[483] | 1 | define([ |
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| 2 | "dojo/_base/kernel", |
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| 3 | "dojo/_base/declare", |
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| 4 | "dojo/_base/array", |
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| 5 | "dojo/_base/lang", |
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| 6 | "dojo/dom", |
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| 7 | "dojo/on", |
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| 8 | "dojo/touch", |
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| 9 | "dojo/has", |
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| 10 | "../main" |
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| 11 | ], function(kernel, declare, array, lang, dom, on, touch, has, dojox){ |
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| 12 | // module: |
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| 13 | // dojox/gesture/Base |
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| 14 | // summary: |
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| 15 | // This module provides an abstract parental class for various gesture implementations. |
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| 16 | |
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| 17 | /*===== |
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| 18 | dojox.gesture.Base = { |
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| 19 | // summary: |
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| 20 | // An abstract parental class for various gesture implementations. |
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| 21 | // |
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| 22 | // It's mainly responsible for: |
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| 23 | // |
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| 24 | // 1. Binding on() listening handlers for supported gesture events. |
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| 25 | // |
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| 26 | // 2. Monitoring underneath events and process different phases - 'press'|'move'|'release'|'cancel'. |
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| 27 | // |
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| 28 | // 3. Firing and bubbling gesture events with on() API. |
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| 29 | // |
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| 30 | // A gesture implementation only needs to extend this class and overwrite appropriate phase handlers: |
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| 31 | // |
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| 32 | // - press()|move()|release()|cancel for recognizing and firing gestures |
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| 33 | // |
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| 34 | // example: |
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| 35 | // 1. A typical gesture implementation. |
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| 36 | // |
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| 37 | // Suppose we have dojox/gesture/a which provides 3 gesture events:"a", "a.x", "a.y" to be used as: |
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| 38 | // | dojo.connect(node, dojox.gesture.a, function(e){}); |
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| 39 | // | dojo.connect(node, dojox.gesture.a.x, function(e){}); |
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| 40 | // | dojo.connect(node, dojox.gesture.a.y, function(e){}); |
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| 41 | // |
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| 42 | // The definition of the gesture "a" may look like: |
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| 43 | // | define([..., "./Base"], function(..., Base){ |
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| 44 | // | var clz = declare(Base, { |
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| 45 | // | defaultEvent: "a", |
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| 46 | // | |
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| 47 | // | subEvents: ["x", "y"], |
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| 48 | // | |
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| 49 | // | press: function(data, e){ |
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| 50 | // | this.fire(node, {type: "a.x", ...}); |
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| 51 | // | }, |
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| 52 | // | move: function(data, e){ |
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| 53 | // | this.fire(node, {type: "a.y", ...}); |
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| 54 | // | }, |
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| 55 | // | release: function(data, e){ |
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| 56 | // | this.fire(node, {type: "a", ...}); |
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| 57 | // | }, |
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| 58 | // | cancel: function(data, e){ |
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| 59 | // | // clean up |
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| 60 | // | } |
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| 61 | // | }); |
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| 62 | // | |
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| 63 | // | // in order to have a default instance for handy use |
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| 64 | // | dojox.gesture.a = new clz(); |
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| 65 | // | |
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| 66 | // | // so that we can create new instances like |
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| 67 | // | // var mine = new dojox.gesture.a.A({...}) |
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| 68 | // | dojox.gesture.a.A = clz; |
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| 69 | // | |
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| 70 | // | return dojox.gesture.a; |
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| 71 | // | }); |
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| 72 | // |
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| 73 | // 2. A gesture can be used in the following ways(taking dojox.gesture.tap for example): |
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| 74 | // |
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| 75 | // A. Used with dojo.connect() |
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| 76 | // | dojo.connect(node, dojox.gesture.tap, function(e){}); |
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| 77 | // | dojo.connect(node, dojox.gesture.tap.hold, function(e){}); |
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| 78 | // | dojo.connect(node, dojox.gesture.tap.doubletap, function(e){}); |
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| 79 | // |
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| 80 | // B. Used with dojo.on |
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| 81 | // | define(["dojo/on", "dojox/gesture/tap"], function(on, tap){ |
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| 82 | // | on(node, tap, function(e){}); |
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| 83 | // | on(node, tap.hold, function(e){}); |
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| 84 | // | on(node, tap.doubletap, function(e){}); |
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| 85 | // |
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| 86 | // C. Used with dojox.gesture.tap directly |
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| 87 | // | dojox.gesture.tap(node, function(e){}); |
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| 88 | // | dojox.gesture.tap.hold(node, function(e){}); |
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| 89 | // | dojox.gesture.tap.doubletap(node, function(e){}); |
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| 90 | // |
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| 91 | // Though there is always a default gesture instance after being required, e.g |
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| 92 | // | require(["dojox/gesture/tap"], function(){...}); |
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| 93 | // |
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| 94 | // It's possible to create a new one with different parameter setting: |
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| 95 | // | var myTap = new dojox.gesture.tap.Tap({holdThreshold: 300}); |
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| 96 | // | dojo.connect(node, myTap, function(e){}); |
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| 97 | // | dojo.connect(node, myTap.hold, function(e){}); |
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| 98 | // | dojo.connect(node, myTap.doubletap, function(e){}); |
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| 99 | // |
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| 100 | // Please refer to dojox/gesture/ for more gesture usages |
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| 101 | }; |
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| 102 | =====*/ |
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| 103 | kernel.experimental("dojox.gesture.Base"); |
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| 104 | |
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| 105 | lang.getObject("gesture", true, dojox); |
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| 106 | |
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| 107 | // Declare an internal anonymous class which will only be exported by module return value |
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| 108 | return declare(/*===== "dojox.gesture.Base", =====*/null, { |
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| 109 | |
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| 110 | // defaultEvent: [readonly] String |
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| 111 | // Default event e.g. 'tap' is a default event of dojox.gesture.tap |
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| 112 | defaultEvent: " ", |
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| 113 | |
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| 114 | // subEvents: [readonly] Array |
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| 115 | // A list of sub events e.g ['hold', 'doubletap'], |
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| 116 | // used by being combined with defaultEvent like 'tap.hold', 'tap.doubletap' etc. |
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| 117 | subEvents: [], |
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| 118 | |
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| 119 | // touchOnly: boolean |
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| 120 | // Whether the gesture is touch-device only |
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| 121 | touchOnly : false, |
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| 122 | |
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| 123 | // _elements: Array |
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| 124 | // List of elements that wraps target node and gesture data |
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| 125 | _elements: null, |
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| 126 | |
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| 127 | /*===== |
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| 128 | // _lock: Dom |
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| 129 | // The dom node whose descendants are all locked for processing |
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| 130 | _lock: null, |
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| 131 | |
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| 132 | // _events: [readonly] Array |
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| 133 | // The complete list of supported gesture events with full name space |
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| 134 | // e.g ['tap', 'tap.hold', 'tap.doubletap'] |
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| 135 | _events: null, |
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| 136 | =====*/ |
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| 137 | |
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| 138 | constructor: function(args){ |
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| 139 | lang.mixin(this, args); |
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| 140 | this.init(); |
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| 141 | }, |
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| 142 | init: function(){ |
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| 143 | // summary: |
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| 144 | // Initialization works |
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| 145 | this._elements = []; |
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| 146 | |
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| 147 | if(!has("touch") && this.touchOnly){ |
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| 148 | console.warn("Gestures:[", this.defaultEvent, "] is only supported on touch devices!"); |
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| 149 | return; |
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| 150 | } |
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| 151 | |
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| 152 | // bind on() handlers for various events |
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| 153 | var evt = this.defaultEvent; |
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| 154 | this.call = this._handle(evt); |
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| 155 | |
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| 156 | this._events = [evt]; |
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| 157 | array.forEach(this.subEvents, function(subEvt){ |
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| 158 | this[subEvt] = this._handle(evt + '.' + subEvt); |
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| 159 | this._events.push(evt + '.' + subEvt); |
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| 160 | }, this); |
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| 161 | }, |
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| 162 | _handle: function(/*String*/eventType){ |
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| 163 | // summary: |
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| 164 | // Bind listen handler for the given gesture event(e.g. 'tap', 'tap.hold' etc.) |
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| 165 | // the returned handle will be used internally by dojo/on |
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| 166 | var self = this; |
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| 167 | //called by dojo/on |
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| 168 | return function(node, listener){ |
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| 169 | // normalize, arguments might be (null, node, listener) |
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| 170 | var a = arguments; |
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| 171 | if(a.length > 2){ |
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| 172 | node = a[1]; |
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| 173 | listener = a[2]; |
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| 174 | } |
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| 175 | var isNode = node && (node.nodeType || node.attachEvent || node.addEventListener); |
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| 176 | if(!isNode){ |
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| 177 | return on(node, eventType, listener); |
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| 178 | }else{ |
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| 179 | var onHandle = self._add(node, eventType, listener); |
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| 180 | // FIXME - users are supposed to explicitly call either |
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| 181 | // disconnect(signal) or signal.remove() to release resources |
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| 182 | var signal = { |
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| 183 | remove: function(){ |
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| 184 | onHandle.remove(); |
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| 185 | self._remove(node, eventType); |
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| 186 | } |
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| 187 | }; |
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| 188 | return signal; |
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| 189 | } |
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| 190 | }; // dojo/on handle |
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| 191 | }, |
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| 192 | _add: function(/*Dom*/node, /*String*/type, /*function*/listener){ |
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| 193 | // summary: |
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| 194 | // Bind dojo/on handlers for both gesture event(e.g 'tab.hold') |
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| 195 | // and underneath 'press'|'move'|'release' events |
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| 196 | var element = this._getGestureElement(node); |
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| 197 | if(!element){ |
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| 198 | // the first time listening to the node |
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| 199 | element = { |
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| 200 | target: node, |
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| 201 | data: {}, |
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| 202 | handles: {} |
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| 203 | }; |
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| 204 | |
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| 205 | var _press = lang.hitch(this, "_process", element, "press"); |
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| 206 | var _move = lang.hitch(this, "_process", element, "move"); |
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| 207 | var _release = lang.hitch(this, "_process", element, "release"); |
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| 208 | var _cancel = lang.hitch(this, "_process", element, "cancel"); |
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| 209 | |
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| 210 | var handles = element.handles; |
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| 211 | if(this.touchOnly){ |
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| 212 | handles.press = on(node, 'touchstart', _press); |
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| 213 | handles.move = on(node, 'touchmove', _move); |
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| 214 | handles.release = on(node, 'touchend', _release); |
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| 215 | handles.cancel = on(node, 'touchcancel', _cancel); |
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| 216 | }else{ |
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| 217 | handles.press = touch.press(node, _press); |
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| 218 | handles.move = touch.move(node, _move); |
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| 219 | handles.release = touch.release(node, _release); |
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| 220 | handles.cancel = touch.cancel(node, _cancel); |
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| 221 | } |
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| 222 | this._elements.push(element); |
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| 223 | } |
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| 224 | // track num of listeners for the gesture event - type |
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| 225 | // so that we can release element if no more gestures being monitored |
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| 226 | element.handles[type] = !element.handles[type] ? 1 : ++element.handles[type]; |
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| 227 | |
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| 228 | return on(node, type, listener); //handle |
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| 229 | }, |
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| 230 | _getGestureElement: function(/*Dom*/node){ |
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| 231 | // summary: |
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| 232 | // Obtain a gesture element for the give node |
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| 233 | var i = 0, element; |
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| 234 | for(; i < this._elements.length; i++){ |
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| 235 | element = this._elements[i]; |
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| 236 | if(element.target === node){ |
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| 237 | return element; |
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| 238 | } |
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| 239 | } |
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| 240 | }, |
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| 241 | _process: function(element, phase, e){ |
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| 242 | // summary: |
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| 243 | // Process and dispatch to appropriate phase handlers. |
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| 244 | // Also provides the machinery for managing gesture bubbling. |
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| 245 | // description: |
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| 246 | // 1. e._locking is used to make sure only the most inner node |
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| 247 | // will be processed for the same gesture, suppose we have: |
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| 248 | // | on(inner, dojox.gesture.tap, func1); |
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| 249 | // | on(outer, dojox.gesture.tap, func2); |
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| 250 | // only the inner node will be processed by tap gesture, once matched, |
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| 251 | // the 'tap' event will be bubbled up from inner to outer, dojo.StopEvent(e) |
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| 252 | // can be used at any level to stop the 'tap' event. |
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| 253 | // |
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| 254 | // 2. Once a node starts being processed, all it's descendant nodes will be locked. |
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| 255 | // The same gesture won't be processed on its descendant nodes until the lock is released. |
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| 256 | // element: Object |
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| 257 | // Gesture element |
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| 258 | // phase: String |
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| 259 | // Phase of a gesture to be processed, might be 'press'|'move'|'release'|'cancel' |
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| 260 | // e: Event |
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| 261 | // Native event |
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| 262 | e._locking = e._locking || {}; |
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| 263 | if(e._locking[this.defaultEvent] || this.isLocked(e.currentTarget)){ |
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| 264 | return; |
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| 265 | } |
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| 266 | // invoking gesture.press()|move()|release()|cancel() |
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| 267 | // #16900: same condition as in dojo/touch, to avoid breaking the editing of input fields. |
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| 268 | if((e.target.tagName != "INPUT" || e.target.type == "radio" || e.target.type == "checkbox") |
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| 269 | && e.target.tagName != "TEXTAREA"){ |
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| 270 | e.preventDefault(); |
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| 271 | } |
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| 272 | e._locking[this.defaultEvent] = true; |
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| 273 | this[phase](element.data, e); |
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| 274 | }, |
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| 275 | press: function(data, e){ |
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| 276 | // summary: |
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| 277 | // Process the 'press' phase of a gesture |
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| 278 | }, |
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| 279 | move: function(data, e){ |
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| 280 | // summary: |
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| 281 | // Process the 'move' phase of a gesture |
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| 282 | }, |
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| 283 | release: function(data, e){ |
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| 284 | // summary: |
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| 285 | // Process the 'release' phase of a gesture |
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| 286 | }, |
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| 287 | cancel: function(data, e){ |
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| 288 | // summary: |
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| 289 | // Process the 'cancel' phase of a gesture |
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| 290 | }, |
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| 291 | fire: function(node, event){ |
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| 292 | // summary: |
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| 293 | // Fire a gesture event and invoke registered listeners |
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| 294 | // a simulated GestureEvent will also be sent along |
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| 295 | // node: DomNode |
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| 296 | // Target node to fire the gesture |
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| 297 | // event: Object |
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| 298 | // An object containing specific gesture info e.g {type: 'tap.hold'|'swipe.left'), ...} |
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| 299 | // all these properties will be put into a simulated GestureEvent when fired. |
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| 300 | // Note - Default properties in a native Event won't be overwritten, see on.emit() for more details. |
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| 301 | if(!node || !event){ |
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| 302 | return; |
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| 303 | } |
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| 304 | event.bubbles = true; |
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| 305 | event.cancelable = true; |
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| 306 | on.emit(node, event.type, event); |
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| 307 | }, |
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| 308 | _remove: function(/*Dom*/node, /*String*/type){ |
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| 309 | // summary: |
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| 310 | // Check and remove underneath handlers if node |
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| 311 | // is not being listened for 'this' gesture anymore, |
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| 312 | // this happens when user removed all previous on() handlers. |
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| 313 | var element = this._getGestureElement(node); |
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| 314 | if(!element || !element.handles){ return; } |
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| 315 | |
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| 316 | element.handles[type]--; |
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| 317 | |
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| 318 | var handles = element.handles; |
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| 319 | if(!array.some(this._events, function(evt){ |
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| 320 | return handles[evt] > 0; |
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| 321 | })){ |
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| 322 | // clean up if node is not being listened anymore |
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| 323 | this._cleanHandles(handles); |
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| 324 | var i = array.indexOf(this._elements, element); |
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| 325 | if(i >= 0){ |
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| 326 | this._elements.splice(i, 1); |
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| 327 | } |
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| 328 | } |
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| 329 | }, |
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| 330 | _cleanHandles: function(/*Object*/handles){ |
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| 331 | // summary: |
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| 332 | // Clean up on handles |
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| 333 | for(var x in handles){ |
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| 334 | //remove handles for "press"|"move"|"release"|"cancel" |
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| 335 | if(handles[x].remove){ |
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| 336 | handles[x].remove(); |
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| 337 | } |
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| 338 | delete handles[x]; |
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| 339 | } |
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| 340 | }, |
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| 341 | lock: function(/*Dom*/node){ |
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| 342 | // summary: |
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| 343 | // Lock all descendants of the node. |
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| 344 | // tags: |
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| 345 | // protected |
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| 346 | this._lock = node; |
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| 347 | }, |
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| 348 | unLock: function(){ |
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| 349 | // summary: |
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| 350 | // Release the lock |
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| 351 | // tags: |
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| 352 | // protected |
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| 353 | this._lock = null; |
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| 354 | }, |
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| 355 | isLocked: function(node){ |
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| 356 | // summary: |
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| 357 | // Check if the node is locked, isLocked(node) means |
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| 358 | // whether it's a descendant of the currently locked node. |
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| 359 | // tags: |
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| 360 | // protected |
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| 361 | if(!this._lock || !node){ |
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| 362 | return false; |
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| 363 | } |
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| 364 | return this._lock !== node && dom.isDescendant(node, this._lock); |
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| 365 | }, |
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| 366 | destroy: function(){ |
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| 367 | // summary: |
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| 368 | // Release all handlers and resources |
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| 369 | array.forEach(this._elements, function(element){ |
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| 370 | this._cleanHandles(element.handles); |
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| 371 | }, this); |
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| 372 | this._elements = null; |
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| 373 | } |
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| 374 | }); |
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| 375 | }); |
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