1 | define(["../_base/lang"], function(lang){ |
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2 | |
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3 | // module: |
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4 | // dojo/fx/easing |
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5 | |
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6 | var easingFuncs = { |
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7 | // summary: |
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8 | // Collection of easing functions to use beyond the default |
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9 | // `dojo._defaultEasing` function. |
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10 | // description: |
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11 | // Easing functions are used to manipulate the iteration through |
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12 | // an `dojo.Animation`s _Line. _Line being the properties of an Animation, |
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13 | // and the easing function progresses through that Line determining |
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14 | // how quickly (or slowly) it should go. Or more accurately: modify |
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15 | // the value of the _Line based on the percentage of animation completed. |
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16 | // |
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17 | // All functions follow a simple naming convention of "ease type" + "when". |
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18 | // If the name of the function ends in Out, the easing described appears |
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19 | // towards the end of the animation. "In" means during the beginning, |
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20 | // and InOut means both ranges of the Animation will applied, both |
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21 | // beginning and end. |
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22 | // |
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23 | // One does not call the easing function directly, it must be passed to |
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24 | // the `easing` property of an animation. |
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25 | // example: |
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26 | // | dojo.require("dojo.fx.easing"); |
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27 | // | var anim = dojo.fadeOut({ |
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28 | // | node: 'node', |
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29 | // | duration: 2000, |
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30 | // | // note there is no () |
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31 | // | easing: dojo.fx.easing.quadIn |
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32 | // | }).play(); |
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33 | // |
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34 | |
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35 | linear: function(/* Decimal? */n){ |
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36 | // summary: |
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37 | // A linear easing function |
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38 | return n; |
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39 | }, |
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40 | |
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41 | quadIn: function(/* Decimal? */n){ |
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42 | return Math.pow(n, 2); |
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43 | }, |
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44 | |
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45 | quadOut: function(/* Decimal? */n){ |
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46 | return n * (n - 2) * -1; |
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47 | }, |
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48 | |
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49 | quadInOut: function(/* Decimal? */n){ |
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50 | n = n * 2; |
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51 | if(n < 1){ return Math.pow(n, 2) / 2; } |
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52 | return -1 * ((--n) * (n - 2) - 1) / 2; |
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53 | }, |
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54 | |
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55 | cubicIn: function(/* Decimal? */n){ |
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56 | return Math.pow(n, 3); |
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57 | }, |
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58 | |
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59 | cubicOut: function(/* Decimal? */n){ |
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60 | return Math.pow(n - 1, 3) + 1; |
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61 | }, |
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62 | |
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63 | cubicInOut: function(/* Decimal? */n){ |
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64 | n = n * 2; |
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65 | if(n < 1){ return Math.pow(n, 3) / 2; } |
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66 | n -= 2; |
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67 | return (Math.pow(n, 3) + 2) / 2; |
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68 | }, |
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69 | |
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70 | quartIn: function(/* Decimal? */n){ |
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71 | return Math.pow(n, 4); |
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72 | }, |
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73 | |
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74 | quartOut: function(/* Decimal? */n){ |
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75 | return -1 * (Math.pow(n - 1, 4) - 1); |
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76 | }, |
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77 | |
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78 | quartInOut: function(/* Decimal? */n){ |
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79 | n = n * 2; |
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80 | if(n < 1){ return Math.pow(n, 4) / 2; } |
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81 | n -= 2; |
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82 | return -1 / 2 * (Math.pow(n, 4) - 2); |
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83 | }, |
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84 | |
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85 | quintIn: function(/* Decimal? */n){ |
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86 | return Math.pow(n, 5); |
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87 | }, |
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88 | |
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89 | quintOut: function(/* Decimal? */n){ |
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90 | return Math.pow(n - 1, 5) + 1; |
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91 | }, |
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92 | |
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93 | quintInOut: function(/* Decimal? */n){ |
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94 | n = n * 2; |
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95 | if(n < 1){ return Math.pow(n, 5) / 2; } |
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96 | n -= 2; |
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97 | return (Math.pow(n, 5) + 2) / 2; |
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98 | }, |
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99 | |
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100 | sineIn: function(/* Decimal? */n){ |
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101 | return -1 * Math.cos(n * (Math.PI / 2)) + 1; |
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102 | }, |
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103 | |
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104 | sineOut: function(/* Decimal? */n){ |
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105 | return Math.sin(n * (Math.PI / 2)); |
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106 | }, |
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107 | |
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108 | sineInOut: function(/* Decimal? */n){ |
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109 | return -1 * (Math.cos(Math.PI * n) - 1) / 2; |
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110 | }, |
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111 | |
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112 | expoIn: function(/* Decimal? */n){ |
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113 | return (n == 0) ? 0 : Math.pow(2, 10 * (n - 1)); |
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114 | }, |
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115 | |
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116 | expoOut: function(/* Decimal? */n){ |
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117 | return (n == 1) ? 1 : (-1 * Math.pow(2, -10 * n) + 1); |
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118 | }, |
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119 | |
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120 | expoInOut: function(/* Decimal? */n){ |
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121 | if(n == 0){ return 0; } |
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122 | if(n == 1){ return 1; } |
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123 | n = n * 2; |
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124 | if(n < 1){ return Math.pow(2, 10 * (n - 1)) / 2; } |
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125 | --n; |
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126 | return (-1 * Math.pow(2, -10 * n) + 2) / 2; |
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127 | }, |
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128 | |
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129 | circIn: function(/* Decimal? */n){ |
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130 | return -1 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); |
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131 | }, |
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132 | |
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133 | circOut: function(/* Decimal? */n){ |
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134 | n = n - 1; |
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135 | return Math.sqrt(1 - Math.pow(n, 2)); |
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136 | }, |
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137 | |
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138 | circInOut: function(/* Decimal? */n){ |
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139 | n = n * 2; |
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140 | if(n < 1){ return -1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) - 1); } |
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141 | n -= 2; |
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142 | return 1 / 2 * (Math.sqrt(1 - Math.pow(n, 2)) + 1); |
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143 | }, |
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144 | |
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145 | backIn: function(/* Decimal? */n){ |
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146 | // summary: |
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147 | // An easing function that starts away from the target, |
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148 | // and quickly accelerates towards the end value. |
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149 | // |
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150 | // Use caution when the easing will cause values to become |
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151 | // negative as some properties cannot be set to negative values. |
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152 | var s = 1.70158; |
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153 | return Math.pow(n, 2) * ((s + 1) * n - s); |
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154 | }, |
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155 | |
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156 | backOut: function(/* Decimal? */n){ |
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157 | // summary: |
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158 | // An easing function that pops past the range briefly, and slowly comes back. |
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159 | // description: |
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160 | // An easing function that pops past the range briefly, and slowly comes back. |
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161 | // |
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162 | // Use caution when the easing will cause values to become negative as some |
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163 | // properties cannot be set to negative values. |
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164 | |
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165 | n = n - 1; |
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166 | var s = 1.70158; |
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167 | return Math.pow(n, 2) * ((s + 1) * n + s) + 1; |
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168 | }, |
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169 | |
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170 | backInOut: function(/* Decimal? */n){ |
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171 | // summary: |
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172 | // An easing function combining the effects of `backIn` and `backOut` |
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173 | // description: |
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174 | // An easing function combining the effects of `backIn` and `backOut`. |
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175 | // Use caution when the easing will cause values to become negative |
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176 | // as some properties cannot be set to negative values. |
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177 | var s = 1.70158 * 1.525; |
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178 | n = n * 2; |
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179 | if(n < 1){ return (Math.pow(n, 2) * ((s + 1) * n - s)) / 2; } |
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180 | n-=2; |
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181 | return (Math.pow(n, 2) * ((s + 1) * n + s) + 2) / 2; |
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182 | }, |
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183 | |
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184 | elasticIn: function(/* Decimal? */n){ |
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185 | // summary: |
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186 | // An easing function the elastically snaps from the start value |
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187 | // description: |
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188 | // An easing function the elastically snaps from the start value |
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189 | // |
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190 | // Use caution when the elasticity will cause values to become negative |
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191 | // as some properties cannot be set to negative values. |
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192 | if(n == 0 || n == 1){ return n; } |
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193 | var p = .3; |
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194 | var s = p / 4; |
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195 | n = n - 1; |
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196 | return -1 * Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p); |
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197 | }, |
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198 | |
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199 | elasticOut: function(/* Decimal? */n){ |
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200 | // summary: |
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201 | // An easing function that elasticly snaps around the target value, |
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202 | // near the end of the Animation |
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203 | // description: |
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204 | // An easing function that elasticly snaps around the target value, |
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205 | // near the end of the Animation |
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206 | // |
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207 | // Use caution when the elasticity will cause values to become |
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208 | // negative as some properties cannot be set to negative values. |
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209 | if(n==0 || n == 1){ return n; } |
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210 | var p = .3; |
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211 | var s = p / 4; |
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212 | return Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p) + 1; |
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213 | }, |
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214 | |
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215 | elasticInOut: function(/* Decimal? */n){ |
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216 | // summary: |
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217 | // An easing function that elasticly snaps around the value, near |
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218 | // the beginning and end of the Animation. |
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219 | // description: |
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220 | // An easing function that elasticly snaps around the value, near |
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221 | // the beginning and end of the Animation. |
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222 | // |
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223 | // Use caution when the elasticity will cause values to become |
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224 | // negative as some properties cannot be set to negative values. |
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225 | if(n == 0) return 0; |
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226 | n = n * 2; |
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227 | if(n == 2) return 1; |
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228 | var p = .3 * 1.5; |
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229 | var s = p / 4; |
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230 | if(n < 1){ |
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231 | n -= 1; |
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232 | return -.5 * (Math.pow(2, 10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)); |
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233 | } |
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234 | n -= 1; |
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235 | return .5 * (Math.pow(2, -10 * n) * Math.sin((n - s) * (2 * Math.PI) / p)) + 1; |
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236 | }, |
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237 | |
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238 | bounceIn: function(/* Decimal? */n){ |
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239 | // summary: |
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240 | // An easing function that 'bounces' near the beginning of an Animation |
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241 | return (1 - easingFuncs.bounceOut(1 - n)); // Decimal |
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242 | }, |
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243 | |
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244 | bounceOut: function(/* Decimal? */n){ |
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245 | // summary: |
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246 | // An easing function that 'bounces' near the end of an Animation |
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247 | var s = 7.5625; |
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248 | var p = 2.75; |
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249 | var l; |
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250 | if(n < (1 / p)){ |
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251 | l = s * Math.pow(n, 2); |
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252 | }else if(n < (2 / p)){ |
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253 | n -= (1.5 / p); |
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254 | l = s * Math.pow(n, 2) + .75; |
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255 | }else if(n < (2.5 / p)){ |
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256 | n -= (2.25 / p); |
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257 | l = s * Math.pow(n, 2) + .9375; |
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258 | }else{ |
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259 | n -= (2.625 / p); |
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260 | l = s * Math.pow(n, 2) + .984375; |
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261 | } |
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262 | return l; |
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263 | }, |
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264 | |
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265 | bounceInOut: function(/* Decimal? */n){ |
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266 | // summary: |
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267 | // An easing function that 'bounces' at the beginning and end of the Animation |
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268 | if(n < 0.5){ return easingFuncs.bounceIn(n * 2) / 2; } |
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269 | return (easingFuncs.bounceOut(n * 2 - 1) / 2) + 0.5; // Decimal |
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270 | } |
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271 | }; |
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272 | |
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273 | lang.setObject("dojo.fx.easing", easingFuncs); |
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274 | |
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275 | return easingFuncs; |
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276 | }); |
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