[483] | 1 | define(["dojo/_base/lang", |
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| 2 | "dojo/_base/array", |
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| 3 | "dojo/Deferred", |
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| 4 | "dojo/when", |
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| 5 | "dojo/promise/all", |
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| 6 | "dojo/on", |
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| 7 | "dojo/sniff"], |
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| 8 | function(lang, array, Deferred, when, all, on, has){ |
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| 9 | // module: |
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| 10 | // dojox/css3/transition |
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| 11 | |
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| 12 | //create cross platform animation/transition effects |
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| 13 | //TODO enable opera mobile when it is hardware accelerated |
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| 14 | // IE10 is using standard names so this is working without any modifications |
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| 15 | var transitionEndEventName = "transitionend"; |
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| 16 | var transitionPrefix = "t"; //by default use "t" prefix and "ransition" to make word "transition" |
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| 17 | var translateMethodStart = "translate3d(";//Android 2.x does not support translateX in CSS Transition, we need to use translate3d in webkit browsers |
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| 18 | var translateMethodEnd = ",0,0)"; |
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| 19 | if(has("webkit")){ |
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| 20 | transitionPrefix = "WebkitT"; |
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| 21 | transitionEndEventName = "webkitTransitionEnd"; |
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| 22 | }else if(has("mozilla")){ |
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| 23 | transitionPrefix = "MozT"; |
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| 24 | translateMethodStart = "translateX("; |
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| 25 | translateMethodEnd = ")"; |
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| 26 | } |
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| 27 | |
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| 28 | //TODO find a way to lock the animation and prevent animation conflict |
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| 29 | //Use the simple object inheritance |
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| 30 | var transition = function(/*Object?*/args){ |
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| 31 | // summary: |
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| 32 | // This module defines the transition utilities which can be used |
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| 33 | // to perform transition effects based on the CSS Transition standard. |
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| 34 | // args: |
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| 35 | // The arguments which will be mixed into this transition object. |
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| 36 | |
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| 37 | //default config should be in animation object itself instead of its prototype |
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| 38 | //otherwise, it might be easy for making mistake of modifying prototype |
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| 39 | var defaultConfig = { |
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| 40 | startState: {}, |
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| 41 | endState: {}, |
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| 42 | node: null, |
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| 43 | duration: 250, |
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| 44 | "in": true, |
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| 45 | direction: 1, |
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| 46 | autoClear: true |
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| 47 | }; |
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| 48 | |
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| 49 | lang.mixin(this, defaultConfig); |
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| 50 | lang.mixin(this, args); |
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| 51 | |
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| 52 | //create the deferred object which will resolve after the animation is finished. |
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| 53 | //We can rely on "onAfterEnd" function to notify the end of a single animation, |
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| 54 | //but using a deferred object is easier to wait for multiple animations end. |
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| 55 | if(!this.deferred){ |
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| 56 | this.deferred = new Deferred(); |
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| 57 | } |
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| 58 | }; |
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| 59 | |
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| 60 | lang.extend(transition, { |
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| 61 | |
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| 62 | play: function(){ |
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| 63 | // summary: |
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| 64 | // Plays the transition effect defined by this transition object. |
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| 65 | transition.groupedPlay([this]); |
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| 66 | }, |
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| 67 | |
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| 68 | //method to apply the state of the transition |
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| 69 | _applyState: function(state){ |
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| 70 | var style = this.node.style; |
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| 71 | for(var property in state){ |
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| 72 | if(state.hasOwnProperty(property)){ |
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| 73 | style[property] = state[property]; |
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| 74 | } |
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| 75 | } |
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| 76 | }, |
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| 77 | |
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| 78 | |
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| 79 | initState: function(){ |
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| 80 | // summary: |
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| 81 | // Method to initialize the state for a transition. |
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| 82 | |
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| 83 | //apply the immediate style change for initial state. |
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| 84 | this.node.style[transitionPrefix + "ransitionProperty"] = "none"; |
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| 85 | this.node.style[transitionPrefix + "ransitionDuration"] = "0ms"; |
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| 86 | this._applyState(this.startState); |
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| 87 | |
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| 88 | }, |
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| 89 | |
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| 90 | _beforeStart: function(){ |
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| 91 | if (this.node.style.display === "none"){ |
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| 92 | this.node.style.display = ""; |
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| 93 | } |
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| 94 | this.beforeStart(); |
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| 95 | }, |
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| 96 | |
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| 97 | _beforeClear: function(){ |
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| 98 | this.node.style[transitionPrefix + "ransitionProperty"] = ""; |
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| 99 | this.node.style[transitionPrefix + "ransitionDuration"] = ""; |
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| 100 | if(this["in"] !== true){ |
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| 101 | this.node.style.display = "none"; |
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| 102 | } |
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| 103 | this.beforeClear(); |
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| 104 | }, |
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| 105 | |
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| 106 | _onAfterEnd: function(){ |
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| 107 | this.deferred.resolve(this.node); |
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| 108 | if(this.node.id && transition.playing[this.node.id]===this.deferred){ |
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| 109 | delete transition.playing[this.node.id]; |
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| 110 | } |
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| 111 | this.onAfterEnd(); |
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| 112 | }, |
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| 113 | |
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| 114 | beforeStart: function(){ |
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| 115 | // summary: |
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| 116 | // The callback which will be called right before the start |
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| 117 | // of the transition effect. |
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| 118 | }, |
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| 119 | |
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| 120 | beforeClear: function(){ |
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| 121 | // summary: |
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| 122 | // The callback which will be called right after the end |
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| 123 | // of the transition effect and before the final state is |
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| 124 | // cleared. |
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| 125 | }, |
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| 126 | |
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| 127 | onAfterEnd: function(){ |
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| 128 | // summary: |
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| 129 | // The callback which will be called right after the end |
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| 130 | // of the transition effect and after the final state is |
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| 131 | // cleared. |
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| 132 | }, |
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| 133 | |
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| 134 | start: function(){ |
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| 135 | // summary: |
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| 136 | // Method to start the transition. |
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| 137 | this._beforeStart(); |
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| 138 | this._startTime = new Date().getTime(); // set transition start timestamp |
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| 139 | this._cleared = false; // set clear flag to false |
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| 140 | |
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| 141 | var self = this; |
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| 142 | //change the transition duration |
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| 143 | self.node.style[transitionPrefix + "ransitionProperty"] = "all"; |
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| 144 | self.node.style[transitionPrefix + "ransitionDuration"] = self.duration + "ms"; |
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| 145 | |
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| 146 | //connect to clear the transition state after the transition end. |
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| 147 | //Since the transition is conducted asynchronously, we need to |
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| 148 | //connect to transition end event to clear the state |
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| 149 | on.once(self.node, transitionEndEventName, function(){ |
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| 150 | self.clear(); |
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| 151 | }); |
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| 152 | |
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| 153 | this._applyState(this.endState); |
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| 154 | }, |
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| 155 | |
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| 156 | clear: function(){ |
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| 157 | // summary: |
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| 158 | // Method to clear the state after a transition. |
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| 159 | if(this._cleared) { |
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| 160 | return; |
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| 161 | } |
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| 162 | this._cleared = true; // set clear flag to true |
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| 163 | |
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| 164 | this._beforeClear(); |
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| 165 | this._removeState(this.endState); |
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| 166 | // console.log(this.node.id + " clear."); |
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| 167 | this._onAfterEnd(); |
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| 168 | }, |
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| 169 | |
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| 170 | //create removeState method |
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| 171 | _removeState: function(state){ |
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| 172 | var style = this.node.style; |
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| 173 | for(var property in state){ |
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| 174 | if(state.hasOwnProperty(property)){ |
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| 175 | style[property] = ""; |
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| 176 | } |
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| 177 | } |
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| 178 | } |
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| 179 | |
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| 180 | }); |
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| 181 | |
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| 182 | //TODO add the lock mechanism for all of the transition effects |
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| 183 | // consider using only one object for one type of transition. |
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| 184 | |
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| 185 | transition.slide = function(node, config){ |
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| 186 | // summary: |
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| 187 | // Method which is used to create the transition object of a slide effect. |
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| 188 | // node: |
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| 189 | // The node that the slide transition effect will be applied on. |
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| 190 | // config: |
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| 191 | // The cofig arguments which will be mixed into this transition object. |
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| 192 | |
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| 193 | //create the return object and set the startState, endState of the return |
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| 194 | var ret = new transition(config); |
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| 195 | ret.node = node; |
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| 196 | |
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| 197 | var startX = "0"; |
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| 198 | var endX = "0"; |
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| 199 | |
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| 200 | if(ret["in"]){ |
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| 201 | if(ret.direction === 1){ |
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| 202 | startX = "100%"; |
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| 203 | }else{ |
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| 204 | startX = "-100%"; |
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| 205 | } |
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| 206 | }else{ |
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| 207 | if(ret.direction === 1){ |
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| 208 | endX = "-100%"; |
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| 209 | }else{ |
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| 210 | endX = "100%"; |
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| 211 | } |
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| 212 | } |
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| 213 | |
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| 214 | ret.startState[transitionPrefix + "ransform"]=translateMethodStart+startX+translateMethodEnd; |
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| 215 | |
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| 216 | ret.endState[transitionPrefix + "ransform"]=translateMethodStart+endX+translateMethodEnd; |
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| 217 | |
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| 218 | return ret; |
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| 219 | }; |
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| 220 | |
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| 221 | transition.fade = function(node, config){ |
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| 222 | // summary: |
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| 223 | // Method which is used to create the transition object of fade effect. |
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| 224 | // node: |
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| 225 | // The node that the fade transition effect will be applied on. |
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| 226 | // config: |
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| 227 | // The cofig arguments which will be mixed into this transition object. |
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| 228 | var ret = new transition(config); |
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| 229 | ret.node = node; |
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| 230 | |
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| 231 | var startOpacity = "0"; |
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| 232 | var endOpacity = "0"; |
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| 233 | |
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| 234 | if(ret["in"]){ |
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| 235 | endOpacity = "1"; |
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| 236 | }else{ |
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| 237 | startOpacity = "1"; |
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| 238 | } |
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| 239 | |
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| 240 | lang.mixin(ret, { |
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| 241 | startState:{ |
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| 242 | "opacity": startOpacity |
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| 243 | }, |
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| 244 | endState:{ |
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| 245 | "opacity": endOpacity |
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| 246 | } |
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| 247 | }); |
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| 248 | |
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| 249 | return ret; |
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| 250 | }; |
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| 251 | |
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| 252 | transition.flip = function(node, config){ |
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| 253 | // summary: |
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| 254 | // Method which is used to create the transition object of flip effect. |
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| 255 | // node: |
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| 256 | // The node that the flip transition effect will be applied on. |
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| 257 | // config: |
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| 258 | // The cofig arguments which will be mixed into this transition object. |
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| 259 | |
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| 260 | var ret = new transition(config); |
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| 261 | ret.node = node; |
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| 262 | |
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| 263 | if(ret["in"]){ |
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| 264 | //Need to set opacity here because Android 2.2 has bug that |
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| 265 | //scale(...) in transform does not persist status |
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| 266 | lang.mixin(ret,{ |
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| 267 | startState:{ |
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| 268 | "opacity": "0" |
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| 269 | }, |
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| 270 | endState:{ |
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| 271 | "opacity": "1" |
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| 272 | } |
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| 273 | }); |
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| 274 | ret.startState[transitionPrefix + "ransform"]="scale(0,0.8) skew(0,-30deg)"; |
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| 275 | ret.endState[transitionPrefix + "ransform"]="scale(1,1) skew(0,0)"; |
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| 276 | }else{ |
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| 277 | lang.mixin(ret,{ |
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| 278 | startState:{ |
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| 279 | "opacity": "1" |
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| 280 | }, |
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| 281 | endState:{ |
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| 282 | "opacity": "0" |
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| 283 | } |
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| 284 | }); |
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| 285 | ret.startState[transitionPrefix + "ransform"]="scale(1,1) skew(0,0)"; |
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| 286 | ret.endState[transitionPrefix + "ransform"]="scale(0,0.8) skew(0,30deg)"; |
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| 287 | } |
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| 288 | |
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| 289 | return ret; |
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| 290 | }; |
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| 291 | |
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| 292 | var getWaitingList = function(/*Array*/ nodes){ |
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| 293 | var defs = []; |
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| 294 | array.forEach(nodes, function(node){ |
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| 295 | //check whether the node is under other animation |
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| 296 | if(node.id && transition.playing[node.id]){ |
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| 297 | //hook on deferred object in transition.playing |
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| 298 | defs.push(transition.playing[node.id]); |
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| 299 | } |
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| 300 | |
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| 301 | }); |
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| 302 | return all(defs); |
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| 303 | }; |
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| 304 | |
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| 305 | transition.getWaitingList = getWaitingList; |
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| 306 | |
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| 307 | transition.groupedPlay = function(/*Array*/args){ |
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| 308 | // summary: |
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| 309 | // The method which groups multiple transitions and plays |
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| 310 | // them together. |
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| 311 | // args: |
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| 312 | // The array of transition objects which will be played together. |
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| 313 | |
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| 314 | var animNodes = array.filter(args, function(item){ |
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| 315 | return item.node; |
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| 316 | }); |
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| 317 | |
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| 318 | var waitingList = getWaitingList(animNodes); |
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| 319 | |
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| 320 | //update registry with deferred objects in animations of args. |
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| 321 | array.forEach(args, function(item){ |
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| 322 | if(item.node.id){ |
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| 323 | transition.playing[item.node.id] = item.deferred; |
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| 324 | } |
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| 325 | }); |
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| 326 | |
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| 327 | //wait for all deferred object in deferred list to resolve |
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| 328 | when(waitingList, function(){ |
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| 329 | array.forEach(args, function(item){ |
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| 330 | //set the start state |
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| 331 | item.initState(); |
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| 332 | }); |
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| 333 | |
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| 334 | //Assume the fps of the animation should be higher than 30 fps and |
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| 335 | //allow the browser to use one frame's time to redraw so that |
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| 336 | //the transition can be started |
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| 337 | setTimeout(function(){ |
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| 338 | array.forEach(args, function(item){ |
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| 339 | item.start(); |
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| 340 | }); |
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| 341 | |
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| 342 | // check and clear node if the node not cleared. |
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| 343 | // 1. on Android2.2/2.3, the "fade out" transitionEnd event will be lost if the soft keyboard popup, so we need to check nodes' clear status. |
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| 344 | // 2. The "fade in" transitionEnd event will before or after "fade out" transitionEnd event and it always occurs. |
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| 345 | // We can check fade out node status in the last "fade in" node transitionEnd event callback, if node transition timeout, we clear it. |
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| 346 | // NOTE: the last "fade in" transitionEnd event will always fired, so we bind on this event and check other nodes. |
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| 347 | on.once(args[args.length-1].node, transitionEndEventName, function(){ |
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| 348 | var timeout; |
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| 349 | for(var i=0; i<args.length-1; i++){ |
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| 350 | if(args[i].deferred.fired !== 0 && !args[i]._cleared){ |
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| 351 | timeout = new Date().getTime() - args[i]._startTime; |
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| 352 | if(timeout >= args[i].duration){ |
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| 353 | args[i].clear(); |
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| 354 | } |
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| 355 | } |
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| 356 | } |
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| 357 | }); |
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| 358 | setTimeout(function(){ |
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| 359 | var timeout; |
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| 360 | for(var i=0; i<args.length; i++){ |
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| 361 | if(args[i].deferred.fired !== 0 && !args[i]._cleared){ |
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| 362 | timeout = new Date().getTime() - args[i]._startTime; |
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| 363 | if(timeout >= args[i].duration){ |
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| 364 | args[i].clear(); |
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| 365 | } |
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| 366 | } |
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| 367 | } |
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| 368 | }, args[0].duration+50); |
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| 369 | }, 33); |
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| 370 | }); |
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| 371 | }; |
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| 372 | |
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| 373 | transition.chainedPlay = function(/*Array*/args){ |
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| 374 | // summary: |
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| 375 | // The method which plays multiple transitions one by one. |
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| 376 | // args: |
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| 377 | // The array of transition objects which will be played in a chain. |
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| 378 | |
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| 379 | var animNodes = array.filter(args, function(item){ |
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| 380 | return item.node; |
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| 381 | }); |
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| 382 | |
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| 383 | var waitingList = getWaitingList(animNodes); |
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| 384 | |
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| 385 | //update registry with deferred objects in animations of args. |
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| 386 | array.forEach(args, function(item){ |
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| 387 | if(item.node.id){ |
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| 388 | transition.playing[item.node.id] = item.deferred; |
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| 389 | } |
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| 390 | }); |
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| 391 | |
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| 392 | when(waitingList, function(){ |
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| 393 | array.forEach(args, function(item){ |
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| 394 | //set the start state |
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| 395 | item.initState(); |
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| 396 | }); |
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| 397 | |
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| 398 | //chain animations together |
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| 399 | for (var i=1, len=args.length; i < len; i++){ |
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| 400 | args[i-1].deferred.then(lang.hitch(args[i], function(){ |
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| 401 | this.start(); |
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| 402 | })); |
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| 403 | } |
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| 404 | |
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| 405 | //Assume the fps of the animation should be higher than 30 fps and |
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| 406 | //allow the browser to use one frame's time to redraw so that |
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| 407 | //the transition can be started |
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| 408 | setTimeout(function(){ |
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| 409 | args[0].start(); |
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| 410 | }, 33); |
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| 411 | }); |
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| 412 | }; |
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| 413 | |
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| 414 | //TODO complete the registry mechanism for animation handling and prevent animation conflicts |
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| 415 | transition.playing = {}; |
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| 416 | |
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| 417 | return transition; |
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| 418 | }); |
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