1 | define([ |
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2 | "dojo/_base/kernel", |
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3 | "dojo/_base/declare", |
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4 | "dojo/_base/array", |
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5 | "dojo/_base/lang", |
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6 | "dojo/dom", |
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7 | "dojo/on", |
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8 | "dojo/touch", |
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9 | "dojo/has", |
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10 | "../main" |
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11 | ], function(kernel, declare, array, lang, dom, on, touch, has, dojox){ |
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12 | // module: |
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13 | // dojox/gesture/Base |
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14 | // summary: |
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15 | // This module provides an abstract parental class for various gesture implementations. |
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16 | |
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17 | /*===== |
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18 | dojox.gesture.Base = { |
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19 | // summary: |
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20 | // An abstract parental class for various gesture implementations. |
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21 | // |
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22 | // It's mainly responsible for: |
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23 | // |
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24 | // 1. Binding on() listening handlers for supported gesture events. |
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25 | // |
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26 | // 2. Monitoring underneath events and process different phases - 'press'|'move'|'release'|'cancel'. |
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27 | // |
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28 | // 3. Firing and bubbling gesture events with on() API. |
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29 | // |
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30 | // A gesture implementation only needs to extend this class and overwrite appropriate phase handlers: |
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31 | // |
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32 | // - press()|move()|release()|cancel for recognizing and firing gestures |
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33 | // |
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34 | // example: |
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35 | // 1. A typical gesture implementation. |
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36 | // |
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37 | // Suppose we have dojox/gesture/a which provides 3 gesture events:"a", "a.x", "a.y" to be used as: |
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38 | // | dojo.connect(node, dojox.gesture.a, function(e){}); |
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39 | // | dojo.connect(node, dojox.gesture.a.x, function(e){}); |
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40 | // | dojo.connect(node, dojox.gesture.a.y, function(e){}); |
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41 | // |
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42 | // The definition of the gesture "a" may look like: |
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43 | // | define([..., "./Base"], function(..., Base){ |
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44 | // | var clz = declare(Base, { |
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45 | // | defaultEvent: "a", |
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46 | // | |
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47 | // | subEvents: ["x", "y"], |
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48 | // | |
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49 | // | press: function(data, e){ |
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50 | // | this.fire(node, {type: "a.x", ...}); |
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51 | // | }, |
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52 | // | move: function(data, e){ |
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53 | // | this.fire(node, {type: "a.y", ...}); |
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54 | // | }, |
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55 | // | release: function(data, e){ |
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56 | // | this.fire(node, {type: "a", ...}); |
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57 | // | }, |
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58 | // | cancel: function(data, e){ |
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59 | // | // clean up |
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60 | // | } |
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61 | // | }); |
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62 | // | |
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63 | // | // in order to have a default instance for handy use |
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64 | // | dojox.gesture.a = new clz(); |
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65 | // | |
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66 | // | // so that we can create new instances like |
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67 | // | // var mine = new dojox.gesture.a.A({...}) |
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68 | // | dojox.gesture.a.A = clz; |
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69 | // | |
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70 | // | return dojox.gesture.a; |
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71 | // | }); |
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72 | // |
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73 | // 2. A gesture can be used in the following ways(taking dojox.gestre.tap for example): |
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74 | // |
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75 | // A. Used with dojo.connect() |
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76 | // | dojo.connect(node, dojox.gesture.tap, function(e){}); |
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77 | // | dojo.connect(node, dojox.gesture.tap.hold, function(e){}); |
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78 | // | dojo.connect(node, dojox.gesture.tap.doubletap, function(e){}); |
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79 | // |
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80 | // B. Used with dojo.on |
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81 | // | define(["dojo/on", "dojox/gesture/tap"], function(on, tap){ |
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82 | // | on(node, tap, function(e){}); |
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83 | // | on(node, tap.hold, function(e){}); |
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84 | // | on(node, tap.doubletap, function(e){}); |
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85 | // |
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86 | // C. Used with dojox.gesture.tap directly |
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87 | // | dojox.gesture.tap(node, function(e){}); |
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88 | // | dojox.gesture.tap.hold(node, function(e){}); |
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89 | // | dojox.gesture.tap.doubletap(node, function(e){}); |
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90 | // |
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91 | // Though there is always a default gesture instance after being required, e.g |
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92 | // | require(["dojox/gesture/tap"], function(){...}); |
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93 | // |
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94 | // It's possible to create a new one with different parameter setting: |
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95 | // | var myTap = new dojox.gesture.tap.Tap({holdThreshold: 300}); |
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96 | // | dojo.connect(node, myTap, function(e){}); |
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97 | // | dojo.connect(node, myTap.hold, function(e){}); |
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98 | // | dojo.connect(node, myTap.doubletap, function(e){}); |
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99 | // |
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100 | // Please refer to dojox/gesture/ for more gesture usages |
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101 | }; |
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102 | =====*/ |
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103 | kernel.experimental("dojox.gesture.Base"); |
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104 | |
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105 | lang.getObject("gesture", true, dojox); |
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106 | |
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107 | // Declare an internal anonymous class which will only be exported by module return value |
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108 | return declare(/*===== "dojox.gesture.Base", =====*/null, { |
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109 | |
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110 | // defaultEvent: [readonly] String |
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111 | // Default event e.g. 'tap' is a default event of dojox.gesture.tap |
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112 | defaultEvent: " ", |
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113 | |
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114 | // subEvents: [readonly] Array |
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115 | // A list of sub events e.g ['hold', 'doubletap'], |
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116 | // used by being combined with defaultEvent like 'tap.hold', 'tap.doubletap' etc. |
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117 | subEvents: [], |
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118 | |
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119 | // touchOnly: boolean |
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120 | // Whether the gesture is touch-device only |
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121 | touchOnly : false, |
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122 | |
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123 | // _elements: Array |
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124 | // List of elements that wraps target node and gesture data |
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125 | _elements: null, |
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126 | |
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127 | /*===== |
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128 | // _lock: Dom |
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129 | // The dom node whose descendants are all locked for processing |
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130 | _lock: null, |
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131 | |
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132 | // _events: [readonly] Array |
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133 | // The complete list of supported gesture events with full name space |
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134 | // e.g ['tap', 'tap.hold', 'tap.doubletap'] |
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135 | _events: null, |
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136 | =====*/ |
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137 | |
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138 | constructor: function(args){ |
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139 | lang.mixin(this, args); |
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140 | this.init(); |
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141 | }, |
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142 | init: function(){ |
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143 | // summary: |
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144 | // Initialization works |
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145 | this._elements = []; |
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146 | |
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147 | if(!has("touch") && this.touchOnly){ |
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148 | console.warn("Gestures:[", this.defaultEvent, "] is only supported on touch devices!"); |
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149 | return; |
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150 | } |
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151 | |
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152 | // bind on() handlers for various events |
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153 | var evt = this.defaultEvent; |
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154 | this.call = this._handle(evt); |
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155 | |
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156 | this._events = [evt]; |
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157 | array.forEach(this.subEvents, function(subEvt){ |
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158 | this[subEvt] = this._handle(evt + '.' + subEvt); |
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159 | this._events.push(evt + '.' + subEvt); |
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160 | }, this); |
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161 | }, |
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162 | _handle: function(/*String*/eventType){ |
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163 | // summary: |
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164 | // Bind listen handler for the given gesture event(e.g. 'tap', 'tap.hold' etc.) |
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165 | // the returned handle will be used internally by dojo/on |
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166 | var self = this; |
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167 | //called by dojo/on |
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168 | return function(node, listener){ |
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169 | // normalize, arguments might be (null, node, listener) |
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170 | var a = arguments; |
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171 | if(a.length > 2){ |
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172 | node = a[1]; |
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173 | listener = a[2]; |
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174 | } |
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175 | var isNode = node && (node.nodeType || node.attachEvent || node.addEventListener); |
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176 | if(!isNode){ |
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177 | return on(node, eventType, listener); |
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178 | }else{ |
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179 | var onHandle = self._add(node, eventType, listener); |
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180 | // FIXME - users are supposed to explicitly call either |
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181 | // disconnect(signal) or signal.remove() to release resources |
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182 | var signal = { |
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183 | remove: function(){ |
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184 | onHandle.remove(); |
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185 | self._remove(node, eventType); |
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186 | } |
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187 | }; |
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188 | return signal; |
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189 | } |
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190 | }; // dojo/on handle |
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191 | }, |
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192 | _add: function(/*Dom*/node, /*String*/type, /*function*/listener){ |
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193 | // summary: |
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194 | // Bind dojo/on handlers for both gesture event(e.g 'tab.hold') |
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195 | // and underneath 'press'|'move'|'release' events |
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196 | var element = this._getGestureElement(node); |
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197 | if(!element){ |
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198 | // the first time listening to the node |
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199 | element = { |
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200 | target: node, |
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201 | data: {}, |
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202 | handles: {} |
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203 | }; |
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204 | |
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205 | var _press = lang.hitch(this, "_process", element, "press"); |
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206 | var _move = lang.hitch(this, "_process", element, "move"); |
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207 | var _release = lang.hitch(this, "_process", element, "release"); |
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208 | var _cancel = lang.hitch(this, "_process", element, "cancel"); |
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209 | |
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210 | var handles = element.handles; |
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211 | if(this.touchOnly){ |
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212 | handles.press = on(node, 'touchstart', _press); |
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213 | handles.move = on(node, 'touchmove', _move); |
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214 | handles.release = on(node, 'touchend', _release); |
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215 | handles.cancel = on(node, 'touchcancel', _cancel); |
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216 | }else{ |
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217 | handles.press = touch.press(node, _press); |
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218 | handles.move = touch.move(node, _move); |
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219 | handles.release = touch.release(node, _release); |
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220 | handles.cancel = touch.cancel(node, _cancel); |
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221 | } |
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222 | this._elements.push(element); |
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223 | } |
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224 | // track num of listeners for the gesture event - type |
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225 | // so that we can release element if no more gestures being monitored |
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226 | element.handles[type] = !element.handles[type] ? 1 : ++element.handles[type]; |
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227 | |
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228 | return on(node, type, listener); //handle |
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229 | }, |
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230 | _getGestureElement: function(/*Dom*/node){ |
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231 | // summary: |
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232 | // Obtain a gesture element for the give node |
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233 | var i = 0, element; |
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234 | for(; i < this._elements.length; i++){ |
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235 | element = this._elements[i]; |
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236 | if(element.target === node){ |
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237 | return element; |
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238 | } |
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239 | } |
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240 | }, |
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241 | _process: function(element, phase, e){ |
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242 | // summary: |
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243 | // Process and dispatch to appropriate phase handlers. |
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244 | // Also provides the machinery for managing gesture bubbling. |
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245 | // description: |
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246 | // 1. e._locking is used to make sure only the most inner node |
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247 | // will be processed for the same gesture, suppose we have: |
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248 | // | on(inner, dojox.gesture.tap, func1); |
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249 | // | on(outer, dojox.gesture.tap, func2); |
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250 | // only the inner node will be processed by tap gesture, once matched, |
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251 | // the 'tap' event will be bubbled up from inner to outer, dojo.StopEvent(e) |
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252 | // can be used at any level to stop the 'tap' event. |
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253 | // |
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254 | // 2. Once a node starts being processed, all it's descendant nodes will be locked. |
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255 | // The same gesture won't be processed on its descendant nodes until the lock is released. |
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256 | // element: Object |
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257 | // Gesture element |
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258 | // phase: String |
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259 | // Phase of a gesture to be processed, might be 'press'|'move'|'release'|'cancel' |
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260 | // e: Event |
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261 | // Native event |
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262 | e._locking = e._locking || {}; |
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263 | if(e._locking[this.defaultEvent] || this.isLocked(e.currentTarget)){ |
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264 | return; |
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265 | } |
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266 | // invoking gesture.press()|move()|release()|cancel() |
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267 | e.preventDefault(); |
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268 | e._locking[this.defaultEvent] = true; |
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269 | this[phase](element.data, e); |
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270 | }, |
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271 | press: function(data, e){ |
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272 | // summary: |
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273 | // Process the 'press' phase of a gesture |
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274 | }, |
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275 | move: function(data, e){ |
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276 | // summary: |
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277 | // Process the 'move' phase of a gesture |
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278 | }, |
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279 | release: function(data, e){ |
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280 | // summary: |
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281 | // Process the 'release' phase of a gesture |
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282 | }, |
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283 | cancel: function(data, e){ |
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284 | // summary: |
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285 | // Process the 'cancel' phase of a gesture |
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286 | }, |
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287 | fire: function(node, event){ |
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288 | // summary: |
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289 | // Fire a gesture event and invoke registered listeners |
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290 | // a simulated GestureEvent will also be sent along |
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291 | // node: DomNode |
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292 | // Target node to fire the gesture |
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293 | // event: Object |
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294 | // An object containing specific gesture info e.g {type: 'tap.hold'|'swipe.left'), ...} |
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295 | // all these properties will be put into a simulated GestureEvent when fired. |
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296 | // Note - Default properties in a native Event won't be overwritten, see on.emit() for more details. |
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297 | if(!node || !event){ |
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298 | return; |
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299 | } |
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300 | event.bubbles = true; |
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301 | event.cancelable = true; |
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302 | on.emit(node, event.type, event); |
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303 | }, |
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304 | _remove: function(/*Dom*/node, /*String*/type){ |
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305 | // summary: |
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306 | // Check and remove underneath handlers if node |
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307 | // is not being listened for 'this' gesture anymore, |
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308 | // this happens when user removed all previous on() handlers. |
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309 | var element = this._getGestureElement(node); |
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310 | if(!element || !element.handles){ return; } |
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311 | |
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312 | element.handles[type]--; |
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313 | |
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314 | var handles = element.handles; |
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315 | if(!array.some(this._events, function(evt){ |
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316 | return handles[evt] > 0; |
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317 | })){ |
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318 | // clean up if node is not being listened anymore |
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319 | this._cleanHandles(handles); |
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320 | var i = array.indexOf(this._elements, element); |
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321 | if(i >= 0){ |
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322 | this._elements.splice(i, 1); |
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323 | } |
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324 | } |
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325 | }, |
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326 | _cleanHandles: function(/*Object*/handles){ |
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327 | // summary: |
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328 | // Clean up on handles |
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329 | for(var x in handles){ |
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330 | //remove handles for "press"|"move"|"release"|"cancel" |
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331 | if(handles[x].remove){ |
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332 | handles[x].remove(); |
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333 | } |
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334 | delete handles[x]; |
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335 | } |
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336 | }, |
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337 | lock: function(/*Dom*/node){ |
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338 | // summary: |
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339 | // Lock all descendants of the node. |
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340 | // tags: |
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341 | // protected |
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342 | this._lock = node; |
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343 | }, |
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344 | unLock: function(){ |
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345 | // summary: |
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346 | // Release the lock |
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347 | // tags: |
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348 | // protected |
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349 | this._lock = null; |
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350 | }, |
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351 | isLocked: function(node){ |
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352 | // summary: |
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353 | // Check if the node is locked, isLocked(node) means |
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354 | // whether it's a descendant of the currently locked node. |
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355 | // tags: |
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356 | // protected |
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357 | if(!this._lock || !node){ |
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358 | return false; |
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359 | } |
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360 | return this._lock !== node && dom.isDescendant(node, this._lock); |
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361 | }, |
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362 | destroy: function(){ |
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363 | // summary: |
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364 | // Release all handlers and resources |
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365 | array.forEach(this._elements, function(element){ |
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366 | this._cleanHandles(element.handles); |
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367 | }, this); |
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368 | this._elements = null; |
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369 | } |
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370 | }); |
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371 | }); |
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