1 | define(["dojo/_base/lang", |
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2 | "dojo/_base/array", |
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3 | "dojo/Deferred", |
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4 | "dojo/when", |
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5 | "dojo/promise/all", |
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6 | "dojo/on", |
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7 | "dojo/sniff"], |
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8 | function(lang, array, Deferred, when, all, on, has){ |
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9 | // module: |
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10 | // dojox/css3/transition |
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11 | |
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12 | //create cross platform animation/transition effects |
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13 | //TODO enable opera mobile when it is hardware accelerated |
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14 | // IE10 is using standard names so this is working without any modifications |
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15 | var transitionEndEventName = "transitionend"; |
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16 | var transitionPrefix = "t"; //by default use "t" prefix and "ransition" to make word "transition" |
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17 | var translateMethodStart = "translate3d(";//Android 2.x does not support translateX in CSS Transition, we need to use translate3d in webkit browsers |
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18 | var translateMethodEnd = ",0,0)"; |
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19 | if(has("webkit")){ |
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20 | transitionPrefix = "WebkitT"; |
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21 | transitionEndEventName = "webkitTransitionEnd"; |
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22 | }else if(has("mozilla")){ |
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23 | transitionPrefix = "MozT"; |
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24 | translateMethodStart = "translateX("; |
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25 | translateMethodEnd = ")"; |
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26 | } |
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27 | |
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28 | //TODO find a way to lock the animation and prevent animation conflict |
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29 | //Use the simple object inheritance |
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30 | var transition = function(/*Object?*/args){ |
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31 | // summary: |
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32 | // This module defines the transition utilities which can be used |
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33 | // to perform transition effects based on the CSS Transition standard. |
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34 | // args: |
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35 | // The arguments which will be mixed into this transition object. |
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36 | |
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37 | //default config should be in animation object itself instead of its prototype |
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38 | //otherwise, it might be easy for making mistake of modifying prototype |
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39 | var defaultConfig = { |
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40 | startState: {}, |
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41 | endState: {}, |
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42 | node: null, |
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43 | duration: 250, |
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44 | "in": true, |
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45 | direction: 1, |
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46 | autoClear: true |
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47 | }; |
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48 | |
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49 | lang.mixin(this, defaultConfig); |
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50 | lang.mixin(this, args); |
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51 | |
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52 | //create the deferred object which will resolve after the animation is finished. |
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53 | //We can rely on "onAfterEnd" function to notify the end of a single animation, |
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54 | //but using a deferred object is easier to wait for multiple animations end. |
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55 | if(!this.deferred){ |
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56 | this.deferred = new Deferred(); |
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57 | } |
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58 | }; |
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59 | |
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60 | lang.extend(transition, { |
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61 | |
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62 | play: function(){ |
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63 | // summary: |
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64 | // Plays the transition effect defined by this transition object. |
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65 | transition.groupedPlay([this]); |
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66 | }, |
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67 | |
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68 | //method to apply the state of the transition |
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69 | _applyState: function(state){ |
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70 | var style = this.node.style; |
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71 | for(var property in state){ |
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72 | if(state.hasOwnProperty(property)){ |
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73 | style[property] = state[property]; |
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74 | } |
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75 | } |
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76 | }, |
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77 | |
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78 | |
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79 | initState: function(){ |
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80 | // summary: |
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81 | // Method to initialize the state for a transition. |
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82 | |
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83 | //apply the immediate style change for initial state. |
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84 | this.node.style[transitionPrefix + "ransitionProperty"] = "none"; |
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85 | this.node.style[transitionPrefix + "ransitionDuration"] = "0ms"; |
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86 | this._applyState(this.startState); |
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87 | |
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88 | }, |
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89 | |
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90 | _beforeStart: function(){ |
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91 | if (this.node.style.display === "none"){ |
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92 | this.node.style.display = ""; |
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93 | } |
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94 | this.beforeStart(); |
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95 | }, |
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96 | |
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97 | _beforeClear: function(){ |
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98 | this.node.style[transitionPrefix + "ransitionProperty"] = ""; |
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99 | this.node.style[transitionPrefix + "ransitionDuration"] = ""; |
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100 | if(this["in"] !== true){ |
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101 | this.node.style.display = "none"; |
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102 | } |
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103 | this.beforeClear(); |
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104 | }, |
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105 | |
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106 | _onAfterEnd: function(){ |
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107 | this.deferred.resolve(this.node); |
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108 | if(this.node.id && transition.playing[this.node.id]===this.deferred){ |
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109 | delete transition.playing[this.node.id]; |
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110 | } |
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111 | this.onAfterEnd(); |
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112 | }, |
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113 | |
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114 | beforeStart: function(){ |
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115 | // summary: |
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116 | // The callback which will be called right before the start |
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117 | // of the transition effect. |
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118 | }, |
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119 | |
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120 | beforeClear: function(){ |
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121 | // summary: |
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122 | // The callback which will be called right after the end |
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123 | // of the transition effect and before the final state is |
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124 | // cleared. |
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125 | }, |
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126 | |
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127 | onAfterEnd: function(){ |
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128 | // summary: |
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129 | // The callback which will be called right after the end |
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130 | // of the transition effect and after the final state is |
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131 | // cleared. |
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132 | }, |
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133 | |
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134 | start: function(){ |
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135 | // summary: |
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136 | // Method to start the transition. |
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137 | this._beforeStart(); |
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138 | this._startTime = new Date().getTime(); // set transition start timestamp |
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139 | this._cleared = false; // set clear flag to false |
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140 | |
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141 | var self = this; |
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142 | //change the transition duration |
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143 | self.node.style[transitionPrefix + "ransitionProperty"] = "all"; |
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144 | self.node.style[transitionPrefix + "ransitionDuration"] = self.duration + "ms"; |
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145 | |
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146 | //connect to clear the transition state after the transition end. |
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147 | //Since the transition is conducted asynchronously, we need to |
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148 | //connect to transition end event to clear the state |
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149 | on.once(self.node, transitionEndEventName, function(){ |
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150 | self.clear(); |
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151 | }); |
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152 | |
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153 | this._applyState(this.endState); |
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154 | }, |
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155 | |
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156 | clear: function(){ |
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157 | // summary: |
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158 | // Method to clear the state after a transition. |
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159 | if(this._cleared) { |
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160 | return; |
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161 | } |
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162 | this._cleared = true; // set clear flag to true |
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163 | |
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164 | this._beforeClear(); |
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165 | this._removeState(this.endState); |
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166 | // console.log(this.node.id + " clear."); |
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167 | this._onAfterEnd(); |
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168 | }, |
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169 | |
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170 | //create removeState method |
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171 | _removeState: function(state){ |
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172 | var style = this.node.style; |
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173 | for(var property in state){ |
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174 | if(state.hasOwnProperty(property)){ |
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175 | style[property] = ""; |
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176 | } |
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177 | } |
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178 | } |
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179 | |
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180 | }); |
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181 | |
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182 | //TODO add the lock mechanism for all of the transition effects |
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183 | // consider using only one object for one type of transition. |
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184 | |
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185 | transition.slide = function(node, config){ |
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186 | // summary: |
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187 | // Method which is used to create the transition object of a slide effect. |
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188 | // node: |
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189 | // The node that the slide transition effect will be applied on. |
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190 | // config: |
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191 | // The cofig arguments which will be mixed into this transition object. |
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192 | |
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193 | //create the return object and set the startState, endState of the return |
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194 | var ret = new transition(config); |
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195 | ret.node = node; |
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196 | |
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197 | var startX = "0"; |
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198 | var endX = "0"; |
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199 | |
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200 | if(ret["in"]){ |
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201 | if(ret.direction === 1){ |
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202 | startX = "100%"; |
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203 | }else{ |
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204 | startX = "-100%"; |
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205 | } |
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206 | }else{ |
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207 | if(ret.direction === 1){ |
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208 | endX = "-100%"; |
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209 | }else{ |
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210 | endX = "100%"; |
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211 | } |
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212 | } |
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213 | |
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214 | ret.startState[transitionPrefix + "ransform"]=translateMethodStart+startX+translateMethodEnd; |
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215 | |
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216 | ret.endState[transitionPrefix + "ransform"]=translateMethodStart+endX+translateMethodEnd; |
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217 | |
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218 | return ret; |
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219 | }; |
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220 | |
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221 | transition.fade = function(node, config){ |
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222 | // summary: |
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223 | // Method which is used to create the transition object of fade effect. |
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224 | // node: |
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225 | // The node that the fade transition effect will be applied on. |
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226 | // config: |
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227 | // The cofig arguments which will be mixed into this transition object. |
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228 | var ret = new transition(config); |
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229 | ret.node = node; |
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230 | |
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231 | var startOpacity = "0"; |
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232 | var endOpacity = "0"; |
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233 | |
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234 | if(ret["in"]){ |
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235 | endOpacity = "1"; |
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236 | }else{ |
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237 | startOpacity = "1"; |
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238 | } |
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239 | |
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240 | lang.mixin(ret, { |
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241 | startState:{ |
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242 | "opacity": startOpacity |
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243 | }, |
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244 | endState:{ |
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245 | "opacity": endOpacity |
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246 | } |
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247 | }); |
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248 | |
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249 | return ret; |
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250 | }; |
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251 | |
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252 | transition.flip = function(node, config){ |
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253 | // summary: |
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254 | // Method which is used to create the transition object of flip effect. |
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255 | // node: |
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256 | // The node that the flip transition effect will be applied on. |
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257 | // config: |
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258 | // The cofig arguments which will be mixed into this transition object. |
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259 | |
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260 | var ret = new transition(config); |
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261 | ret.node = node; |
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262 | |
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263 | if(ret["in"]){ |
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264 | //Need to set opacity here because Android 2.2 has bug that |
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265 | //scale(...) in transform does not persist status |
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266 | lang.mixin(ret,{ |
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267 | startState:{ |
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268 | "opacity": "0" |
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269 | }, |
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270 | endState:{ |
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271 | "opacity": "1" |
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272 | } |
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273 | }); |
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274 | ret.startState[transitionPrefix + "ransform"]="scale(0,0.8) skew(0,-30deg)"; |
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275 | ret.endState[transitionPrefix + "ransform"]="scale(1,1) skew(0,0)"; |
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276 | }else{ |
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277 | lang.mixin(ret,{ |
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278 | startState:{ |
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279 | "opacity": "1" |
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280 | }, |
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281 | endState:{ |
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282 | "opacity": "0" |
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283 | } |
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284 | }); |
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285 | ret.startState[transitionPrefix + "ransform"]="scale(1,1) skew(0,0)"; |
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286 | ret.endState[transitionPrefix + "ransform"]="scale(0,0.8) skew(0,30deg)"; |
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287 | } |
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288 | |
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289 | return ret; |
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290 | }; |
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291 | |
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292 | var getWaitingList = function(/*Array*/ nodes){ |
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293 | var defs = []; |
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294 | array.forEach(nodes, function(node){ |
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295 | //check whether the node is under other animation |
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296 | if(node.id && transition.playing[node.id]){ |
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297 | //hook on deferred object in transition.playing |
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298 | defs.push(transition.playing[node.id]); |
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299 | } |
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300 | |
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301 | }); |
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302 | return all(defs); |
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303 | }; |
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304 | |
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305 | transition.getWaitingList = getWaitingList; |
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306 | |
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307 | transition.groupedPlay = function(/*Array*/args){ |
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308 | // summary: |
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309 | // The method which groups multiple transitions and plays |
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310 | // them together. |
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311 | // args: |
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312 | // The array of transition objects which will be played together. |
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313 | |
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314 | var animNodes = array.filter(args, function(item){ |
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315 | return item.node; |
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316 | }); |
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317 | |
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318 | var waitingList = getWaitingList(animNodes); |
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319 | |
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320 | //update registry with deferred objects in animations of args. |
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321 | array.forEach(args, function(item){ |
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322 | if(item.node.id){ |
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323 | transition.playing[item.node.id] = item.deferred; |
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324 | } |
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325 | }); |
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326 | |
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327 | //wait for all deferred object in deferred list to resolve |
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328 | when(waitingList, function(){ |
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329 | array.forEach(args, function(item){ |
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330 | //set the start state |
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331 | item.initState(); |
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332 | }); |
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333 | |
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334 | //Assume the fps of the animation should be higher than 30 fps and |
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335 | //allow the browser to use one frame's time to redraw so that |
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336 | //the transition can be started |
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337 | setTimeout(function(){ |
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338 | array.forEach(args, function(item){ |
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339 | item.start(); |
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340 | }); |
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341 | |
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342 | // check and clear node if the node not cleared. |
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343 | // 1. on Android2.2/2.3, the "fade out" transitionEnd event will be lost if the soft keyboard popup, so we need to check nodes' clear status. |
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344 | // 2. The "fade in" transitionEnd event will before or after "fade out" transitionEnd event and it always occurs. |
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345 | // We can check fade out node status in the last "fade in" node transitionEnd event callback, if node transition timeout, we clear it. |
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346 | // NOTE: the last "fade in" transitionEnd event will always fired, so we bind on this event and check other nodes. |
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347 | on.once(args[args.length-1].node, transitionEndEventName, function(){ |
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348 | var timeout; |
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349 | for(var i=0; i<args.length-1; i++){ |
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350 | if(args[i].deferred.fired !== 0 && !args[i]._cleared){ |
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351 | timeout = new Date().getTime() - args[i]._startTime; |
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352 | if(timeout >= args[i].duration){ |
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353 | args[i].clear(); |
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354 | } |
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355 | } |
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356 | } |
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357 | }); |
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358 | setTimeout(function(){ |
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359 | var timeout; |
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360 | for(var i=0; i<args.length; i++){ |
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361 | if(args[i].deferred.fired !== 0 && !args[i]._cleared){ |
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362 | timeout = new Date().getTime() - args[i]._startTime; |
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363 | if(timeout >= args[i].duration){ |
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364 | args[i].clear(); |
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365 | } |
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366 | } |
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367 | } |
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368 | }, args[0].duration+50); |
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369 | }, 33); |
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370 | }); |
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371 | }; |
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372 | |
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373 | transition.chainedPlay = function(/*Array*/args){ |
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374 | // summary: |
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375 | // The method which plays multiple transitions one by one. |
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376 | // args: |
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377 | // The array of transition objects which will be played in a chain. |
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378 | |
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379 | var animNodes = array.filter(args, function(item){ |
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380 | return item.node; |
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381 | }); |
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382 | |
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383 | var waitingList = getWaitingList(animNodes); |
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384 | |
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385 | //update registry with deferred objects in animations of args. |
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386 | array.forEach(args, function(item){ |
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387 | if(item.node.id){ |
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388 | transition.playing[item.node.id] = item.deferred; |
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389 | } |
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390 | }); |
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391 | |
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392 | when(waitingList, function(){ |
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393 | array.forEach(args, function(item){ |
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394 | //set the start state |
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395 | item.initState(); |
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396 | }); |
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397 | |
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398 | //chain animations together |
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399 | for (var i=1, len=args.length; i < len; i++){ |
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400 | args[i-1].deferred.then(lang.hitch(args[i], function(){ |
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401 | this.start(); |
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402 | })); |
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403 | } |
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404 | |
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405 | //Assume the fps of the animation should be higher than 30 fps and |
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406 | //allow the browser to use one frame's time to redraw so that |
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407 | //the transition can be started |
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408 | setTimeout(function(){ |
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409 | args[0].start(); |
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410 | }, 33); |
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411 | }); |
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412 | }; |
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413 | |
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414 | //TODO complete the registry mechanism for animation handling and prevent animation conflicts |
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415 | transition.playing = {}; |
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416 | |
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417 | return transition; |
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418 | }); |
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