[483] | 1 | define([ |
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| 2 | "dojo/_base/lang", |
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| 3 | "dojo/_base/Color", // dojo.Color |
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| 4 | "dojo/_base/declare", // declare |
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| 5 | "dojox/gfx/_base", |
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| 6 | "./_base" |
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| 7 | ],function(lang,Color,declare,gfx,gfx3d) { |
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| 8 | |
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| 9 | var lite = gfx3d.lighting = { |
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| 10 | // color utilities |
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| 11 | black: function(){ |
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| 12 | return {r: 0, g: 0, b: 0, a: 1}; |
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| 13 | }, |
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| 14 | white: function(){ |
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| 15 | return {r: 1, g: 1, b: 1, a: 1}; |
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| 16 | }, |
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| 17 | toStdColor: function(c){ |
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| 18 | c = gfx.normalizeColor(c); |
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| 19 | return {r: c.r / 255, g: c.g / 255, b: c.b / 255, a: c.a}; |
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| 20 | }, |
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| 21 | fromStdColor: function(c){ |
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| 22 | return new Color([Math.round(255 * c.r), Math.round(255 * c.g), Math.round(255 * c.b), c.a]); |
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| 23 | }, |
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| 24 | scaleColor: function(s, c){ |
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| 25 | return {r: s * c.r, g: s * c.g, b: s * c.b, a: s * c.a}; |
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| 26 | }, |
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| 27 | addColor: function(a, b){ |
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| 28 | return {r: a.r + b.r, g: a.g + b.g, b: a.b + b.b, a: a.a + b.a}; |
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| 29 | }, |
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| 30 | multiplyColor: function(a, b){ |
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| 31 | return {r: a.r * b.r, g: a.g * b.g, b: a.b * b.b, a: a.a * b.a}; |
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| 32 | }, |
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| 33 | saturateColor: function(c){ |
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| 34 | return { |
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| 35 | r: c.r < 0 ? 0 : c.r > 1 ? 1 : c.r, |
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| 36 | g: c.g < 0 ? 0 : c.g > 1 ? 1 : c.g, |
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| 37 | b: c.b < 0 ? 0 : c.b > 1 ? 1 : c.b, |
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| 38 | a: c.a < 0 ? 0 : c.a > 1 ? 1 : c.a |
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| 39 | }; |
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| 40 | }, |
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| 41 | mixColor: function(c1, c2, s){ |
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| 42 | return lite.addColor(lite.scaleColor(s, c1), lite.scaleColor(1 - s, c2)); |
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| 43 | }, |
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| 44 | diff2Color: function(c1, c2){ |
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| 45 | var r = c1.r - c2.r; |
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| 46 | var g = c1.g - c2.g; |
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| 47 | var b = c1.b - c2.b; |
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| 48 | var a = c1.a - c2.a; |
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| 49 | return r * r + g * g + b * b + a * a; |
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| 50 | }, |
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| 51 | length2Color: function(c){ |
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| 52 | return c.r * c.r + c.g * c.g + c.b * c.b + c.a * c.a; |
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| 53 | }, |
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| 54 | |
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| 55 | // vector utilities |
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| 56 | //TODO: move vector utilities from this file to vector.js |
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| 57 | dot: function(a, b){ |
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| 58 | return a.x * b.x + a.y * b.y + a.z * b.z; |
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| 59 | }, |
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| 60 | scale: function(s, v){ |
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| 61 | return {x: s * v.x, y: s * v.y, z: s * v.z}; |
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| 62 | }, |
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| 63 | add: function(a, b){ |
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| 64 | return {x: a.x + b.x, y: a.y + b.y, z: a.z + b.z}; |
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| 65 | }, |
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| 66 | saturate: function(v){ |
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| 67 | return Math.min(Math.max(v, 0), 1); |
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| 68 | }, |
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| 69 | length: function(v){ |
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| 70 | return Math.sqrt(gfx3d.lighting.dot(v, v)); |
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| 71 | }, |
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| 72 | normalize: function(v){ |
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| 73 | return lite.scale(1 / lite.length(v), v); |
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| 74 | }, |
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| 75 | faceforward: function(n, i){ |
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| 76 | var p = gfx3d.lighting; |
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| 77 | var s = p.dot(i, n) < 0 ? 1 : -1; |
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| 78 | return p.scale(s, n); |
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| 79 | }, |
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| 80 | reflect: function(i, n){ |
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| 81 | var p = gfx3d.lighting; |
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| 82 | return p.add(i, p.scale(-2 * p.dot(i, n), n)); |
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| 83 | }, |
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| 84 | |
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| 85 | // lighting utilities |
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| 86 | diffuse: function(normal, lights){ |
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| 87 | var c = lite.black(); |
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| 88 | for(var i = 0; i < lights.length; ++i){ |
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| 89 | var l = lights[i], |
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| 90 | d = lite.dot(lite.normalize(l.direction), normal); |
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| 91 | c = lite.addColor(c, lite.scaleColor(d, l.color)); |
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| 92 | } |
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| 93 | return lite.saturateColor(c); |
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| 94 | }, |
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| 95 | specular: function(normal, v, roughness, lights){ |
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| 96 | var c = lite.black(); |
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| 97 | for(var i = 0; i < lights.length; ++i){ |
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| 98 | var l = lights[i], |
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| 99 | h = lite.normalize(lite.add(lite.normalize(l.direction), v)), |
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| 100 | s = Math.pow(Math.max(0, lite.dot(normal, h)), 1 / roughness); |
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| 101 | c = lite.addColor(c, lite.scaleColor(s, l.color)); |
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| 102 | } |
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| 103 | return lite.saturateColor(c); |
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| 104 | }, |
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| 105 | phong: function(normal, v, size, lights){ |
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| 106 | normal = lite.normalize(normal); |
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| 107 | var c = lite.black(); |
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| 108 | for(var i = 0; i < lights.length; ++i){ |
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| 109 | var l = lights[i], |
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| 110 | r = lite.reflect(lite.scale(-1, lite.normalize(v)), normal), |
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| 111 | s = Math.pow(Math.max(0, lite.dot(r, lite.normalize(l.direction))), size); |
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| 112 | c = lite.addColor(c, lite.scaleColor(s, l.color)); |
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| 113 | } |
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| 114 | return lite.saturateColor(c); |
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| 115 | } |
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| 116 | }; |
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| 117 | |
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| 118 | // this lighting model is derived from RenderMan Interface Specification Version 3.2 |
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| 119 | |
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| 120 | declare("dojox.gfx3d.lighting.Model", null, { |
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| 121 | constructor: function(incident, lights, ambient, specular){ |
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| 122 | this.incident = lite.normalize(incident); |
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| 123 | this.lights = []; |
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| 124 | for(var i = 0; i < lights.length; ++i){ |
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| 125 | var l = lights[i]; |
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| 126 | this.lights.push({direction: lite.normalize(l.direction), color: lite.toStdColor(l.color)}); |
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| 127 | } |
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| 128 | this.ambient = lite.toStdColor(ambient.color ? ambient.color : "white"); |
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| 129 | this.ambient = lite.scaleColor(ambient.intensity, this.ambient); |
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| 130 | this.ambient = lite.scaleColor(this.ambient.a, this.ambient); |
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| 131 | this.ambient.a = 1; |
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| 132 | this.specular = lite.toStdColor(specular ? specular : "white"); |
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| 133 | this.specular = lite.scaleColor(this.specular.a, this.specular); |
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| 134 | this.specular.a = 1; |
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| 135 | this.npr_cool = {r: 0, g: 0, b: 0.4, a: 1}; |
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| 136 | this.npr_warm = {r: 0.4, g: 0.4, b: 0.2, a: 1}; |
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| 137 | this.npr_alpha = 0.2; |
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| 138 | this.npr_beta = 0.6; |
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| 139 | this.npr_scale = 0.6; |
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| 140 | }, |
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| 141 | constant: function(normal, finish, pigment){ |
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| 142 | pigment = lite.toStdColor(pigment); |
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| 143 | var alpha = pigment.a, color = lite.scaleColor(alpha, pigment); |
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| 144 | color.a = alpha; |
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| 145 | return lite.fromStdColor(lite.saturateColor(color)); |
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| 146 | }, |
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| 147 | matte: function(normal, finish, pigment){ |
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| 148 | if(typeof finish == "string"){ finish = lite.finish[finish]; } |
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| 149 | pigment = lite.toStdColor(pigment); |
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| 150 | normal = lite.faceforward(lite.normalize(normal), this.incident); |
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| 151 | var ambient = lite.scaleColor(finish.Ka, this.ambient), |
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| 152 | shadow = lite.saturate(-4 * lite.dot(normal, this.incident)), |
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| 153 | diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)), |
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| 154 | color = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse))); |
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| 155 | color.a = pigment.a; |
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| 156 | return lite.fromStdColor(lite.saturateColor(color)); |
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| 157 | }, |
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| 158 | metal: function(normal, finish, pigment){ |
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| 159 | if(typeof finish == "string"){ finish = lite.finish[finish]; } |
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| 160 | pigment = lite.toStdColor(pigment); |
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| 161 | normal = lite.faceforward(lite.normalize(normal), this.incident); |
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| 162 | var v = lite.scale(-1, this.incident), specular, color, |
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| 163 | ambient = lite.scaleColor(finish.Ka, this.ambient), |
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| 164 | shadow = lite.saturate(-4 * lite.dot(normal, this.incident)); |
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| 165 | if("phong" in finish){ |
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| 166 | specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights)); |
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| 167 | }else{ |
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| 168 | specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights)); |
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| 169 | } |
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| 170 | color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, ambient), lite.multiplyColor(this.specular, specular))); |
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| 171 | color.a = pigment.a; |
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| 172 | return lite.fromStdColor(lite.saturateColor(color)); |
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| 173 | }, |
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| 174 | plastic: function(normal, finish, pigment){ |
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| 175 | if(typeof finish == "string"){ finish = lite.finish[finish]; } |
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| 176 | pigment = lite.toStdColor(pigment); |
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| 177 | normal = lite.faceforward(lite.normalize(normal), this.incident); |
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| 178 | var v = lite.scale(-1, this.incident), specular, color, |
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| 179 | ambient = lite.scaleColor(finish.Ka, this.ambient), |
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| 180 | shadow = lite.saturate(-4 * lite.dot(normal, this.incident)), |
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| 181 | diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)); |
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| 182 | if("phong" in finish){ |
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| 183 | specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights)); |
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| 184 | }else{ |
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| 185 | specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights)); |
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| 186 | } |
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| 187 | color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)), lite.multiplyColor(this.specular, specular))); |
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| 188 | color.a = pigment.a; |
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| 189 | return lite.fromStdColor(lite.saturateColor(color)); |
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| 190 | }, |
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| 191 | npr: function(normal, finish, pigment){ |
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| 192 | if(typeof finish == "string"){ finish = lite.finish[finish]; } |
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| 193 | pigment = lite.toStdColor(pigment); |
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| 194 | normal = lite.faceforward(lite.normalize(normal), this.incident); |
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| 195 | var ambient = lite.scaleColor(finish.Ka, this.ambient), |
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| 196 | shadow = lite.saturate(-4 * lite.dot(normal, this.incident)), |
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| 197 | diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)), |
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| 198 | color = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse))), |
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| 199 | cool = lite.addColor(this.npr_cool, lite.scaleColor(this.npr_alpha, color)), |
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| 200 | warm = lite.addColor(this.npr_warm, lite.scaleColor(this.npr_beta, color)), |
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| 201 | d = (1 + lite.dot(this.incident, normal)) / 2, |
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| 202 | color = lite.scaleColor(this.npr_scale, lite.addColor(color, lite.mixColor(cool, warm, d))); |
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| 203 | color.a = pigment.a; |
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| 204 | return lite.fromStdColor(lite.saturateColor(color)); |
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| 205 | } |
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| 206 | }); |
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| 207 | |
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| 208 | |
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| 209 | // POV-Ray basic finishes |
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| 210 | |
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| 211 | gfx3d.lighting.finish = { |
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| 212 | |
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| 213 | // Default |
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| 214 | |
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| 215 | defaults: {Ka: 0.1, Kd: 0.6, Ks: 0.0, roughness: 0.05}, |
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| 216 | |
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| 217 | dull: {Ka: 0.1, Kd: 0.6, Ks: 0.5, roughness: 0.15}, |
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| 218 | shiny: {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.001}, |
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| 219 | glossy: {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.0001}, |
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| 220 | |
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| 221 | phong_dull: {Ka: 0.1, Kd: 0.6, Ks: 0.5, phong: 0.5, phong_size: 1}, |
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| 222 | phong_shiny: {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 200}, |
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| 223 | phong_glossy: {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 300}, |
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| 224 | |
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| 225 | luminous: {Ka: 1.0, Kd: 0.0, Ks: 0.0, roughness: 0.05}, |
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| 226 | |
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| 227 | // Metals |
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| 228 | |
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| 229 | // very soft and dull |
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| 230 | metalA: {Ka: 0.35, Kd: 0.3, Ks: 0.8, roughness: 1/20}, |
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| 231 | // fairly soft and dull |
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| 232 | metalB: {Ka: 0.30, Kd: 0.4, Ks: 0.7, roughness: 1/60}, |
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| 233 | // medium reflectivity, holds color well |
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| 234 | metalC: {Ka: 0.25, Kd: 0.5, Ks: 0.8, roughness: 1/80}, |
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| 235 | // highly hard and polished, high reflectivity |
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| 236 | metalD: {Ka: 0.15, Kd: 0.6, Ks: 0.8, roughness: 1/100}, |
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| 237 | // very highly polished and reflective |
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| 238 | metalE: {Ka: 0.10, Kd: 0.7, Ks: 0.8, roughness: 1/120} |
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| 239 | }; |
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| 240 | |
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| 241 | return lite; |
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| 242 | }); |
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