1 | // AMD-ID "dojox/math/round" |
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2 | define(["dojo", "dojox"], function(dojo, dojox) { |
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3 | |
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4 | dojo.getObject("math.round", true, dojox); |
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5 | dojo.experimental("dojox.math.round"); |
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6 | |
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7 | dojox.math.round = function(/*Number*/value, /*Number?*/places, /*Number?*/increment){ |
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8 | // summary: |
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9 | // Similar to dojo.number.round, but compensates for binary floating point artifacts |
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10 | // description: |
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11 | // Rounds to the nearest value with the given number of decimal places, away from zero if equal, |
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12 | // similar to Number.toFixed(). Rounding can be done by fractional increments also. |
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13 | // Makes minor adjustments to accommodate for precision errors due to binary floating point representation |
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14 | // of Javascript Numbers. See http://speleotrove.com/decimal/decifaq.html for more information. |
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15 | // Because of this adjustment, the rounding may not be mathematically correct for full precision |
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16 | // floating point values. The calculations assume 14 significant figures, so the accuracy will |
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17 | // be limited to a certain number of decimal places preserved will vary with the magnitude of |
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18 | // the input. This is not a substitute for decimal arithmetic. |
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19 | // value: |
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20 | // The number to round |
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21 | // places: |
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22 | // The number of decimal places where rounding takes place. Defaults to 0 for whole rounding. |
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23 | // Must be non-negative. |
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24 | // increment: |
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25 | // Rounds next place to nearest value of increment/10. 10 by default. |
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26 | // example: |
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27 | // >>> 4.8-(1.1+2.2) |
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28 | // 1.4999999999999996 |
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29 | // >>> Math.round(4.8-(1.1+2.2)) |
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30 | // 1 |
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31 | // >>> dojox.math.round(4.8-(1.1+2.2)) |
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32 | // 2 |
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33 | // >>> ((4.8-(1.1+2.2))/100) |
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34 | // 0.014999999999999996 |
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35 | // >>> ((4.8-(1.1+2.2))/100).toFixed(2) |
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36 | // "0.01" |
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37 | // >>> dojox.math.round((4.8-(1.1+2.2))/100,2) |
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38 | // 0.02 |
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39 | // >>> dojox.math.round(10.71, 0, 2.5) |
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40 | // 10.75 |
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41 | // >>> dojo.number.round(162.295, 2) |
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42 | // 162.29 |
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43 | // >>> dojox.math.round(162.295, 2) |
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44 | // 162.3 |
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45 | var wholeFigs = Math.log(Math.abs(value))/Math.log(10); |
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46 | var factor = 10 / (increment || 10); |
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47 | var delta = Math.pow(10, -15 + wholeFigs); |
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48 | return (factor * (+value + (value > 0 ? delta : -delta))).toFixed(places) / factor; // Number |
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49 | } |
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50 | |
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51 | if((0.9).toFixed() == 0){ |
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52 | // (isIE) toFixed() bug workaround: Rounding fails on IE when most significant digit |
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53 | // is just after the rounding place and is >=5 |
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54 | var round = dojox.math.round; |
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55 | dojox.math.round = function(v, p, m){ |
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56 | var d = Math.pow(10, -p || 0), a = Math.abs(v); |
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57 | if(!v || a >= d || a * Math.pow(10, p + 1) < 5){ |
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58 | d = 0; |
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59 | } |
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60 | return round(v, p, m) + (v > 0 ? d : -d); |
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61 | } |
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62 | } |
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63 | |
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64 | return dojox.math.round; |
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65 | }); |
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