1 | define(["dojo", "dojo/_base/array", "../util/oo", "./_Base", "../manager/_registry"], |
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2 | function(lang, array, oo, Base, registry){ |
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3 | //console.log('base is', lang.isFunction(Base)); |
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4 | var Path = oo.declare( |
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5 | Base, |
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6 | function(options){ |
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7 | }, |
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8 | { |
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9 | // summary: |
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10 | // Creates a dojox.gfx Path based on points provided. |
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11 | |
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12 | type:"dojox.drawing.stencil.Path", |
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13 | closePath: true, |
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14 | baseRender:true, |
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15 | closeRadius:10, |
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16 | closeColor:{r:255,g:255,b:0,a:.5}, |
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17 | |
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18 | /*===== |
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19 | StencilData: { |
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20 | // NOT SUPPORTED FOR PATH |
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21 | }, |
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22 | |
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23 | StencilPoints: [ |
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24 | // summary: |
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25 | // An Array of StencilPoint objects that describe the Stencil |
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26 | ], |
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27 | =====*/ |
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28 | |
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29 | _create: function(/*String*/shp, /*Object*/sty){ |
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30 | // summary: |
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31 | // Creates a dojox.gfx.shape based on passed arguments. |
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32 | // Can be called many times by implementation to create |
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33 | // multiple shapes in one stencil. |
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34 | |
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35 | this.remove(this[shp]); |
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36 | if(!this.points.length){ return; } |
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37 | |
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38 | if(dojox.gfx.renderer=="svg"){ |
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39 | // NOTE: |
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40 | // In order to avoid the Safari d="" errors, |
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41 | // we'll need to build a string and set that. |
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42 | var strAr = []; |
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43 | array.forEach(this.points, function(o, i){ |
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44 | if(!o.skip){ |
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45 | if(i==0){ |
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46 | strAr.push("M " + o.x +" "+ o.y); |
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47 | }else{ |
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48 | var cmd = (o.t || "") + " "; |
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49 | if(o.x===undefined){// Z + undefined works here, but checking anyway |
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50 | strAr.push(cmd); |
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51 | }else{ |
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52 | strAr.push(cmd + o.x +" "+ o.y); |
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53 | } |
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54 | } |
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55 | } |
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56 | }, this); |
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57 | if(this.closePath){ |
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58 | strAr.push("Z"); |
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59 | } |
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60 | |
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61 | this.stringPath = strAr.join(" "); |
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62 | |
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63 | this[shp] = this.container.createPath(strAr.join(" ")).setStroke(sty); |
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64 | this.closePath && this[shp].setFill(sty.fill); |
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65 | |
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66 | }else{ |
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67 | // Leaving this code for VML. It seems slightly faster but times vary. |
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68 | this[shp] = this.container.createPath({}).setStroke(sty); |
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69 | |
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70 | this.closePath && this[shp].setFill(sty.fill); |
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71 | |
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72 | array.forEach(this.points, function(o, i){ |
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73 | if(!o.skip){ |
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74 | if(i==0 || o.t=="M"){ |
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75 | this[shp].moveTo(o.x, o.y); |
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76 | }else if(o.t=="Z"){ |
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77 | this.closePath && this[shp].closePath(); |
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78 | }else{ |
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79 | this[shp].lineTo(o.x, o.y); |
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80 | } |
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81 | } |
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82 | }, this); |
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83 | |
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84 | this.closePath && this[shp].closePath(); |
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85 | } |
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86 | |
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87 | this._setNodeAtts(this[shp]); |
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88 | }, |
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89 | |
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90 | render: function(){ |
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91 | // summary: |
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92 | // Renders the 'hit' object (the shape used for an expanded |
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93 | // hit area and for highlighting) and the'shape' (the actual |
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94 | // display object). |
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95 | |
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96 | this.onBeforeRender(this); |
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97 | this.renderHit && this._create("hit", this.style.currentHit); |
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98 | this._create("shape", this.style.current); |
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99 | //console.log("path render") |
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100 | |
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101 | |
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102 | //console.log("---------------------rend hit", this.renderHit, this.id) |
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103 | }, |
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104 | getBounds: function(/* ? Boolean*/absolute){ |
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105 | // summary: |
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106 | // Overwriting _Base.getBounds. Not sure how absolute should |
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107 | // work for a path. |
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108 | var minx = 10000, miny = 10000, maxx = 0, maxy = 0; |
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109 | array.forEach(this.points, function(p){ |
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110 | if(p.x!==undefined && !isNaN(p.x)){ |
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111 | minx = Math.min(minx, p.x); |
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112 | miny = Math.min(miny, p.y); |
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113 | maxx = Math.max(maxx, p.x); |
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114 | maxy = Math.max(maxy, p.y); |
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115 | } |
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116 | }); |
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117 | |
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118 | return { |
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119 | x1:minx, |
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120 | y1:miny, |
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121 | x2:maxx, |
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122 | y2:maxy, |
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123 | x:minx, |
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124 | y:miny, |
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125 | w:maxx-minx, |
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126 | h:maxy-miny |
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127 | }; |
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128 | }, |
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129 | |
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130 | checkClosePoint: function(/*Object*/firstPt, /*Object*/currPt, /*Boolean*/remove){ |
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131 | // summary: |
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132 | // Checks if points are close enough to indicate that |
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133 | // path should be close. Provides a visual cue. |
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134 | // description: |
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135 | // Not actually used in stencil.path - this is used for |
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136 | // drawable tools that extend it. Note that those tools |
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137 | // need to remove the shape created: this.closeGuide, or |
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138 | // add arg: remove |
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139 | |
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140 | var dist = this.util.distance(firstPt.x, firstPt.y, currPt.x, currPt.y); |
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141 | if(this.points.length>1){ |
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142 | if(dist<this.closeRadius && !this.closeGuide && !remove){ |
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143 | var c = { |
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144 | cx:firstPt.x, |
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145 | cy:firstPt.y, |
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146 | rx:this.closeRadius, |
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147 | ry:this.closeRadius |
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148 | } |
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149 | this.closeGuide = this.container.createEllipse(c) |
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150 | .setFill(this.closeColor); |
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151 | |
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152 | }else if(remove || dist > this.closeRadius && this.closeGuide){ |
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153 | this.remove(this.closeGuide); |
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154 | this.closeGuide = null; |
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155 | } |
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156 | } |
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157 | // return if we are within close distance |
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158 | return dist < this.closeRadius; // Boolean |
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159 | } |
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160 | } |
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161 | ); |
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162 | |
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163 | lang.setObject("dojox.drawing.stencil.Path", Path); |
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164 | registry.register({ |
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165 | name:"dojox.drawing.stencil.Path" |
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166 | }, "stencil"); |
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167 | |
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168 | return Path; |
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169 | }); |
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