[483] | 1 | define(["dojo/_base/lang", "./matrix", "dojo/_base/Color"], |
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| 2 | function(lang, m, Color){ |
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| 3 | // Various utilities to deal with a linear gradient (mostly VML-specific) |
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| 4 | var grad = lang.getObject("dojox.gfx.gradient", true); |
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| 5 | var C = Color; |
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| 6 | |
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| 7 | grad.rescale = function(stops, from, to){ |
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| 8 | // summary: |
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| 9 | // Recalculates a gradient from 0-1 window to |
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| 10 | // "from"-"to" window blending and replicating colors, |
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| 11 | // if necessary. |
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| 12 | // stops: Array |
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| 13 | // input gradient as a list of colors with offsets |
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| 14 | // (see dojox/gfx.defaultLinearGradient and dojox/gfx.defaultRadialGradient) |
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| 15 | // from: Number |
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| 16 | // the beginning of the window, should be less than "to" |
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| 17 | // to: Number |
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| 18 | // the end of the window, should be more than "from" |
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| 19 | |
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| 20 | var len = stops.length, reverseFlag = (to < from), newStops; |
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| 21 | |
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| 22 | // do we need to reverse the color table? |
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| 23 | if(reverseFlag){ |
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| 24 | var tmp = from; |
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| 25 | from = to; |
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| 26 | to = tmp; |
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| 27 | } |
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| 28 | |
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| 29 | // various edge cases |
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| 30 | if(!len){ |
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| 31 | // no colors |
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| 32 | return []; |
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| 33 | } |
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| 34 | if(to <= stops[0].offset){ |
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| 35 | // all colors are before the color table |
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| 36 | newStops = [ |
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| 37 | {offset: 0, color: stops[0].color}, |
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| 38 | {offset: 1, color: stops[0].color} |
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| 39 | ]; |
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| 40 | }else if(from >= stops[len - 1].offset){ |
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| 41 | // all colors are after the color table |
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| 42 | newStops = [ |
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| 43 | {offset: 0, color: stops[len - 1].color}, |
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| 44 | {offset: 1, color: stops[len - 1].color} |
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| 45 | ]; |
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| 46 | }else{ |
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| 47 | // main scanning algorithm |
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| 48 | var span = to - from, stop, prev, i; |
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| 49 | newStops = []; |
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| 50 | if(from < 0){ |
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| 51 | newStops.push({offset: 0, color: new C(stops[0].color)}); |
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| 52 | } |
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| 53 | for(i = 0; i < len; ++i){ |
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| 54 | stop = stops[i]; |
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| 55 | if(stop.offset >= from){ |
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| 56 | break; |
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| 57 | } |
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| 58 | // skip this color |
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| 59 | } |
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| 60 | if(i){ |
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| 61 | prev = stops[i - 1]; |
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| 62 | newStops.push({ |
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| 63 | offset: 0, |
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| 64 | color: Color.blendColors(new C(prev.color), new C(stop.color), (from - prev.offset) / (stop.offset - prev.offset)) |
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| 65 | }); |
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| 66 | }else{ |
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| 67 | newStops.push({offset: 0, color: new C(stop.color)}); |
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| 68 | } |
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| 69 | for(; i < len; ++i){ |
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| 70 | stop = stops[i]; |
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| 71 | if(stop.offset >= to){ |
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| 72 | break; |
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| 73 | } |
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| 74 | newStops.push({offset: (stop.offset - from) / span, color: new C(stop.color)}); |
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| 75 | } |
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| 76 | if(i < len){ |
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| 77 | prev = stops[i - 1]; |
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| 78 | newStops.push({ |
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| 79 | offset: 1, |
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| 80 | color: Color.blendColors(new C(prev.color), new C(stop.color), (to - prev.offset) / (stop.offset - prev.offset)) |
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| 81 | }); |
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| 82 | }else{ |
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| 83 | newStops.push({offset: 1, color: new C(stops[len - 1].color)}); |
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| 84 | } |
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| 85 | } |
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| 86 | |
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| 87 | // reverse the color table, if needed |
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| 88 | if(reverseFlag){ |
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| 89 | newStops.reverse(); |
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| 90 | for(i = 0, len = newStops.length; i < len; ++i){ |
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| 91 | stop = newStops[i]; |
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| 92 | stop.offset = 1 - stop.offset; |
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| 93 | } |
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| 94 | } |
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| 95 | |
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| 96 | return newStops; |
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| 97 | }; |
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| 98 | |
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| 99 | function getPoint(x, y, matrix, project, shiftAndRotate, scale){ |
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| 100 | var r = m.multiplyPoint(matrix, x, y), |
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| 101 | p = m.multiplyPoint(project, r); |
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| 102 | return {r: r, p: p, o: m.multiplyPoint(shiftAndRotate, p).x / scale}; |
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| 103 | } |
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| 104 | |
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| 105 | function sortPoints(a, b){ |
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| 106 | return a.o - b.o; |
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| 107 | } |
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| 108 | |
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| 109 | grad.project = function(matrix, gradient, tl, rb, ttl, trb){ |
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| 110 | // summary: |
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| 111 | // Returns a new gradient using the "VML algorithm" and suitable for VML. |
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| 112 | // matrix: dojox/gfx/matrix.Matrix2D|null |
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| 113 | // matrix to apply to a shape and its gradient |
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| 114 | // gradient: Object |
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| 115 | // a linear gradient object to be transformed |
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| 116 | // tl: dojox/gfx.Point |
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| 117 | // top-left corner of shape's bounding box |
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| 118 | // rb: dojox/gfx.Point |
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| 119 | // right-bottom corner of shape's bounding box |
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| 120 | // ttl: dojox/gfx.Point |
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| 121 | // top-left corner of shape's transformed bounding box |
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| 122 | // trb: dojox/gfx.Point |
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| 123 | // right-bottom corner of shape's transformed bounding box |
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| 124 | |
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| 125 | matrix = matrix || m.identity; |
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| 126 | |
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| 127 | var f1 = m.multiplyPoint(matrix, gradient.x1, gradient.y1), |
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| 128 | f2 = m.multiplyPoint(matrix, gradient.x2, gradient.y2), |
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| 129 | angle = Math.atan2(f2.y - f1.y, f2.x - f1.x), |
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| 130 | project = m.project(f2.x - f1.x, f2.y - f1.y), |
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| 131 | pf1 = m.multiplyPoint(project, f1), |
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| 132 | pf2 = m.multiplyPoint(project, f2), |
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| 133 | shiftAndRotate = new m.Matrix2D([m.rotate(-angle), {dx: -pf1.x, dy: -pf1.y}]), |
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| 134 | scale = m.multiplyPoint(shiftAndRotate, pf2).x, |
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| 135 | //comboMatrix = new m.Matrix2D([shiftAndRotate, project, matrix]), |
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| 136 | // bbox-specific calculations |
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| 137 | points = [ |
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| 138 | getPoint(tl.x, tl.y, matrix, project, shiftAndRotate, scale), |
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| 139 | getPoint(rb.x, rb.y, matrix, project, shiftAndRotate, scale), |
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| 140 | getPoint(tl.x, rb.y, matrix, project, shiftAndRotate, scale), |
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| 141 | getPoint(rb.x, tl.y, matrix, project, shiftAndRotate, scale) |
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| 142 | ].sort(sortPoints), |
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| 143 | from = points[0].o, |
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| 144 | to = points[3].o, |
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| 145 | stops = grad.rescale(gradient.colors, from, to), |
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| 146 | //angle2 = Math.atan2(Math.abs(points[3].r.y - points[0].r.y) * (f2.y - f1.y), Math.abs(points[3].r.x - points[0].r.x) * (f2.x - f1.x)); |
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| 147 | angle2 = Math.atan2(points[3].r.y - points[0].r.y, points[3].r.x - points[0].r.x); |
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| 148 | |
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| 149 | return { |
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| 150 | type: "linear", |
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| 151 | x1: points[0].p.x, y1: points[0].p.y, x2: points[3].p.x, y2: points[3].p.y, |
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| 152 | colors: stops, |
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| 153 | // additional helpers (for VML) |
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| 154 | angle: angle |
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| 155 | }; |
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| 156 | }; |
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| 157 | |
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| 158 | return grad; |
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| 159 | }); |
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