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1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" |
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2 | "http://www.w3.org/TR/html4/strict.dtd" |
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3 | > |
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4 | <html lang="en"> |
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5 | <head> |
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6 | <title>Test dojox.fx.ext-dojo.reverse</title> |
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7 | <style> |
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8 | @import "../../../dijit/tests/css/dijitTests.css"; |
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9 | body{ |
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10 | font-family:sans-serif; |
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11 | } |
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12 | p{ |
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13 | width:700px; |
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14 | font-size:12px; |
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15 | } |
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16 | .wrap{ |
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17 | |
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18 | } |
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19 | .lft{ |
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20 | width:300px; |
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21 | height:300px; |
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22 | border:1px solid #666; |
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23 | position:relative; |
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24 | float:left; |
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25 | } |
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26 | #ball{ |
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27 | width:50px; |
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28 | height:50px; |
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29 | margin:0px auto; |
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30 | top:125px; |
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31 | position:relative; |
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32 | border:1px solid #000; |
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33 | background:#0000ff; |
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34 | } |
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35 | |
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36 | </style> |
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37 | |
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38 | <script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug:true, parseOnLoad: true" ></script> |
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39 | <script> |
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40 | dojo.require("dojox.fx.ext-dojo.reverse"); |
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41 | dojo.addOnLoad(function(){ |
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42 | var ani = dojo.animateProperty({ |
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43 | node:dojo.byId("ball"), |
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44 | duration:1000, |
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45 | easing:dojo.fx.easing.bounceOut, |
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46 | properties:{ |
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47 | width:{ |
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48 | start:50, |
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49 | end:150, |
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50 | units:"px" |
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51 | }, |
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52 | height:{ |
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53 | start:50, |
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54 | end:150, |
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55 | units:"px" |
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56 | }, |
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57 | top:{ |
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58 | start:125, |
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59 | end:75, |
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60 | units:"px" |
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61 | }, |
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62 | opacity:{ |
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63 | start:1, |
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64 | end:.2 |
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65 | }, |
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66 | backgroundColor:{ |
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67 | start:"#0000ff", |
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68 | end:"#ff0000" |
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69 | } |
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70 | } |
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71 | }); |
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72 | ani.play(); |
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73 | |
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74 | dojo.connect(dojo.byId("btn"), "click", function(){ |
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75 | ani.reverse(); |
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76 | }) |
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77 | }); |
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78 | |
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79 | </script> |
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80 | </head> |
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81 | <body> |
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82 | <h1>Test dojo.fx.reverse</h1> |
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83 | <p> |
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84 | This is a test for the dojo.Animation extension, dojox.fx.ext-dojo.reverse. |
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85 | To use, simply require <em>dojox.fx.ext-dojo.reverse</em> and a reverse() method |
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86 | will be added to all dojo.Animations. |
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87 | </p> |
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88 | <p> |
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89 | dojox.fx.ext-dojo.reverse can be used at any time during the animation. It does not |
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90 | need to be called when it ends. It also reverses the easing — if dojo.fx.easing.quadIn |
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91 | is used, dojo.fx.easing.quadOut will be used when animating backwards. |
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92 | </p> |
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93 | <button id="btn">Reverse</button> |
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94 | <div class="wrap"> |
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95 | <div class="lft"> |
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96 | <div id="ball"></div> |
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97 | </div> |
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98 | </div> |
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99 | </body> |
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100 | </html> |
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