1 | define(["dojo/_base/lang", "./matrix", "dojo/_base/Color"], |
---|
2 | function(lang, m, Color){ |
---|
3 | // Various utilities to deal with a linear gradient (mostly VML-specific) |
---|
4 | var grad = lang.getObject("dojox.gfx.gradient", true); |
---|
5 | var C = Color; |
---|
6 | |
---|
7 | grad.rescale = function(stops, from, to){ |
---|
8 | // summary: |
---|
9 | // Recalculates a gradient from 0-1 window to |
---|
10 | // "from"-"to" window blending and replicating colors, |
---|
11 | // if necessary. |
---|
12 | // stops: Array |
---|
13 | // input gradient as a list of colors with offsets |
---|
14 | // (see dojox/gfx.defaultLinearGradient and dojox/gfx.defaultRadialGradient) |
---|
15 | // from: Number |
---|
16 | // the beginning of the window, should be less than "to" |
---|
17 | // to: Number |
---|
18 | // the end of the window, should be more than "from" |
---|
19 | |
---|
20 | var len = stops.length, reverseFlag = (to < from), newStops; |
---|
21 | |
---|
22 | // do we need to reverse the color table? |
---|
23 | if(reverseFlag){ |
---|
24 | var tmp = from; |
---|
25 | from = to; |
---|
26 | to = tmp; |
---|
27 | } |
---|
28 | |
---|
29 | // various edge cases |
---|
30 | if(!len){ |
---|
31 | // no colors |
---|
32 | return []; |
---|
33 | } |
---|
34 | if(to <= stops[0].offset){ |
---|
35 | // all colors are before the color table |
---|
36 | newStops = [ |
---|
37 | {offset: 0, color: stops[0].color}, |
---|
38 | {offset: 1, color: stops[0].color} |
---|
39 | ]; |
---|
40 | }else if(from >= stops[len - 1].offset){ |
---|
41 | // all colors are after the color table |
---|
42 | newStops = [ |
---|
43 | {offset: 0, color: stops[len - 1].color}, |
---|
44 | {offset: 1, color: stops[len - 1].color} |
---|
45 | ]; |
---|
46 | }else{ |
---|
47 | // main scanning algorithm |
---|
48 | var span = to - from, stop, prev, i; |
---|
49 | newStops = []; |
---|
50 | if(from < 0){ |
---|
51 | newStops.push({offset: 0, color: new C(stops[0].color)}); |
---|
52 | } |
---|
53 | for(i = 0; i < len; ++i){ |
---|
54 | stop = stops[i]; |
---|
55 | if(stop.offset >= from){ |
---|
56 | break; |
---|
57 | } |
---|
58 | // skip this color |
---|
59 | } |
---|
60 | if(i){ |
---|
61 | prev = stops[i - 1]; |
---|
62 | newStops.push({ |
---|
63 | offset: 0, |
---|
64 | color: Color.blendColors(new C(prev.color), new C(stop.color), (from - prev.offset) / (stop.offset - prev.offset)) |
---|
65 | }); |
---|
66 | }else{ |
---|
67 | newStops.push({offset: 0, color: new C(stop.color)}); |
---|
68 | } |
---|
69 | for(; i < len; ++i){ |
---|
70 | stop = stops[i]; |
---|
71 | if(stop.offset >= to){ |
---|
72 | break; |
---|
73 | } |
---|
74 | newStops.push({offset: (stop.offset - from) / span, color: new C(stop.color)}); |
---|
75 | } |
---|
76 | if(i < len){ |
---|
77 | prev = stops[i - 1]; |
---|
78 | newStops.push({ |
---|
79 | offset: 1, |
---|
80 | color: Color.blendColors(new C(prev.color), new C(stop.color), (to - prev.offset) / (stop.offset - prev.offset)) |
---|
81 | }); |
---|
82 | }else{ |
---|
83 | newStops.push({offset: 1, color: new C(stops[len - 1].color)}); |
---|
84 | } |
---|
85 | } |
---|
86 | |
---|
87 | // reverse the color table, if needed |
---|
88 | if(reverseFlag){ |
---|
89 | newStops.reverse(); |
---|
90 | for(i = 0, len = newStops.length; i < len; ++i){ |
---|
91 | stop = newStops[i]; |
---|
92 | stop.offset = 1 - stop.offset; |
---|
93 | } |
---|
94 | } |
---|
95 | |
---|
96 | return newStops; |
---|
97 | }; |
---|
98 | |
---|
99 | function getPoint(x, y, matrix, project, shiftAndRotate, scale){ |
---|
100 | var r = m.multiplyPoint(matrix, x, y), |
---|
101 | p = m.multiplyPoint(project, r); |
---|
102 | return {r: r, p: p, o: m.multiplyPoint(shiftAndRotate, p).x / scale}; |
---|
103 | } |
---|
104 | |
---|
105 | function sortPoints(a, b){ |
---|
106 | return a.o - b.o; |
---|
107 | } |
---|
108 | |
---|
109 | grad.project = function(matrix, gradient, tl, rb, ttl, trb){ |
---|
110 | // summary: |
---|
111 | // Returns a new gradient using the "VML algorithm" and suitable for VML. |
---|
112 | // matrix: dojox/gfx/matrix.Matrix2D|null |
---|
113 | // matrix to apply to a shape and its gradient |
---|
114 | // gradient: Object |
---|
115 | // a linear gradient object to be transformed |
---|
116 | // tl: dojox/gfx.Point |
---|
117 | // top-left corner of shape's bounding box |
---|
118 | // rb: dojox/gfx.Point |
---|
119 | // right-bottom corner of shape's bounding box |
---|
120 | // ttl: dojox/gfx.Point |
---|
121 | // top-left corner of shape's transformed bounding box |
---|
122 | // trb: dojox/gfx.Point |
---|
123 | // right-bottom corner of shape's transformed bounding box |
---|
124 | |
---|
125 | matrix = matrix || m.identity; |
---|
126 | |
---|
127 | var f1 = m.multiplyPoint(matrix, gradient.x1, gradient.y1), |
---|
128 | f2 = m.multiplyPoint(matrix, gradient.x2, gradient.y2), |
---|
129 | angle = Math.atan2(f2.y - f1.y, f2.x - f1.x), |
---|
130 | project = m.project(f2.x - f1.x, f2.y - f1.y), |
---|
131 | pf1 = m.multiplyPoint(project, f1), |
---|
132 | pf2 = m.multiplyPoint(project, f2), |
---|
133 | shiftAndRotate = new m.Matrix2D([m.rotate(-angle), {dx: -pf1.x, dy: -pf1.y}]), |
---|
134 | scale = m.multiplyPoint(shiftAndRotate, pf2).x, |
---|
135 | //comboMatrix = new m.Matrix2D([shiftAndRotate, project, matrix]), |
---|
136 | // bbox-specific calculations |
---|
137 | points = [ |
---|
138 | getPoint(tl.x, tl.y, matrix, project, shiftAndRotate, scale), |
---|
139 | getPoint(rb.x, rb.y, matrix, project, shiftAndRotate, scale), |
---|
140 | getPoint(tl.x, rb.y, matrix, project, shiftAndRotate, scale), |
---|
141 | getPoint(rb.x, tl.y, matrix, project, shiftAndRotate, scale) |
---|
142 | ].sort(sortPoints), |
---|
143 | from = points[0].o, |
---|
144 | to = points[3].o, |
---|
145 | stops = grad.rescale(gradient.colors, from, to), |
---|
146 | //angle2 = Math.atan2(Math.abs(points[3].r.y - points[0].r.y) * (f2.y - f1.y), Math.abs(points[3].r.x - points[0].r.x) * (f2.x - f1.x)); |
---|
147 | angle2 = Math.atan2(points[3].r.y - points[0].r.y, points[3].r.x - points[0].r.x); |
---|
148 | |
---|
149 | return { |
---|
150 | type: "linear", |
---|
151 | x1: points[0].p.x, y1: points[0].p.y, x2: points[3].p.x, y2: points[3].p.y, |
---|
152 | colors: stops, |
---|
153 | // additional helpers (for VML) |
---|
154 | angle: angle |
---|
155 | }; |
---|
156 | }; |
---|
157 | |
---|
158 | return grad; |
---|
159 | }); |
---|