1 | dojo.provide("dojox.widget.AutoRotator"); |
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2 | dojo.require("dojox.widget.Rotator"); |
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3 | |
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4 | (function(d){ |
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5 | |
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6 | d.declare("dojox.widget.AutoRotator", dojox.widget.Rotator, { |
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7 | // summary: |
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8 | // A rotator that automatically transitions between child nodes. |
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9 | // |
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10 | // description: |
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11 | // Adds automatic rotating to the dojox.widget.Rotator. The |
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12 | // AutoRotator has parameters that control how user input can |
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13 | // affect the rotator including a suspend when hovering over the |
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14 | // rotator and pausing when the user manually advances to another |
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15 | // pane. |
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16 | // |
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17 | // example: |
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18 | // | <div dojoType="dojox.widget.AutoRotator" duration="3000"> |
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19 | // | <div> |
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20 | // | Pane 1! |
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21 | // | </div> |
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22 | // | <div duration="5000"> |
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23 | // | Pane 2 with an overrided duration! |
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24 | // | </div> |
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25 | // | </div> |
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26 | |
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27 | // suspendOnHover: boolean |
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28 | // Pause the rotator when the mouse hovers over it. |
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29 | suspendOnHover: false, |
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30 | |
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31 | // duration: int |
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32 | // The time in milliseconds before transitioning to the next pane. The |
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33 | // default value is 4000 (4 seconds). |
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34 | duration: 4000, |
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35 | |
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36 | // autoStart: boolean |
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37 | // Starts the timer to transition children upon creation. |
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38 | autoStart: true, |
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39 | |
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40 | // pauseOnManualChange: boolean |
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41 | // Pause the rotator when the pane is changed or a controller's next or |
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42 | // previous buttons are clicked. |
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43 | pauseOnManualChange: false, |
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44 | |
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45 | // cycles: int |
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46 | // Number of cycles before pausing. |
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47 | cycles: -1, |
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48 | |
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49 | // random: boolean |
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50 | // Determines if the panes should cycle randomly. |
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51 | random: false, |
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52 | |
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53 | // reverse: boolean |
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54 | // Causes the rotator to rotate in reverse order. |
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55 | reverse: false, |
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56 | |
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57 | constructor: function(){ |
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58 | // summary: |
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59 | // Initializes the timer and connect to the rotator. |
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60 | |
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61 | var _t = this; |
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62 | |
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63 | // validate the cycles counter |
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64 | if(_t.cycles-0 == _t.cycles && _t.cycles > 0){ |
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65 | // we need to add 1 because we decrement cycles before the animation starts |
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66 | _t.cycles++; |
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67 | }else{ |
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68 | _t.cycles = _t.cycles ? -1 : 0; |
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69 | } |
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70 | |
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71 | // wire up the mouse hover events |
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72 | _t._connects = [ |
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73 | d.connect(_t._domNode, "onmouseover", function(){ |
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74 | // temporarily suspend the cycling, but don't officially pause |
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75 | // it and don't allow suspending if we're transitioning |
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76 | if(_t.suspendOnHover && !_t.anim && !_t.wfe){ |
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77 | var t = _t._endTime, |
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78 | n = _t._now(); |
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79 | _t._suspended = true; |
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80 | _t._resetTimer(); |
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81 | _t._resumeDuration = t > n ? t - n : 0.01; |
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82 | } |
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83 | }), |
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84 | |
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85 | d.connect(_t._domNode, "onmouseout", function(){ |
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86 | // if we were playing, resume playback unless were in the |
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87 | // middle of a transition |
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88 | if(_t.suspendOnHover && !_t.anim){ |
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89 | _t._suspended = false; |
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90 | if(_t.playing && !_t.wfe){ |
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91 | _t.play(true); |
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92 | } |
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93 | } |
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94 | }) |
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95 | ]; |
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96 | |
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97 | // everything is ready, so start |
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98 | if(_t.autoStart && _t.panes.length > 1){ |
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99 | // start playing |
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100 | _t.play(); |
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101 | }else{ |
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102 | // since we're not playing, lets pause |
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103 | _t.pause(); |
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104 | } |
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105 | }, |
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106 | |
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107 | destroy: function(){ |
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108 | // summary: |
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109 | // Disconnect the AutoRotator's events. |
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110 | d.forEach(this._connects, d.disconnect); |
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111 | this.inherited(arguments); |
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112 | }, |
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113 | |
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114 | play: function(/*boolean?*/skipCycleDecrement, /*boolean?*/skipDuration){ |
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115 | // summary: |
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116 | // Sets the state to "playing" and schedules the next cycle to run. |
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117 | this.playing = true; |
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118 | this._resetTimer(); |
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119 | |
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120 | // don't decrement the count if we're resuming play |
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121 | if(skipCycleDecrement !== true && this.cycles > 0){ |
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122 | this.cycles--; |
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123 | } |
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124 | |
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125 | if(this.cycles == 0){ |
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126 | // we have reached the number of cycles, so pause |
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127 | this.pause(); |
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128 | }else if(!this._suspended){ |
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129 | this.onUpdate("play"); |
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130 | // if we haven't been suspended, then grab the duration for this pane and |
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131 | // schedule a cycle to be run |
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132 | if(skipDuration){ |
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133 | this._cycle(); |
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134 | }else{ |
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135 | var r = (this._resumeDuration || 0)-0, |
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136 | u = (r > 0 ? r : (this.panes[this.idx].duration || this.duration))-0; |
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137 | // call _cycle() after a duration and pass in false so it isn't manual |
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138 | this._resumeDuration = 0; |
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139 | this._endTime = this._now() + u; |
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140 | this._timer = setTimeout(d.hitch(this, "_cycle", false), u); |
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141 | } |
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142 | } |
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143 | }, |
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144 | |
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145 | pause: function(){ |
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146 | // summary: |
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147 | // Sets the state to "not playing" and clears the cycle timer. |
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148 | this.playing = this._suspended = false; |
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149 | this.cycles = -1; |
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150 | this._resetTimer(); |
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151 | |
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152 | // notify the controllers we're paused |
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153 | this.onUpdate("pause"); |
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154 | }, |
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155 | |
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156 | _now: function(){ |
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157 | // summary: |
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158 | // Helper function to return the current system time in milliseconds. |
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159 | return (new Date()).getTime(); /*int*/ |
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160 | }, |
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161 | |
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162 | _resetTimer: function(){ |
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163 | // summary: |
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164 | // Resets the timer used to schedule the next transition. |
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165 | clearTimeout(this._timer); |
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166 | }, |
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167 | |
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168 | _cycle: function(/*boolean|int?*/manual){ |
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169 | // summary: |
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170 | // Cycles the rotator to the next/previous pane. |
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171 | var _t = this, |
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172 | i = _t.idx, |
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173 | j; |
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174 | |
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175 | if(_t.random){ |
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176 | // make sure we don't randomly pick the pane we're already on |
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177 | do{ |
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178 | j = Math.floor(Math.random() * _t.panes.length + 1); |
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179 | }while(j == i); |
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180 | }else{ |
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181 | j = i + (_t.reverse ? -1 : 1) |
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182 | } |
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183 | |
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184 | // rotate! |
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185 | var def = _t.go(j); |
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186 | |
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187 | if(def){ |
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188 | def.addCallback(function(/*boolean?*/skipDuration){ |
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189 | _t.onUpdate("cycle"); |
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190 | if(_t.playing){ |
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191 | _t.play(false, skipDuration); |
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192 | } |
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193 | }); |
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194 | } |
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195 | }, |
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196 | |
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197 | onManualChange: function(/*string*/action){ |
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198 | // summary: |
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199 | // Override the Rotator's onManualChange so we can pause. |
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200 | |
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201 | this.cycles = -1; |
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202 | |
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203 | // obviously we don't want to pause if play was just clicked |
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204 | if(action != "play"){ |
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205 | this._resetTimer(); |
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206 | if(this.pauseOnManualChange){ |
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207 | this.pause(); |
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208 | } |
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209 | } |
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210 | |
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211 | if(this.playing){ |
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212 | this.play(); |
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213 | } |
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214 | } |
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215 | }); |
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216 | |
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217 | })(dojo); |
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