[483] | 1 | define(["dojo/_base/lang", "dojo/dom", "dojo/_base/window", "dojo/_base/html", "dojo/dom-geometry", |
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| 2 | "dojo/dom-construct", "dojo/dom-attr", "dojo/_base/fx", "dojo/fx", "./_base", "dojo/fx/easing", "dojo/_base/connect"], |
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| 3 | function(lang, dom, winUtil, htmlUtil, domGeom, domConstruct, domAttr, baseFx, coreFx, fxExt, easingUtil, connectUtil){ |
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| 4 | var dojoxFx = lang.getObject("dojox.fx"); |
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| 5 | lang.mixin(dojoxFx,{ |
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| 6 | _split: function(/*Object*/ args){ |
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| 7 | // summary: |
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| 8 | // Split a node into rectangular pieces and animate them. |
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| 9 | // description: |
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| 10 | // Returns an animation that will split the node into a grid |
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| 11 | // of pieces that move independently. |
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| 12 | // args: |
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| 13 | // - args.crop: Boolean - If true, pieces will only be visible inside node's boundries |
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| 14 | // - args.rows: Integer - The number of horizontal pieces (default is 3) |
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| 15 | // - args.columns: Integer - The number of vertical pieces (default is 3) |
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| 16 | // - args.pieceAnimation: Function(piece, x, y, coords) - Returns either the dojo.Animation |
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| 17 | // or an array of dojo.Animation objects for the piece at location (x, y) in the node's grid; |
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| 18 | // coords is the result of dojo.coords(args.node, true); |
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| 19 | |
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| 20 | args.rows = args.rows || 3; |
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| 21 | args.columns = args.columns || 3; |
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| 22 | args.duration = args.duration || 1000; |
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| 23 | |
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| 24 | var node = args.node = dom.byId(args.node), |
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| 25 | parentNode = node.parentNode, |
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| 26 | pNode = parentNode, |
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| 27 | body = winUtil.body(), |
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| 28 | _pos = "position" |
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| 29 | ; |
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| 30 | |
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| 31 | while(pNode && pNode != body && htmlUtil.style(pNode, _pos) == "static"){ |
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| 32 | pNode = pNode.parentNode; |
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| 33 | } |
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| 34 | |
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| 35 | var pCoords = pNode != body ? domGeom.position(pNode, true) : { x: 0, y: 0 }, |
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| 36 | coords = domGeom.position(node, true), |
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| 37 | nodeHeight = htmlUtil.style(node, "height"), |
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| 38 | nodeWidth = htmlUtil.style(node, "width"), |
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| 39 | hBorder = htmlUtil.style(node, "borderLeftWidth") + htmlUtil.style(node, "borderRightWidth"), |
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| 40 | vBorder = htmlUtil.style(node, "borderTopWidth") + htmlUtil.style(node, "borderBottomWidth"), |
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| 41 | pieceHeight = Math.ceil(nodeHeight / args.rows), |
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| 42 | pieceWidth = Math.ceil(nodeWidth / args.columns), |
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| 43 | container = domConstruct.create(node.tagName, { |
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| 44 | style: { |
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| 45 | position: "absolute", |
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| 46 | padding: 0, |
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| 47 | margin: 0, |
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| 48 | border:"none", |
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| 49 | top: coords.y - pCoords.y + "px", |
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| 50 | left: coords.x - pCoords.x + "px", |
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| 51 | height: nodeHeight + vBorder + "px", |
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| 52 | width: nodeWidth + hBorder + "px", |
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| 53 | background: "none", |
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| 54 | overflow: args.crop ? "hidden" : "visible", |
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| 55 | zIndex: htmlUtil.style(node, "zIndex") |
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| 56 | } |
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| 57 | }, node, "after"), |
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| 58 | animations = [], |
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| 59 | pieceHelper = domConstruct.create(node.tagName, { |
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| 60 | style: { |
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| 61 | position: "absolute", |
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| 62 | border: "none", |
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| 63 | padding: 0, |
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| 64 | margin: 0, |
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| 65 | height: pieceHeight + hBorder + "px", |
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| 66 | width: pieceWidth + vBorder + "px", |
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| 67 | overflow: "hidden" |
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| 68 | } |
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| 69 | }); |
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| 70 | |
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| 71 | // Create the pieces and their animations |
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| 72 | for(var y = 0, ly = args.rows; y < ly; y++){ |
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| 73 | for(var x = 0, lx = args.columns; x < lx; x++){ |
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| 74 | // Create the piece |
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| 75 | var piece = lang.clone(pieceHelper), |
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| 76 | pieceContents = lang.clone(node), |
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| 77 | pTop = y * pieceHeight, |
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| 78 | pLeft = x * pieceWidth |
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| 79 | ; |
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| 80 | |
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| 81 | // IE hack |
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| 82 | pieceContents.style.filter = ""; |
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| 83 | |
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| 84 | // removing the id attribute from the cloned nodes |
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| 85 | domAttr.remove(pieceContents, "id"); |
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| 86 | |
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| 87 | htmlUtil.style(piece, { |
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| 88 | border: "none", |
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| 89 | overflow: "hidden", |
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| 90 | top: pTop + "px", |
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| 91 | left: pLeft + "px" |
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| 92 | }); |
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| 93 | htmlUtil.style(pieceContents, { |
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| 94 | position: "static", |
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| 95 | opacity: "1", |
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| 96 | marginTop: -pTop + "px", |
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| 97 | marginLeft: -pLeft + "px" |
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| 98 | }); |
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| 99 | piece.appendChild(pieceContents); |
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| 100 | container.appendChild(piece); |
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| 101 | |
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| 102 | var pieceAnimation = args.pieceAnimation(piece, x, y, coords); |
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| 103 | if(lang.isArray(pieceAnimation)){ |
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| 104 | // if pieceAnimation is an array, append its elements |
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| 105 | animations = animations.concat(pieceAnimation); |
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| 106 | }else{ |
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| 107 | // otherwise, append it |
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| 108 | animations.push(pieceAnimation); |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | var anim = coreFx.combine(animations); |
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| 113 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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| 114 | container.parentNode.removeChild(container); |
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| 115 | }); |
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| 116 | if(args.onPlay){ |
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| 117 | connectUtil.connect(anim, "onPlay", anim, args.onPlay); |
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| 118 | } |
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| 119 | if(args.onEnd){ |
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| 120 | connectUtil.connect(anim, "onEnd", anim, args.onEnd); |
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| 121 | } |
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| 122 | return anim; // dojo.Animation |
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| 123 | }, |
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| 124 | |
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| 125 | explode: function(/*Object*/ args){ |
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| 126 | // summary: |
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| 127 | // Explode a node into rectangular pieces |
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| 128 | // description: |
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| 129 | // Returns an animation that will split the node into a grid |
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| 130 | // of pieces that fly away from the center. |
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| 131 | // args: |
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| 132 | // - args.rows: Integer - The number of horizontal pieces (default is 3) |
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| 133 | // - args.columns: Integer - The number of vertical pieces (default is 3) |
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| 134 | // - args.random: Float - If set, pieces fly to random distances, for random durations, |
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| 135 | // and in slightly random directions. The value defines how much |
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| 136 | // randomness is introduced. |
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| 137 | // - args.distance: Float - Multiplier for the distance the pieces fly (even when random) |
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| 138 | // - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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| 139 | // - args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function |
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| 140 | // - args.unhide: Boolean - If true, the animation is reversed |
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| 141 | // - args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time |
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| 142 | // (default is true) |
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| 143 | |
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| 144 | var node = args.node = dom.byId(args.node); |
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| 145 | args.rows = args.rows || 3; |
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| 146 | args.columns = args.columns || 3; |
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| 147 | args.distance = args.distance || 1; |
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| 148 | args.duration = args.duration || 1000; |
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| 149 | args.random = args.random || 0; |
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| 150 | if(!args.fade){ |
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| 151 | args.fade = true; |
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| 152 | } |
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| 153 | if(typeof args.sync == "undefined"){ |
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| 154 | args.sync = true; |
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| 155 | } |
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| 156 | args.random = Math.abs(args.random); |
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| 157 | |
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| 158 | // Returns the animation object for each piece |
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| 159 | args.pieceAnimation = function(piece, x, y, coords){ |
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| 160 | var pieceHeight = coords.h / args.rows, |
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| 161 | pieceWidth = coords.w / args.columns, |
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| 162 | distance = args.distance * 2, |
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| 163 | duration = args.duration, |
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| 164 | ps = piece.style, |
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| 165 | startTop = parseInt(ps.top), |
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| 166 | startLeft = parseInt(ps.left), |
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| 167 | delay = 0, |
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| 168 | randomX = 0, |
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| 169 | randomY = 0; |
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| 170 | |
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| 171 | if(args.random){ |
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| 172 | var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0); |
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| 173 | distance *= seed; |
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| 174 | duration *= seed; |
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| 175 | // To syncronize, give each piece an appropriate delay so they end together |
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| 176 | delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0; |
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| 177 | // Slightly randomize the direction of each piece |
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| 178 | randomX = Math.random() - 0.5; |
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| 179 | randomY = Math.random() - 0.5; |
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| 180 | } |
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| 181 | |
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| 182 | var distanceY = ((coords.h - pieceHeight) / 2 - pieceHeight * y), |
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| 183 | distanceX = ((coords.w - pieceWidth) / 2 - pieceWidth * x), |
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| 184 | distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2)), |
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| 185 | endTop = parseInt(startTop - distanceY * distance + distanceXY * randomY), |
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| 186 | endLeft = parseInt(startLeft - distanceX * distance + distanceXY * randomX) |
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| 187 | ; |
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| 188 | |
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| 189 | // Create the animation objects for the piece |
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| 190 | // These are separate anim objects so they can have different curves |
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| 191 | var pieceSlide = baseFx.animateProperty({ |
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| 192 | node: piece, |
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| 193 | duration: duration, |
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| 194 | delay: delay, |
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| 195 | easing: (args.easing || (args.unhide ? easingUtil.sinOut : easingUtil.circOut)), |
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| 196 | beforeBegin: (args.unhide ? function(){ |
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| 197 | if(args.fade){ |
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| 198 | htmlUtil.style(piece, { opacity: "0"}); |
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| 199 | } |
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| 200 | ps.top = endTop + "px"; |
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| 201 | ps.left = endLeft + "px"; |
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| 202 | } : undefined), |
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| 203 | properties: { |
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| 204 | top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }), |
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| 205 | left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft }) |
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| 206 | } |
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| 207 | }); |
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| 208 | if(args.fade){ |
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| 209 | var pieceFade = baseFx.animateProperty({ |
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| 210 | node: piece, |
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| 211 | duration: duration, |
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| 212 | delay: delay, |
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| 213 | easing: (args.fadeEasing || easingUtil.quadOut), |
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| 214 | properties: { |
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| 215 | opacity: (args.unhide ? { start: "0", end: "1" } : { start: "1", end: "0" }) |
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| 216 | } |
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| 217 | }); |
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| 218 | |
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| 219 | // return both animations as an array |
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| 220 | return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]); |
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| 221 | }else{ |
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| 222 | // Otherwise return only the slide animation |
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| 223 | return pieceSlide; |
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| 224 | } |
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| 225 | }; |
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| 226 | |
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| 227 | var anim = dojoxFx._split(args); |
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| 228 | if(args.unhide){ |
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| 229 | connectUtil.connect(anim, "onEnd", null, function(){ |
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| 230 | htmlUtil.style(node, {opacity: "1" }); |
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| 231 | }); |
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| 232 | }else{ |
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| 233 | connectUtil.connect(anim, "onPlay", null, function(){ |
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| 234 | htmlUtil.style(node, { opacity: "0" }); |
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| 235 | }); |
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| 236 | } |
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| 237 | return anim; // dojo.Animation |
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| 238 | }, |
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| 239 | |
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| 240 | converge: function(/*Object*/ args){ |
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| 241 | args.unhide = true; |
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| 242 | return dojoxFx.explode(args); |
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| 243 | }, |
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| 244 | |
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| 245 | disintegrate: function(/*Object*/ args){ |
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| 246 | // summary: |
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| 247 | // Split a node into rectangular pieces and let them fall |
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| 248 | // description: |
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| 249 | // Returns an animation that will split the node into a grid |
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| 250 | // of pieces that drop. |
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| 251 | // args: |
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| 252 | // - args.rows: Integer - The number of horizontal pieces (default is 5) |
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| 253 | // - args.columns: Integer - The number of vertical pieces (default is 5) |
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| 254 | // - args.interval: Float - The number of milliseconds between each piece's animation |
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| 255 | // - args.distance: Float - The number of the node's heights to drop (default is 1.5) |
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| 256 | // - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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| 257 | // - args.random: Float - If set, pieces fall in random order. The value defines how much |
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| 258 | // randomness is introduced. |
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| 259 | // - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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| 260 | // - args.unhide: Boolean - If true, the peices fall from above and land in place |
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| 261 | var node = args.node = dom.byId(args.node); |
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| 262 | |
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| 263 | args.rows = args.rows || 5; |
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| 264 | args.columns = args.columns || 5; |
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| 265 | args.duration = args.duration || 1500; |
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| 266 | args.interval = args.interval || args.duration / (args.rows + args.columns * 2); |
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| 267 | args.distance = args.distance || 1.5; |
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| 268 | args.random = args.random || 0; |
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| 269 | if(typeof args.fade == "undefined"){ |
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| 270 | args.fade = true; |
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| 271 | } |
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| 272 | |
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| 273 | var random = Math.abs(args.random), |
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| 274 | duration = args.duration - (args.rows + args.columns) * args.interval; |
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| 275 | |
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| 276 | // Returns the animation object for each piece |
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| 277 | args.pieceAnimation = function(piece, x, y, coords){ |
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| 278 | |
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| 279 | var randomDelay = Math.random() * (args.rows + args.columns) * args.interval, |
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| 280 | ps = piece.style, |
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| 281 | |
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| 282 | // If distance is negative, start from the top right instead of bottom left |
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| 283 | uniformDelay = (args.reverseOrder || args.distance < 0) ? |
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| 284 | ((x + y) * args.interval) : |
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| 285 | (((args.rows + args.columns) - (x + y)) * args.interval), |
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| 286 | delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay, |
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| 287 | // Create the animation object for the piece |
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| 288 | properties = {} |
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| 289 | ; |
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| 290 | if(args.unhide){ |
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| 291 | properties.top = { |
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| 292 | start: (parseInt(ps.top) - coords.h * args.distance), |
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| 293 | end: parseInt(ps.top) |
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| 294 | }; |
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| 295 | if(args.fade){ |
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| 296 | properties.opacity = {start: "0", end: "1"}; |
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| 297 | } |
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| 298 | }else{ |
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| 299 | properties.top = {end: (parseInt(ps.top) + coords.h * args.distance)}; |
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| 300 | if(args.fade){ |
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| 301 | properties.opacity = {end: "0"}; |
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| 302 | } |
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| 303 | } |
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| 304 | var pieceAnimation = baseFx.animateProperty({ |
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| 305 | node: piece, |
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| 306 | duration: duration, |
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| 307 | delay: delay, |
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| 308 | easing: (args.easing || (args.unhide ? easingUtil.sinIn : easingUtil.circIn)), |
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| 309 | properties: properties, |
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| 310 | beforeBegin: (args.unhide ? function(){ |
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| 311 | if(args.fade){ |
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| 312 | htmlUtil.style(piece, { opacity: "0" }); |
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| 313 | } |
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| 314 | ps.top = properties.top.start + "px"; |
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| 315 | } : undefined) |
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| 316 | }); |
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| 317 | |
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| 318 | return pieceAnimation; |
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| 319 | }; |
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| 320 | |
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| 321 | var anim = dojoxFx._split(args); |
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| 322 | if(args.unhide){ |
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| 323 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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| 324 | htmlUtil.style(node, { opacity: "1" }); |
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| 325 | }); |
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| 326 | }else{ |
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| 327 | connectUtil.connect(anim, "onPlay", anim, function(){ |
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| 328 | htmlUtil.style(node, { opacity: "0" }); |
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| 329 | }); |
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| 330 | } |
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| 331 | return anim; // dojo.Animation |
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| 332 | }, |
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| 333 | |
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| 334 | build: function(/*Object*/ args){ |
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| 335 | args.unhide = true; |
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| 336 | return dojoxFx.disintegrate(args); |
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| 337 | }, |
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| 338 | |
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| 339 | shear: function(/*Object*/ args){ |
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| 340 | // summary: |
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| 341 | // Split a node into rectangular pieces and slide them in alternating directions |
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| 342 | // description: |
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| 343 | // Returns an animation that will split the node into a grid |
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| 344 | // of pieces that slide in alternating directions. |
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| 345 | // args: |
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| 346 | // - args.rows: Integer - The number of horizontal pieces (default is 6) |
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| 347 | // - args.columns: Integer - The number of vertical pieces (default is 6) |
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| 348 | // - args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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| 349 | // - args.distance: Float - The multiple of the node's dimensions to slide (default is 1) |
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| 350 | // - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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| 351 | // - args.random: Float - If true, pieces have a random delay. The value defines how much |
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| 352 | // randomness is introduced |
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| 353 | // - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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| 354 | // - args.unhide: Boolean - If true, the animation is reversed |
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| 355 | |
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| 356 | var node = args.node = dom.byId(args.node); |
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| 357 | |
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| 358 | args.rows = args.rows || 6; |
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| 359 | args.columns = args.columns || 6; |
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| 360 | args.duration = args.duration || 1000; |
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| 361 | args.interval = args.interval || 0; |
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| 362 | args.distance = args.distance || 1; |
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| 363 | args.random = args.random || 0; |
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| 364 | if(typeof(args.fade) == "undefined"){ |
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| 365 | args.fade = true; |
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| 366 | } |
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| 367 | var random = Math.abs(args.random), |
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| 368 | duration = (args.duration - (args.rows + args.columns) * Math.abs(args.interval)) |
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| 369 | ; |
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| 370 | |
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| 371 | // Returns the animation object for each piece |
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| 372 | args.pieceAnimation = function(piece, x, y, coords){ |
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| 373 | |
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| 374 | // Since x an y start at 0, the opposite is true... |
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| 375 | var colIsOdd = !(x % 2), |
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| 376 | rowIsOdd = !(y % 2), |
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| 377 | randomDelay = Math.random() * duration, |
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| 378 | uniformDelay = (args.reverseOrder) ? |
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| 379 | (((args.rows + args.columns) - (x + y)) * args.interval) : |
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| 380 | ((x + y) * args.interval), |
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| 381 | delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay, |
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| 382 | properties = {}, |
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| 383 | ps = piece.style |
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| 384 | ; |
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| 385 | |
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| 386 | if(args.fade){ |
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| 387 | properties.opacity = (args.unhide ? { start: "0", end: "1" } : { end: "0" }); |
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| 388 | } |
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| 389 | |
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| 390 | // If we have only rows or columns, ignore the other dimension |
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| 391 | if(args.columns == 1){ |
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| 392 | colIsOdd = rowIsOdd; |
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| 393 | }else if(args.rows == 1){ |
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| 394 | rowIsOdd = !colIsOdd; |
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| 395 | } |
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| 396 | |
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| 397 | // Determine the piece's direction |
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| 398 | var left = parseInt(ps.left), |
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| 399 | top = parseInt(ps.top), |
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| 400 | distanceX = args.distance*coords.w, |
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| 401 | distanceY = args.distance*coords.h |
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| 402 | ; |
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| 403 | if(args.unhide){ |
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| 404 | if(colIsOdd == rowIsOdd){ |
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| 405 | properties.left = colIsOdd ? {start: (left - distanceX), end: left} : {start: (left + distanceX), end: left}; |
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| 406 | }else{ |
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| 407 | properties.top = colIsOdd ? {start: (top + distanceY), end: top} : {start: (top - distanceY), end: top}; |
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| 408 | } |
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| 409 | }else{ |
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| 410 | if(colIsOdd == rowIsOdd){ |
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| 411 | properties.left = colIsOdd ? {end: (left - distanceX)} : {end: (left + distanceX)}; |
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| 412 | }else{ |
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| 413 | properties.top = colIsOdd ? {end: (top + distanceY)} : {end: (top - distanceY)}; |
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| 414 | } |
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| 415 | } |
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| 416 | |
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| 417 | // Create the animation object for the piece |
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| 418 | var pieceAnimation = baseFx.animateProperty({ |
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| 419 | node: piece, |
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| 420 | duration: duration, |
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| 421 | delay: delay, |
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| 422 | easing: (args.easing || easingUtil.sinInOut), |
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| 423 | properties: properties, |
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| 424 | beforeBegin: (args.unhide ? function(){ |
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| 425 | if(args.fade){ |
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| 426 | ps.opacity = "0"; |
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| 427 | } |
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| 428 | if(colIsOdd == rowIsOdd){ |
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| 429 | ps.left = properties.left.start + "px"; |
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| 430 | }else{ |
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| 431 | ps.top = properties.top.start + "px"; |
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| 432 | } |
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| 433 | } : undefined) |
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| 434 | }); |
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| 435 | |
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| 436 | return pieceAnimation; |
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| 437 | }; |
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| 438 | |
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| 439 | var anim = dojoxFx._split(args); |
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| 440 | if(args.unhide){ |
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| 441 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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| 442 | htmlUtil.style(node, { opacity: "1" }); |
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| 443 | }); |
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| 444 | }else{ |
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| 445 | connectUtil.connect(anim, "onPlay", anim, function(){ |
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| 446 | htmlUtil.style(node, { opacity: "0" }); |
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| 447 | }); |
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| 448 | } |
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| 449 | return anim; // dojo.Animation |
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| 450 | }, |
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| 451 | |
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| 452 | unShear: function(/*Object*/ args){ |
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| 453 | args.unhide = true; |
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| 454 | return dojoxFx.shear(args); |
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| 455 | }, |
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| 456 | |
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| 457 | pinwheel: function(/*Object*/ args){ |
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| 458 | // summary: |
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| 459 | // Split a node into rectangular pieces and wipe them in alternating directions |
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| 460 | // description: |
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| 461 | // Returns an animation that will split the node into a grid |
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| 462 | // of pieces that wipe in alternating directions. |
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| 463 | // args: |
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| 464 | // - args.rows: Integer - The number of horizontal pieces (default is 4) |
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| 465 | // - args.columns: Integer - The number of vertical pieces (default is 4) |
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| 466 | // - args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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| 467 | // - args.distance: Float - The percentage of the piece's dimensions the piece should wipe |
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| 468 | // - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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| 469 | // - args.random: Float - If true, pieces have a random delay. The value defines how much |
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| 470 | // randomness is introduced. |
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| 471 | // - args.unhide: Boolean - If true, the animation is reversed |
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| 472 | |
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| 473 | var node = args.node = dom.byId(args.node); |
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| 474 | |
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| 475 | args.rows = args.rows || 4; |
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| 476 | args.columns = args.columns || 4; |
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| 477 | args.duration = args.duration || 1000; |
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| 478 | args.interval = args.interval || 0; |
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| 479 | args.distance = args.distance || 1; |
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| 480 | args.random = args.random || 0; |
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| 481 | if(typeof args.fade == "undefined"){ |
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| 482 | args.fade = true; |
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| 483 | } |
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| 484 | var duration = (args.duration - (args.rows + args.columns) * Math.abs(args.interval)); |
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| 485 | |
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| 486 | // Returns the animation object for each piece |
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| 487 | args.pieceAnimation = function(piece, x, y, coords){ |
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| 488 | var pieceHeight = coords.h / args.rows, |
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| 489 | pieceWidth = coords.w / args.columns, |
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| 490 | |
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| 491 | // because x an y start at 0, the opposite is true... |
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| 492 | colIsOdd = !(x % 2), |
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| 493 | rowIsOdd = !(y % 2), |
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| 494 | |
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| 495 | randomDelay = Math.random() * duration, |
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| 496 | uniformDelay = (args.interval < 0) ? |
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| 497 | (((args.rows + args.columns) - (x + y)) * args.interval * -1) : |
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| 498 | ((x + y) * args.interval), |
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| 499 | delay = randomDelay * args.random + Math.max(1 - args.random, 0) * uniformDelay, |
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| 500 | properties = {}, |
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| 501 | ps = piece.style |
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| 502 | ; |
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| 503 | |
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| 504 | if(args.fade){ |
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| 505 | properties.opacity = (args.unhide ? {start: 0, end: 1} : {end:0}); |
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| 506 | } |
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| 507 | |
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| 508 | // If we have only rows or columns, ignore the other dimension |
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| 509 | if(args.columns == 1){ |
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| 510 | colIsOdd = !rowIsOdd; |
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| 511 | }else if(args.rows == 1){ |
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| 512 | rowIsOdd = colIsOdd; |
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| 513 | } |
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| 514 | |
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| 515 | // Determine the piece's direction |
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| 516 | var left = parseInt(ps.left), |
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| 517 | top = parseInt(ps.top) |
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| 518 | ; |
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| 519 | if(colIsOdd){ |
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| 520 | if(rowIsOdd){ |
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| 521 | properties.top = args.unhide ? |
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| 522 | { start: top + pieceHeight * args.distance, end: top} : |
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| 523 | { start: top, end: top + pieceHeight * args.distance} ; |
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| 524 | }else{ |
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| 525 | properties.left = args.unhide ? |
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| 526 | { start: left + pieceWidth * args.distance, end: left } : |
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| 527 | { start: left, end: left + pieceWidth * args.distance } ; |
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| 528 | } |
---|
| 529 | } |
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| 530 | if(colIsOdd != rowIsOdd){ |
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| 531 | properties.width = args.unhide ? |
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| 532 | { start: pieceWidth * (1 - args.distance), end: pieceWidth } : |
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| 533 | { start: pieceWidth, end: pieceWidth * (1 - args.distance) } ; |
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| 534 | }else{ |
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| 535 | properties.height = args.unhide ? |
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| 536 | { start: pieceHeight * (1 - args.distance), end: pieceHeight } : |
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| 537 | { start: pieceHeight, end: pieceHeight * (1 - args.distance) } ; |
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| 538 | } |
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| 539 | |
---|
| 540 | // Create the animation object for the piece |
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| 541 | var pieceAnimation = baseFx.animateProperty({ |
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| 542 | node: piece, |
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| 543 | duration: duration, |
---|
| 544 | delay: delay, |
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| 545 | easing: (args.easing || easingUtil.sinInOut), |
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| 546 | properties: properties, |
---|
| 547 | beforeBegin: (args.unhide ? function(){ |
---|
| 548 | if(args.fade){ |
---|
| 549 | htmlUtil.style(piece, "opacity", 0); |
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| 550 | } |
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| 551 | if(colIsOdd){ |
---|
| 552 | if(rowIsOdd){ |
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| 553 | ps.top = (top + pieceHeight * (1 - args.distance)) + "px"; |
---|
| 554 | }else{ |
---|
| 555 | ps.left = (left + pieceWidth * (1 - args.distance)) + "px"; |
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| 556 | } |
---|
| 557 | }else{ |
---|
| 558 | ps.left = left + "px"; |
---|
| 559 | ps.top = top + "px"; |
---|
| 560 | } |
---|
| 561 | if(colIsOdd != rowIsOdd){ |
---|
| 562 | ps.width = (pieceWidth * (1 - args.distance)) + "px"; |
---|
| 563 | }else{ |
---|
| 564 | ps.height = (pieceHeight * (1 - args.distance)) + "px"; |
---|
| 565 | } |
---|
| 566 | } : undefined) |
---|
| 567 | }); |
---|
| 568 | |
---|
| 569 | return pieceAnimation; |
---|
| 570 | }; |
---|
| 571 | |
---|
| 572 | var anim = dojoxFx._split(args); |
---|
| 573 | if(args.unhide){ |
---|
| 574 | connectUtil.connect(anim, "onEnd", anim, function(){ |
---|
| 575 | htmlUtil.style(node, { opacity: "1" }); |
---|
| 576 | }); |
---|
| 577 | }else{ |
---|
| 578 | connectUtil.connect(anim, "play", anim, function(){ |
---|
| 579 | htmlUtil.style(node, { opacity: "0" }); |
---|
| 580 | }); |
---|
| 581 | } |
---|
| 582 | return anim; // dojo.Animation |
---|
| 583 | }, |
---|
| 584 | |
---|
| 585 | unPinwheel: function(/*Object*/ args){ |
---|
| 586 | args.unhide = true; |
---|
| 587 | return dojoxFx.pinwheel(args); // dojo.Animation |
---|
| 588 | }, |
---|
| 589 | |
---|
| 590 | blockFadeOut: function(/*Object*/ args){ |
---|
| 591 | // summary: |
---|
| 592 | // Split a node into rectangular pieces and fade them |
---|
| 593 | // description: |
---|
| 594 | // Returns an animation that will split the node into a grid |
---|
| 595 | // of pieces that fade in or out. |
---|
| 596 | // args: |
---|
| 597 | // - args.rows: Integer - The number of horizontal pieces (default is 5) |
---|
| 598 | // - args.columns: Integer - The number of vertical pieces (default is 5) |
---|
| 599 | // - args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
---|
| 600 | // - args.random: Float - If true, pieces have a random delay. The value defines how much |
---|
| 601 | // randomness is introduced |
---|
| 602 | // - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
---|
| 603 | // - args.unhide: Boolean - If true, the animation is reversed |
---|
| 604 | |
---|
| 605 | var node = args.node = dom.byId(args.node); |
---|
| 606 | |
---|
| 607 | args.rows = args.rows || 5; |
---|
| 608 | args.columns = args.columns || 5; |
---|
| 609 | args.duration = args.duration || 1000; |
---|
| 610 | args.interval = args.interval || args.duration / (args.rows + args.columns * 2); |
---|
| 611 | args.random = args.random || 0; |
---|
| 612 | var random = Math.abs(args.random), |
---|
| 613 | duration = args.duration - (args.rows + args.columns) * args.interval |
---|
| 614 | ; |
---|
| 615 | |
---|
| 616 | // Returns the animation object for each piece |
---|
| 617 | args.pieceAnimation = function(piece, x, y, coords){ |
---|
| 618 | var randomDelay = Math.random() * args.duration, |
---|
| 619 | uniformDelay = (args.reverseOrder) ? |
---|
| 620 | (((args.rows + args.columns) - (x + y)) * Math.abs(args.interval)) : |
---|
| 621 | ((x + y) * args.interval), |
---|
| 622 | delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay, |
---|
| 623 | // Create the animation object for the piece |
---|
| 624 | pieceAnimation = baseFx.animateProperty({ |
---|
| 625 | node: piece, |
---|
| 626 | duration: duration, |
---|
| 627 | delay: delay, |
---|
| 628 | easing: (args.easing || easingUtil.sinInOut), |
---|
| 629 | properties: { |
---|
| 630 | opacity: (args.unhide ? {start: "0", end: "1"} : {start: "1", end: "0"}) |
---|
| 631 | }, |
---|
| 632 | beforeBegin: (args.unhide ? function(){ htmlUtil.style(piece, { opacity: "0" });} : function(){ piece.style.filter = ""; }) |
---|
| 633 | }); |
---|
| 634 | |
---|
| 635 | return pieceAnimation; |
---|
| 636 | }; |
---|
| 637 | var anim = dojoxFx._split(args); |
---|
| 638 | if(args.unhide){ |
---|
| 639 | connectUtil.connect(anim, "onEnd", anim, function(){ |
---|
| 640 | htmlUtil.style(node, { opacity: "1" }); |
---|
| 641 | }); |
---|
| 642 | }else{ |
---|
| 643 | connectUtil.connect(anim, "onPlay", anim, function(){ |
---|
| 644 | htmlUtil.style(node, { opacity: "0" }); |
---|
| 645 | }); |
---|
| 646 | } |
---|
| 647 | return anim; // dojo.Animation |
---|
| 648 | }, |
---|
| 649 | |
---|
| 650 | blockFadeIn: function(/*Object*/ args){ |
---|
| 651 | args.unhide = true; |
---|
| 652 | return dojoxFx.blockFadeOut(args); // dojo.Animation |
---|
| 653 | } |
---|
| 654 | }); |
---|
| 655 | return fxExt; |
---|
| 656 | }); |
---|