1 | define(["dojo/_base/kernel","dojo/_base/declare","dojo/_base/connect","dojo/_base/html", |
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2 | "dojo/_base/array","dojox/mdnd/AreaManager"],function(dojo){ |
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3 | var odm = dojo.declare( |
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4 | "dojox.mdnd.dropMode.OverDropMode", |
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5 | null, |
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6 | { |
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7 | // summary: |
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8 | // Default class to find the nearest target only if the mouse is over an area. |
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9 | |
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10 | // _oldXPoint: Integer |
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11 | // used to save a X position |
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12 | _oldXPoint: null, |
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13 | |
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14 | // _oldYPoint: Integer |
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15 | // used to save a Y position |
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16 | _oldYPoint: null, |
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17 | |
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18 | // _oldBehaviour: Integer |
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19 | // see getDragpoint() |
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20 | _oldBehaviour: "up", |
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21 | |
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22 | constructor: function(){ |
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23 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: constructor"); |
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24 | this._dragHandler = [ |
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25 | dojo.connect(dojox.mdnd.areaManager(), "onDragEnter", function(coords, size){ |
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26 | var m = dojox.mdnd.areaManager(); |
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27 | if(m._oldIndexArea == -1){ |
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28 | m._oldIndexArea = m._lastValidIndexArea; |
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29 | } |
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30 | }) |
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31 | ]; |
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32 | |
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33 | }, |
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34 | |
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35 | addArea: function(/*Array*/areas, /*Object*/object){ |
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36 | // summary: |
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37 | // Add a D&D Area into an array sorting by the x position. |
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38 | // areas: |
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39 | // array of areas |
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40 | // object: |
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41 | // data type of a DndArea |
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42 | // returns: |
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43 | // a sorted area |
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44 | |
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45 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea"); |
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46 | var length = areas.length, |
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47 | position = dojo.position(object.node, true); |
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48 | object.coords = {'x':position.x, 'y':position.y}; |
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49 | if(length == 0){ |
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50 | areas.push(object); |
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51 | } |
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52 | else{ |
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53 | var x = object.coords.x; |
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54 | for(var i = 0; i < length; i++){ |
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55 | if(x < areas[i].coords.x){ |
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56 | for(var j = length-1; j >= i; j--) |
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57 | areas[j + 1] = areas[j]; |
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58 | areas[i] = object; |
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59 | break; |
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60 | } |
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61 | } |
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62 | if(i == length){ |
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63 | areas.push(object); |
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64 | } |
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65 | } |
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66 | return areas; // Array |
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67 | }, |
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68 | |
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69 | updateAreas: function(/*Array*/areaList){ |
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70 | // summary: |
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71 | // refresh areas position and size to determinate the nearest area to drop an item |
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72 | // description: |
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73 | // the area position (and size) is equal to the postion of the domNode associated. |
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74 | // areaList: |
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75 | // array of areas |
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76 | |
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77 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: updateAreas"); |
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78 | var length = areaList.length; |
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79 | for(var i = 0; i < length; i++){ |
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80 | this._updateArea(areaList[i]); |
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81 | } |
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82 | }, |
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83 | |
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84 | _updateArea : function(/*Object*/area){ |
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85 | // summary: |
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86 | // update the D&D area object (i.e. update coordinates of its DOM node) |
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87 | // area: |
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88 | // the D&D area. |
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89 | // tags: |
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90 | // protected |
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91 | |
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92 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: addArea"); |
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93 | var position = dojo.position(area.node, true); |
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94 | area.coords.x = position.x; |
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95 | area.coords.x2 = position.x + position.w; |
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96 | area.coords.y = position.y; |
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97 | }, |
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98 | |
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99 | initItems: function(/*Object*/area){ |
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100 | // summary: |
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101 | // initialize the horizontal line in order to determinate the drop zone. |
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102 | // area: |
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103 | // the D&D area. |
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104 | |
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105 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: initItems"); |
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106 | dojo.forEach(area.items, function(obj){ |
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107 | //get the vertical middle of the item |
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108 | var node = obj.item.node; |
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109 | var position = dojo.position(node, true); |
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110 | var y = position.y + position.h/2; |
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111 | obj.y = y; |
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112 | }); |
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113 | area.initItems = true; |
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114 | }, |
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115 | |
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116 | refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){ |
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117 | // summary: |
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118 | // take into account the drop indicator DOM element in order to compute horizontal lines |
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119 | // area: |
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120 | // a D&D area object |
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121 | // indexItem: |
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122 | // index of a draggable item |
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123 | // size: |
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124 | // dropIndicator size |
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125 | // added: |
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126 | // boolean to know if a dropIndicator has been added or deleted |
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127 | |
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128 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: refreshItems", area, indexItem, size, added); |
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129 | if(indexItem == -1){ |
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130 | return; |
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131 | } |
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132 | else if(area && size && size.h){ |
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133 | var height = size.h; |
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134 | if(area.margin){ |
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135 | height += area.margin.t; |
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136 | } |
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137 | var length = area.items.length; |
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138 | for(var i = indexItem; i < length; i++){ |
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139 | var item = area.items[i]; |
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140 | if(added){ |
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141 | item.y += height; |
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142 | } |
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143 | else{ |
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144 | item.y -= height; |
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145 | } |
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146 | } |
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147 | } |
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148 | }, |
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149 | |
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150 | getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){ |
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151 | // summary: |
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152 | // return coordinates of the draggable item. |
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153 | // - For X point : the x position of mouse |
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154 | // - For Y point : the y position of mouse |
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155 | // returns: |
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156 | // an object of coordinates |
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157 | // examples:{'x':10,'y':10} |
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158 | // coords: |
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159 | // an object encapsulating X and Y position |
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160 | // size: |
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161 | // an object encapsulating width and height values |
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162 | // mousePosition: |
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163 | // coordinates of mouse |
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164 | |
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165 | //console.log("dojox.mdnd.OverDropMode ::: getDragPoint"); |
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166 | return { // Object |
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167 | 'x': mousePosition.x, |
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168 | 'y': mousePosition.y |
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169 | } |
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170 | }, |
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171 | |
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172 | |
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173 | getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){ |
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174 | // summary: |
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175 | // get the nearest D&D area. |
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176 | // areaList: |
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177 | // a list of D&D areas objects |
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178 | // coords: |
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179 | // coordinates [x,y] of the dragItem (see getDragPoint()) |
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180 | // currentIndexArea: |
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181 | // an index representing the active D&D area |
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182 | //returns: |
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183 | // the index of the D&D area |
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184 | |
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185 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: getTargetArea"); |
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186 | var index = 0; |
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187 | var x = coords.x; |
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188 | var y = coords.y; |
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189 | var end = areaList.length; |
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190 | var start = 0, direction = "right", compute = false; |
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191 | if(currentIndexArea == -1 || arguments.length < 3){ |
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192 | // first time : Need to search the nearest area in all areas. |
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193 | compute = true; |
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194 | } |
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195 | else{ |
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196 | // check if it's always the same area |
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197 | if(this._checkInterval(areaList, currentIndexArea, x, y)){ |
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198 | index = currentIndexArea; |
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199 | } |
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200 | else{ |
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201 | if(this._oldXPoint < x){ |
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202 | start = currentIndexArea + 1; |
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203 | } |
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204 | else{ |
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205 | start = currentIndexArea - 1; |
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206 | end = 0; |
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207 | direction = "left"; |
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208 | } |
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209 | compute = true; |
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210 | } |
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211 | } |
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212 | if(compute){ |
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213 | if(direction === "right"){ |
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214 | for(var i = start; i < end; i++){ |
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215 | if(this._checkInterval(areaList, i, x, y)){ |
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216 | index = i; |
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217 | break; |
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218 | } |
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219 | } |
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220 | if(i == end){ |
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221 | index = -1; |
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222 | } |
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223 | } |
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224 | else{ |
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225 | for(var i = start; i >= end; i--){ |
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226 | if(this._checkInterval(areaList, i, x, y)){ |
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227 | index = i; |
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228 | break; |
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229 | } |
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230 | } |
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231 | if(i == end-1){ |
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232 | index = -1; |
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233 | } |
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234 | } |
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235 | } |
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236 | this._oldXPoint = x; |
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237 | return index; // Integer |
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238 | }, |
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239 | |
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240 | _checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x, /*Coord*/y){ |
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241 | // summary: |
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242 | // check if the dragNode is in the interval. |
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243 | // returns: |
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244 | // true if the dragNode is in intervall |
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245 | // areaList: |
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246 | // a list of D&D areas objects |
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247 | // index: |
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248 | // index of a D&D area (to get the interval) |
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249 | // x: |
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250 | // coordinate x, of the dragNode (see getDragPoint()) |
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251 | // tags: |
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252 | // protected |
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253 | |
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254 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: _checkInterval"); |
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255 | var area = areaList[index]; |
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256 | var node = area.node; |
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257 | var coords = area.coords; |
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258 | var startX = coords.x; |
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259 | var endX = coords.x2; |
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260 | var startY = coords.y; |
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261 | var endY = startY + node.offsetHeight; |
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262 | if(startX <= x && x <= endX && startY <= y && y <= endY){ |
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263 | return true; |
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264 | } |
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265 | return false; // Boolean |
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266 | }, |
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267 | |
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268 | getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){ |
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269 | // summary: |
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270 | // Return the index where the drop has to be placed. |
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271 | // targetArea: |
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272 | // a D&D area object. |
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273 | // coords: |
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274 | // coordinates [x,y] of the draggable item. |
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275 | // returns: |
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276 | // a number or -1 if the area has no children or the drop index represents the last position in to the area |
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277 | |
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278 | //console.log("dojox.mdnd.dropMode.OverDropMode ::: getDropIndex"); |
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279 | var length = targetArea.items.length; |
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280 | var coordinates = targetArea.coords; |
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281 | var y = coords.y; |
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282 | if(length > 0){ |
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283 | // course all children in the target area. |
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284 | for(var i = 0; i < length; i++){ |
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285 | // compare y value with y value of children |
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286 | if(y < targetArea.items[i].y){ |
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287 | return i; // integer |
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288 | } |
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289 | else{ |
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290 | if(i == length-1){ |
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291 | return -1; // integer |
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292 | } |
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293 | } |
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294 | } |
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295 | } |
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296 | return -1; //integer |
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297 | }, |
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298 | |
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299 | destroy: function(){ |
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300 | dojo.forEach(this._dragHandler, dojo.disconnect); |
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301 | } |
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302 | }); |
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303 | |
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304 | dojox.mdnd.areaManager()._dropMode = new dojox.mdnd.dropMode.OverDropMode(); |
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305 | return odm; |
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306 | }); |
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