1 | define(["dojo/_base/lang", "./_base", "dojo/_base/fx", "dojo/fx","dojo/fx/easing", "dojo/dom", "dojo/dom-style", "dojo/_base/html", "dojo/_base/connect"], |
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2 | function(lang, dojoxFx, baseFx, coreFx, easingLib, dom, domStyle, htmlLib, connectUtil ){ |
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3 | var textFx = lang.getObject("dojox.fx.text", true); |
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4 | textFx._split = function(/*Object*/ args){ |
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5 | // summary: Split a block of text into words or letters |
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6 | // |
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7 | // description: |
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8 | // Returns an animation that will split the node into a grid |
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9 | // of pieces that move independently. |
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10 | // |
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11 | // NOTE: |
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12 | // In some rendering engines, the text will appear to "jump" from its initial position |
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13 | // when the animation begins. To work around this bug, enclose the node's text in a <p> or <div>. |
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14 | // |
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15 | // args: |
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16 | // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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17 | // args.text: String - Text to place inside the node (otherwise node.innerHTML is used) |
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18 | // args.words: Boolean - If true, the text will be split into words rather than characters |
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19 | // args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces) |
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20 | // - Returns either the dojo.Animation or an array of dojo.Animation objects for the piece; |
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21 | // pieceCoords is the result of dojo.coords(piece, true); |
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22 | // nodeCoords is the result of dojo.coords(args.node, true); |
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23 | // number is the piece's position in the array of pieces, and numPieces is the array.length |
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24 | |
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25 | var node = args.node = dom.byId(args.node), |
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26 | s = node.style, |
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27 | cs = domStyle.getComputedStyle(node), |
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28 | nodeCoords = htmlLib.coords(node, true); |
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29 | |
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30 | args.duration = args.duration || 1000; |
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31 | args.words = args.words || false; |
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32 | |
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33 | var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML, |
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34 | originalHeight = s.height, |
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35 | originalWidth = s.width, |
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36 | animations = []; |
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37 | |
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38 | domStyle.set(node, { |
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39 | height: cs.height, |
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40 | width: cs.width |
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41 | }); |
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42 | |
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43 | // The following regular expression courtesy of Phil Haack |
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44 | // http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx |
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45 | var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g; |
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46 | |
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47 | // Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g |
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48 | var reg = (args.words ? |
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49 | /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g : |
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50 | /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g |
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51 | ); |
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52 | |
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53 | // Split the text into pieces |
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54 | var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg); |
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55 | var html = ""; |
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56 | var numPieces = 0; |
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57 | var number = 0; |
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58 | for(var i = 0; i < pieces.length; i++){ |
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59 | var piece = pieces[i]; |
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60 | if(!piece.match(tagReg)){ |
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61 | html += "<span>" + piece + "</span>"; |
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62 | numPieces++; |
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63 | }else{ |
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64 | html += piece; |
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65 | } |
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66 | } |
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67 | node.innerHTML = html; |
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68 | |
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69 | // Find the newly-created spans and create their animations |
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70 | function animatePieces(piece){ |
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71 | var next = piece.nextSibling; |
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72 | if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){ |
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73 | var pieceCoords = htmlLib.coords(piece, true); |
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74 | number++; |
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75 | domStyle.set(piece, { |
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76 | padding: 0, |
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77 | margin: 0, |
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78 | top: (args.crop ? "0px" : pieceCoords.t + "px"), |
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79 | left: (args.crop ? "0px" : pieceCoords.l + "px"), |
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80 | display: "inline" |
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81 | }); |
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82 | var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces); |
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83 | if(lang.isArray(pieceAnimation)){ |
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84 | // if pieceAnimation is an array, append its elements |
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85 | animations = animations.concat(pieceAnimation); |
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86 | }else{ |
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87 | // otherwise, append it |
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88 | animations[animations.length] = pieceAnimation; |
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89 | } |
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90 | }else if(piece.firstChild){ |
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91 | animatePieces(piece.firstChild); |
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92 | } |
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93 | |
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94 | if(next){ |
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95 | animatePieces(next); |
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96 | } |
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97 | } |
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98 | |
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99 | animatePieces(node.firstChild); |
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100 | var anim = coreFx.combine(animations); |
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101 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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102 | node.innerHTML = originalHTML; |
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103 | domStyle.set(node, { |
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104 | height: originalHeight, |
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105 | width: originalWidth |
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106 | }); |
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107 | }); |
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108 | if(args.onPlay){ |
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109 | connectUtil.connect(anim, "onPlay", anim, args.onPlay); |
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110 | } |
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111 | if(args.onEnd){ |
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112 | connectUtil.connect(anim, "onEnd", anim, args.onEnd); |
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113 | } |
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114 | return anim; // dojo.Animation |
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115 | }; |
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116 | |
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117 | textFx.explode = function(/*Object*/ args){ |
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118 | // summary: Explode a block of text into words or letters |
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119 | // |
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120 | // description: |
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121 | // Returns an animation that will split the text into a spans |
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122 | // of words or characters that fly away from the center. |
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123 | // |
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124 | // args: |
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125 | // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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126 | // args.words: Boolean - If true, text will be split into words rather than characters |
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127 | // args.random: Float - If set, pieces fly to random distances, for random durations, |
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128 | // and in slightly random directions. The value defines how much |
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129 | // randomness is introduced. |
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130 | // args.distance: Float - Multiplier for the distance the pieces fly (even when random) |
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131 | // args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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132 | // args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function |
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133 | // args.unhide: Boolean - If true, the animation is reversed |
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134 | // args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time |
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135 | // (default is true) |
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136 | |
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137 | var node = args.node = dom.byId(args.node); |
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138 | var s = node.style; |
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139 | |
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140 | args.distance = args.distance || 1; |
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141 | args.duration = args.duration || 1000; |
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142 | args.random = args.random || 0; |
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143 | if(typeof(args.fade) == "undefined"){ |
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144 | args.fade = true; |
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145 | } |
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146 | if(typeof(args.sync) == "undefined"){ |
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147 | args.sync = true; |
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148 | } |
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149 | args.random = Math.abs(args.random); |
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150 | |
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151 | // Returns the animation object for each piece |
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152 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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153 | var pieceHeight = pieceCoords.h; |
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154 | var pieceWidth = pieceCoords.w; |
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155 | var distance = args.distance * 2; |
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156 | var duration = args.duration; |
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157 | var startTop = parseFloat(piece.style.top); |
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158 | var startLeft = parseFloat(piece.style.left); |
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159 | var delay = 0; |
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160 | var randomX = 0; |
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161 | var randomY = 0; |
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162 | if(args.random){ |
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163 | var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0); |
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164 | distance *= seed; |
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165 | duration *= seed; |
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166 | // To syncronize, give each piece an appropriate delay so they end together |
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167 | delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0; |
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168 | |
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169 | // Slightly randomize the direction of each piece |
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170 | randomX = Math.random() - 0.5; |
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171 | randomY = Math.random() - 0.5; |
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172 | } |
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173 | var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y)); |
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174 | var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x)); |
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175 | var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2)); |
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176 | var endTop = startTop - distanceY * distance + distanceXY * randomY; |
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177 | var endLeft = startLeft - distanceX * distance + distanceXY * randomX; |
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178 | |
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179 | // Create the animation objects for the piece |
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180 | // These are separate anim objects so they can have different curves |
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181 | var pieceSlide = baseFx.animateProperty({ |
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182 | node: piece, |
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183 | duration: duration, |
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184 | delay: delay, |
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185 | easing: (args.easing || (args.unhide ? easingLib.sinOut : easingLib.circOut)), |
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186 | beforeBegin: (args.unhide ? function(){ |
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187 | if(args.fade){ |
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188 | //piece.style.opacity = 0; |
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189 | domStyle.set(piece,"opacity", 0); |
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190 | } |
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191 | piece.style.position = args.crop ? "relative" : "absolute"; |
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192 | piece.style.top = endTop + "px"; |
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193 | piece.style.left = endLeft + "px"; |
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194 | } : function(){piece.style.position = args.crop ? "relative" : "absolute";}), |
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195 | properties: { |
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196 | top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }), |
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197 | left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft }) |
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198 | } |
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199 | }); |
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200 | |
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201 | if(args.fade){ |
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202 | var pieceFade = baseFx.animateProperty({ |
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203 | node: piece, |
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204 | duration: duration, |
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205 | delay: delay, |
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206 | easing: (args.fadeEasing || easingLib.quadOut), |
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207 | properties: { |
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208 | opacity: (args.unhide ? {start: 0, end: 1} : {end: 0}) |
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209 | } |
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210 | }); |
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211 | |
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212 | // return both animations as an array |
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213 | return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]); |
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214 | }else{ |
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215 | // Otherwise return only the slide animation |
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216 | return pieceSlide; |
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217 | } |
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218 | }; |
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219 | |
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220 | var anim = textFx._split(args); |
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221 | return anim; // dojo.Animation |
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222 | }; |
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223 | |
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224 | textFx.converge = function(/*Object*/ args){ |
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225 | args.unhide = true; |
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226 | return textFx.explode(args); |
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227 | }; |
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228 | |
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229 | textFx.disintegrate = function(/*Object*/ args){ |
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230 | // summary: Split a block of text into words or letters and let them fall |
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231 | // |
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232 | // description: |
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233 | // Returns an animation that will split the text into spans of words |
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234 | // or characters that drop. |
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235 | // |
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236 | // args: |
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237 | // args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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238 | // args.words: Boolean - If true, text will be split into words rather than characters |
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239 | // args.interval: Float - The number of milliseconds between each piece's animation |
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240 | // args.distance: Float - The number of the node's heights to drop (default is 1.5) |
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241 | // args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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242 | // args.random: Float - If set, pieces fall in random order. The value defines how much |
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243 | // randomness is introduced |
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244 | // args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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245 | // args.unhide: Boolean - If true, the peices fall from above and land in place |
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246 | |
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247 | var node = args.node = dom.byId(args.node); |
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248 | var s = node.style; |
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249 | |
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250 | args.duration = args.duration || 1500; |
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251 | args.distance = args.distance || 1.5; |
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252 | args.random = args.random || 0; |
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253 | if(!args.fade){ |
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254 | args.fade = true; |
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255 | } |
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256 | var random = Math.abs(args.random); |
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257 | |
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258 | // Returns the animation object for each piece |
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259 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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260 | var pieceHeight = pieceCoords.h; |
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261 | var pieceWidth = pieceCoords.w; |
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262 | |
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263 | var interval = args.interval || (args.duration / (1.5 * numPieces)); |
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264 | var duration = (args.duration - numPieces * interval); |
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265 | |
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266 | var randomDelay = Math.random() * numPieces * interval; |
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267 | // If distance is negative, start from the top right instead of bottom left |
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268 | var uniformDelay = (args.reverseOrder || args.distance < 0) ? |
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269 | (number * interval) : ((numPieces - number) * interval); |
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270 | var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; |
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271 | |
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272 | // Create the animation object for the piece |
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273 | var properties = {}; |
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274 | if(args.unhide){ |
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275 | properties.top = { |
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276 | start: (parseFloat(piece.style.top) - coords.h * args.distance), |
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277 | end: parseFloat(piece.style.top) |
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278 | }; |
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279 | if(args.fade){ |
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280 | properties.opacity = {start: 0, end: 1}; |
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281 | } |
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282 | }else{ |
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283 | properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)}; |
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284 | if(args.fade){ |
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285 | properties.opacity = {end: 0}; |
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286 | } |
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287 | } |
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288 | var pieceAnimation = baseFx.animateProperty({ |
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289 | node: piece, |
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290 | duration: duration, |
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291 | delay: delay, |
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292 | easing: (args.easing || (args.unhide ? easingLib.sinIn : easingLib.circIn)), |
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293 | properties: properties, |
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294 | beforeBegin: (args.unhide ? function(){ |
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295 | if(args.fade){ |
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296 | // piece.style.opacity = 0; |
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297 | domStyle.set(piece, "opacity", 0); |
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298 | } |
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299 | piece.style.position = args.crop ? "relative" : "absolute"; |
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300 | piece.style.top = properties.top.start + "px"; |
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301 | } : function(){ piece.style.position = args.crop ? "relative" : "absolute";}) |
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302 | }); |
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303 | |
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304 | return pieceAnimation; |
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305 | }; |
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306 | |
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307 | var anim = textFx._split(args); |
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308 | return anim; // dojo.Animation |
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309 | }; |
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310 | |
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311 | textFx.build = function(/*Object*/ args){ |
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312 | args.unhide = true; |
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313 | return textFx.disintegrate(args); |
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314 | }; |
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315 | |
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316 | textFx.blockFadeOut = function(/*Object*/ args){ |
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317 | // summary: Split a block of text into words or letters and fade them |
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318 | // |
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319 | // description: |
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320 | // Returns an animation that will split the text into spans of words |
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321 | // or characters that fade in or out. |
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322 | // |
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323 | // args: |
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324 | // args.words: Boolean - If true, text will be split into words rather than characters |
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325 | // args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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326 | // args.random: Float - If true, pieces have a random delay. The value defines how much |
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327 | // randomness is introduced |
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328 | // args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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329 | // args.unhide: Boolean - If true, the animation is reversed |
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330 | |
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331 | var node = args.node = dom.byId(args.node);; |
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332 | var s = node.style; |
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333 | |
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334 | args.duration = args.duration || 1000; |
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335 | args.random = args.random || 0; |
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336 | var random = Math.abs(args.random); |
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337 | |
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338 | // Returns the animation object for each piece |
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339 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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340 | var interval = args.interval || (args.duration / (1.5 * numPieces)); |
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341 | var duration = (args.duration - numPieces * interval); |
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342 | |
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343 | var randomDelay = Math.random() * numPieces * interval; |
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344 | // If interval or random is negative, start from the bottom instead of top |
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345 | var uniformDelay = (args.reverseOrder) ? |
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346 | ((numPieces - number) * interval) : (number * interval); |
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347 | var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; |
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348 | |
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349 | // Create the animation object for the piece |
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350 | var pieceAnimation = baseFx.animateProperty({ |
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351 | node: piece, |
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352 | duration: duration, |
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353 | delay: delay, |
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354 | easing: (args.easing || easingLib.sinInOut), |
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355 | properties: { |
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356 | opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) |
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357 | }, |
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358 | beforeBegin: (args.unhide ? function(){ domStyle.set(piece,"opacity",0); } : undefined) |
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359 | }); |
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360 | |
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361 | return pieceAnimation; |
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362 | }; |
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363 | |
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364 | var anim = textFx._split(args); |
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365 | return anim; // dojo.Animation |
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366 | }; |
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367 | |
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368 | textFx.blockFadeIn = function(/*Object*/ args){ |
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369 | args.unhide = true; |
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370 | return textFx.blockFadeOut(args); |
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371 | }; |
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372 | |
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373 | textFx.backspace = function(/*Object*/ args){ |
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374 | // summary: Split a block of text into words or letters and backspace them in sequence |
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375 | // |
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376 | // description: |
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377 | // Returns an animation that will split the text into spans of words |
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378 | // or characters that appear as if they were being backspaced (or typed) in real-time. |
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379 | // |
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380 | // args: |
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381 | // args.interval: Float - The number of milliseconds between each piece's animation |
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382 | // (default is determined by text length and args.duration); |
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383 | // args.wordDelay: Integer - The number of milliseconds between each word |
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384 | // (only effective when args.unhide = true) |
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385 | // args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display |
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386 | // changes between none and inline, adding realism (default = false) |
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387 | // args.random: Float - If true, pieces have a random delay. The value defines how much |
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388 | // randomness is introduced (only effective when args.unhide = true) |
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389 | // args.unhide: Boolean - If true, the animation is reversed |
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390 | |
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391 | var node = args.node = dom.byId(args.node); |
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392 | var s = node.style; |
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393 | |
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394 | args.words = false; |
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395 | args.duration = args.duration || 2000; |
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396 | args.random = args.random || 0; |
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397 | var random = Math.abs(args.random); |
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398 | var delay = 10; |
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399 | |
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400 | // Returns the animation object for each piece |
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401 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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402 | var interval = args.interval || (args.duration / (1.5 * numPieces)), |
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403 | text = ("textContent" in piece) ? piece.textContent : piece.innerText, |
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404 | whitespace = text.match(/\s/g); |
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405 | |
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406 | if(typeof(args.wordDelay) == "undefined"){ |
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407 | args.wordDelay = interval * 2; |
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408 | } |
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409 | |
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410 | if(!args.unhide){ |
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411 | delay = (numPieces - number - 1) * interval; |
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412 | } |
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413 | |
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414 | var beforeBegin, onEnd; |
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415 | |
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416 | if(args.fixed){ |
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417 | if(args.unhide){ |
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418 | var beforeBegin = function(){ domStyle.set(piece,"opacity",0); }; |
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419 | } |
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420 | }else{ |
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421 | if(args.unhide){ |
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422 | var beforeBegin = function(){piece.style.display = "none";}; |
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423 | var onEnd = function(){piece.style.display = "inline";}; |
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424 | }else{ |
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425 | var onEnd = function(){piece.style.display = "none";}; |
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426 | } |
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427 | } |
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428 | |
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429 | // Create the animation object for the piece |
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430 | var pieceAnimation = baseFx.animateProperty({ |
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431 | node: piece, |
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432 | duration: 1, |
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433 | delay: delay, |
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434 | easing: (args.easing || easingLib.sinInOut), |
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435 | properties: { |
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436 | opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) |
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437 | }, |
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438 | beforeBegin: beforeBegin, |
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439 | onEnd: onEnd |
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440 | }); |
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441 | |
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442 | if(args.unhide){ |
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443 | var randomDelay = Math.random() * text.length * interval; |
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444 | var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay; |
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445 | |
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446 | delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length + |
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447 | (wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1)); |
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448 | } |
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449 | |
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450 | return pieceAnimation; |
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451 | }; |
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452 | |
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453 | var anim = textFx._split(args); |
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454 | return anim; // dojo.Animation |
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455 | }; |
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456 | |
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457 | textFx.type = function(/*Object*/ args){ |
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458 | args.unhide = true; |
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459 | return textFx.backspace(args); |
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460 | }; |
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461 | return textFx; |
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462 | }); |
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