 | pieceWidth = coords.w / args.columns, |
---|
495 | |
---|
496 | // because x an y start at 0, the opposite is true... |
---|
497 | colIsOdd = !(x % 2), |
---|
498 | rowIsOdd = !(y % 2), |
---|
499 | |
---|
500 | randomDelay = Math.random() * duration, |
---|
501 | uniformDelay = (args.interval < 0) ? |
---|
502 | (((args.rows + args.columns) - (x + y)) * args.interval * -1) : |
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503 | ((x + y) * args.interval), |
---|
504 | delay = randomDelay * args.random + Math.max(1 - args.random, 0) * uniformDelay, |
---|
505 | properties = {}, |
---|
506 | ps = piece.style |
---|
507 | ; |
---|
508 | |
---|
509 | if(args.fade){ |
---|
510 | properties.opacity = (args.unhide ? {start: 0, end: 1} : {end:0}); |
---|
511 | } |
---|
512 | |
---|
513 | // If we have only rows or columns, ignore the other dimension |
---|
514 | if(args.columns == 1){ |
---|
515 | colIsOdd = !rowIsOdd; |
---|
516 | }else if(args.rows == 1){ |
---|
517 | rowIsOdd = colIsOdd; |
---|
518 | } |
---|
519 | |
---|
520 | // Determine the piece's direction |
---|
521 | var left = parseInt(ps.left), |
---|
522 | top = parseInt(ps.top) |
---|
523 | ; |
---|
524 | if(colIsOdd){ |
---|
525 | if(rowIsOdd){ |
---|
526 | properties.top = args.unhide ? |
---|
527 | { start: top + pieceHeight * args.distance, end: top} : |
---|
528 | { start: top, end: top + pieceHeight * args.distance} ; |
---|
529 | }else{ |
---|
530 | properties.left = args.unhide ? |
---|
531 | { start: left + pieceWidth * args.distance, end: left } : |
---|
532 | { start: left, end: left + pieceWidth * args.distance } ; |
---|
533 | } |
---|
534 | } |
---|
535 | if(colIsOdd != rowIsOdd){ |
---|
536 | properties.width = args.unhide ? |
---|
537 | { start: pieceWidth * (1 - args.distance), end: pieceWidth } : |
---|
538 | { start: pieceWidth, end: pieceWidth * (1 - args.distance) } ; |
---|
539 | }else{ |
---|
540 | properties.height = args.unhide ? |
---|
541 | { start: pieceHeight * (1 - args.distance), end: pieceHeight } : |
---|
542 | { start: pieceHeight, end: pieceHeight * (1 - args.distance) } ; |
---|
543 | } |
---|
544 | |
---|
545 | // Create the animation object for the piece |
---|
546 | var pieceAnimation = baseFx.animateProperty({ |
---|
547 | node: piece, |
---|
548 | duration: duration, |
---|
549 | delay: delay, |
---|
550 | easing: (args.easing || easingUtil.sinInOut), |
---|
551 | properties: properties, |
---|
552 | beforeBegin: (args.unhide ? function(){ |
---|
553 | if(args.fade){ |
---|
554 | htmlUtil.style(piece, "opacity", 0); |
---|
555 | } |
---|
556 | if(colIsOdd){ |
---|
557 | if(rowIsOdd){ |
---|
558 | ps.top = (top + pieceHeight * (1 - args.distance)) + "px"; |
---|
559 | }else{ |
---|
560 | ps.left = (left + pieceWidth * (1 - args.distance)) + "px"; |
---|
561 | } |
---|
562 | }else{ |
---|
563 | ps.left = left + "px"; |
---|
564 | ps.top = top + "px"; |
---|
565 | } |
---|
566 | if(colIsOdd != rowIsOdd){ |
---|
567 | ps.width = (pieceWidth * (1 - args.distance)) + "px"; |
---|
568 | }else{ |
---|
569 | ps.height = (pieceHeight * (1 - args.distance)) + "px"; |
---|
570 | } |
---|
571 | } : undefined) |
---|
572 | }); |
---|
573 | |
---|
574 | return pieceAnimation; |
---|
575 | }; |
---|
576 | |
---|
577 | var anim = dojoxFx._split(args); |
---|
578 | if(args.unhide){ |
---|
579 | connectUtil.connect(anim, "onEnd", anim, function(){ |
---|
580 | htmlUtil.style(node, { opacity: "1" }); |
---|
581 | }); |
---|
582 | }else{ |
---|
583 | connectUtil.connect(anim, "play", anim, function(){ |
---|
584 | htmlUtil.style(node, { opacity: "0" }); |
---|
585 | }); |
---|
586 | } |
---|
587 | return anim; // dojo.Animation |
---|
588 | }, |
---|
589 | |
---|
590 | unPinwheel: function(/*Object*/ args){ |
---|
591 | args.unhide = true; |
---|
592 | return dojoxFx.pinwheel(args); // dojo.Animation |
---|
593 | }, |
---|
594 | |
---|
595 | blockFadeOut: function(/*Object*/ args){ |
---|
596 | // summary: Split a node into rectangular pieces and fade them |
---|
597 | // |
---|
598 | // description: |
---|
599 | // Returns an animation that will split the node into a grid |
---|
600 | // of pieces that fade in or out. |
---|
601 | // |
---|
602 | // args: |
---|
603 | // args.rows: Integer - The number of horizontal pieces (default is 5) |
---|
604 | // args.columns: Integer - The number of vertical pieces (default is 5) |
---|
605 | // args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
---|
606 | // args.random: Float - If true, pieces have a random delay. The value defines how much |
---|
607 | // randomness is introduced |
---|
608 | // args.reverseOrder: Boolean - If true, pieces animate in reversed order |
---|
609 | // args.unhide: Boolean - If true, the animation is reversed |
---|
610 | |
---|
611 | var node = args.node = dom.byId(args.node); |
---|
612 | |
---|
613 | args.rows = args.rows || 5; |
---|
614 | args.columns = args.columns || 5; |
---|
615 | args.duration = args.duration || 1000; |
---|
616 | args.interval = args.interval || args.duration / (args.rows + args.columns * 2); |
---|
617 | args.random = args.random || 0; |
---|
618 | var random = Math.abs(args.random), |
---|
619 | duration = args.duration - (args.rows + args.columns) * args.interval |
---|
620 | ; |
---|
621 | |
---|
622 | // Returns the animation object for each piece |
---|
623 | args.pieceAnimation = function(piece, x, y, coords){ |
---|
624 | var randomDelay = Math.random() * args.duration, |
---|
625 | uniformDelay = (args.reverseOrder) ? |
---|
626 | (((args.rows + args.columns) - (x + y)) * Math.abs(args.interval)) : |
---|
627 | ((x + y) * args.interval), |
---|
628 | delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay, |
---|
629 | // Create the animation object for the piece |
---|
630 | pieceAnimation = baseFx.animateProperty({ |
---|
631 | node: piece, |
---|
632 | duration: duration, |
---|
633 | delay: delay, |
---|
634 | easing: (args.easing || easingUtil.sinInOut), |
---|
635 | properties: { |
---|
636 | opacity: (args.unhide ? {start: "0", end: "1"} : {start: "1", end: "0"}) |
---|
637 | }, |
---|
638 | beforeBegin: (args.unhide ? function(){ htmlUtil.style(piece, { opacity: "0" });} : function(){ piece.style.filter = ""; }) |
---|
639 | }); |
---|
640 | |
---|
641 | return pieceAnimation; |
---|
642 | }; |
---|
643 | var anim = dojoxFx._split(args); |
---|
644 | if(args.unhide){ |
---|
645 | connectUtil.connect(anim, "onEnd", anim, function(){ |
---|
646 | htmlUtil.style(node, { opacity: "1" }); |
---|
647 | }); |
---|
648 | }else{ |
---|
649 | connectUtil.connect(anim, "onPlay", anim, function(){ |
---|
650 | htmlUtil.style(node, { opacity: "0" }); |
---|
651 | }); |
---|
652 | } |
---|
653 | return anim; // dojo.Animation |
---|
654 | }, |
---|
655 | |
---|
656 | blockFadeIn: function(/*Object*/ args){ |
---|
657 | args.unhide = true; |
---|
658 | return dojoxFx.blockFadeOut(args); // dojo.Animation |
---|
659 | } |
---|
660 | }); |
---|
661 | return fxExt; |
---|
662 | }); |
---|