1 | define(["dojo/_base/lang", "./matrix", "dojo/_base/Color"], |
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2 | function(lang, m, Color){ |
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3 | // Various utilities to deal with a linear gradient (mostly VML-specific) |
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4 | var grad = lang.getObject("dojox.gfx.gradient", true); |
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5 | var C = Color; |
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6 | /*===== grad = dojox.gfx.gradient; =====*/ |
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7 | |
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8 | grad.rescale = function(stops, from, to){ |
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9 | // summary: |
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10 | // Recalculates a gradient from 0-1 window to |
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11 | // "from"-"to" window blending and replicating colors, |
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12 | // if necessary. |
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13 | // stops: Array |
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14 | // input gradient as a list of colors with offsets |
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15 | // (see dojox.gfx.defaultLinearGradient and dojox.gfx.defaultRadialGradient) |
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16 | // from: Number |
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17 | // the beginning of the window, should be less than "to" |
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18 | // to: Number |
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19 | // the end of the window, should be more than "from" |
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20 | |
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21 | var len = stops.length, reverseFlag = (to < from), newStops; |
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22 | |
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23 | // do we need to reverse the color table? |
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24 | if(reverseFlag){ |
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25 | var tmp = from; |
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26 | from = to; |
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27 | to = tmp; |
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28 | } |
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29 | |
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30 | // various edge cases |
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31 | if(!len){ |
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32 | // no colors |
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33 | return []; |
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34 | } |
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35 | if(to <= stops[0].offset){ |
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36 | // all colors are before the color table |
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37 | newStops = [ |
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38 | {offset: 0, color: stops[0].color}, |
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39 | {offset: 1, color: stops[0].color} |
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40 | ]; |
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41 | }else if(from >= stops[len - 1].offset){ |
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42 | // all colors are after the color table |
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43 | newStops = [ |
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44 | {offset: 0, color: stops[len - 1].color}, |
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45 | {offset: 1, color: stops[len - 1].color} |
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46 | ]; |
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47 | }else{ |
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48 | // main scanning algorithm |
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49 | var span = to - from, stop, prev, i; |
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50 | newStops = []; |
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51 | if(from < 0){ |
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52 | newStops.push({offset: 0, color: new C(stops[0].color)}); |
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53 | } |
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54 | for(i = 0; i < len; ++i){ |
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55 | stop = stops[i]; |
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56 | if(stop.offset >= from){ |
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57 | break; |
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58 | } |
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59 | // skip this color |
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60 | } |
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61 | if(i){ |
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62 | prev = stops[i - 1]; |
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63 | newStops.push({ |
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64 | offset: 0, |
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65 | color: Color.blendColors(new C(prev.color), new C(stop.color), (from - prev.offset) / (stop.offset - prev.offset)) |
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66 | }); |
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67 | }else{ |
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68 | newStops.push({offset: 0, color: new C(stop.color)}); |
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69 | } |
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70 | for(; i < len; ++i){ |
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71 | stop = stops[i]; |
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72 | if(stop.offset >= to){ |
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73 | break; |
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74 | } |
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75 | newStops.push({offset: (stop.offset - from) / span, color: new C(stop.color)}); |
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76 | } |
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77 | if(i < len){ |
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78 | prev = stops[i - 1]; |
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79 | newStops.push({ |
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80 | offset: 1, |
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81 | color: Color.blendColors(new C(prev.color), new C(stop.color), (to - prev.offset) / (stop.offset - prev.offset)) |
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82 | }); |
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83 | }else{ |
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84 | newStops.push({offset: 1, color: new C(stops[len - 1].color)}); |
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85 | } |
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86 | } |
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87 | |
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88 | // reverse the color table, if needed |
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89 | if(reverseFlag){ |
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90 | newStops.reverse(); |
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91 | for(i = 0, len = newStops.length; i < len; ++i){ |
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92 | stop = newStops[i]; |
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93 | stop.offset = 1 - stop.offset; |
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94 | } |
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95 | } |
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96 | |
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97 | return newStops; |
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98 | }; |
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99 | |
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100 | function getPoint(x, y, matrix, project, shiftAndRotate, scale){ |
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101 | var r = m.multiplyPoint(matrix, x, y), |
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102 | p = m.multiplyPoint(project, r); |
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103 | return {r: r, p: p, o: m.multiplyPoint(shiftAndRotate, p).x / scale}; |
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104 | } |
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105 | |
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106 | function sortPoints(a, b){ |
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107 | return a.o - b.o; |
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108 | } |
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109 | |
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110 | grad.project = function(matrix, gradient, tl, rb, ttl, trb){ |
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111 | // summary: |
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112 | // Returns a new gradient using the "VML algorithm" and suitable for VML. |
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113 | // matrix: dojox.gfx.Matrix2D|Null: |
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114 | // matrix to apply to a shape and its gradient |
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115 | // gradient: Object: |
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116 | // a linear gradient object to be transformed |
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117 | // tl: dojox.gfx.Point: |
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118 | // top-left corner of shape's bounding box |
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119 | // rb: dojox.gfx.Point: |
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120 | // right-bottom corner of shape's bounding box |
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121 | // ttl: dojox.gfx.Point: |
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122 | // top-left corner of shape's transformed bounding box |
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123 | // trb: dojox.gfx.Point: |
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124 | // right-bottom corner of shape's transformed bounding box |
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125 | |
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126 | matrix = matrix || m.identity; |
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127 | |
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128 | var f1 = m.multiplyPoint(matrix, gradient.x1, gradient.y1), |
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129 | f2 = m.multiplyPoint(matrix, gradient.x2, gradient.y2), |
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130 | angle = Math.atan2(f2.y - f1.y, f2.x - f1.x), |
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131 | project = m.project(f2.x - f1.x, f2.y - f1.y), |
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132 | pf1 = m.multiplyPoint(project, f1), |
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133 | pf2 = m.multiplyPoint(project, f2), |
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134 | shiftAndRotate = new m.Matrix2D([m.rotate(-angle), {dx: -pf1.x, dy: -pf1.y}]), |
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135 | scale = m.multiplyPoint(shiftAndRotate, pf2).x, |
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136 | //comboMatrix = new m.Matrix2D([shiftAndRotate, project, matrix]), |
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137 | // bbox-specific calculations |
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138 | points = [ |
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139 | getPoint(tl.x, tl.y, matrix, project, shiftAndRotate, scale), |
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140 | getPoint(rb.x, rb.y, matrix, project, shiftAndRotate, scale), |
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141 | getPoint(tl.x, rb.y, matrix, project, shiftAndRotate, scale), |
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142 | getPoint(rb.x, tl.y, matrix, project, shiftAndRotate, scale) |
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143 | ].sort(sortPoints), |
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144 | from = points[0].o, |
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145 | to = points[3].o, |
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146 | stops = grad.rescale(gradient.colors, from, to), |
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147 | //angle2 = Math.atan2(Math.abs(points[3].r.y - points[0].r.y) * (f2.y - f1.y), Math.abs(points[3].r.x - points[0].r.x) * (f2.x - f1.x)); |
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148 | angle2 = Math.atan2(points[3].r.y - points[0].r.y, points[3].r.x - points[0].r.x); |
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149 | |
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150 | return { |
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151 | type: "linear", |
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152 | x1: points[0].p.x, y1: points[0].p.y, x2: points[3].p.x, y2: points[3].p.y, |
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153 | colors: stops, |
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154 | // additional helpers (for VML) |
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155 | angle: angle |
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156 | }; |
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157 | }; |
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158 | |
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159 | return grad; |
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160 | }); |
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