[76] | 1 | /** |
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| 2 | * Computes the 2D convex hull of a set of points using Graham's scanning |
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| 3 | * algorithm. The algorithm has been implemented as described in Cormen, |
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| 4 | * Leiserson, and Rivest's Introduction to Algorithms. The running time of |
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| 5 | * this algorithm is O(n log n), where n is the number of input points. |
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| 6 | * |
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| 7 | * @param vertices [[x1, y1], [x2, y2], âŠ] |
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| 8 | * @returns polygon [[x1, y1], [x2, y2], âŠ] |
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| 9 | */ |
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| 10 | d3.geom.hull = function(vertices) { |
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| 11 | if (vertices.length < 3) return []; |
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| 12 | |
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| 13 | var len = vertices.length, |
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| 14 | plen = len - 1, |
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| 15 | points = [], |
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| 16 | stack = [], |
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| 17 | i, j, h = 0, x1, y1, x2, y2, u, v, a, sp; |
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| 18 | |
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| 19 | // find the starting ref point: leftmost point with the minimum y coord |
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| 20 | for (i=1; i<len; ++i) { |
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| 21 | if (vertices[i][1] < vertices[h][1]) { |
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| 22 | h = i; |
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| 23 | } else if (vertices[i][1] == vertices[h][1]) { |
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| 24 | h = (vertices[i][0] < vertices[h][0] ? i : h); |
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| 25 | } |
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| 26 | } |
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| 27 | |
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| 28 | // calculate polar angles from ref point and sort |
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| 29 | for (i=0; i<len; ++i) { |
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| 30 | if (i === h) continue; |
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| 31 | y1 = vertices[i][1] - vertices[h][1]; |
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| 32 | x1 = vertices[i][0] - vertices[h][0]; |
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| 33 | points.push({angle: Math.atan2(y1, x1), index: i}); |
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| 34 | } |
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| 35 | points.sort(function(a, b) { return a.angle - b.angle; }); |
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| 36 | |
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| 37 | // toss out duplicate angles |
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| 38 | a = points[0].angle; |
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| 39 | v = points[0].index; |
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| 40 | u = 0; |
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| 41 | for (i=1; i<plen; ++i) { |
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| 42 | j = points[i].index; |
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| 43 | if (a == points[i].angle) { |
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| 44 | // keep angle for point most distant from the reference |
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| 45 | x1 = vertices[v][0] - vertices[h][0]; |
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| 46 | y1 = vertices[v][1] - vertices[h][1]; |
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| 47 | x2 = vertices[j][0] - vertices[h][0]; |
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| 48 | y2 = vertices[j][1] - vertices[h][1]; |
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| 49 | if ((x1*x1 + y1*y1) >= (x2*x2 + y2*y2)) { |
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| 50 | points[i].index = -1; |
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| 51 | } else { |
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| 52 | points[u].index = -1; |
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| 53 | a = points[i].angle; |
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| 54 | u = i; |
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| 55 | v = j; |
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| 56 | } |
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| 57 | } else { |
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| 58 | a = points[i].angle; |
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| 59 | u = i; |
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| 60 | v = j; |
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| 61 | } |
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| 62 | } |
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| 63 | |
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| 64 | // initialize the stack |
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| 65 | stack.push(h); |
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| 66 | for (i=0, j=0; i<2; ++j) { |
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| 67 | if (points[j].index !== -1) { |
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| 68 | stack.push(points[j].index); |
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| 69 | i++; |
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| 70 | } |
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| 71 | } |
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| 72 | sp = stack.length; |
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| 73 | |
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| 74 | // do graham's scan |
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| 75 | for (; j<plen; ++j) { |
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| 76 | if (points[j].index === -1) continue; // skip tossed out points |
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| 77 | while (!d3_geom_hullCCW(stack[sp-2], stack[sp-1], points[j].index, vertices)) { |
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| 78 | --sp; |
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| 79 | } |
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| 80 | stack[sp++] = points[j].index; |
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| 81 | } |
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| 82 | |
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| 83 | // construct the hull |
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| 84 | var poly = []; |
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| 85 | for (i=0; i<sp; ++i) { |
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| 86 | poly.push(vertices[stack[i]]); |
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| 87 | } |
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| 88 | return poly; |
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| 89 | } |
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| 90 | |
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| 91 | // are three points in counter-clockwise order? |
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| 92 | function d3_geom_hullCCW(i1, i2, i3, v) { |
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| 93 | var t, a, b, c, d, e, f; |
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| 94 | t = v[i1]; a = t[0]; b = t[1]; |
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| 95 | t = v[i2]; c = t[0]; d = t[1]; |
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| 96 | t = v[i3]; e = t[0]; f = t[1]; |
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| 97 | return ((f-b)*(c-a) - (d-b)*(e-a)) > 0; |
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| 98 | } |
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