[483] | 1 | define(["dojo/_base/lang", "./_base", "dojo/_base/fx", "dojo/fx","dojo/fx/easing", "dojo/dom", "dojo/dom-style", "dojo/_base/html", "dojo/_base/connect"], |
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| 2 | function(lang, dojoxFx, baseFx, coreFx, easingLib, dom, domStyle, htmlLib, connectUtil ){ |
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| 3 | var textFx = lang.getObject("dojox.fx.text", true); |
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| 4 | textFx._split = function(/*Object*/ args){ |
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| 5 | // summary: |
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| 6 | // Split a block of text into words or letters |
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| 7 | // description: |
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| 8 | // Returns an animation that will split the node into a grid |
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| 9 | // of pieces that move independently. |
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| 10 | // |
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| 11 | // NOTE: |
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| 12 | // In some rendering engines, the text will appear to "jump" from its initial position |
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| 13 | // when the animation begins. To work around this bug, enclose the node's text in a `<p>` or `<div>`. |
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| 14 | // args: |
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| 15 | // - args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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| 16 | // - args.text: String - Text to place inside the node (otherwise node.innerHTML is used) |
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| 17 | // - args.words: Boolean - If true, the text will be split into words rather than characters |
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| 18 | // - args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces) |
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| 19 | // Returns either the dojo.Animation or an array of dojo.Animation objects for the piece. |
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| 20 | // The arguments: |
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| 21 | // - pieceCoords is the result of dojo.coords(piece, true); |
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| 22 | // - nodeCoords is the result of dojo.coords(args.node, true); |
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| 23 | // - number is the piece's position in the array of pieces, and numPieces is the array.length |
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| 24 | |
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| 25 | var node = args.node = dom.byId(args.node), |
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| 26 | s = node.style, |
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| 27 | cs = domStyle.getComputedStyle(node), |
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| 28 | nodeCoords = htmlLib.coords(node, true); |
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| 29 | |
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| 30 | args.duration = args.duration || 1000; |
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| 31 | args.words = args.words || false; |
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| 32 | |
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| 33 | var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML, |
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| 34 | originalHeight = s.height, |
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| 35 | originalWidth = s.width, |
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| 36 | animations = []; |
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| 37 | |
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| 38 | domStyle.set(node, { |
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| 39 | height: cs.height, |
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| 40 | width: cs.width |
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| 41 | }); |
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| 42 | |
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| 43 | // The following regular expression courtesy of Phil Haack |
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| 44 | // http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx |
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| 45 | var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g; |
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| 46 | |
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| 47 | // Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g |
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| 48 | var reg = (args.words ? |
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| 49 | /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g : |
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| 50 | /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g |
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| 51 | ); |
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| 52 | |
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| 53 | // Split the text into pieces |
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| 54 | var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg); |
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| 55 | var html = ""; |
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| 56 | var numPieces = 0; |
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| 57 | var number = 0; |
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| 58 | for(var i = 0; i < pieces.length; i++){ |
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| 59 | var piece = pieces[i]; |
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| 60 | if(!piece.match(tagReg)){ |
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| 61 | html += "<span>" + piece + "</span>"; |
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| 62 | numPieces++; |
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| 63 | }else{ |
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| 64 | html += piece; |
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| 65 | } |
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| 66 | } |
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| 67 | node.innerHTML = html; |
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| 68 | |
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| 69 | // Find the newly-created spans and create their animations |
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| 70 | function animatePieces(piece){ |
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| 71 | var next = piece.nextSibling; |
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| 72 | if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){ |
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| 73 | var pieceCoords = htmlLib.coords(piece, true); |
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| 74 | number++; |
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| 75 | domStyle.set(piece, { |
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| 76 | padding: 0, |
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| 77 | margin: 0, |
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| 78 | top: (args.crop ? "0px" : pieceCoords.t + "px"), |
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| 79 | left: (args.crop ? "0px" : pieceCoords.l + "px"), |
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| 80 | display: "inline" |
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| 81 | }); |
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| 82 | var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces); |
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| 83 | if(lang.isArray(pieceAnimation)){ |
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| 84 | // if pieceAnimation is an array, append its elements |
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| 85 | animations = animations.concat(pieceAnimation); |
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| 86 | }else{ |
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| 87 | // otherwise, append it |
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| 88 | animations[animations.length] = pieceAnimation; |
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| 89 | } |
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| 90 | }else if(piece.firstChild){ |
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| 91 | animatePieces(piece.firstChild); |
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| 92 | } |
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| 93 | |
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| 94 | if(next){ |
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| 95 | animatePieces(next); |
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| 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | animatePieces(node.firstChild); |
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| 100 | var anim = coreFx.combine(animations); |
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| 101 | connectUtil.connect(anim, "onEnd", anim, function(){ |
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| 102 | node.innerHTML = originalHTML; |
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| 103 | domStyle.set(node, { |
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| 104 | height: originalHeight, |
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| 105 | width: originalWidth |
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| 106 | }); |
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| 107 | }); |
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| 108 | if(args.onPlay){ |
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| 109 | connectUtil.connect(anim, "onPlay", anim, args.onPlay); |
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| 110 | } |
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| 111 | if(args.onEnd){ |
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| 112 | connectUtil.connect(anim, "onEnd", anim, args.onEnd); |
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| 113 | } |
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| 114 | return anim; // dojo.Animation |
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| 115 | }; |
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| 116 | |
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| 117 | textFx.explode = function(/*Object*/ args){ |
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| 118 | // summary: |
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| 119 | // Explode a block of text into words or letters |
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| 120 | // description: |
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| 121 | // Returns an animation that will split the text into a spans |
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| 122 | // of words or characters that fly away from the center. |
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| 123 | // args: |
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| 124 | // - args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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| 125 | // - args.words: Boolean - If true, text will be split into words rather than characters |
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| 126 | // - args.random: Float - If set, pieces fly to random distances, for random durations, |
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| 127 | // and in slightly random directions. The value defines how much |
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| 128 | // randomness is introduced. |
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| 129 | // - args.distance: Float - Multiplier for the distance the pieces fly (even when random) |
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| 130 | // - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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| 131 | // - args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function |
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| 132 | // - args.unhide: Boolean - If true, the animation is reversed |
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| 133 | // - args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time |
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| 134 | // (default is true) |
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| 135 | |
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| 136 | var node = args.node = dom.byId(args.node); |
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| 137 | var s = node.style; |
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| 138 | |
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| 139 | args.distance = args.distance || 1; |
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| 140 | args.duration = args.duration || 1000; |
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| 141 | args.random = args.random || 0; |
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| 142 | if(typeof(args.fade) == "undefined"){ |
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| 143 | args.fade = true; |
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| 144 | } |
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| 145 | if(typeof(args.sync) == "undefined"){ |
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| 146 | args.sync = true; |
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| 147 | } |
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| 148 | args.random = Math.abs(args.random); |
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| 149 | |
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| 150 | // Returns the animation object for each piece |
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| 151 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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| 152 | var pieceHeight = pieceCoords.h; |
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| 153 | var pieceWidth = pieceCoords.w; |
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| 154 | var distance = args.distance * 2; |
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| 155 | var duration = args.duration; |
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| 156 | var startTop = parseFloat(piece.style.top); |
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| 157 | var startLeft = parseFloat(piece.style.left); |
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| 158 | var delay = 0; |
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| 159 | var randomX = 0; |
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| 160 | var randomY = 0; |
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| 161 | if(args.random){ |
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| 162 | var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0); |
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| 163 | distance *= seed; |
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| 164 | duration *= seed; |
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| 165 | // To syncronize, give each piece an appropriate delay so they end together |
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| 166 | delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0; |
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| 167 | |
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| 168 | // Slightly randomize the direction of each piece |
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| 169 | randomX = Math.random() - 0.5; |
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| 170 | randomY = Math.random() - 0.5; |
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| 171 | } |
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| 172 | var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y)); |
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| 173 | var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x)); |
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| 174 | var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2)); |
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| 175 | var endTop = startTop - distanceY * distance + distanceXY * randomY; |
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| 176 | var endLeft = startLeft - distanceX * distance + distanceXY * randomX; |
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| 177 | |
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| 178 | // Create the animation objects for the piece |
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| 179 | // These are separate anim objects so they can have different curves |
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| 180 | var pieceSlide = baseFx.animateProperty({ |
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| 181 | node: piece, |
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| 182 | duration: duration, |
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| 183 | delay: delay, |
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| 184 | easing: (args.easing || (args.unhide ? easingLib.sinOut : easingLib.circOut)), |
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| 185 | beforeBegin: (args.unhide ? function(){ |
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| 186 | if(args.fade){ |
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| 187 | //piece.style.opacity = 0; |
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| 188 | domStyle.set(piece,"opacity", 0); |
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| 189 | } |
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| 190 | piece.style.position = args.crop ? "relative" : "absolute"; |
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| 191 | piece.style.top = endTop + "px"; |
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| 192 | piece.style.left = endLeft + "px"; |
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| 193 | } : function(){piece.style.position = args.crop ? "relative" : "absolute";}), |
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| 194 | properties: { |
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| 195 | top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }), |
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| 196 | left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft }) |
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| 197 | } |
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| 198 | }); |
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| 199 | |
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| 200 | if(args.fade){ |
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| 201 | var pieceFade = baseFx.animateProperty({ |
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| 202 | node: piece, |
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| 203 | duration: duration, |
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| 204 | delay: delay, |
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| 205 | easing: (args.fadeEasing || easingLib.quadOut), |
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| 206 | properties: { |
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| 207 | opacity: (args.unhide ? {start: 0, end: 1} : {end: 0}) |
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| 208 | } |
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| 209 | }); |
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| 210 | |
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| 211 | // return both animations as an array |
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| 212 | return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]); |
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| 213 | }else{ |
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| 214 | // Otherwise return only the slide animation |
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| 215 | return pieceSlide; |
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| 216 | } |
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| 217 | }; |
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| 218 | |
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| 219 | var anim = textFx._split(args); |
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| 220 | return anim; // dojo.Animation |
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| 221 | }; |
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| 222 | |
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| 223 | textFx.converge = function(/*Object*/ args){ |
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| 224 | args.unhide = true; |
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| 225 | return textFx.explode(args); |
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| 226 | }; |
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| 227 | |
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| 228 | textFx.disintegrate = function(/*Object*/ args){ |
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| 229 | // summary: |
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| 230 | // Split a block of text into words or letters and let them fall |
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| 231 | // description: |
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| 232 | // Returns an animation that will split the text into spans of words |
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| 233 | // or characters that drop. |
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| 234 | // args: |
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| 235 | // - args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely |
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| 236 | // - args.words: Boolean - If true, text will be split into words rather than characters |
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| 237 | // - args.interval: Float - The number of milliseconds between each piece's animation |
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| 238 | // - args.distance: Float - The number of the node's heights to drop (default is 1.5) |
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| 239 | // - args.fade: Boolean - If true, pieces fade out while in motion (default is true) |
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| 240 | // - args.random: Float - If set, pieces fall in random order. The value defines how much |
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| 241 | // randomness is introduced |
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| 242 | // - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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| 243 | // - args.unhide: Boolean - If true, the peices fall from above and land in place |
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| 244 | |
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| 245 | var node = args.node = dom.byId(args.node); |
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| 246 | var s = node.style; |
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| 247 | |
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| 248 | args.duration = args.duration || 1500; |
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| 249 | args.distance = args.distance || 1.5; |
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| 250 | args.random = args.random || 0; |
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| 251 | if(!args.fade){ |
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| 252 | args.fade = true; |
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| 253 | } |
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| 254 | var random = Math.abs(args.random); |
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| 255 | |
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| 256 | // Returns the animation object for each piece |
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| 257 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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| 258 | var pieceHeight = pieceCoords.h; |
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| 259 | var pieceWidth = pieceCoords.w; |
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| 260 | |
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| 261 | var interval = args.interval || (args.duration / (1.5 * numPieces)); |
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| 262 | var duration = (args.duration - numPieces * interval); |
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| 263 | |
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| 264 | var randomDelay = Math.random() * numPieces * interval; |
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| 265 | // If distance is negative, start from the top right instead of bottom left |
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| 266 | var uniformDelay = (args.reverseOrder || args.distance < 0) ? |
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| 267 | (number * interval) : ((numPieces - number) * interval); |
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| 268 | var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; |
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| 269 | |
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| 270 | // Create the animation object for the piece |
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| 271 | var properties = {}; |
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| 272 | if(args.unhide){ |
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| 273 | properties.top = { |
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| 274 | start: (parseFloat(piece.style.top) - coords.h * args.distance), |
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| 275 | end: parseFloat(piece.style.top) |
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| 276 | }; |
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| 277 | if(args.fade){ |
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| 278 | properties.opacity = {start: 0, end: 1}; |
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| 279 | } |
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| 280 | }else{ |
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| 281 | properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)}; |
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| 282 | if(args.fade){ |
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| 283 | properties.opacity = {end: 0}; |
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| 284 | } |
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| 285 | } |
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| 286 | var pieceAnimation = baseFx.animateProperty({ |
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| 287 | node: piece, |
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| 288 | duration: duration, |
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| 289 | delay: delay, |
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| 290 | easing: (args.easing || (args.unhide ? easingLib.sinIn : easingLib.circIn)), |
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| 291 | properties: properties, |
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| 292 | beforeBegin: (args.unhide ? function(){ |
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| 293 | if(args.fade){ |
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| 294 | // piece.style.opacity = 0; |
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| 295 | domStyle.set(piece, "opacity", 0); |
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| 296 | } |
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| 297 | piece.style.position = args.crop ? "relative" : "absolute"; |
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| 298 | piece.style.top = properties.top.start + "px"; |
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| 299 | } : function(){ piece.style.position = args.crop ? "relative" : "absolute";}) |
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| 300 | }); |
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| 301 | |
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| 302 | return pieceAnimation; |
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| 303 | }; |
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| 304 | |
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| 305 | var anim = textFx._split(args); |
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| 306 | return anim; // dojo.Animation |
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| 307 | }; |
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| 308 | |
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| 309 | textFx.build = function(/*Object*/ args){ |
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| 310 | args.unhide = true; |
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| 311 | return textFx.disintegrate(args); |
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| 312 | }; |
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| 313 | |
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| 314 | textFx.blockFadeOut = function(/*Object*/ args){ |
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| 315 | // summary: |
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| 316 | // Split a block of text into words or letters and fade them |
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| 317 | // description: |
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| 318 | // Returns an animation that will split the text into spans of words |
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| 319 | // or characters that fade in or out. |
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| 320 | // args: |
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| 321 | // - args.words: Boolean - If true, text will be split into words rather than characters |
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| 322 | // - args.interval: Float - The number of milliseconds between each piece's animation (default is 0) |
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| 323 | // - args.random: Float - If true, pieces have a random delay. The value defines how much |
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| 324 | // randomness is introduced |
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| 325 | // - args.reverseOrder: Boolean - If true, pieces animate in reversed order |
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| 326 | // - args.unhide: Boolean - If true, the animation is reversed |
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| 327 | |
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| 328 | var node = args.node = dom.byId(args.node);; |
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| 329 | var s = node.style; |
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| 330 | |
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| 331 | args.duration = args.duration || 1000; |
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| 332 | args.random = args.random || 0; |
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| 333 | var random = Math.abs(args.random); |
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| 334 | |
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| 335 | // Returns the animation object for each piece |
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| 336 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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| 337 | var interval = args.interval || (args.duration / (1.5 * numPieces)); |
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| 338 | var duration = (args.duration - numPieces * interval); |
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| 339 | |
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| 340 | var randomDelay = Math.random() * numPieces * interval; |
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| 341 | // If interval or random is negative, start from the bottom instead of top |
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| 342 | var uniformDelay = (args.reverseOrder) ? |
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| 343 | ((numPieces - number) * interval) : (number * interval); |
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| 344 | var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay; |
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| 345 | |
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| 346 | // Create the animation object for the piece |
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| 347 | var pieceAnimation = baseFx.animateProperty({ |
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| 348 | node: piece, |
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| 349 | duration: duration, |
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| 350 | delay: delay, |
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| 351 | easing: (args.easing || easingLib.sinInOut), |
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| 352 | properties: { |
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| 353 | opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) |
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| 354 | }, |
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| 355 | beforeBegin: (args.unhide ? function(){ domStyle.set(piece,"opacity",0); } : undefined) |
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| 356 | }); |
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| 357 | |
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| 358 | return pieceAnimation; |
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| 359 | }; |
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| 360 | |
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| 361 | var anim = textFx._split(args); |
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| 362 | return anim; // dojo.Animation |
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| 363 | }; |
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| 364 | |
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| 365 | textFx.blockFadeIn = function(/*Object*/ args){ |
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| 366 | args.unhide = true; |
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| 367 | return textFx.blockFadeOut(args); |
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| 368 | }; |
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| 369 | |
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| 370 | textFx.backspace = function(/*Object*/ args){ |
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| 371 | // summary: |
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| 372 | // Split a block of text into words or letters and backspace them in sequence |
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| 373 | // description: |
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| 374 | // Returns an animation that will split the text into spans of words |
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| 375 | // or characters that appear as if they were being backspaced (or typed) in real-time. |
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| 376 | // args: |
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| 377 | // - args.interval: Float - The number of milliseconds between each piece's animation |
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| 378 | // (default is determined by text length and args.duration); |
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| 379 | // - args.wordDelay: Integer - The number of milliseconds between each word |
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| 380 | // (only effective when args.unhide = true) |
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| 381 | // - args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display |
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| 382 | // changes between none and inline, adding realism (default = false) |
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| 383 | // - args.random: Float - If true, pieces have a random delay. The value defines how much |
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| 384 | // randomness is introduced (only effective when args.unhide = true) |
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| 385 | // - args.unhide: Boolean - If true, the animation is reversed |
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| 386 | |
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| 387 | var node = args.node = dom.byId(args.node); |
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| 388 | var s = node.style; |
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| 389 | |
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| 390 | args.words = false; |
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| 391 | args.duration = args.duration || 2000; |
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| 392 | args.random = args.random || 0; |
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| 393 | var random = Math.abs(args.random); |
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| 394 | var delay = 10; |
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| 395 | |
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| 396 | // Returns the animation object for each piece |
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| 397 | args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){ |
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| 398 | var interval = args.interval || (args.duration / (1.5 * numPieces)), |
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| 399 | text = ("textContent" in piece) ? piece.textContent : piece.innerText, |
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| 400 | whitespace = text.match(/\s/g); |
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| 401 | |
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| 402 | if(typeof(args.wordDelay) == "undefined"){ |
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| 403 | args.wordDelay = interval * 2; |
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| 404 | } |
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| 405 | |
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| 406 | if(!args.unhide){ |
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| 407 | delay = (numPieces - number - 1) * interval; |
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| 408 | } |
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| 409 | |
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| 410 | var beforeBegin, onEnd; |
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| 411 | |
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| 412 | if(args.fixed){ |
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| 413 | if(args.unhide){ |
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| 414 | var beforeBegin = function(){ domStyle.set(piece,"opacity",0); }; |
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| 415 | } |
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| 416 | }else{ |
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| 417 | if(args.unhide){ |
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| 418 | var beforeBegin = function(){piece.style.display = "none";}; |
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| 419 | var onEnd = function(){piece.style.display = "inline";}; |
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| 420 | }else{ |
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| 421 | var onEnd = function(){piece.style.display = "none";}; |
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| 422 | } |
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| 423 | } |
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| 424 | |
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| 425 | // Create the animation object for the piece |
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| 426 | var pieceAnimation = baseFx.animateProperty({ |
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| 427 | node: piece, |
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| 428 | duration: 1, |
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| 429 | delay: delay, |
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| 430 | easing: (args.easing || easingLib.sinInOut), |
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| 431 | properties: { |
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| 432 | opacity: (args.unhide ? {start: 0, end: 1} : {end:0}) |
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| 433 | }, |
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| 434 | beforeBegin: beforeBegin, |
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| 435 | onEnd: onEnd |
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| 436 | }); |
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| 437 | |
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| 438 | if(args.unhide){ |
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| 439 | var randomDelay = Math.random() * text.length * interval; |
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| 440 | var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay; |
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| 441 | |
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| 442 | delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length + |
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| 443 | (wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1)); |
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| 444 | } |
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| 445 | |
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| 446 | return pieceAnimation; |
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| 447 | }; |
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| 448 | |
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| 449 | var anim = textFx._split(args); |
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| 450 | return anim; // dojo.Animation |
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| 451 | }; |
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| 452 | |
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| 453 | textFx.type = function(/*Object*/ args){ |
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| 454 | args.unhide = true; |
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| 455 | return textFx.backspace(args); |
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| 456 | }; |
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| 457 | return textFx; |
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| 458 | }); |
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