1 | define([ |
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2 | "dojo/_base/array", |
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3 | "dojo/_base/declare", |
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4 | "dojo/_base/lang", |
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5 | "dojox/gfx", |
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6 | "dojox/gfx/matrix", |
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7 | "./_base", |
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8 | "./scheduler", |
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9 | "./gradient", |
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10 | "./vector", |
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11 | "./matrix", |
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12 | "./lighting" |
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13 | ], function(arrayUtil,declare,lang,gfx,matrixUtil2d,gfx3d,schedulerExtensions,Gradient,VectorUtil,matrixUtil,lightUtil){ |
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14 | |
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15 | var scheduler = schedulerExtensions.scheduler; |
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16 | |
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17 | // FIXME: why the "out" var here? |
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18 | var out = function(o, x){ |
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19 | if(arguments.length > 1){ |
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20 | // console.debug("debug:", o); |
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21 | o = x; |
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22 | } |
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23 | var e = {}; |
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24 | for(var i in o){ |
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25 | if(i in e){ continue; } |
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26 | // console.debug("debug:", i, typeof o[i], o[i]); |
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27 | } |
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28 | }; |
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29 | |
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30 | declare("dojox.gfx3d.Object", null, { |
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31 | constructor: function(){ |
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32 | // summary: a Object object, which knows how to map |
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33 | // 3D objects to 2D shapes. |
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34 | |
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35 | // object: Object: an abstract Object object |
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36 | // (see dojox.gfx3d.defaultEdges, |
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37 | // dojox.gfx3d.defaultTriangles, |
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38 | // dojox.gfx3d.defaultQuads |
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39 | // dojox.gfx3d.defaultOrbit |
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40 | // dojox.gfx3d.defaultCube |
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41 | // or dojox.gfx3d.defaultCylinder) |
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42 | this.object = null; |
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43 | |
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44 | // matrix: dojox.gfx3d.matrix: world transform |
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45 | this.matrix = null; |
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46 | // cache: buffer for intermediate result, used late for draw() |
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47 | this.cache = null; |
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48 | // renderer: a reference for the Viewport |
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49 | this.renderer = null; |
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50 | // parent: a reference for parent, Scene or Viewport object |
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51 | this.parent = null; |
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52 | |
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53 | // strokeStyle: Object: a stroke object |
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54 | this.strokeStyle = null; |
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55 | // fillStyle: Object: a fill object or texture object |
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56 | this.fillStyle = null; |
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57 | // shape: dojox.gfx.Shape: an underlying 2D shape |
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58 | this.shape = null; |
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59 | }, |
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60 | |
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61 | setObject: function(newObject){ |
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62 | // summary: sets a Object object |
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63 | // object: Object: an abstract Object object |
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64 | // (see dojox.gfx3d.defaultEdges, |
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65 | // dojox.gfx3d.defaultTriangles, |
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66 | // dojox.gfx3d.defaultQuads |
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67 | // dojox.gfx3d.defaultOrbit |
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68 | // dojox.gfx3d.defaultCube |
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69 | // or dojox.gfx3d.defaultCylinder) |
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70 | this.object = gfx.makeParameters(this.object, newObject); |
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71 | return this; |
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72 | }, |
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73 | |
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74 | setTransform: function(matrix){ |
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75 | // summary: sets a transformation matrix |
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76 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
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77 | // (see an argument of dojox.gfx3d.matrix.Matrix |
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78 | // constructor for a list of acceptable arguments) |
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79 | this.matrix = matrixUtil.clone(matrix ? matrixUtil.normalize(matrix) : gfx3d.identity, true); |
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80 | return this; // self |
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81 | }, |
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82 | |
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83 | // apply left & right transformation |
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84 | |
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85 | applyRightTransform: function(matrix){ |
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86 | // summary: multiplies the existing matrix with an argument on right side |
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87 | // (this.matrix * matrix) |
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88 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
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89 | // (see an argument of dojox.gfx.matrix.Matrix |
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90 | // constructor for a list of acceptable arguments) |
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91 | return matrix ? this.setTransform([this.matrix, matrix]) : this; // self |
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92 | }, |
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93 | applyLeftTransform: function(matrix){ |
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94 | // summary: multiplies the existing matrix with an argument on left side |
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95 | // (matrix * this.matrix) |
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96 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
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97 | // (see an argument of dojox.gfx.matrix.Matrix |
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98 | // constructor for a list of acceptable arguments) |
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99 | return matrix ? this.setTransform([matrix, this.matrix]) : this; // self |
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100 | }, |
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101 | |
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102 | applyTransform: function(matrix){ |
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103 | // summary: a shortcut for dojox.gfx.Shape.applyRightTransform |
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104 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
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105 | // (see an argument of dojox.gfx.matrix.Matrix |
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106 | // constructor for a list of acceptable arguments) |
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107 | return matrix ? this.setTransform([this.matrix, matrix]) : this; // self |
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108 | }, |
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109 | |
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110 | setFill: function(fill){ |
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111 | // summary: sets a fill object |
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112 | // (the default implementation is to delegate to |
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113 | // the underlying 2D shape). |
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114 | // fill: Object: a fill object |
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115 | // (see dojox.gfx.defaultLinearGradient, |
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116 | // dojox.gfx.defaultRadialGradient, |
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117 | // dojox.gfx.defaultPattern, |
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118 | // dojo.Color |
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119 | // or dojox.gfx.MODEL) |
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120 | this.fillStyle = fill; |
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121 | return this; |
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122 | }, |
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123 | |
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124 | setStroke: function(stroke){ |
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125 | // summary: sets a stroke object |
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126 | // (the default implementation simply ignores it) |
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127 | // stroke: Object: a stroke object |
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128 | // (see dojox.gfx.defaultStroke) |
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129 | this.strokeStyle = stroke; |
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130 | return this; |
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131 | }, |
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132 | |
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133 | toStdFill: function(lighting, normal){ |
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134 | return (this.fillStyle && typeof this.fillStyle['type'] != "undefined") ? |
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135 | lighting[this.fillStyle.type](normal, this.fillStyle.finish, this.fillStyle.color) |
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136 | : this.fillStyle; |
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137 | }, |
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138 | |
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139 | invalidate: function(){ |
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140 | this.renderer.addTodo(this); |
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141 | }, |
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142 | |
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143 | destroy: function(){ |
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144 | if(this.shape){ |
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145 | var p = this.shape.getParent(); |
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146 | if(p){ |
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147 | p.remove(this.shape); |
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148 | } |
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149 | this.shape = null; |
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150 | } |
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151 | }, |
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152 | |
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153 | // All the 3D objects need to override the following virtual functions: |
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154 | // render, getZOrder, getOutline, draw, redraw if necessary. |
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155 | |
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156 | render: function(camera){ |
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157 | throw "Pure virtual function, not implemented"; |
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158 | }, |
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159 | |
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160 | draw: function(lighting){ |
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161 | throw "Pure virtual function, not implemented"; |
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162 | }, |
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163 | |
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164 | getZOrder: function(){ |
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165 | return 0; |
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166 | }, |
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167 | |
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168 | getOutline: function(){ |
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169 | return null; |
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170 | } |
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171 | |
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172 | }); |
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173 | |
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174 | declare("dojox.gfx3d.Scene", gfx3d.Object, { |
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175 | // summary: the Scene is just a containter. |
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176 | // note: we have the following assumption: |
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177 | // all objects in the Scene are not overlapped with other objects |
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178 | // outside of the scene. |
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179 | constructor: function(){ |
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180 | // summary: a containter of other 3D objects |
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181 | this.objects= []; |
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182 | this.todos = []; |
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183 | this.schedule = scheduler.zOrder; |
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184 | this._draw = gfx3d.drawer.conservative; |
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185 | }, |
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186 | |
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187 | setFill: function(fill){ |
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188 | this.fillStyle = fill; |
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189 | arrayUtil.forEach(this.objects, function(item){ |
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190 | item.setFill(fill); |
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191 | }); |
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192 | return this; |
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193 | }, |
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194 | |
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195 | setStroke: function(stroke){ |
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196 | this.strokeStyle = stroke; |
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197 | arrayUtil.forEach(this.objects, function(item){ |
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198 | item.setStroke(stroke); |
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199 | }); |
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200 | return this; |
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201 | }, |
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202 | |
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203 | render: function(camera, deep){ |
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204 | var m = matrixUtil.multiply(camera, this.matrix); |
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205 | if(deep){ |
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206 | this.todos = this.objects; |
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207 | } |
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208 | arrayUtil.forEach(this.todos, function(item){ item.render(m, deep); }); |
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209 | }, |
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210 | |
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211 | draw: function(lighting){ |
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212 | this.objects = this.schedule(this.objects); |
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213 | this._draw(this.todos, this.objects, this.renderer); |
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214 | }, |
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215 | |
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216 | addTodo: function(newObject){ |
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217 | // FIXME: use indexOf? |
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218 | if(arrayUtil.every(this.todos, function(item){ return item != newObject; })){ |
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219 | this.todos.push(newObject); |
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220 | this.invalidate(); |
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221 | } |
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222 | }, |
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223 | |
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224 | invalidate: function(){ |
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225 | this.parent.addTodo(this); |
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226 | }, |
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227 | |
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228 | getZOrder: function(){ |
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229 | var zOrder = 0; |
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230 | arrayUtil.forEach(this.objects, function(item){ zOrder += item.getZOrder(); }); |
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231 | return (this.objects.length > 1) ? zOrder / this.objects.length : 0; |
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232 | } |
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233 | }); |
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234 | |
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235 | |
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236 | declare("dojox.gfx3d.Edges", gfx3d.Object, { |
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237 | constructor: function(){ |
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238 | // summary: a generic edge in 3D viewport |
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239 | this.object = lang.clone(gfx3d.defaultEdges); |
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240 | }, |
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241 | |
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242 | setObject: function(newObject, /* String, optional */ style){ |
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243 | // summary: setup the object |
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244 | // newObject: Array of points || Object |
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245 | // style: String, optional |
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246 | this.object = gfx.makeParameters(this.object, (newObject instanceof Array) ? { points: newObject, style: style } : newObject); |
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247 | return this; |
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248 | }, |
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249 | |
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250 | getZOrder: function(){ |
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251 | var zOrder = 0; |
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252 | arrayUtil.forEach(this.cache, function(item){ zOrder += item.z;} ); |
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253 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
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254 | }, |
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255 | |
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256 | render: function(camera){ |
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257 | var m = matrixUtil.multiply(camera, this.matrix); |
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258 | this.cache = arrayUtil.map(this.object.points, function(item){ |
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259 | return matrixUtil.multiplyPoint(m, item); |
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260 | }); |
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261 | }, |
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262 | |
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263 | draw: function(){ |
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264 | var c = this.cache; |
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265 | if(this.shape){ |
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266 | this.shape.setShape("") |
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267 | }else{ |
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268 | this.shape = this.renderer.createPath(); |
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269 | } |
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270 | var p = this.shape.setAbsoluteMode("absolute"); |
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271 | |
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272 | if(this.object.style == "strip" || this.object.style == "loop"){ |
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273 | p.moveTo(c[0].x, c[0].y); |
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274 | arrayUtil.forEach(c.slice(1), function(item){ |
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275 | p.lineTo(item.x, item.y); |
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276 | }); |
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277 | if(this.object.style == "loop"){ |
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278 | p.closePath(); |
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279 | } |
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280 | }else{ |
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281 | for(var i = 0; i < this.cache.length; ){ |
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282 | p.moveTo(c[i].x, c[i].y); |
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283 | i ++; |
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284 | p.lineTo(c[i].x, c[i].y); |
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285 | i ++; |
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286 | } |
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287 | } |
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288 | // FIXME: doe setFill make sense here? |
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289 | p.setStroke(this.strokeStyle); |
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290 | } |
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291 | }); |
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292 | |
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293 | declare("dojox.gfx3d.Orbit", gfx3d.Object, { |
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294 | constructor: function(){ |
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295 | // summary: a generic edge in 3D viewport |
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296 | this.object = lang.clone(gfx3d.defaultOrbit); |
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297 | }, |
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298 | |
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299 | render: function(camera){ |
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300 | var m = matrixUtil.multiply(camera, this.matrix); |
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301 | var angles = [0, Math.PI/4, Math.PI/3]; |
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302 | var center = matrixUtil.multiplyPoint(m, this.object.center); |
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303 | var marks = arrayUtil.map(angles, function(item){ |
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304 | return {x: this.center.x + this.radius * Math.cos(item), |
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305 | y: this.center.y + this.radius * Math.sin(item), z: this.center.z}; |
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306 | }, this.object); |
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307 | |
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308 | marks = arrayUtil.map(marks, function(item){ |
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309 | return matrixUtil.multiplyPoint(m, item); |
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310 | }); |
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311 | |
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312 | var normal = VectorUtil.normalize(marks); |
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313 | |
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314 | marks = arrayUtil.map(marks, function(item){ |
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315 | return VectorUtil.substract(item, center); |
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316 | }); |
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317 | |
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318 | // Use the algorithm here: |
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319 | // http://www.3dsoftware.com/Math/PlaneCurves/EllipseAlgebra/ |
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320 | // After we normalize the marks, the equation is: |
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321 | // a x^2 + 2b xy + cy^2 + f = 0: let a = 1 |
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322 | // so the final equation is: |
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323 | // [ xy, y^2, 1] * [2b, c, f]' = [ -x^2 ]' |
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324 | |
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325 | var A = { |
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326 | xx: marks[0].x * marks[0].y, xy: marks[0].y * marks[0].y, xz: 1, |
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327 | yx: marks[1].x * marks[1].y, yy: marks[1].y * marks[1].y, yz: 1, |
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328 | zx: marks[2].x * marks[2].y, zy: marks[2].y * marks[2].y, zz: 1, |
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329 | dx: 0, dy: 0, dz: 0 |
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330 | }; |
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331 | var B = arrayUtil.map(marks, function(item){ |
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332 | return -Math.pow(item.x, 2); |
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333 | }); |
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334 | |
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335 | // X is 2b, c, f |
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336 | var X = matrixUtil.multiplyPoint(matrixUtil.invert(A),B[0], B[1], B[2]); |
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337 | var theta = Math.atan2(X.x, 1 - X.y) / 2; |
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338 | |
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339 | // rotate the marks back to the canonical form |
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340 | var probes = arrayUtil.map(marks, function(item){ |
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341 | return matrixUtil2d.multiplyPoint(matrixUtil2d.rotate(-theta), item.x, item.y); |
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342 | }); |
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343 | |
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344 | // we are solving the equation: Ax = b |
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345 | // A = [x^2, y^2] X = [1/a^2, 1/b^2]', b = [1, 1]' |
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346 | // so rx = Math.sqrt(1/ ( inv(A)[1:] * b ) ); |
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347 | // so ry = Math.sqrt(1/ ( inv(A)[2:] * b ) ); |
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348 | |
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349 | var a = Math.pow(probes[0].x, 2); |
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350 | var b = Math.pow(probes[0].y, 2); |
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351 | var c = Math.pow(probes[1].x, 2); |
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352 | var d = Math.pow(probes[1].y, 2); |
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353 | |
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354 | // the invert matrix is |
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355 | // 1/(ad -bc) [ d, -b; -c, a]; |
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356 | var rx = Math.sqrt( (a*d - b*c)/ (d-b) ); |
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357 | var ry = Math.sqrt( (a*d - b*c)/ (a-c) ); |
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358 | |
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359 | this.cache = {cx: center.x, cy: center.y, rx: rx, ry: ry, theta: theta, normal: normal}; |
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360 | }, |
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361 | |
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362 | draw: function(lighting){ |
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363 | if(this.shape){ |
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364 | this.shape.setShape(this.cache); |
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365 | } else { |
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366 | this.shape = this.renderer.createEllipse(this.cache); |
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367 | } |
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368 | this.shape.applyTransform(matrixUtil2d.rotateAt(this.cache.theta, this.cache.cx, this.cache.cy)) |
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369 | .setStroke(this.strokeStyle) |
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370 | .setFill(this.toStdFill(lighting, this.cache.normal)); |
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371 | } |
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372 | }); |
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373 | |
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374 | declare("dojox.gfx3d.Path3d", gfx3d.Object, { |
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375 | // This object is still very immature ! |
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376 | constructor: function(){ |
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377 | // summary: a generic line |
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378 | // (this is a helper object, which is defined for convenience) |
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379 | this.object = lang.clone(gfx3d.defaultPath3d); |
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380 | this.segments = []; |
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381 | this.absolute = true; |
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382 | this.last = {}; |
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383 | this.path = ""; |
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384 | }, |
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385 | |
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386 | _collectArgs: function(array, args){ |
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387 | // summary: converts an array of arguments to plain numeric values |
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388 | // array: Array: an output argument (array of numbers) |
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389 | // args: Array: an input argument (can be values of Boolean, Number, dojox.gfx.Point, or an embedded array of them) |
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390 | for(var i = 0; i < args.length; ++i){ |
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391 | var t = args[i]; |
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392 | if(typeof(t) == "boolean"){ |
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393 | array.push(t ? 1 : 0); |
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394 | }else if(typeof(t) == "number"){ |
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395 | array.push(t); |
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396 | }else if(t instanceof Array){ |
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397 | this._collectArgs(array, t); |
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398 | }else if("x" in t && "y" in t){ |
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399 | array.push(t.x); |
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400 | array.push(t.y); |
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401 | } |
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402 | } |
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403 | }, |
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404 | |
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405 | // a dictionary, which maps segment type codes to a number of their argemnts |
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406 | _validSegments: {m: 3, l: 3, z: 0}, |
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407 | |
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408 | _pushSegment: function(action, args){ |
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409 | // summary: adds a segment |
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410 | // action: String: valid SVG code for a segment's type |
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411 | // args: Array: a list of parameters for this segment |
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412 | var group = this._validSegments[action.toLowerCase()], segment; |
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413 | if(typeof(group) == "number"){ |
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414 | if(group){ |
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415 | if(args.length >= group){ |
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416 | segment = {action: action, args: args.slice(0, args.length - args.length % group)}; |
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417 | this.segments.push(segment); |
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418 | } |
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419 | }else{ |
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420 | segment = {action: action, args: []}; |
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421 | this.segments.push(segment); |
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422 | } |
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423 | } |
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424 | }, |
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425 | |
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426 | moveTo: function(){ |
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427 | // summary: formes a move segment |
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428 | var args = []; |
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429 | this._collectArgs(args, arguments); |
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430 | this._pushSegment(this.absolute ? "M" : "m", args); |
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431 | return this; // self |
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432 | }, |
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433 | lineTo: function(){ |
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434 | // summary: formes a line segment |
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435 | var args = []; |
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436 | this._collectArgs(args, arguments); |
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437 | this._pushSegment(this.absolute ? "L" : "l", args); |
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438 | return this; // self |
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439 | }, |
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440 | |
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441 | closePath: function(){ |
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442 | // summary: closes a path |
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443 | this._pushSegment("Z", []); |
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444 | return this; // self |
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445 | }, |
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446 | |
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447 | render: function(camera){ |
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448 | // TODO: we need to get the ancestors' matrix |
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449 | var m = matrixUtil.multiply(camera, this.matrix); |
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450 | // iterate all the segments and convert them to 2D canvas |
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451 | // TODO consider the relative mode |
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452 | var path = "" |
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453 | var _validSegments = this._validSegments; |
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454 | arrayUtil.forEach(this.segments, function(item){ |
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455 | path += item.action; |
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456 | for(var i = 0; i < item.args.length; i+= _validSegments[item.action.toLowerCase()] ){ |
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457 | var pt = matrixUtil.multiplyPoint(m, item.args[i], item.args[i+1], item.args[i+2]) |
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458 | path += " " + pt.x + " " + pt.y; |
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459 | } |
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460 | }); |
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461 | |
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462 | this.cache = path; |
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463 | }, |
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464 | |
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465 | _draw: function(){ |
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466 | return this.parent.createPath(this.cache); |
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467 | } |
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468 | }); |
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469 | |
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470 | declare("dojox.gfx3d.Triangles", gfx3d.Object, { |
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471 | constructor: function(){ |
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472 | // summary: a generic triangle |
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473 | // (this is a helper object, which is defined for convenience) |
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474 | this.object = lang.clone(gfx3d.defaultTriangles); |
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475 | }, |
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476 | |
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477 | setObject: function(newObject, /* String, optional */ style){ |
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478 | // summary: setup the object |
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479 | // newObject: Array of points || Object |
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480 | // style: String, optional |
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481 | if(newObject instanceof Array){ |
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482 | this.object = gfx.makeParameters(this.object, { points: newObject, style: style } ); |
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483 | } else { |
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484 | this.object = gfx.makeParameters(this.object, newObject); |
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485 | } |
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486 | return this; |
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487 | }, |
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488 | render: function(camera){ |
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489 | var m = matrixUtil.multiply(camera, this.matrix); |
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490 | var c = arrayUtil.map(this.object.points, function(item){ |
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491 | return matrixUtil.multiplyPoint(m, item); |
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492 | }); |
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493 | this.cache = []; |
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494 | var pool = c.slice(0, 2); |
---|
495 | var center = c[0]; |
---|
496 | if(this.object.style == "strip"){ |
---|
497 | arrayUtil.forEach(c.slice(2), function(item){ |
---|
498 | pool.push(item); |
---|
499 | pool.push(pool[0]); |
---|
500 | this.cache.push(pool); |
---|
501 | pool = pool.slice(1, 3); |
---|
502 | }, this); |
---|
503 | } else if(this.object.style == "fan"){ |
---|
504 | arrayUtil.forEach(c.slice(2), function(item){ |
---|
505 | pool.push(item); |
---|
506 | pool.push(center); |
---|
507 | this.cache.push(pool); |
---|
508 | pool = [center, item]; |
---|
509 | }, this); |
---|
510 | } else { |
---|
511 | for(var i = 0; i < c.length; ){ |
---|
512 | this.cache.push( [ c[i], c[i+1], c[i+2], c[i] ]); |
---|
513 | i += 3; |
---|
514 | } |
---|
515 | } |
---|
516 | }, |
---|
517 | |
---|
518 | draw: function(lighting){ |
---|
519 | // use the BSP to schedule |
---|
520 | this.cache = scheduler.bsp(this.cache, function(it){ return it; }); |
---|
521 | if(this.shape){ |
---|
522 | this.shape.clear(); |
---|
523 | } else { |
---|
524 | this.shape = this.renderer.createGroup(); |
---|
525 | } |
---|
526 | arrayUtil.forEach(this.cache, function(item){ |
---|
527 | this.shape.createPolyline(item) |
---|
528 | .setStroke(this.strokeStyle) |
---|
529 | .setFill(this.toStdFill(lighting, VectorUtil.normalize(item))); |
---|
530 | }, this); |
---|
531 | }, |
---|
532 | |
---|
533 | getZOrder: function(){ |
---|
534 | var zOrder = 0; |
---|
535 | arrayUtil.forEach(this.cache, function(item){ |
---|
536 | zOrder += (item[0].z + item[1].z + item[2].z) / 3; }); |
---|
537 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
---|
538 | } |
---|
539 | }); |
---|
540 | |
---|
541 | declare("dojox.gfx3d.Quads", gfx3d.Object, { |
---|
542 | constructor: function(){ |
---|
543 | // summary: a generic triangle |
---|
544 | // (this is a helper object, which is defined for convenience) |
---|
545 | this.object = lang.clone(gfx3d.defaultQuads); |
---|
546 | }, |
---|
547 | |
---|
548 | setObject: function(newObject, /* String, optional */ style){ |
---|
549 | // summary: setup the object |
---|
550 | // newObject: Array of points || Object |
---|
551 | // style: String, optional |
---|
552 | this.object = gfx.makeParameters(this.object, (newObject instanceof Array) ? |
---|
553 | { points: newObject, style: style } |
---|
554 | : newObject ); |
---|
555 | return this; |
---|
556 | }, |
---|
557 | render: function(camera){ |
---|
558 | var m = matrixUtil.multiply(camera, this.matrix), i; |
---|
559 | var c = arrayUtil.map(this.object.points, function(item){ |
---|
560 | return matrixUtil.multiplyPoint(m, item); |
---|
561 | }); |
---|
562 | this.cache = []; |
---|
563 | if(this.object.style == "strip"){ |
---|
564 | var pool = c.slice(0, 2); |
---|
565 | for(i = 2; i < c.length; ){ |
---|
566 | pool = pool.concat( [ c[i], c[i+1], pool[0] ] ); |
---|
567 | this.cache.push(pool); |
---|
568 | pool = pool.slice(2,4); |
---|
569 | i += 2; |
---|
570 | } |
---|
571 | }else{ |
---|
572 | for(i = 0; i < c.length; ){ |
---|
573 | this.cache.push( [c[i], c[i+1], c[i+2], c[i+3], c[i] ] ); |
---|
574 | i += 4; |
---|
575 | } |
---|
576 | } |
---|
577 | }, |
---|
578 | |
---|
579 | draw: function(lighting){ |
---|
580 | // use the BSP to schedule |
---|
581 | this.cache = gfx3d.scheduler.bsp(this.cache, function(it){ return it; }); |
---|
582 | if(this.shape){ |
---|
583 | this.shape.clear(); |
---|
584 | }else{ |
---|
585 | this.shape = this.renderer.createGroup(); |
---|
586 | } |
---|
587 | // using naive iteration to speed things up a bit by avoiding function call overhead |
---|
588 | for(var x=0; x<this.cache.length; x++){ |
---|
589 | this.shape.createPolyline(this.cache[x]) |
---|
590 | .setStroke(this.strokeStyle) |
---|
591 | .setFill(this.toStdFill(lighting, VectorUtil.normalize(this.cache[x]))); |
---|
592 | } |
---|
593 | /* |
---|
594 | dojo.forEach(this.cache, function(item){ |
---|
595 | this.shape.createPolyline(item) |
---|
596 | .setStroke(this.strokeStyle) |
---|
597 | .setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item))); |
---|
598 | }, this); |
---|
599 | */ |
---|
600 | }, |
---|
601 | |
---|
602 | getZOrder: function(){ |
---|
603 | var zOrder = 0; |
---|
604 | // using naive iteration to speed things up a bit by avoiding function call overhead |
---|
605 | for(var x=0; x<this.cache.length; x++){ |
---|
606 | var i = this.cache[x]; |
---|
607 | zOrder += (i[0].z + i[1].z + i[2].z + i[3].z) / 4; |
---|
608 | } |
---|
609 | /* |
---|
610 | dojo.forEach(this.cache, function(item){ |
---|
611 | zOrder += (item[0].z + item[1].z + item[2].z + item[3].z) / 4; }); |
---|
612 | */ |
---|
613 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
---|
614 | } |
---|
615 | }); |
---|
616 | |
---|
617 | declare("dojox.gfx3d.Polygon", gfx3d.Object, { |
---|
618 | constructor: function(){ |
---|
619 | // summary: a generic triangle |
---|
620 | // (this is a helper object, which is defined for convenience) |
---|
621 | this.object = lang.clone(gfx3d.defaultPolygon); |
---|
622 | }, |
---|
623 | |
---|
624 | setObject: function(newObject){ |
---|
625 | // summary: setup the object |
---|
626 | // newObject: Array of points || Object |
---|
627 | this.object = gfx.makeParameters(this.object, (newObject instanceof Array) ? {path: newObject} : newObject) |
---|
628 | return this; |
---|
629 | }, |
---|
630 | |
---|
631 | render: function(camera){ |
---|
632 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
633 | this.cache = arrayUtil.map(this.object.path, function(item){ |
---|
634 | return matrixUtil.multiplyPoint(m, item); |
---|
635 | }); |
---|
636 | // add the first point to close the polyline |
---|
637 | this.cache.push(this.cache[0]); |
---|
638 | }, |
---|
639 | |
---|
640 | draw: function(lighting){ |
---|
641 | if(this.shape){ |
---|
642 | this.shape.setShape({points: this.cache}); |
---|
643 | }else{ |
---|
644 | this.shape = this.renderer.createPolyline({points: this.cache}); |
---|
645 | } |
---|
646 | |
---|
647 | this.shape.setStroke(this.strokeStyle) |
---|
648 | .setFill(this.toStdFill(lighting, matrixUtil.normalize(this.cache))); |
---|
649 | }, |
---|
650 | |
---|
651 | getZOrder: function(){ |
---|
652 | var zOrder = 0; |
---|
653 | // using naive iteration to speed things up a bit by avoiding function call overhead |
---|
654 | for(var x=0; x<this.cache.length; x++){ |
---|
655 | zOrder += this.cache[x].z; |
---|
656 | } |
---|
657 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
---|
658 | }, |
---|
659 | |
---|
660 | getOutline: function(){ |
---|
661 | return this.cache.slice(0, 3); |
---|
662 | } |
---|
663 | }); |
---|
664 | |
---|
665 | declare("dojox.gfx3d.Cube", gfx3d.Object, { |
---|
666 | constructor: function(){ |
---|
667 | // summary: a generic triangle |
---|
668 | // (this is a helper object, which is defined for convenience) |
---|
669 | this.object = lang.clone(gfx3d.defaultCube); |
---|
670 | this.polygons = []; |
---|
671 | }, |
---|
672 | |
---|
673 | setObject: function(newObject){ |
---|
674 | // summary: setup the object |
---|
675 | // newObject: Array of points || Object |
---|
676 | this.object = gfx.makeParameters(this.object, newObject); |
---|
677 | }, |
---|
678 | |
---|
679 | render: function(camera){ |
---|
680 | // parse the top, bottom to get 6 polygons: |
---|
681 | var a = this.object.top; |
---|
682 | var g = this.object.bottom; |
---|
683 | var b = {x: g.x, y: a.y, z: a.z}; |
---|
684 | var c = {x: g.x, y: g.y, z: a.z}; |
---|
685 | var d = {x: a.x, y: g.y, z: a.z}; |
---|
686 | var e = {x: a.x, y: a.y, z: g.z}; |
---|
687 | var f = {x: g.x, y: a.y, z: g.z}; |
---|
688 | var h = {x: a.x, y: g.y, z: g.z}; |
---|
689 | var polygons = [a, b, c, d, e, f, g, h]; |
---|
690 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
691 | var p = arrayUtil.map(polygons, function(item){ |
---|
692 | return matrixUtil.multiplyPoint(m, item); |
---|
693 | }); |
---|
694 | a = p[0]; b = p[1]; c = p[2]; d = p[3]; e = p[4]; f = p[5]; g = p[6]; h = p[7]; |
---|
695 | this.cache = [[a, b, c, d, a], [e, f, g, h, e], [a, d, h, e, a], [d, c, g, h, d], [c, b, f, g, c], [b, a, e, f, b]]; |
---|
696 | }, |
---|
697 | |
---|
698 | draw: function(lighting){ |
---|
699 | // use bsp to sort. |
---|
700 | this.cache = gfx3d.scheduler.bsp(this.cache, function(it){ return it; }); |
---|
701 | // only the last 3 polys are visible. |
---|
702 | var cache = this.cache.slice(3); |
---|
703 | |
---|
704 | if(this.shape){ |
---|
705 | this.shape.clear(); |
---|
706 | }else{ |
---|
707 | this.shape = this.renderer.createGroup(); |
---|
708 | } |
---|
709 | for(var x=0; x<cache.length; x++){ |
---|
710 | this.shape.createPolyline(cache[x]) |
---|
711 | .setStroke(this.strokeStyle) |
---|
712 | .setFill(this.toStdFill(lighting, VectorUtil.normalize(cache[x]))); |
---|
713 | } |
---|
714 | /* |
---|
715 | dojo.forEach(cache, function(item){ |
---|
716 | this.shape.createPolyline(item) |
---|
717 | .setStroke(this.strokeStyle) |
---|
718 | .setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item))); |
---|
719 | }, this); |
---|
720 | */ |
---|
721 | }, |
---|
722 | |
---|
723 | getZOrder: function(){ |
---|
724 | var top = this.cache[0][0]; |
---|
725 | var bottom = this.cache[1][2]; |
---|
726 | return (top.z + bottom.z) / 2; |
---|
727 | } |
---|
728 | }); |
---|
729 | |
---|
730 | |
---|
731 | declare("dojox.gfx3d.Cylinder", gfx3d.Object, { |
---|
732 | constructor: function(){ |
---|
733 | this.object = lang.clone(gfx3d.defaultCylinder); |
---|
734 | }, |
---|
735 | |
---|
736 | render: function(camera){ |
---|
737 | // get the bottom surface first |
---|
738 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
739 | var angles = [0, Math.PI/4, Math.PI/3]; |
---|
740 | var center = matrixUtil.multiplyPoint(m, this.object.center); |
---|
741 | var marks = arrayUtil.map(angles, function(item){ |
---|
742 | return {x: this.center.x + this.radius * Math.cos(item), |
---|
743 | y: this.center.y + this.radius * Math.sin(item), z: this.center.z}; |
---|
744 | }, this.object); |
---|
745 | |
---|
746 | marks = arrayUtil.map(marks, function(item){ |
---|
747 | return VectorUtil.substract(matrixUtil.multiplyPoint(m, item), center); |
---|
748 | }); |
---|
749 | |
---|
750 | // Use the algorithm here: |
---|
751 | // http://www.3dsoftware.com/Math/PlaneCurves/EllipseAlgebra/ |
---|
752 | // After we normalize the marks, the equation is: |
---|
753 | // a x^2 + 2b xy + cy^2 + f = 0: let a = 1 |
---|
754 | // so the final equation is: |
---|
755 | // [ xy, y^2, 1] * [2b, c, f]' = [ -x^2 ]' |
---|
756 | |
---|
757 | var A = { |
---|
758 | xx: marks[0].x * marks[0].y, xy: marks[0].y * marks[0].y, xz: 1, |
---|
759 | yx: marks[1].x * marks[1].y, yy: marks[1].y * marks[1].y, yz: 1, |
---|
760 | zx: marks[2].x * marks[2].y, zy: marks[2].y * marks[2].y, zz: 1, |
---|
761 | dx: 0, dy: 0, dz: 0 |
---|
762 | }; |
---|
763 | var B = arrayUtil.map(marks, function(item){ |
---|
764 | return -Math.pow(item.x, 2); |
---|
765 | }); |
---|
766 | |
---|
767 | // X is 2b, c, f |
---|
768 | var X = matrixUtil.multiplyPoint(matrixUtil.invert(A), B[0], B[1], B[2]); |
---|
769 | var theta = Math.atan2(X.x, 1 - X.y) / 2; |
---|
770 | |
---|
771 | // rotate the marks back to the canonical form |
---|
772 | var probes = arrayUtil.map(marks, function(item){ |
---|
773 | return matrixUtil2d.multiplyPoint(matrixUtil2d.rotate(-theta), item.x, item.y); |
---|
774 | }); |
---|
775 | |
---|
776 | // we are solving the equation: Ax = b |
---|
777 | // A = [x^2, y^2] X = [1/a^2, 1/b^2]', b = [1, 1]' |
---|
778 | // so rx = Math.sqrt(1/ ( inv(A)[1:] * b ) ); |
---|
779 | // so ry = Math.sqrt(1/ ( inv(A)[2:] * b ) ); |
---|
780 | |
---|
781 | var a = Math.pow(probes[0].x, 2); |
---|
782 | var b = Math.pow(probes[0].y, 2); |
---|
783 | var c = Math.pow(probes[1].x, 2); |
---|
784 | var d = Math.pow(probes[1].y, 2); |
---|
785 | |
---|
786 | // the invert matrix is |
---|
787 | // 1/(ad - bc) [ d, -b; -c, a]; |
---|
788 | var rx = Math.sqrt((a * d - b * c) / (d - b)); |
---|
789 | var ry = Math.sqrt((a * d - b * c) / (a - c)); |
---|
790 | if(rx < ry){ |
---|
791 | var t = rx; |
---|
792 | rx = ry; |
---|
793 | ry = t; |
---|
794 | theta -= Math.PI/2; |
---|
795 | } |
---|
796 | |
---|
797 | var top = matrixUtil.multiplyPoint(m, |
---|
798 | VectorUtil.sum(this.object.center, {x: 0, y:0, z: this.object.height})); |
---|
799 | |
---|
800 | var gradient = this.fillStyle.type == "constant" ? this.fillStyle.color |
---|
801 | : Gradient(this.renderer.lighting, this.fillStyle, this.object.center, this.object.radius, Math.PI, 2 * Math.PI, m); |
---|
802 | if(isNaN(rx) || isNaN(ry) || isNaN(theta)){ |
---|
803 | // in case the cap is invisible (parallel to the incident vector) |
---|
804 | rx = this.object.radius, ry = 0, theta = 0; |
---|
805 | } |
---|
806 | this.cache = {center: center, top: top, rx: rx, ry: ry, theta: theta, gradient: gradient}; |
---|
807 | }, |
---|
808 | |
---|
809 | draw: function(){ |
---|
810 | var c = this.cache, v = VectorUtil, m = matrixUtil2d, |
---|
811 | centers = [c.center, c.top], normal = v.substract(c.top, c.center); |
---|
812 | if(v.dotProduct(normal, this.renderer.lighting.incident) > 0){ |
---|
813 | centers = [c.top, c.center]; |
---|
814 | normal = v.substract(c.center, c.top); |
---|
815 | } |
---|
816 | |
---|
817 | var color = this.renderer.lighting[this.fillStyle.type](normal, this.fillStyle.finish, this.fillStyle.color), |
---|
818 | d = Math.sqrt( Math.pow(c.center.x - c.top.x, 2) + Math.pow(c.center.y - c.top.y, 2) ); |
---|
819 | |
---|
820 | if(this.shape){ |
---|
821 | this.shape.clear(); |
---|
822 | }else{ |
---|
823 | this.shape = this.renderer.createGroup(); |
---|
824 | } |
---|
825 | |
---|
826 | this.shape.createPath("") |
---|
827 | .moveTo(0, -c.rx) |
---|
828 | .lineTo(d, -c.rx) |
---|
829 | .lineTo(d, c.rx) |
---|
830 | .lineTo(0, c.rx) |
---|
831 | .arcTo(c.ry, c.rx, 0, true, true, 0, -c.rx) |
---|
832 | .setFill(c.gradient).setStroke(this.strokeStyle) |
---|
833 | .setTransform([m.translate(centers[0]), |
---|
834 | m.rotate(Math.atan2(centers[1].y - centers[0].y, centers[1].x - centers[0].x))]); |
---|
835 | |
---|
836 | if(c.rx > 0 && c.ry > 0){ |
---|
837 | this.shape.createEllipse({cx: centers[1].x, cy: centers[1].y, rx: c.rx, ry: c.ry}) |
---|
838 | .setFill(color).setStroke(this.strokeStyle) |
---|
839 | .applyTransform(m.rotateAt(c.theta, centers[1])); |
---|
840 | } |
---|
841 | } |
---|
842 | }); |
---|
843 | |
---|
844 | |
---|
845 | // the ultimate container of 3D world |
---|
846 | declare("dojox.gfx3d.Viewport", gfx.Group, { |
---|
847 | constructor: function(){ |
---|
848 | // summary: a viewport/container for 3D objects, which knows |
---|
849 | // the camera and lightings |
---|
850 | |
---|
851 | // matrix: dojox.gfx3d.matrix: world transform |
---|
852 | // dimension: Object: the dimension of the canvas |
---|
853 | this.dimension = null; |
---|
854 | |
---|
855 | // objects: Array: all 3d Objects |
---|
856 | this.objects = []; |
---|
857 | // todos: Array: all 3d Objects that needs to redraw |
---|
858 | this.todos = []; |
---|
859 | |
---|
860 | // FIXME: memory leak? |
---|
861 | this.renderer = this; |
---|
862 | // Using zOrder as the default scheduler |
---|
863 | this.schedule = gfx3d.scheduler.zOrder; |
---|
864 | this.draw = gfx3d.drawer.conservative; |
---|
865 | // deep: boolean, true means the whole viewport needs to re-render, redraw |
---|
866 | this.deep = false; |
---|
867 | |
---|
868 | // lights: Array: an array of light objects |
---|
869 | this.lights = []; |
---|
870 | this.lighting = null; |
---|
871 | }, |
---|
872 | |
---|
873 | setCameraTransform: function(matrix){ |
---|
874 | // summary: sets a transformation matrix |
---|
875 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
---|
876 | // (see an argument of dojox.gfx.matrix.Matrix |
---|
877 | // constructor for a list of acceptable arguments) |
---|
878 | this.camera = matrixUtil.clone(matrix ? matrixUtil.normalize(matrix) : gfx3d.identity, true); |
---|
879 | this.invalidate(); |
---|
880 | return this; // self |
---|
881 | }, |
---|
882 | |
---|
883 | applyCameraRightTransform: function(matrix){ |
---|
884 | // summary: multiplies the existing matrix with an argument on right side |
---|
885 | // (this.matrix * matrix) |
---|
886 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
---|
887 | // (see an argument of dojox.gfx3d.matrix.Matrix |
---|
888 | // constructor for a list of acceptable arguments) |
---|
889 | return matrix ? this.setCameraTransform([this.camera, matrix]) : this; // self |
---|
890 | }, |
---|
891 | |
---|
892 | applyCameraLeftTransform: function(matrix){ |
---|
893 | // summary: multiplies the existing matrix with an argument on left side |
---|
894 | // (matrix * this.matrix) |
---|
895 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
---|
896 | // (see an argument of dojox.gfx3d.matrix.Matrix |
---|
897 | // constructor for a list of acceptable arguments) |
---|
898 | return matrix ? this.setCameraTransform([matrix, this.camera]) : this; // self |
---|
899 | }, |
---|
900 | |
---|
901 | applyCameraTransform: function(matrix){ |
---|
902 | // summary: a shortcut for dojox.gfx3d.Object.applyRightTransform |
---|
903 | // matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object |
---|
904 | // (see an argument of dojox.gfx3d.matrix.Matrix |
---|
905 | // constructor for a list of acceptable arguments) |
---|
906 | return this.applyCameraRightTransform(matrix); // self |
---|
907 | }, |
---|
908 | |
---|
909 | setLights: function(/* Array || Object */lights, /* Color, optional */ ambient, |
---|
910 | /* Color, optional */ specular){ |
---|
911 | // summary: set the lights |
---|
912 | // lights: Array: an array of light object |
---|
913 | // or lights object |
---|
914 | // ambient: Color: an ambient object |
---|
915 | // specular: Color: an specular object |
---|
916 | this.lights = (lights instanceof Array) ? |
---|
917 | {sources: lights, ambient: ambient, specular: specular} |
---|
918 | : lights; |
---|
919 | var view = {x: 0, y: 0, z: 1}; |
---|
920 | |
---|
921 | this.lighting = new lightUtil.Model(view, this.lights.sources, |
---|
922 | this.lights.ambient, this.lights.specular); |
---|
923 | this.invalidate(); |
---|
924 | return this; |
---|
925 | }, |
---|
926 | |
---|
927 | addLights: function(lights){ |
---|
928 | // summary: add new light/lights to the viewport. |
---|
929 | // lights: Array || light object: light object(s) |
---|
930 | return this.setLights(this.lights.sources.concat(lights)); |
---|
931 | }, |
---|
932 | |
---|
933 | addTodo: function(newObject){ |
---|
934 | // NOTE: Viewport implements almost the same addTodo, |
---|
935 | // except calling invalidate, since invalidate is used as |
---|
936 | // any modification needs to redraw the object itself, call invalidate. |
---|
937 | // then call render. |
---|
938 | if(arrayUtil.every(this.todos, |
---|
939 | function(item){ |
---|
940 | return item != newObject; |
---|
941 | } |
---|
942 | )){ |
---|
943 | this.todos.push(newObject); |
---|
944 | } |
---|
945 | }, |
---|
946 | |
---|
947 | invalidate: function(){ |
---|
948 | this.deep = true; |
---|
949 | this.todos = this.objects; |
---|
950 | }, |
---|
951 | |
---|
952 | setDimensions: function(dim){ |
---|
953 | if(dim){ |
---|
954 | var w = lang.isString(dim.width) ? parseInt(dim.width) : dim.width; |
---|
955 | var h = lang.isString(dim.height) ? parseInt(dim.height) : dim.height; |
---|
956 | // there is no rawNode in canvas GFX implementation |
---|
957 | if(this.rawNode){ |
---|
958 | var trs = this.rawNode.style; |
---|
959 | trs.height = h; |
---|
960 | trs.width = w; |
---|
961 | } |
---|
962 | this.dimension = { |
---|
963 | width: w, |
---|
964 | height: h |
---|
965 | }; |
---|
966 | }else{ |
---|
967 | this.dimension = null; |
---|
968 | } |
---|
969 | }, |
---|
970 | |
---|
971 | render: function(){ |
---|
972 | // summary: iterate all children and call their render callback function. |
---|
973 | if(!this.todos.length){ return; } |
---|
974 | // console.debug("Viewport::render"); |
---|
975 | var m = matrixUtil; |
---|
976 | |
---|
977 | // Iterate the todos and call render to prepare the rendering: |
---|
978 | for(var x=0; x<this.todos.length; x++){ |
---|
979 | this.todos[x].render(matrixUtil.normalize([ |
---|
980 | m.cameraRotateXg(180), |
---|
981 | m.cameraTranslate(0, this.dimension.height, 0), |
---|
982 | this.camera |
---|
983 | ]), this.deep); |
---|
984 | } |
---|
985 | |
---|
986 | this.objects = this.schedule(this.objects); |
---|
987 | this.draw(this.todos, this.objects, this); |
---|
988 | this.todos = []; |
---|
989 | this.deep = false; |
---|
990 | } |
---|
991 | |
---|
992 | }); |
---|
993 | |
---|
994 | //FIXME: Viewport cannot masquerade as a Group |
---|
995 | gfx3d.Viewport.nodeType = gfx.Group.nodeType; |
---|
996 | |
---|
997 | gfx3d._creators = { |
---|
998 | // summary: object creators |
---|
999 | createEdges: function(edges, style){ |
---|
1000 | // summary: creates an edge object |
---|
1001 | // line: Object: a edge object (see dojox.gfx3d.defaultPath) |
---|
1002 | return this.create3DObject(gfx3d.Edges, edges, style); // dojox.gfx3d.Edge |
---|
1003 | }, |
---|
1004 | createTriangles: function(tris, style){ |
---|
1005 | // summary: creates an edge object |
---|
1006 | // line: Object: a edge object (see dojox.gfx3d.defaultPath) |
---|
1007 | return this.create3DObject(gfx3d.Triangles, tris, style); // dojox.gfx3d.Edge |
---|
1008 | }, |
---|
1009 | createQuads: function(quads, style){ |
---|
1010 | // summary: creates an edge object |
---|
1011 | // line: Object: a edge object (see dojox.gfx3d.defaultPath) |
---|
1012 | return this.create3DObject(gfx3d.Quads, quads, style); // dojox.gfx3d.Edge |
---|
1013 | }, |
---|
1014 | createPolygon: function(points){ |
---|
1015 | // summary: creates an triangle object |
---|
1016 | // points: Array of points || Object |
---|
1017 | return this.create3DObject(gfx3d.Polygon, points); // dojox.gfx3d.Polygon |
---|
1018 | }, |
---|
1019 | |
---|
1020 | createOrbit: function(orbit){ |
---|
1021 | // summary: creates an triangle object |
---|
1022 | // points: Array of points || Object |
---|
1023 | return this.create3DObject(gfx3d.Orbit, orbit); // dojox.gfx3d.Cube |
---|
1024 | }, |
---|
1025 | |
---|
1026 | createCube: function(cube){ |
---|
1027 | // summary: creates an triangle object |
---|
1028 | // points: Array of points || Object |
---|
1029 | return this.create3DObject(gfx3d.Cube, cube); // dojox.gfx3d.Cube |
---|
1030 | }, |
---|
1031 | |
---|
1032 | createCylinder: function(cylinder){ |
---|
1033 | // summary: creates an triangle object |
---|
1034 | // points: Array of points || Object |
---|
1035 | return this.create3DObject(gfx3d.Cylinder, cylinder); // dojox.gfx3d.Cube |
---|
1036 | }, |
---|
1037 | |
---|
1038 | createPath3d: function(path){ |
---|
1039 | // summary: creates an edge object |
---|
1040 | // line: Object: a edge object (see dojox.gfx3d.defaultPath) |
---|
1041 | return this.create3DObject(gfx3d.Path3d, path); // dojox.gfx3d.Edge |
---|
1042 | }, |
---|
1043 | createScene: function(){ |
---|
1044 | // summary: creates an triangle object |
---|
1045 | // line: Object: a triangle object (see dojox.gfx3d.defaultPath) |
---|
1046 | return this.create3DObject(gfx3d.Scene); // dojox.gfx3d.Scene |
---|
1047 | }, |
---|
1048 | |
---|
1049 | create3DObject: function(objectType, rawObject, style){ |
---|
1050 | // summary: creates an instance of the passed shapeType class |
---|
1051 | // shapeType: Function: a class constructor to create an instance of |
---|
1052 | // rawShape: Object: properties to be passed in to the classes "setShape" method |
---|
1053 | var obj = new objectType(); |
---|
1054 | this.adopt(obj); |
---|
1055 | if(rawObject){ obj.setObject(rawObject, style); } |
---|
1056 | return obj; // dojox.gfx3d.Object |
---|
1057 | }, |
---|
1058 | // todo : override the add/remove if necessary |
---|
1059 | adopt: function(obj){ |
---|
1060 | // summary: adds a shape to the list |
---|
1061 | // shape: dojox.gfx.Shape: a shape |
---|
1062 | obj.renderer = this.renderer; // obj._setParent(this, null); more TODOs HERER? |
---|
1063 | obj.parent = this; |
---|
1064 | this.objects.push(obj); |
---|
1065 | this.addTodo(obj); |
---|
1066 | return this; |
---|
1067 | }, |
---|
1068 | abandon: function(obj, silently){ |
---|
1069 | // summary: removes a shape from the list |
---|
1070 | // silently: Boolean?: if true, do not redraw a picture yet |
---|
1071 | for(var i = 0; i < this.objects.length; ++i){ |
---|
1072 | if(this.objects[i] == obj){ |
---|
1073 | this.objects.splice(i, 1); |
---|
1074 | } |
---|
1075 | } |
---|
1076 | // if(this.rawNode == shape.rawNode.parentNode){ |
---|
1077 | // this.rawNode.removeChild(shape.rawNode); |
---|
1078 | // } |
---|
1079 | // obj._setParent(null, null); |
---|
1080 | obj.parent = null; |
---|
1081 | return this; // self |
---|
1082 | }, |
---|
1083 | |
---|
1084 | |
---|
1085 | setScheduler: function(scheduler){ |
---|
1086 | this.schedule = scheduler; |
---|
1087 | }, |
---|
1088 | |
---|
1089 | setDrawer: function(drawer){ |
---|
1090 | this.draw = drawer; |
---|
1091 | } |
---|
1092 | }; |
---|
1093 | |
---|
1094 | lang.extend(gfx3d.Viewport, gfx3d._creators); |
---|
1095 | lang.extend(gfx3d.Scene, gfx3d._creators); |
---|
1096 | delete gfx3d._creators; |
---|
1097 | |
---|
1098 | |
---|
1099 | //FIXME: extending dojox.gfx.Surface and masquerading Viewport as Group is hacky! |
---|
1100 | |
---|
1101 | // Add createViewport to dojox.gfx.Surface |
---|
1102 | lang.extend(gfx.Surface, { |
---|
1103 | createViewport: function(){ |
---|
1104 | //FIXME: createObject is non-public method! |
---|
1105 | var viewport = this.createObject(gfx3d.Viewport, null, true); |
---|
1106 | //FIXME: this may not work with dojox.gfx.Group !! |
---|
1107 | viewport.setDimensions(this.getDimensions()); |
---|
1108 | return viewport; |
---|
1109 | } |
---|
1110 | }); |
---|
1111 | |
---|
1112 | return gfx3d.Object; |
---|
1113 | }); |
---|