1 | define(["./kernel", "./config", /*===== "./declare", =====*/ "./lang", "../Evented", "./Color", "../aspect", "../sniff", "../dom", "../dom-style"], |
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2 | function(dojo, config, /*===== declare, =====*/ lang, Evented, Color, aspect, has, dom, style){ |
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3 | // module: |
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4 | // dojo/_base/fx |
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5 | // notes: |
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6 | // Animation loosely package based on Dan Pupius' work, contributed under CLA; see |
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7 | // http://pupius.co.uk/js/Toolkit.Drawing.js |
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8 | |
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9 | var _mixin = lang.mixin; |
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10 | |
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11 | // Module export |
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12 | var basefx = { |
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13 | // summary: |
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14 | // This module defines the base dojo/_base/fx implementation. |
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15 | }; |
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16 | |
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17 | var _Line = basefx._Line = function(/*int*/ start, /*int*/ end){ |
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18 | // summary: |
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19 | // Object used to generate values from a start value to an end value |
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20 | // start: int |
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21 | // Beginning value for range |
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22 | // end: int |
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23 | // Ending value for range |
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24 | this.start = start; |
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25 | this.end = end; |
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26 | }; |
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27 | |
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28 | _Line.prototype.getValue = function(/*float*/ n){ |
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29 | // summary: |
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30 | // Returns the point on the line |
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31 | // n: |
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32 | // a floating point number greater than 0 and less than 1 |
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33 | return ((this.end - this.start) * n) + this.start; // Decimal |
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34 | }; |
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35 | |
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36 | var Animation = basefx.Animation = function(args){ |
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37 | // summary: |
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38 | // A generic animation class that fires callbacks into its handlers |
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39 | // object at various states. |
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40 | // description: |
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41 | // A generic animation class that fires callbacks into its handlers |
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42 | // object at various states. Nearly all dojo animation functions |
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43 | // return an instance of this method, usually without calling the |
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44 | // .play() method beforehand. Therefore, you will likely need to |
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45 | // call .play() on instances of `Animation` when one is |
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46 | // returned. |
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47 | // args: Object |
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48 | // The 'magic argument', mixing all the properties into this |
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49 | // animation instance. |
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50 | |
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51 | _mixin(this, args); |
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52 | if(lang.isArray(this.curve)){ |
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53 | this.curve = new _Line(this.curve[0], this.curve[1]); |
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54 | } |
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55 | |
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56 | }; |
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57 | Animation.prototype = new Evented(); |
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58 | |
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59 | lang.extend(Animation, { |
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60 | // duration: Integer |
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61 | // The time in milliseconds the animation will take to run |
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62 | duration: 350, |
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63 | |
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64 | /*===== |
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65 | // curve: _Line|Array |
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66 | // A two element array of start and end values, or a `_Line` instance to be |
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67 | // used in the Animation. |
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68 | curve: null, |
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69 | |
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70 | // easing: Function? |
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71 | // A Function to adjust the acceleration (or deceleration) of the progress |
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72 | // across a _Line |
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73 | easing: null, |
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74 | =====*/ |
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75 | |
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76 | // repeat: Integer? |
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77 | // The number of times to loop the animation |
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78 | repeat: 0, |
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79 | |
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80 | // rate: Integer? |
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81 | // the time in milliseconds to wait before advancing to next frame |
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82 | // (used as a fps timer: 1000/rate = fps) |
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83 | rate: 20 /* 50 fps */, |
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84 | |
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85 | /*===== |
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86 | // delay: Integer? |
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87 | // The time in milliseconds to wait before starting animation after it |
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88 | // has been .play()'ed |
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89 | delay: null, |
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90 | |
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91 | // beforeBegin: Event? |
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92 | // Synthetic event fired before a Animation begins playing (synchronous) |
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93 | beforeBegin: null, |
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94 | |
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95 | // onBegin: Event? |
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96 | // Synthetic event fired as a Animation begins playing (useful?) |
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97 | onBegin: null, |
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98 | |
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99 | // onAnimate: Event? |
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100 | // Synthetic event fired at each interval of the Animation |
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101 | onAnimate: null, |
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102 | |
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103 | // onEnd: Event? |
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104 | // Synthetic event fired after the final frame of the Animation |
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105 | onEnd: null, |
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106 | |
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107 | // onPlay: Event? |
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108 | // Synthetic event fired any time the Animation is play()'ed |
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109 | onPlay: null, |
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110 | |
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111 | // onPause: Event? |
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112 | // Synthetic event fired when the Animation is paused |
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113 | onPause: null, |
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114 | |
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115 | // onStop: Event |
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116 | // Synthetic event fires when the Animation is stopped |
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117 | onStop: null, |
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118 | |
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119 | =====*/ |
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120 | |
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121 | _percent: 0, |
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122 | _startRepeatCount: 0, |
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123 | |
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124 | _getStep: function(){ |
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125 | var _p = this._percent, |
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126 | _e = this.easing |
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127 | ; |
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128 | return _e ? _e(_p) : _p; |
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129 | }, |
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130 | _fire: function(/*Event*/ evt, /*Array?*/ args){ |
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131 | // summary: |
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132 | // Convenience function. Fire event "evt" and pass it the |
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133 | // arguments specified in "args". |
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134 | // description: |
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135 | // Convenience function. Fire event "evt" and pass it the |
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136 | // arguments specified in "args". |
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137 | // Fires the callback in the scope of this Animation |
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138 | // instance. |
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139 | // evt: |
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140 | // The event to fire. |
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141 | // args: |
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142 | // The arguments to pass to the event. |
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143 | var a = args||[]; |
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144 | if(this[evt]){ |
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145 | if(config.debugAtAllCosts){ |
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146 | this[evt].apply(this, a); |
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147 | }else{ |
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148 | try{ |
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149 | this[evt].apply(this, a); |
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150 | }catch(e){ |
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151 | // squelch and log because we shouldn't allow exceptions in |
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152 | // synthetic event handlers to cause the internal timer to run |
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153 | // amuck, potentially pegging the CPU. I'm not a fan of this |
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154 | // squelch, but hopefully logging will make it clear what's |
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155 | // going on |
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156 | console.error("exception in animation handler for:", evt); |
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157 | console.error(e); |
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158 | } |
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159 | } |
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160 | } |
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161 | return this; // Animation |
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162 | }, |
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163 | |
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164 | play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){ |
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165 | // summary: |
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166 | // Start the animation. |
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167 | // delay: |
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168 | // How many milliseconds to delay before starting. |
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169 | // gotoStart: |
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170 | // If true, starts the animation from the beginning; otherwise, |
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171 | // starts it from its current position. |
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172 | // returns: Animation |
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173 | // The instance to allow chaining. |
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174 | |
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175 | var _t = this; |
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176 | if(_t._delayTimer){ _t._clearTimer(); } |
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177 | if(gotoStart){ |
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178 | _t._stopTimer(); |
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179 | _t._active = _t._paused = false; |
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180 | _t._percent = 0; |
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181 | }else if(_t._active && !_t._paused){ |
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182 | return _t; |
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183 | } |
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184 | |
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185 | _t._fire("beforeBegin", [_t.node]); |
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186 | |
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187 | var de = delay || _t.delay, |
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188 | _p = lang.hitch(_t, "_play", gotoStart); |
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189 | |
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190 | if(de > 0){ |
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191 | _t._delayTimer = setTimeout(_p, de); |
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192 | return _t; |
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193 | } |
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194 | _p(); |
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195 | return _t; // Animation |
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196 | }, |
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197 | |
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198 | _play: function(gotoStart){ |
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199 | var _t = this; |
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200 | if(_t._delayTimer){ _t._clearTimer(); } |
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201 | _t._startTime = new Date().valueOf(); |
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202 | if(_t._paused){ |
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203 | _t._startTime -= _t.duration * _t._percent; |
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204 | } |
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205 | |
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206 | _t._active = true; |
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207 | _t._paused = false; |
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208 | var value = _t.curve.getValue(_t._getStep()); |
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209 | if(!_t._percent){ |
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210 | if(!_t._startRepeatCount){ |
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211 | _t._startRepeatCount = _t.repeat; |
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212 | } |
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213 | _t._fire("onBegin", [value]); |
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214 | } |
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215 | |
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216 | _t._fire("onPlay", [value]); |
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217 | |
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218 | _t._cycle(); |
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219 | return _t; // Animation |
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220 | }, |
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221 | |
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222 | pause: function(){ |
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223 | // summary: |
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224 | // Pauses a running animation. |
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225 | var _t = this; |
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226 | if(_t._delayTimer){ _t._clearTimer(); } |
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227 | _t._stopTimer(); |
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228 | if(!_t._active){ return _t; /*Animation*/ } |
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229 | _t._paused = true; |
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230 | _t._fire("onPause", [_t.curve.getValue(_t._getStep())]); |
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231 | return _t; // Animation |
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232 | }, |
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233 | |
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234 | gotoPercent: function(/*Decimal*/ percent, /*Boolean?*/ andPlay){ |
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235 | // summary: |
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236 | // Sets the progress of the animation. |
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237 | // percent: |
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238 | // A percentage in decimal notation (between and including 0.0 and 1.0). |
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239 | // andPlay: |
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240 | // If true, play the animation after setting the progress. |
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241 | var _t = this; |
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242 | _t._stopTimer(); |
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243 | _t._active = _t._paused = true; |
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244 | _t._percent = percent; |
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245 | if(andPlay){ _t.play(); } |
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246 | return _t; // Animation |
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247 | }, |
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248 | |
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249 | stop: function(/*boolean?*/ gotoEnd){ |
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250 | // summary: |
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251 | // Stops a running animation. |
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252 | // gotoEnd: |
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253 | // If true, the animation will end. |
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254 | var _t = this; |
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255 | if(_t._delayTimer){ _t._clearTimer(); } |
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256 | if(!_t._timer){ return _t; /* Animation */ } |
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257 | _t._stopTimer(); |
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258 | if(gotoEnd){ |
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259 | _t._percent = 1; |
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260 | } |
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261 | _t._fire("onStop", [_t.curve.getValue(_t._getStep())]); |
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262 | _t._active = _t._paused = false; |
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263 | return _t; // Animation |
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264 | }, |
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265 | |
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266 | status: function(){ |
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267 | // summary: |
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268 | // Returns a string token representation of the status of |
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269 | // the animation, one of: "paused", "playing", "stopped" |
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270 | if(this._active){ |
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271 | return this._paused ? "paused" : "playing"; // String |
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272 | } |
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273 | return "stopped"; // String |
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274 | }, |
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275 | |
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276 | _cycle: function(){ |
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277 | var _t = this; |
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278 | if(_t._active){ |
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279 | var curr = new Date().valueOf(); |
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280 | // Allow durations of 0 (instant) by setting step to 1 - see #13798 |
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281 | var step = _t.duration === 0 ? 1 : (curr - _t._startTime) / (_t.duration); |
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282 | |
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283 | if(step >= 1){ |
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284 | step = 1; |
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285 | } |
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286 | _t._percent = step; |
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287 | |
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288 | // Perform easing |
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289 | if(_t.easing){ |
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290 | step = _t.easing(step); |
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291 | } |
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292 | |
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293 | _t._fire("onAnimate", [_t.curve.getValue(step)]); |
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294 | |
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295 | if(_t._percent < 1){ |
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296 | _t._startTimer(); |
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297 | }else{ |
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298 | _t._active = false; |
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299 | |
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300 | if(_t.repeat > 0){ |
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301 | _t.repeat--; |
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302 | _t.play(null, true); |
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303 | }else if(_t.repeat == -1){ |
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304 | _t.play(null, true); |
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305 | }else{ |
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306 | if(_t._startRepeatCount){ |
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307 | _t.repeat = _t._startRepeatCount; |
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308 | _t._startRepeatCount = 0; |
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309 | } |
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310 | } |
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311 | _t._percent = 0; |
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312 | _t._fire("onEnd", [_t.node]); |
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313 | !_t.repeat && _t._stopTimer(); |
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314 | } |
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315 | } |
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316 | return _t; // Animation |
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317 | }, |
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318 | |
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319 | _clearTimer: function(){ |
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320 | // summary: |
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321 | // Clear the play delay timer |
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322 | clearTimeout(this._delayTimer); |
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323 | delete this._delayTimer; |
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324 | } |
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325 | |
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326 | }); |
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327 | |
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328 | // the local timer, stubbed into all Animation instances |
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329 | var ctr = 0, |
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330 | timer = null, |
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331 | runner = { |
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332 | run: function(){} |
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333 | }; |
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334 | |
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335 | lang.extend(Animation, { |
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336 | |
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337 | _startTimer: function(){ |
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338 | if(!this._timer){ |
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339 | this._timer = aspect.after(runner, "run", lang.hitch(this, "_cycle"), true); |
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340 | ctr++; |
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341 | } |
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342 | if(!timer){ |
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343 | timer = setInterval(lang.hitch(runner, "run"), this.rate); |
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344 | } |
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345 | }, |
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346 | |
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347 | _stopTimer: function(){ |
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348 | if(this._timer){ |
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349 | this._timer.remove(); |
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350 | this._timer = null; |
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351 | ctr--; |
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352 | } |
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353 | if(ctr <= 0){ |
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354 | clearInterval(timer); |
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355 | timer = null; |
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356 | ctr = 0; |
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357 | } |
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358 | } |
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359 | |
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360 | }); |
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361 | |
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362 | var _makeFadeable = |
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363 | has("ie") ? function(node){ |
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364 | // only set the zoom if the "tickle" value would be the same as the |
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365 | // default |
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366 | var ns = node.style; |
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367 | // don't set the width to auto if it didn't already cascade that way. |
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368 | // We don't want to f anyones designs |
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369 | if(!ns.width.length && style.get(node, "width") == "auto"){ |
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370 | ns.width = "auto"; |
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371 | } |
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372 | } : |
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373 | function(){}; |
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374 | |
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375 | basefx._fade = function(/*Object*/ args){ |
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376 | // summary: |
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377 | // Returns an animation that will fade the node defined by |
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378 | // args.node from the start to end values passed (args.start |
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379 | // args.end) (end is mandatory, start is optional) |
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380 | |
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381 | args.node = dom.byId(args.node); |
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382 | var fArgs = _mixin({ properties: {} }, args), |
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383 | props = (fArgs.properties.opacity = {}); |
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384 | |
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385 | props.start = !("start" in fArgs) ? |
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386 | function(){ |
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387 | return +style.get(fArgs.node, "opacity")||0; |
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388 | } : fArgs.start; |
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389 | props.end = fArgs.end; |
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390 | |
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391 | var anim = basefx.animateProperty(fArgs); |
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392 | aspect.after(anim, "beforeBegin", lang.partial(_makeFadeable, fArgs.node), true); |
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393 | |
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394 | return anim; // Animation |
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395 | }; |
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396 | |
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397 | /*===== |
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398 | var __FadeArgs = declare(null, { |
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399 | // node: DOMNode|String |
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400 | // The node referenced in the animation |
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401 | // duration: Integer? |
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402 | // Duration of the animation in milliseconds. |
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403 | // easing: Function? |
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404 | // An easing function. |
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405 | }); |
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406 | =====*/ |
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407 | |
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408 | basefx.fadeIn = function(/*__FadeArgs*/ args){ |
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409 | // summary: |
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410 | // Returns an animation that will fade node defined in 'args' from |
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411 | // its current opacity to fully opaque. |
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412 | return basefx._fade(_mixin({ end: 1 }, args)); // Animation |
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413 | }; |
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414 | |
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415 | basefx.fadeOut = function(/*__FadeArgs*/ args){ |
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416 | // summary: |
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417 | // Returns an animation that will fade node defined in 'args' |
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418 | // from its current opacity to fully transparent. |
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419 | return basefx._fade(_mixin({ end: 0 }, args)); // Animation |
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420 | }; |
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421 | |
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422 | basefx._defaultEasing = function(/*Decimal?*/ n){ |
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423 | // summary: |
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424 | // The default easing function for Animation(s) |
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425 | return 0.5 + ((Math.sin((n + 1.5) * Math.PI)) / 2); // Decimal |
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426 | }; |
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427 | |
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428 | var PropLine = function(properties){ |
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429 | // PropLine is an internal class which is used to model the values of |
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430 | // an a group of CSS properties across an animation lifecycle. In |
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431 | // particular, the "getValue" function handles getting interpolated |
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432 | // values between start and end for a particular CSS value. |
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433 | this._properties = properties; |
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434 | for(var p in properties){ |
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435 | var prop = properties[p]; |
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436 | if(prop.start instanceof Color){ |
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437 | // create a reusable temp color object to keep intermediate results |
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438 | prop.tempColor = new Color(); |
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439 | } |
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440 | } |
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441 | }; |
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442 | |
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443 | PropLine.prototype.getValue = function(r){ |
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444 | var ret = {}; |
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445 | for(var p in this._properties){ |
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446 | var prop = this._properties[p], |
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447 | start = prop.start; |
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448 | if(start instanceof Color){ |
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449 | ret[p] = Color.blendColors(start, prop.end, r, prop.tempColor).toCss(); |
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450 | }else if(!lang.isArray(start)){ |
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451 | ret[p] = ((prop.end - start) * r) + start + (p != "opacity" ? prop.units || "px" : 0); |
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452 | } |
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453 | } |
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454 | return ret; |
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455 | }; |
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456 | |
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457 | /*===== |
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458 | var __AnimArgs = declare(__FadeArgs, { |
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459 | // properties: Object? |
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460 | // A hash map of style properties to Objects describing the transition, |
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461 | // such as the properties of _Line with an additional 'units' property |
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462 | properties: {} |
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463 | |
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464 | //TODOC: add event callbacks |
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465 | }); |
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466 | =====*/ |
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467 | |
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468 | basefx.animateProperty = function(/*__AnimArgs*/ args){ |
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469 | // summary: |
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470 | // Returns an animation that will transition the properties of |
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471 | // node defined in `args` depending how they are defined in |
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472 | // `args.properties` |
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473 | // |
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474 | // description: |
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475 | // Foundation of most `dojo/_base/fx` |
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476 | // animations. It takes an object of "properties" corresponding to |
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477 | // style properties, and animates them in parallel over a set |
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478 | // duration. |
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479 | // |
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480 | // example: |
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481 | // A simple animation that changes the width of the specified node. |
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482 | // | basefx.animateProperty({ |
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483 | // | node: "nodeId", |
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484 | // | properties: { width: 400 }, |
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485 | // | }).play(); |
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486 | // Dojo figures out the start value for the width and converts the |
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487 | // integer specified for the width to the more expressive but |
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488 | // verbose form `{ width: { end: '400', units: 'px' } }` which you |
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489 | // can also specify directly. Defaults to 'px' if omitted. |
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490 | // |
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491 | // example: |
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492 | // Animate width, height, and padding over 2 seconds... the |
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493 | // pedantic way: |
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494 | // | basefx.animateProperty({ node: node, duration:2000, |
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495 | // | properties: { |
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496 | // | width: { start: '200', end: '400', units:"px" }, |
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497 | // | height: { start:'200', end: '400', units:"px" }, |
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498 | // | paddingTop: { start:'5', end:'50', units:"px" } |
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499 | // | } |
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500 | // | }).play(); |
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501 | // Note 'paddingTop' is used over 'padding-top'. Multi-name CSS properties |
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502 | // are written using "mixed case", as the hyphen is illegal as an object key. |
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503 | // |
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504 | // example: |
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505 | // Plug in a different easing function and register a callback for |
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506 | // when the animation ends. Easing functions accept values between |
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507 | // zero and one and return a value on that basis. In this case, an |
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508 | // exponential-in curve. |
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509 | // | basefx.animateProperty({ |
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510 | // | node: "nodeId", |
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511 | // | // dojo figures out the start value |
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512 | // | properties: { width: { end: 400 } }, |
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513 | // | easing: function(n){ |
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514 | // | return (n==0) ? 0 : Math.pow(2, 10 * (n - 1)); |
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515 | // | }, |
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516 | // | onEnd: function(node){ |
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517 | // | // called when the animation finishes. The animation |
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518 | // | // target is passed to this function |
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519 | // | } |
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520 | // | }).play(500); // delay playing half a second |
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521 | // |
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522 | // example: |
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523 | // Like all `Animation`s, animateProperty returns a handle to the |
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524 | // Animation instance, which fires the events common to Dojo FX. Use `aspect.after` |
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525 | // to access these events outside of the Animation definition: |
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526 | // | var anim = basefx.animateProperty({ |
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527 | // | node:"someId", |
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528 | // | properties:{ |
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529 | // | width:400, height:500 |
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530 | // | } |
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531 | // | }); |
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532 | // | aspect.after(anim, "onEnd", function(){ |
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533 | // | console.log("animation ended"); |
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534 | // | }, true); |
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535 | // | // play the animation now: |
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536 | // | anim.play(); |
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537 | // |
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538 | // example: |
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539 | // Each property can be a function whose return value is substituted along. |
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540 | // Additionally, each measurement (eg: start, end) can be a function. The node |
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541 | // reference is passed directly to callbacks. |
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542 | // | basefx.animateProperty({ |
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543 | // | node:"mine", |
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544 | // | properties:{ |
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545 | // | height:function(node){ |
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546 | // | // shrink this node by 50% |
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547 | // | return domGeom.position(node).h / 2 |
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548 | // | }, |
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549 | // | width:{ |
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550 | // | start:function(node){ return 100; }, |
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551 | // | end:function(node){ return 200; } |
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552 | // | } |
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553 | // | } |
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554 | // | }).play(); |
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555 | // |
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556 | |
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557 | var n = args.node = dom.byId(args.node); |
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558 | if(!args.easing){ args.easing = dojo._defaultEasing; } |
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559 | |
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560 | var anim = new Animation(args); |
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561 | aspect.after(anim, "beforeBegin", lang.hitch(anim, function(){ |
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562 | var pm = {}; |
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563 | for(var p in this.properties){ |
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564 | // Make shallow copy of properties into pm because we overwrite |
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565 | // some values below. In particular if start/end are functions |
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566 | // we don't want to overwrite them or the functions won't be |
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567 | // called if the animation is reused. |
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568 | if(p == "width" || p == "height"){ |
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569 | this.node.display = "block"; |
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570 | } |
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571 | var prop = this.properties[p]; |
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572 | if(lang.isFunction(prop)){ |
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573 | prop = prop(n); |
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574 | } |
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575 | prop = pm[p] = _mixin({}, (lang.isObject(prop) ? prop: { end: prop })); |
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576 | |
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577 | if(lang.isFunction(prop.start)){ |
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578 | prop.start = prop.start(n); |
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579 | } |
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580 | if(lang.isFunction(prop.end)){ |
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581 | prop.end = prop.end(n); |
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582 | } |
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583 | var isColor = (p.toLowerCase().indexOf("color") >= 0); |
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584 | function getStyle(node, p){ |
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585 | // domStyle.get(node, "height") can return "auto" or "" on IE; this is more reliable: |
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586 | var v = { height: node.offsetHeight, width: node.offsetWidth }[p]; |
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587 | if(v !== undefined){ return v; } |
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588 | v = style.get(node, p); |
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589 | return (p == "opacity") ? +v : (isColor ? v : parseFloat(v)); |
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590 | } |
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591 | if(!("end" in prop)){ |
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592 | prop.end = getStyle(n, p); |
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593 | }else if(!("start" in prop)){ |
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594 | prop.start = getStyle(n, p); |
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595 | } |
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596 | |
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597 | if(isColor){ |
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598 | prop.start = new Color(prop.start); |
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599 | prop.end = new Color(prop.end); |
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600 | }else{ |
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601 | prop.start = (p == "opacity") ? +prop.start : parseFloat(prop.start); |
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602 | } |
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603 | } |
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604 | this.curve = new PropLine(pm); |
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605 | }), true); |
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606 | aspect.after(anim, "onAnimate", lang.hitch(style, "set", anim.node), true); |
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607 | return anim; // Animation |
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608 | }; |
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609 | |
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610 | basefx.anim = function( /*DOMNode|String*/ node, |
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611 | /*Object*/ properties, |
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612 | /*Integer?*/ duration, |
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613 | /*Function?*/ easing, |
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614 | /*Function?*/ onEnd, |
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615 | /*Integer?*/ delay){ |
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616 | // summary: |
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617 | // A simpler interface to `animateProperty()`, also returns |
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618 | // an instance of `Animation` but begins the animation |
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619 | // immediately, unlike nearly every other Dojo animation API. |
---|
620 | // description: |
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621 | // Simpler (but somewhat less powerful) version |
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622 | // of `animateProperty`. It uses defaults for many basic properties |
---|
623 | // and allows for positional parameters to be used in place of the |
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624 | // packed "property bag" which is used for other Dojo animation |
---|
625 | // methods. |
---|
626 | // |
---|
627 | // The `Animation` object returned will be already playing, so |
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628 | // calling play() on it again is (usually) a no-op. |
---|
629 | // node: |
---|
630 | // a DOM node or the id of a node to animate CSS properties on |
---|
631 | // duration: |
---|
632 | // The number of milliseconds over which the animation |
---|
633 | // should run. Defaults to the global animation default duration |
---|
634 | // (350ms). |
---|
635 | // easing: |
---|
636 | // An easing function over which to calculate acceleration |
---|
637 | // and deceleration of the animation through its duration. |
---|
638 | // A default easing algorithm is provided, but you may |
---|
639 | // plug in any you wish. A large selection of easing algorithms |
---|
640 | // are available in `dojo/fx/easing`. |
---|
641 | // onEnd: |
---|
642 | // A function to be called when the animation finishes |
---|
643 | // running. |
---|
644 | // delay: |
---|
645 | // The number of milliseconds to delay beginning the |
---|
646 | // animation by. The default is 0. |
---|
647 | // example: |
---|
648 | // Fade out a node |
---|
649 | // | basefx.anim("id", { opacity: 0 }); |
---|
650 | // example: |
---|
651 | // Fade out a node over a full second |
---|
652 | // | basefx.anim("id", { opacity: 0 }, 1000); |
---|
653 | return basefx.animateProperty({ // Animation |
---|
654 | node: node, |
---|
655 | duration: duration || Animation.prototype.duration, |
---|
656 | properties: properties, |
---|
657 | easing: easing, |
---|
658 | onEnd: onEnd |
---|
659 | }).play(delay || 0); |
---|
660 | }; |
---|
661 | |
---|
662 | |
---|
663 | if(has("extend-dojo")){ |
---|
664 | _mixin(dojo, basefx); |
---|
665 | // Alias to drop come 2.0: |
---|
666 | dojo._Animation = Animation; |
---|
667 | } |
---|
668 | |
---|
669 | return basefx; |
---|
670 | }); |
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