1 | define(["dojo", "dojox", "dijit/_Widget", "dojo/fx/easing"], function(dojo, dojox, widget, easing){ |
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2 | |
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3 | dojo.getObject("widget", true, dojox); |
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4 | dojo.experimental("dojox.widget.FisheyeLite"); |
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5 | |
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6 | return dojo.declare("dojox.widget.FisheyeLite", |
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7 | dijit._Widget, |
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8 | { |
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9 | // summary: A Light-weight Fisheye Component, or an exhanced version |
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10 | // of dojo.fx.Toggler ... |
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11 | // |
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12 | // description: |
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13 | // A Simple FisheyeList-like widget which (in the interest of |
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14 | // performance) relies on well-styled content for positioning, |
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15 | // and natural page layout for rendering. |
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16 | // |
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17 | // use position:absolute/relative nodes to prevent layout |
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18 | // changes, and use caution when seleting properties to |
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19 | // scale. Negative scaling works, but some properties |
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20 | // react poorly to being set to negative values, IE being |
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21 | // particularly annoying in that regard. |
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22 | // |
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23 | // quirk: uses the domNode as the target of the animation |
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24 | // unless it finds a node class="fisheyeTarget" in the container |
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25 | // being turned into a FisheyeLite instance |
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26 | // |
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27 | // example: |
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28 | // | // make all the LI's in a node Fisheye's: |
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29 | // | dojo.query("#node li").forEach(function(n){ |
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30 | // | new dojox.widget.FisheyeLite({},n); |
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31 | // | }); |
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32 | // |
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33 | // |
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34 | // example: |
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35 | // | new dojox.widget.FisheyeLite({ |
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36 | // | properties:{ |
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37 | // | // height is literal, width is multiplied |
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38 | // | height:{ end: 200 }, width:2.3 |
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39 | // | } |
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40 | // | }, "someNode"); |
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41 | // |
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42 | // duationIn: Integer |
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43 | // The time (in ms) the run the show animation |
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44 | durationIn: 350, |
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45 | |
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46 | // easeIn: Function |
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47 | // An easing function to use for the show animation |
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48 | easeIn: easing.backOut, |
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49 | |
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50 | // durationOut: Integer |
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51 | // The Time (in ms) to run the hide animation |
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52 | durationOut: 1420, |
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53 | |
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54 | // easeOut: Function |
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55 | // An easing function to use for the hide animation |
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56 | easeOut: easing.elasticOut, |
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57 | |
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58 | // properties: Object |
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59 | // An object of "property":scale pairs, or "property":{} pairs. |
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60 | // defaults to font-size with a scale of 2.75 |
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61 | // If a named property is an integer or float, the "scale multiplier" |
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62 | // is used. If the named property is an object, that object is mixed |
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63 | // into the animation directly. eg: height:{ end:20, units:"em" } |
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64 | properties: null, |
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65 | |
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66 | // units: String |
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67 | // Sometimes, you need to specify a unit. Should be part of |
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68 | // properties attrib, but was trying to shorthand the logic there |
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69 | units:"px", |
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70 | |
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71 | constructor: function(props, node){ |
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72 | this.properties = props.properties || { |
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73 | fontSize: 2.75 |
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74 | } |
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75 | }, |
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76 | |
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77 | postCreate: function(){ |
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78 | |
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79 | this.inherited(arguments); |
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80 | this._target = dojo.query(".fisheyeTarget", this.domNode)[0] || this.domNode; |
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81 | this._makeAnims(); |
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82 | |
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83 | this.connect(this.domNode, "onmouseover", "show"); |
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84 | this.connect(this.domNode, "onmouseout", "hide"); |
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85 | this.connect(this._target, "onclick", "onClick"); |
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86 | |
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87 | }, |
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88 | |
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89 | show: function(){ |
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90 | // summary: |
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91 | // Show this Fisheye item. |
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92 | this._runningOut.stop(); |
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93 | this._runningIn.play(); |
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94 | }, |
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95 | |
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96 | hide: function(){ |
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97 | // summary: |
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98 | // Hide this fisheye item on mouse leave |
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99 | this._runningIn.stop(); |
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100 | this._runningOut.play(); |
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101 | }, |
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102 | |
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103 | _makeAnims: function(){ |
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104 | // summary: |
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105 | // Pre-generate the animations |
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106 | |
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107 | // create two properties: objects, one for each "state" |
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108 | var _in = {}, _out = {}, cs = dojo.getComputedStyle(this._target); |
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109 | for(var p in this.properties){ |
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110 | var prop = this.properties[p], |
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111 | deep = dojo.isObject(prop), |
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112 | v = parseInt(cs[p]) |
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113 | ; |
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114 | // note: do not set negative scale for [a list of properties] for IE support |
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115 | // note: filter:'s are your own issue, too ;) |
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116 | // FIXME: this.unit here is bad, likely. d._toPixelValue ? |
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117 | _out[p] = { end: v, units:this.units }; |
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118 | _in[p] = deep ? prop : { end: prop * v, units:this.units }; |
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119 | } |
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120 | |
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121 | this._runningIn = dojo.animateProperty({ |
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122 | node: this._target, |
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123 | easing: this.easeIn, |
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124 | duration: this.durationIn, |
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125 | properties: _in |
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126 | }); |
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127 | |
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128 | this._runningOut = dojo.animateProperty({ |
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129 | node: this._target, |
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130 | duration: this.durationOut, |
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131 | easing: this.easeOut, |
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132 | properties: _out |
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133 | }); |
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134 | |
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135 | this.connect(this._runningIn, "onEnd", dojo.hitch(this, "onSelected", this)); |
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136 | }, |
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137 | |
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138 | onClick: function(/* Event */e){ |
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139 | // summary: stub function fired when target is clicked |
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140 | // connect or override to use. |
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141 | }, |
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142 | |
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143 | onSelected: function(/* Object */e){ |
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144 | // summary: stub function fired when Fisheye Item is fully visible and |
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145 | // hovered. connect or override use. |
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146 | } |
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147 | |
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148 | }); |
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149 | |
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150 | }); |
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