[483] | 1 | define([ |
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| 2 | "dojo/_base/array", |
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| 3 | "dojo/_base/declare", |
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| 4 | "dojo/_base/lang", |
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| 5 | "dojox/gfx", |
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| 6 | "dojox/gfx/matrix", |
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| 7 | "./_base", |
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| 8 | "./scheduler", |
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| 9 | "./gradient", |
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| 10 | "./vector", |
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| 11 | "./matrix", |
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| 12 | "./lighting" |
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| 13 | /*===== , "dojox/gfx/shape" =====*/ // gfx.Surface |
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| 14 | ], function(arrayUtil,declare,lang,gfx,matrixUtil2d,gfx3d,schedulerExtensions,Gradient,VectorUtil,matrixUtil,lightUtil){ |
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| 15 | |
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| 16 | var scheduler = schedulerExtensions.scheduler; |
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| 17 | |
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| 18 | // FIXME: why the "out" var here? |
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| 19 | var out = function(o, x){ |
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| 20 | if(arguments.length > 1){ |
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| 21 | // console.debug("debug:", o); |
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| 22 | o = x; |
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| 23 | } |
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| 24 | var e = {}; |
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| 25 | for(var i in o){ |
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| 26 | if(i in e){ continue; } |
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| 27 | // console.debug("debug:", i, typeof o[i], o[i]); |
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| 28 | } |
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| 29 | }; |
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| 30 | |
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| 31 | declare("dojox.gfx3d.Object", null, { |
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| 32 | constructor: function(){ |
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| 33 | // summary: |
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| 34 | // a Object object, which knows how to map |
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| 35 | // 3D objects to 2D shapes. |
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| 36 | |
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| 37 | // object: Object |
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| 38 | // an abstract Object object |
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| 39 | // (see dojox.gfx3d.defaultEdges, |
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| 40 | // dojox.gfx3d.defaultTriangles, |
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| 41 | // dojox.gfx3d.defaultQuads |
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| 42 | // dojox.gfx3d.defaultOrbit |
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| 43 | // dojox.gfx3d.defaultCube |
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| 44 | // or dojox.gfx3d.defaultCylinder) |
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| 45 | this.object = null; |
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| 46 | |
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| 47 | // matrix: dojox.gfx3d.matrix |
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| 48 | // world transform |
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| 49 | this.matrix = null; |
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| 50 | |
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| 51 | // cache: |
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| 52 | // buffer for intermediate result, used late for draw() |
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| 53 | this.cache = null; |
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| 54 | |
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| 55 | // renderer: |
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| 56 | // a reference for the Viewport |
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| 57 | this.renderer = null; |
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| 58 | |
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| 59 | // parent: |
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| 60 | // a reference for parent, Scene or Viewport object |
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| 61 | this.parent = null; |
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| 62 | |
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| 63 | // strokeStyle: Object |
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| 64 | // a stroke object |
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| 65 | this.strokeStyle = null; |
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| 66 | |
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| 67 | // fillStyle: Object |
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| 68 | // a fill object or texture object |
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| 69 | this.fillStyle = null; |
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| 70 | |
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| 71 | // shape: dojox.gfx.Shape |
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| 72 | // an underlying 2D shape |
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| 73 | this.shape = null; |
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| 74 | }, |
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| 75 | |
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| 76 | setObject: function(newObject){ |
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| 77 | // summary: |
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| 78 | // sets a Object object |
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| 79 | // object: Object |
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| 80 | // an abstract Object object |
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| 81 | // (see dojox.gfx3d.defaultEdges, |
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| 82 | // dojox.gfx3d.defaultTriangles, |
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| 83 | // dojox.gfx3d.defaultQuads |
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| 84 | // dojox.gfx3d.defaultOrbit |
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| 85 | // dojox.gfx3d.defaultCube |
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| 86 | // or dojox.gfx3d.defaultCylinder) |
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| 87 | this.object = gfx.makeParameters(this.object, newObject); |
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| 88 | return this; |
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| 89 | }, |
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| 90 | |
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| 91 | setTransform: function(matrix){ |
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| 92 | // summary: |
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| 93 | // sets a transformation matrix |
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| 94 | |
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| 95 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 96 | // a matrix or a matrix-like object |
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| 97 | // (see an argument of dojox.gfx3d.matrix.Matrix |
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| 98 | // constructor for a list of acceptable arguments) |
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| 99 | this.matrix = matrixUtil.clone(matrix ? matrixUtil.normalize(matrix) : gfx3d.identity, true); |
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| 100 | |
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| 101 | return this; // self |
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| 102 | }, |
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| 103 | |
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| 104 | // apply left & right transformation |
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| 105 | |
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| 106 | applyRightTransform: function(matrix){ |
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| 107 | // summary: |
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| 108 | // multiplies the existing matrix with an argument on right side |
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| 109 | // (this.matrix * matrix) |
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| 110 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 111 | // a matrix or a matrix-like object |
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| 112 | // (see an argument of dojox.gfx.matrix.Matrix |
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| 113 | // constructor for a list of acceptable arguments) |
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| 114 | return matrix ? this.setTransform([this.matrix, matrix]) : this; // self |
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| 115 | }, |
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| 116 | applyLeftTransform: function(matrix){ |
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| 117 | // summary: |
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| 118 | // multiplies the existing matrix with an argument on left side |
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| 119 | // (matrix * this.matrix) |
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| 120 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 121 | // a matrix or a matrix-like object |
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| 122 | // (see an argument of dojox.gfx.matrix.Matrix |
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| 123 | // constructor for a list of acceptable arguments) |
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| 124 | return matrix ? this.setTransform([matrix, this.matrix]) : this; // self |
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| 125 | }, |
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| 126 | |
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| 127 | applyTransform: function(matrix){ |
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| 128 | // summary: |
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| 129 | // a shortcut for dojox.gfx.Shape.applyRightTransform |
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| 130 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 131 | // a matrix or a matrix-like object |
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| 132 | // (see an argument of dojox.gfx.matrix.Matrix |
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| 133 | // constructor for a list of acceptable arguments) |
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| 134 | return matrix ? this.setTransform([this.matrix, matrix]) : this; // self |
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| 135 | }, |
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| 136 | |
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| 137 | setFill: function(fill){ |
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| 138 | // summary: |
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| 139 | // sets a fill object |
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| 140 | // (the default implementation is to delegate to |
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| 141 | // the underlying 2D shape). |
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| 142 | // fill: Object |
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| 143 | // a fill object |
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| 144 | // (see dojox.gfx.defaultLinearGradient, |
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| 145 | // dojox.gfx.defaultRadialGradient, |
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| 146 | // dojox.gfx.defaultPattern, |
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| 147 | // dojo.Color |
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| 148 | // or dojox.gfx.MODEL) |
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| 149 | this.fillStyle = fill; |
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| 150 | return this; |
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| 151 | }, |
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| 152 | |
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| 153 | setStroke: function(stroke){ |
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| 154 | // summary: |
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| 155 | // sets a stroke object |
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| 156 | // (the default implementation simply ignores it) |
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| 157 | // stroke: Object |
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| 158 | // a stroke object |
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| 159 | // (see dojox.gfx.defaultStroke) |
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| 160 | this.strokeStyle = stroke; |
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| 161 | return this; |
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| 162 | }, |
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| 163 | |
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| 164 | toStdFill: function(lighting, normal){ |
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| 165 | return (this.fillStyle && typeof this.fillStyle['type'] != "undefined") ? |
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| 166 | lighting[this.fillStyle.type](normal, this.fillStyle.finish, this.fillStyle.color) |
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| 167 | : this.fillStyle; |
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| 168 | }, |
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| 169 | |
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| 170 | invalidate: function(){ |
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| 171 | this.renderer.addTodo(this); |
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| 172 | }, |
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| 173 | |
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| 174 | destroy: function(){ |
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| 175 | if(this.shape){ |
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| 176 | var p = this.shape.getParent(); |
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| 177 | if(p){ |
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| 178 | p.remove(this.shape); |
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| 179 | } |
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| 180 | this.shape = null; |
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| 181 | } |
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| 182 | }, |
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| 183 | |
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| 184 | // All the 3D objects need to override the following virtual functions: |
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| 185 | // render, getZOrder, getOutline, draw, redraw if necessary. |
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| 186 | |
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| 187 | render: function(camera){ |
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| 188 | throw "Pure virtual function, not implemented"; |
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| 189 | }, |
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| 190 | |
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| 191 | draw: function(lighting){ |
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| 192 | throw "Pure virtual function, not implemented"; |
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| 193 | }, |
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| 194 | |
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| 195 | getZOrder: function(){ |
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| 196 | return 0; |
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| 197 | }, |
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| 198 | |
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| 199 | getOutline: function(){ |
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| 200 | return null; |
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| 201 | } |
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| 202 | |
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| 203 | }); |
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| 204 | |
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| 205 | declare("dojox.gfx3d.Scene", gfx3d.Object, { |
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| 206 | // summary: |
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| 207 | // the Scene is just a container. |
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| 208 | |
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| 209 | // note: we have the following assumption: |
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| 210 | // all objects in the Scene are not overlapped with other objects |
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| 211 | // outside of the scene. |
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| 212 | constructor: function(){ |
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| 213 | // summary: |
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| 214 | // a container of other 3D objects |
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| 215 | this.objects= []; |
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| 216 | this.todos = []; |
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| 217 | this.schedule = scheduler.zOrder; |
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| 218 | this._draw = gfx3d.drawer.conservative; |
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| 219 | }, |
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| 220 | |
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| 221 | setFill: function(fill){ |
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| 222 | this.fillStyle = fill; |
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| 223 | arrayUtil.forEach(this.objects, function(item){ |
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| 224 | item.setFill(fill); |
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| 225 | }); |
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| 226 | return this; |
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| 227 | }, |
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| 228 | |
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| 229 | setStroke: function(stroke){ |
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| 230 | this.strokeStyle = stroke; |
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| 231 | arrayUtil.forEach(this.objects, function(item){ |
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| 232 | item.setStroke(stroke); |
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| 233 | }); |
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| 234 | return this; |
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| 235 | }, |
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| 236 | |
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| 237 | render: function(camera, deep){ |
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| 238 | var m = matrixUtil.multiply(camera, this.matrix); |
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| 239 | if(deep){ |
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| 240 | this.todos = this.objects; |
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| 241 | } |
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| 242 | arrayUtil.forEach(this.todos, function(item){ item.render(m, deep); }); |
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| 243 | }, |
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| 244 | |
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| 245 | draw: function(lighting){ |
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| 246 | this.objects = this.schedule(this.objects); |
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| 247 | this._draw(this.todos, this.objects, this.renderer); |
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| 248 | }, |
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| 249 | |
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| 250 | addTodo: function(newObject){ |
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| 251 | // FIXME: use indexOf? |
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| 252 | if(arrayUtil.every(this.todos, function(item){ return item != newObject; })){ |
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| 253 | this.todos.push(newObject); |
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| 254 | this.invalidate(); |
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| 255 | } |
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| 256 | }, |
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| 257 | |
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| 258 | invalidate: function(){ |
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| 259 | this.parent.addTodo(this); |
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| 260 | }, |
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| 261 | |
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| 262 | getZOrder: function(){ |
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| 263 | var zOrder = 0; |
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| 264 | arrayUtil.forEach(this.objects, function(item){ zOrder += item.getZOrder(); }); |
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| 265 | return (this.objects.length > 1) ? zOrder / this.objects.length : 0; |
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| 266 | } |
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| 267 | }); |
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| 268 | |
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| 269 | |
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| 270 | declare("dojox.gfx3d.Edges", gfx3d.Object, { |
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| 271 | constructor: function(){ |
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| 272 | // summary: |
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| 273 | // a generic edge in 3D viewport |
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| 274 | this.object = lang.clone(gfx3d.defaultEdges); |
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| 275 | }, |
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| 276 | |
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| 277 | setObject: function(/*Points[]|Object*/ newObject, /*String?*/ style){ |
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| 278 | // summary: |
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| 279 | // setup the object |
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| 280 | this.object = gfx.makeParameters(this.object, (newObject instanceof Array) ? { points: newObject, style: style } : newObject); |
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| 281 | return this; |
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| 282 | }, |
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| 283 | |
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| 284 | getZOrder: function(){ |
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| 285 | var zOrder = 0; |
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| 286 | arrayUtil.forEach(this.cache, function(item){ zOrder += item.z;} ); |
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| 287 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
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| 288 | }, |
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| 289 | |
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| 290 | render: function(camera){ |
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| 291 | var m = matrixUtil.multiply(camera, this.matrix); |
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| 292 | this.cache = arrayUtil.map(this.object.points, function(item){ |
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| 293 | return matrixUtil.multiplyPoint(m, item); |
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| 294 | }); |
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| 295 | }, |
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| 296 | |
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| 297 | draw: function(){ |
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| 298 | var c = this.cache; |
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| 299 | if(this.shape){ |
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| 300 | this.shape.setShape("") |
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| 301 | }else{ |
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| 302 | this.shape = this.renderer.createPath(); |
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| 303 | } |
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| 304 | var p = this.shape.setAbsoluteMode("absolute"); |
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| 305 | |
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| 306 | if(this.object.style == "strip" || this.object.style == "loop"){ |
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| 307 | p.moveTo(c[0].x, c[0].y); |
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| 308 | arrayUtil.forEach(c.slice(1), function(item){ |
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| 309 | p.lineTo(item.x, item.y); |
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| 310 | }); |
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| 311 | if(this.object.style == "loop"){ |
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| 312 | p.closePath(); |
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| 313 | } |
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| 314 | }else{ |
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| 315 | for(var i = 0; i < this.cache.length; ){ |
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| 316 | p.moveTo(c[i].x, c[i].y); |
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| 317 | i ++; |
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| 318 | p.lineTo(c[i].x, c[i].y); |
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| 319 | i ++; |
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| 320 | } |
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| 321 | } |
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| 322 | // FIXME: doe setFill make sense here? |
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| 323 | p.setStroke(this.strokeStyle); |
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| 324 | } |
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| 325 | }); |
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| 326 | |
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| 327 | declare("dojox.gfx3d.Orbit", gfx3d.Object, { |
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| 328 | constructor: function(){ |
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| 329 | // summary: |
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| 330 | // a generic edge in 3D viewport |
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| 331 | this.object = lang.clone(gfx3d.defaultOrbit); |
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| 332 | }, |
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| 333 | |
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| 334 | render: function(camera){ |
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| 335 | var m = matrixUtil.multiply(camera, this.matrix); |
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| 336 | var angles = [0, Math.PI/4, Math.PI/3]; |
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| 337 | var center = matrixUtil.multiplyPoint(m, this.object.center); |
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| 338 | var marks = arrayUtil.map(angles, function(item){ |
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| 339 | return {x: this.center.x + this.radius * Math.cos(item), |
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| 340 | y: this.center.y + this.radius * Math.sin(item), z: this.center.z}; |
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| 341 | }, this.object); |
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| 342 | |
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| 343 | marks = arrayUtil.map(marks, function(item){ |
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| 344 | return matrixUtil.multiplyPoint(m, item); |
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| 345 | }); |
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| 346 | |
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| 347 | var normal = VectorUtil.normalize(marks); |
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| 348 | |
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| 349 | marks = arrayUtil.map(marks, function(item){ |
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| 350 | return VectorUtil.substract(item, center); |
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| 351 | }); |
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| 352 | |
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| 353 | // Use the algorithm here: |
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| 354 | // http://www.3dsoftware.com/Math/PlaneCurves/EllipseAlgebra/ |
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| 355 | // After we normalize the marks, the equation is: |
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| 356 | // a x^2 + 2b xy + cy^2 + f = 0: let a = 1 |
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| 357 | // so the final equation is: |
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| 358 | // [ xy, y^2, 1] * [2b, c, f]' = [ -x^2 ]' |
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| 359 | |
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| 360 | var A = { |
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| 361 | xx: marks[0].x * marks[0].y, xy: marks[0].y * marks[0].y, xz: 1, |
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| 362 | yx: marks[1].x * marks[1].y, yy: marks[1].y * marks[1].y, yz: 1, |
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| 363 | zx: marks[2].x * marks[2].y, zy: marks[2].y * marks[2].y, zz: 1, |
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| 364 | dx: 0, dy: 0, dz: 0 |
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| 365 | }; |
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| 366 | var B = arrayUtil.map(marks, function(item){ |
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| 367 | return -Math.pow(item.x, 2); |
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| 368 | }); |
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| 369 | |
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| 370 | // X is 2b, c, f |
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| 371 | var X = matrixUtil.multiplyPoint(matrixUtil.invert(A),B[0], B[1], B[2]); |
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| 372 | var theta = Math.atan2(X.x, 1 - X.y) / 2; |
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| 373 | |
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| 374 | // rotate the marks back to the canonical form |
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| 375 | var probes = arrayUtil.map(marks, function(item){ |
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| 376 | return matrixUtil2d.multiplyPoint(matrixUtil2d.rotate(-theta), item.x, item.y); |
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| 377 | }); |
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| 378 | |
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| 379 | // we are solving the equation: Ax = b |
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| 380 | // A = [x^2, y^2] X = [1/a^2, 1/b^2]', b = [1, 1]' |
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| 381 | // so rx = Math.sqrt(1/ ( inv(A)[1:] * b ) ); |
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| 382 | // so ry = Math.sqrt(1/ ( inv(A)[2:] * b ) ); |
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| 383 | |
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| 384 | var a = Math.pow(probes[0].x, 2); |
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| 385 | var b = Math.pow(probes[0].y, 2); |
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| 386 | var c = Math.pow(probes[1].x, 2); |
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| 387 | var d = Math.pow(probes[1].y, 2); |
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| 388 | |
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| 389 | // the invert matrix is |
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| 390 | // 1/(ad -bc) [ d, -b; -c, a]; |
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| 391 | var rx = Math.sqrt( (a*d - b*c)/ (d-b) ); |
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| 392 | var ry = Math.sqrt( (a*d - b*c)/ (a-c) ); |
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| 393 | |
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| 394 | this.cache = {cx: center.x, cy: center.y, rx: rx, ry: ry, theta: theta, normal: normal}; |
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| 395 | }, |
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| 396 | |
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| 397 | draw: function(lighting){ |
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| 398 | if(this.shape){ |
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| 399 | this.shape.setShape(this.cache); |
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| 400 | } else { |
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| 401 | this.shape = this.renderer.createEllipse(this.cache); |
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| 402 | } |
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| 403 | this.shape.applyTransform(matrixUtil2d.rotateAt(this.cache.theta, this.cache.cx, this.cache.cy)) |
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| 404 | .setStroke(this.strokeStyle) |
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| 405 | .setFill(this.toStdFill(lighting, this.cache.normal)); |
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| 406 | } |
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| 407 | }); |
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| 408 | |
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| 409 | declare("dojox.gfx3d.Path3d", gfx3d.Object, { |
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| 410 | // This object is still very immature ! |
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| 411 | constructor: function(){ |
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| 412 | // summary: |
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| 413 | // a generic line |
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| 414 | |
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| 415 | // (this is a helper object, which is defined for convenience) |
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| 416 | this.object = lang.clone(gfx3d.defaultPath3d); |
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| 417 | this.segments = []; |
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| 418 | this.absolute = true; |
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| 419 | this.last = {}; |
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| 420 | this.path = ""; |
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| 421 | }, |
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| 422 | |
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| 423 | _collectArgs: function(array, args){ |
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| 424 | // summary: |
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| 425 | // converts an array of arguments to plain numeric values |
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| 426 | // array: Array |
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| 427 | // an output argument (array of numbers) |
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| 428 | // args: Array |
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| 429 | // an input argument (can be values of Boolean, Number, dojox.gfx.Point, or an embedded array of them) |
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| 430 | for(var i = 0; i < args.length; ++i){ |
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| 431 | var t = args[i]; |
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| 432 | if(typeof(t) == "boolean"){ |
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| 433 | array.push(t ? 1 : 0); |
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| 434 | }else if(typeof(t) == "number"){ |
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| 435 | array.push(t); |
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| 436 | }else if(t instanceof Array){ |
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| 437 | this._collectArgs(array, t); |
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| 438 | }else if("x" in t && "y" in t){ |
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| 439 | array.push(t.x); |
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| 440 | array.push(t.y); |
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| 441 | } |
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| 442 | } |
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| 443 | }, |
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| 444 | |
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| 445 | // a dictionary, which maps segment type codes to a number of their argemnts |
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| 446 | _validSegments: {m: 3, l: 3, z: 0}, |
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| 447 | |
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| 448 | _pushSegment: function(action, args){ |
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| 449 | // summary: |
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| 450 | // adds a segment |
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| 451 | // action: String |
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| 452 | // valid SVG code for a segment's type |
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| 453 | // args: Array |
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| 454 | // a list of parameters for this segment |
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| 455 | var group = this._validSegments[action.toLowerCase()], segment; |
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| 456 | if(typeof(group) == "number"){ |
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| 457 | if(group){ |
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| 458 | if(args.length >= group){ |
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| 459 | segment = {action: action, args: args.slice(0, args.length - args.length % group)}; |
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| 460 | this.segments.push(segment); |
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| 461 | } |
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| 462 | }else{ |
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| 463 | segment = {action: action, args: []}; |
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| 464 | this.segments.push(segment); |
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| 465 | } |
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| 466 | } |
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| 467 | }, |
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| 468 | |
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| 469 | moveTo: function(){ |
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| 470 | // summary: |
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| 471 | // forms a move segment |
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| 472 | var args = []; |
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| 473 | this._collectArgs(args, arguments); |
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| 474 | this._pushSegment(this.absolute ? "M" : "m", args); |
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| 475 | return this; // self |
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| 476 | }, |
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| 477 | lineTo: function(){ |
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| 478 | // summary: |
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| 479 | // forms a line segment |
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| 480 | var args = []; |
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| 481 | this._collectArgs(args, arguments); |
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| 482 | this._pushSegment(this.absolute ? "L" : "l", args); |
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| 483 | return this; // self |
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| 484 | }, |
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| 485 | |
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| 486 | closePath: function(){ |
---|
| 487 | // summary: |
---|
| 488 | // closes a path |
---|
| 489 | this._pushSegment("Z", []); |
---|
| 490 | return this; // self |
---|
| 491 | }, |
---|
| 492 | |
---|
| 493 | render: function(camera){ |
---|
| 494 | // TODO: we need to get the ancestors' matrix |
---|
| 495 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
| 496 | // iterate all the segments and convert them to 2D canvas |
---|
| 497 | // TODO consider the relative mode |
---|
| 498 | var path = ""; |
---|
| 499 | var _validSegments = this._validSegments; |
---|
| 500 | arrayUtil.forEach(this.segments, function(item){ |
---|
| 501 | path += item.action; |
---|
| 502 | for(var i = 0; i < item.args.length; i+= _validSegments[item.action.toLowerCase()] ){ |
---|
| 503 | var pt = matrixUtil.multiplyPoint(m, item.args[i], item.args[i+1], item.args[i+2]) |
---|
| 504 | path += " " + pt.x + " " + pt.y; |
---|
| 505 | } |
---|
| 506 | }); |
---|
| 507 | |
---|
| 508 | this.cache = path; |
---|
| 509 | }, |
---|
| 510 | |
---|
| 511 | _draw: function(){ |
---|
| 512 | return this.parent.createPath(this.cache); |
---|
| 513 | } |
---|
| 514 | }); |
---|
| 515 | |
---|
| 516 | declare("dojox.gfx3d.Triangles", gfx3d.Object, { |
---|
| 517 | constructor: function(){ |
---|
| 518 | // summary: |
---|
| 519 | // a generic triangle |
---|
| 520 | |
---|
| 521 | // (this is a helper object, which is defined for convenience) |
---|
| 522 | this.object = lang.clone(gfx3d.defaultTriangles); |
---|
| 523 | }, |
---|
| 524 | |
---|
| 525 | setObject: function(/*Points[]|Object*/ newObject, /*String?*/ style){ |
---|
| 526 | // summary: |
---|
| 527 | // setup the object |
---|
| 528 | if(newObject instanceof Array){ |
---|
| 529 | this.object = gfx.makeParameters(this.object, { points: newObject, style: style } ); |
---|
| 530 | } else { |
---|
| 531 | this.object = gfx.makeParameters(this.object, newObject); |
---|
| 532 | } |
---|
| 533 | return this; |
---|
| 534 | }, |
---|
| 535 | render: function(camera){ |
---|
| 536 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
| 537 | var c = arrayUtil.map(this.object.points, function(item){ |
---|
| 538 | return matrixUtil.multiplyPoint(m, item); |
---|
| 539 | }); |
---|
| 540 | this.cache = []; |
---|
| 541 | var pool = c.slice(0, 2); |
---|
| 542 | var center = c[0]; |
---|
| 543 | if(this.object.style == "strip"){ |
---|
| 544 | arrayUtil.forEach(c.slice(2), function(item){ |
---|
| 545 | pool.push(item); |
---|
| 546 | pool.push(pool[0]); |
---|
| 547 | this.cache.push(pool); |
---|
| 548 | pool = pool.slice(1, 3); |
---|
| 549 | }, this); |
---|
| 550 | } else if(this.object.style == "fan"){ |
---|
| 551 | arrayUtil.forEach(c.slice(2), function(item){ |
---|
| 552 | pool.push(item); |
---|
| 553 | pool.push(center); |
---|
| 554 | this.cache.push(pool); |
---|
| 555 | pool = [center, item]; |
---|
| 556 | }, this); |
---|
| 557 | } else { |
---|
| 558 | for(var i = 0; i < c.length; ){ |
---|
| 559 | this.cache.push( [ c[i], c[i+1], c[i+2], c[i] ]); |
---|
| 560 | i += 3; |
---|
| 561 | } |
---|
| 562 | } |
---|
| 563 | }, |
---|
| 564 | |
---|
| 565 | draw: function(lighting){ |
---|
| 566 | // use the BSP to schedule |
---|
| 567 | this.cache = scheduler.bsp(this.cache, function(it){ return it; }); |
---|
| 568 | if(this.shape){ |
---|
| 569 | this.shape.clear(); |
---|
| 570 | } else { |
---|
| 571 | this.shape = this.renderer.createGroup(); |
---|
| 572 | } |
---|
| 573 | arrayUtil.forEach(this.cache, function(item){ |
---|
| 574 | this.shape.createPolyline(item) |
---|
| 575 | .setStroke(this.strokeStyle) |
---|
| 576 | .setFill(this.toStdFill(lighting, VectorUtil.normalize(item))); |
---|
| 577 | }, this); |
---|
| 578 | }, |
---|
| 579 | |
---|
| 580 | getZOrder: function(){ |
---|
| 581 | var zOrder = 0; |
---|
| 582 | arrayUtil.forEach(this.cache, function(item){ |
---|
| 583 | zOrder += (item[0].z + item[1].z + item[2].z) / 3; }); |
---|
| 584 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
---|
| 585 | } |
---|
| 586 | }); |
---|
| 587 | |
---|
| 588 | declare("dojox.gfx3d.Quads", gfx3d.Object, { |
---|
| 589 | constructor: function(){ |
---|
| 590 | // summary: |
---|
| 591 | // a generic quad |
---|
| 592 | |
---|
| 593 | // (this is a helper object, which is defined for convenience) |
---|
| 594 | this.object = lang.clone(gfx3d.defaultQuads); |
---|
| 595 | }, |
---|
| 596 | |
---|
| 597 | setObject: function(/*Points[]|Object*/ newObject, /*String?*/ style){ |
---|
| 598 | // summary: |
---|
| 599 | // setup the object |
---|
| 600 | this.object = gfx.makeParameters(this.object, (newObject instanceof Array) ? |
---|
| 601 | { points: newObject, style: style } |
---|
| 602 | : newObject ); |
---|
| 603 | return this; |
---|
| 604 | }, |
---|
| 605 | render: function(camera){ |
---|
| 606 | var m = matrixUtil.multiply(camera, this.matrix), i; |
---|
| 607 | var c = arrayUtil.map(this.object.points, function(item){ |
---|
| 608 | return matrixUtil.multiplyPoint(m, item); |
---|
| 609 | }); |
---|
| 610 | this.cache = []; |
---|
| 611 | if(this.object.style == "strip"){ |
---|
| 612 | var pool = c.slice(0, 2); |
---|
| 613 | for(i = 2; i < c.length; ){ |
---|
| 614 | pool = pool.concat( [ c[i], c[i+1], pool[0] ] ); |
---|
| 615 | this.cache.push(pool); |
---|
| 616 | pool = pool.slice(2,4); |
---|
| 617 | i += 2; |
---|
| 618 | } |
---|
| 619 | }else{ |
---|
| 620 | for(i = 0; i < c.length; ){ |
---|
| 621 | this.cache.push( [c[i], c[i+1], c[i+2], c[i+3], c[i] ] ); |
---|
| 622 | i += 4; |
---|
| 623 | } |
---|
| 624 | } |
---|
| 625 | }, |
---|
| 626 | |
---|
| 627 | draw: function(lighting){ |
---|
| 628 | // use the BSP to schedule |
---|
| 629 | this.cache = gfx3d.scheduler.bsp(this.cache, function(it){ return it; }); |
---|
| 630 | if(this.shape){ |
---|
| 631 | this.shape.clear(); |
---|
| 632 | }else{ |
---|
| 633 | this.shape = this.renderer.createGroup(); |
---|
| 634 | } |
---|
| 635 | // using naive iteration to speed things up a bit by avoiding function call overhead |
---|
| 636 | for(var x=0; x<this.cache.length; x++){ |
---|
| 637 | this.shape.createPolyline(this.cache[x]) |
---|
| 638 | .setStroke(this.strokeStyle) |
---|
| 639 | .setFill(this.toStdFill(lighting, VectorUtil.normalize(this.cache[x]))); |
---|
| 640 | } |
---|
| 641 | /* |
---|
| 642 | dojo.forEach(this.cache, function(item){ |
---|
| 643 | this.shape.createPolyline(item) |
---|
| 644 | .setStroke(this.strokeStyle) |
---|
| 645 | .setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item))); |
---|
| 646 | }, this); |
---|
| 647 | */ |
---|
| 648 | }, |
---|
| 649 | |
---|
| 650 | getZOrder: function(){ |
---|
| 651 | var zOrder = 0; |
---|
| 652 | // using naive iteration to speed things up a bit by avoiding function call overhead |
---|
| 653 | for(var x=0; x<this.cache.length; x++){ |
---|
| 654 | var i = this.cache[x]; |
---|
| 655 | zOrder += (i[0].z + i[1].z + i[2].z + i[3].z) / 4; |
---|
| 656 | } |
---|
| 657 | /* |
---|
| 658 | dojo.forEach(this.cache, function(item){ |
---|
| 659 | zOrder += (item[0].z + item[1].z + item[2].z + item[3].z) / 4; }); |
---|
| 660 | */ |
---|
| 661 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
---|
| 662 | } |
---|
| 663 | }); |
---|
| 664 | |
---|
| 665 | declare("dojox.gfx3d.Polygon", gfx3d.Object, { |
---|
| 666 | constructor: function(){ |
---|
| 667 | // summary: |
---|
| 668 | // a generic polygon |
---|
| 669 | |
---|
| 670 | // (this is a helper object, which is defined for convenience) |
---|
| 671 | this.object = lang.clone(gfx3d.defaultPolygon); |
---|
| 672 | }, |
---|
| 673 | |
---|
| 674 | setObject: function(/*Points[]|Object*/ newObject){ |
---|
| 675 | // summary: |
---|
| 676 | // setup the object |
---|
| 677 | this.object = gfx.makeParameters(this.object, (newObject instanceof Array) ? {path: newObject} : newObject) |
---|
| 678 | return this; |
---|
| 679 | }, |
---|
| 680 | |
---|
| 681 | render: function(camera){ |
---|
| 682 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
| 683 | this.cache = arrayUtil.map(this.object.path, function(item){ |
---|
| 684 | return matrixUtil.multiplyPoint(m, item); |
---|
| 685 | }); |
---|
| 686 | // add the first point to close the polyline |
---|
| 687 | this.cache.push(this.cache[0]); |
---|
| 688 | }, |
---|
| 689 | |
---|
| 690 | draw: function(lighting){ |
---|
| 691 | if(this.shape){ |
---|
| 692 | this.shape.setShape({points: this.cache}); |
---|
| 693 | }else{ |
---|
| 694 | this.shape = this.renderer.createPolyline({points: this.cache}); |
---|
| 695 | } |
---|
| 696 | |
---|
| 697 | this.shape.setStroke(this.strokeStyle) |
---|
| 698 | .setFill(this.toStdFill(lighting, matrixUtil.normalize(this.cache))); |
---|
| 699 | }, |
---|
| 700 | |
---|
| 701 | getZOrder: function(){ |
---|
| 702 | var zOrder = 0; |
---|
| 703 | // using naive iteration to speed things up a bit by avoiding function call overhead |
---|
| 704 | for(var x=0; x<this.cache.length; x++){ |
---|
| 705 | zOrder += this.cache[x].z; |
---|
| 706 | } |
---|
| 707 | return (this.cache.length > 1) ? zOrder / this.cache.length : 0; |
---|
| 708 | }, |
---|
| 709 | |
---|
| 710 | getOutline: function(){ |
---|
| 711 | return this.cache.slice(0, 3); |
---|
| 712 | } |
---|
| 713 | }); |
---|
| 714 | |
---|
| 715 | declare("dojox.gfx3d.Cube", gfx3d.Object, { |
---|
| 716 | constructor: function(){ |
---|
| 717 | // summary: |
---|
| 718 | // a generic cube |
---|
| 719 | |
---|
| 720 | // (this is a helper object, which is defined for convenience) |
---|
| 721 | this.object = lang.clone(gfx3d.defaultCube); |
---|
| 722 | this.polygons = []; |
---|
| 723 | }, |
---|
| 724 | |
---|
| 725 | setObject: function(/*Points[]|Object*/ newObject){ |
---|
| 726 | // summary: |
---|
| 727 | // setup the object |
---|
| 728 | this.object = gfx.makeParameters(this.object, newObject); |
---|
| 729 | }, |
---|
| 730 | |
---|
| 731 | render: function(camera){ |
---|
| 732 | // parse the top, bottom to get 6 polygons: |
---|
| 733 | var a = this.object.top; |
---|
| 734 | var g = this.object.bottom; |
---|
| 735 | var b = {x: g.x, y: a.y, z: a.z}; |
---|
| 736 | var c = {x: g.x, y: g.y, z: a.z}; |
---|
| 737 | var d = {x: a.x, y: g.y, z: a.z}; |
---|
| 738 | var e = {x: a.x, y: a.y, z: g.z}; |
---|
| 739 | var f = {x: g.x, y: a.y, z: g.z}; |
---|
| 740 | var h = {x: a.x, y: g.y, z: g.z}; |
---|
| 741 | var polygons = [a, b, c, d, e, f, g, h]; |
---|
| 742 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
| 743 | var p = arrayUtil.map(polygons, function(item){ |
---|
| 744 | return matrixUtil.multiplyPoint(m, item); |
---|
| 745 | }); |
---|
| 746 | a = p[0]; b = p[1]; c = p[2]; d = p[3]; e = p[4]; f = p[5]; g = p[6]; h = p[7]; |
---|
| 747 | this.cache = [[a, b, c, d, a], [e, f, g, h, e], [a, d, h, e, a], [d, c, g, h, d], [c, b, f, g, c], [b, a, e, f, b]]; |
---|
| 748 | }, |
---|
| 749 | |
---|
| 750 | draw: function(lighting){ |
---|
| 751 | // use bsp to sort. |
---|
| 752 | this.cache = gfx3d.scheduler.bsp(this.cache, function(it){ return it; }); |
---|
| 753 | // only the last 3 polys are visible. |
---|
| 754 | var cache = this.cache.slice(3); |
---|
| 755 | |
---|
| 756 | if(this.shape){ |
---|
| 757 | this.shape.clear(); |
---|
| 758 | }else{ |
---|
| 759 | this.shape = this.renderer.createGroup(); |
---|
| 760 | } |
---|
| 761 | for(var x=0; x<cache.length; x++){ |
---|
| 762 | this.shape.createPolyline(cache[x]) |
---|
| 763 | .setStroke(this.strokeStyle) |
---|
| 764 | .setFill(this.toStdFill(lighting, VectorUtil.normalize(cache[x]))); |
---|
| 765 | } |
---|
| 766 | /* |
---|
| 767 | dojo.forEach(cache, function(item){ |
---|
| 768 | this.shape.createPolyline(item) |
---|
| 769 | .setStroke(this.strokeStyle) |
---|
| 770 | .setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item))); |
---|
| 771 | }, this); |
---|
| 772 | */ |
---|
| 773 | }, |
---|
| 774 | |
---|
| 775 | getZOrder: function(){ |
---|
| 776 | var top = this.cache[0][0]; |
---|
| 777 | var bottom = this.cache[1][2]; |
---|
| 778 | return (top.z + bottom.z) / 2; |
---|
| 779 | } |
---|
| 780 | }); |
---|
| 781 | |
---|
| 782 | |
---|
| 783 | declare("dojox.gfx3d.Cylinder", gfx3d.Object, { |
---|
| 784 | constructor: function(){ |
---|
| 785 | this.object = lang.clone(gfx3d.defaultCylinder); |
---|
| 786 | }, |
---|
| 787 | |
---|
| 788 | render: function(camera){ |
---|
| 789 | // get the bottom surface first |
---|
| 790 | var m = matrixUtil.multiply(camera, this.matrix); |
---|
| 791 | var angles = [0, Math.PI/4, Math.PI/3]; |
---|
| 792 | var center = matrixUtil.multiplyPoint(m, this.object.center); |
---|
| 793 | var marks = arrayUtil.map(angles, function(item){ |
---|
| 794 | return {x: this.center.x + this.radius * Math.cos(item), |
---|
| 795 | y: this.center.y + this.radius * Math.sin(item), z: this.center.z}; |
---|
| 796 | }, this.object); |
---|
| 797 | |
---|
| 798 | marks = arrayUtil.map(marks, function(item){ |
---|
| 799 | return VectorUtil.substract(matrixUtil.multiplyPoint(m, item), center); |
---|
| 800 | }); |
---|
| 801 | |
---|
| 802 | // Use the algorithm here: |
---|
| 803 | // http://www.3dsoftware.com/Math/PlaneCurves/EllipseAlgebra/ |
---|
| 804 | // After we normalize the marks, the equation is: |
---|
| 805 | // a x^2 + 2b xy + cy^2 + f = 0: let a = 1 |
---|
| 806 | // so the final equation is: |
---|
| 807 | // [ xy, y^2, 1] * [2b, c, f]' = [ -x^2 ]' |
---|
| 808 | |
---|
| 809 | var A = { |
---|
| 810 | xx: marks[0].x * marks[0].y, xy: marks[0].y * marks[0].y, xz: 1, |
---|
| 811 | yx: marks[1].x * marks[1].y, yy: marks[1].y * marks[1].y, yz: 1, |
---|
| 812 | zx: marks[2].x * marks[2].y, zy: marks[2].y * marks[2].y, zz: 1, |
---|
| 813 | dx: 0, dy: 0, dz: 0 |
---|
| 814 | }; |
---|
| 815 | var B = arrayUtil.map(marks, function(item){ |
---|
| 816 | return -Math.pow(item.x, 2); |
---|
| 817 | }); |
---|
| 818 | |
---|
| 819 | // X is 2b, c, f |
---|
| 820 | var X = matrixUtil.multiplyPoint(matrixUtil.invert(A), B[0], B[1], B[2]); |
---|
| 821 | var theta = Math.atan2(X.x, 1 - X.y) / 2; |
---|
| 822 | |
---|
| 823 | // rotate the marks back to the canonical form |
---|
| 824 | var probes = arrayUtil.map(marks, function(item){ |
---|
| 825 | return matrixUtil2d.multiplyPoint(matrixUtil2d.rotate(-theta), item.x, item.y); |
---|
| 826 | }); |
---|
| 827 | |
---|
| 828 | // we are solving the equation: Ax = b |
---|
| 829 | // A = [x^2, y^2] X = [1/a^2, 1/b^2]', b = [1, 1]' |
---|
| 830 | // so rx = Math.sqrt(1/ ( inv(A)[1:] * b ) ); |
---|
| 831 | // so ry = Math.sqrt(1/ ( inv(A)[2:] * b ) ); |
---|
| 832 | |
---|
| 833 | var a = Math.pow(probes[0].x, 2); |
---|
| 834 | var b = Math.pow(probes[0].y, 2); |
---|
| 835 | var c = Math.pow(probes[1].x, 2); |
---|
| 836 | var d = Math.pow(probes[1].y, 2); |
---|
| 837 | |
---|
| 838 | // the invert matrix is |
---|
| 839 | // 1/(ad - bc) [ d, -b; -c, a]; |
---|
| 840 | var rx = Math.sqrt((a * d - b * c) / (d - b)); |
---|
| 841 | var ry = Math.sqrt((a * d - b * c) / (a - c)); |
---|
| 842 | if(rx < ry){ |
---|
| 843 | var t = rx; |
---|
| 844 | rx = ry; |
---|
| 845 | ry = t; |
---|
| 846 | theta -= Math.PI/2; |
---|
| 847 | } |
---|
| 848 | |
---|
| 849 | var top = matrixUtil.multiplyPoint(m, |
---|
| 850 | VectorUtil.sum(this.object.center, {x: 0, y:0, z: this.object.height})); |
---|
| 851 | |
---|
| 852 | var gradient = this.fillStyle.type == "constant" ? this.fillStyle.color |
---|
| 853 | : Gradient(this.renderer.lighting, this.fillStyle, this.object.center, this.object.radius, Math.PI, 2 * Math.PI, m); |
---|
| 854 | if(isNaN(rx) || isNaN(ry) || isNaN(theta)){ |
---|
| 855 | // in case the cap is invisible (parallel to the incident vector) |
---|
| 856 | rx = this.object.radius, ry = 0, theta = 0; |
---|
| 857 | } |
---|
| 858 | this.cache = {center: center, top: top, rx: rx, ry: ry, theta: theta, gradient: gradient}; |
---|
| 859 | }, |
---|
| 860 | |
---|
| 861 | draw: function(){ |
---|
| 862 | var c = this.cache, v = VectorUtil, m = matrixUtil2d, |
---|
| 863 | centers = [c.center, c.top], normal = v.substract(c.top, c.center); |
---|
| 864 | if(v.dotProduct(normal, this.renderer.lighting.incident) > 0){ |
---|
| 865 | centers = [c.top, c.center]; |
---|
| 866 | normal = v.substract(c.center, c.top); |
---|
| 867 | } |
---|
| 868 | |
---|
| 869 | var color = this.renderer.lighting[this.fillStyle.type](normal, this.fillStyle.finish, this.fillStyle.color), |
---|
| 870 | d = Math.sqrt( Math.pow(c.center.x - c.top.x, 2) + Math.pow(c.center.y - c.top.y, 2) ); |
---|
| 871 | |
---|
| 872 | if(this.shape){ |
---|
| 873 | this.shape.clear(); |
---|
| 874 | }else{ |
---|
| 875 | this.shape = this.renderer.createGroup(); |
---|
| 876 | } |
---|
| 877 | |
---|
| 878 | this.shape.createPath("") |
---|
| 879 | .moveTo(0, -c.rx) |
---|
| 880 | .lineTo(d, -c.rx) |
---|
| 881 | .lineTo(d, c.rx) |
---|
| 882 | .lineTo(0, c.rx) |
---|
| 883 | .arcTo(c.ry, c.rx, 0, true, true, 0, -c.rx) |
---|
| 884 | .setFill(c.gradient).setStroke(this.strokeStyle) |
---|
| 885 | .setTransform([m.translate(centers[0]), |
---|
| 886 | m.rotate(Math.atan2(centers[1].y - centers[0].y, centers[1].x - centers[0].x))]); |
---|
| 887 | |
---|
| 888 | if(c.rx > 0 && c.ry > 0){ |
---|
| 889 | this.shape.createEllipse({cx: centers[1].x, cy: centers[1].y, rx: c.rx, ry: c.ry}) |
---|
| 890 | .setFill(color).setStroke(this.strokeStyle) |
---|
| 891 | .applyTransform(m.rotateAt(c.theta, centers[1])); |
---|
| 892 | } |
---|
| 893 | } |
---|
| 894 | }); |
---|
| 895 | |
---|
| 896 | |
---|
| 897 | // the ultimate container of 3D world |
---|
| 898 | declare("dojox.gfx3d.Viewport", gfx.Group, { |
---|
| 899 | constructor: function(){ |
---|
| 900 | // summary: |
---|
| 901 | // a viewport/container for 3D objects, which knows |
---|
| 902 | // the camera and lightings |
---|
| 903 | |
---|
| 904 | // matrix: dojox.gfx3d.matrix |
---|
| 905 | // world transform |
---|
| 906 | |
---|
| 907 | // dimension: Object |
---|
| 908 | // the dimension of the canvas |
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| 909 | this.dimension = null; |
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| 910 | |
---|
| 911 | // objects: Array |
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| 912 | // all 3d Objects |
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| 913 | this.objects = []; |
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| 914 | // todos: Array |
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| 915 | // all 3d Objects that needs to redraw |
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| 916 | this.todos = []; |
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| 917 | |
---|
| 918 | // FIXME: memory leak? |
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| 919 | this.renderer = this; |
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| 920 | // Using zOrder as the default scheduler |
---|
| 921 | this.schedule = gfx3d.scheduler.zOrder; |
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| 922 | this.draw = gfx3d.drawer.conservative; |
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| 923 | // deep: boolean, true means the whole viewport needs to re-render, redraw |
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| 924 | this.deep = false; |
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| 925 | |
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| 926 | // lights: Array |
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| 927 | // an array of light objects |
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| 928 | this.lights = []; |
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| 929 | this.lighting = null; |
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| 930 | }, |
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| 931 | |
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| 932 | setCameraTransform: function(matrix){ |
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| 933 | // summary: |
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| 934 | // sets a transformation matrix |
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| 935 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 936 | // a matrix or a matrix-like object |
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| 937 | // (see an argument of dojox.gfx.matrix.Matrix |
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| 938 | // constructor for a list of acceptable arguments) |
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| 939 | this.camera = matrixUtil.clone(matrix ? matrixUtil.normalize(matrix) : gfx3d.identity, true); |
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| 940 | this.invalidate(); |
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| 941 | return this; // self |
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| 942 | }, |
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| 943 | |
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| 944 | applyCameraRightTransform: function(matrix){ |
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| 945 | // summary: |
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| 946 | // multiplies the existing matrix with an argument on right side |
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| 947 | // (this.matrix * matrix) |
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| 948 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 949 | // a matrix or a matrix-like object |
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| 950 | // (see an argument of dojox.gfx3d.matrix.Matrix |
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| 951 | // constructor for a list of acceptable arguments) |
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| 952 | return matrix ? this.setCameraTransform([this.camera, matrix]) : this; // self |
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| 953 | }, |
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| 954 | |
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| 955 | applyCameraLeftTransform: function(matrix){ |
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| 956 | // summary: |
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| 957 | // multiplies the existing matrix with an argument on left side |
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| 958 | // (matrix * this.matrix) |
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| 959 | // matrix: dojox.gfx3d.matrix.Matrix |
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| 960 | // a matrix or a matrix-like object |
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| 961 | // (see an argument of dojox.gfx3d.matrix.Matrix |
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| 962 | // constructor for a list of acceptable arguments) |
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| 963 | return matrix ? this.setCameraTransform([matrix, this.camera]) : this; // self |
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| 964 | }, |
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| 965 | |
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| 966 | applyCameraTransform: function(matrix){ |
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| 967 | // summary: |
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| 968 | // a shortcut for dojox.gfx3d.Object.applyRightTransform |
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| 969 | // matrix: dojox.gfx3d.matrix.Matrix |
---|
| 970 | // a matrix or a matrix-like object |
---|
| 971 | // (see an argument of dojox.gfx3d.matrix.Matrix |
---|
| 972 | // constructor for a list of acceptable arguments) |
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| 973 | return this.applyCameraRightTransform(matrix); // self |
---|
| 974 | }, |
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| 975 | |
---|
| 976 | setLights: function(/* Array|Object */lights, /* Color? */ ambient, |
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| 977 | /* Color? */ specular){ |
---|
| 978 | // summary: |
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| 979 | // set the lights |
---|
| 980 | // lights: Array |
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| 981 | // an array of light object |
---|
| 982 | // or lights object |
---|
| 983 | // ambient: Color |
---|
| 984 | // an ambient object |
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| 985 | // specular: Color |
---|
| 986 | // an specular object |
---|
| 987 | this.lights = (lights instanceof Array) ? |
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| 988 | {sources: lights, ambient: ambient, specular: specular} |
---|
| 989 | : lights; |
---|
| 990 | var view = {x: 0, y: 0, z: 1}; |
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| 991 | |
---|
| 992 | this.lighting = new lightUtil.Model(view, this.lights.sources, |
---|
| 993 | this.lights.ambient, this.lights.specular); |
---|
| 994 | this.invalidate(); |
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| 995 | return this; |
---|
| 996 | }, |
---|
| 997 | |
---|
| 998 | addLights: function(lights){ |
---|
| 999 | // summary: |
---|
| 1000 | // add new light/lights to the viewport. |
---|
| 1001 | // lights: Array|Object |
---|
| 1002 | // light object(s) |
---|
| 1003 | return this.setLights(this.lights.sources.concat(lights)); |
---|
| 1004 | }, |
---|
| 1005 | |
---|
| 1006 | addTodo: function(newObject){ |
---|
| 1007 | // NOTE: Viewport implements almost the same addTodo, |
---|
| 1008 | // except calling invalidate, since invalidate is used as |
---|
| 1009 | // any modification needs to redraw the object itself, call invalidate. |
---|
| 1010 | // then call render. |
---|
| 1011 | if(arrayUtil.every(this.todos, |
---|
| 1012 | function(item){ |
---|
| 1013 | return item != newObject; |
---|
| 1014 | } |
---|
| 1015 | )){ |
---|
| 1016 | this.todos.push(newObject); |
---|
| 1017 | } |
---|
| 1018 | }, |
---|
| 1019 | |
---|
| 1020 | invalidate: function(){ |
---|
| 1021 | this.deep = true; |
---|
| 1022 | this.todos = this.objects; |
---|
| 1023 | }, |
---|
| 1024 | |
---|
| 1025 | setDimensions: function(dim){ |
---|
| 1026 | if(dim){ |
---|
| 1027 | var w = lang.isString(dim.width) ? parseInt(dim.width) : dim.width; |
---|
| 1028 | var h = lang.isString(dim.height) ? parseInt(dim.height) : dim.height; |
---|
| 1029 | // there is no rawNode in canvas GFX implementation |
---|
| 1030 | if(this.rawNode){ |
---|
| 1031 | var trs = this.rawNode.style; |
---|
| 1032 | if(trs){ |
---|
| 1033 | trs.height = h; |
---|
| 1034 | trs.width = w; |
---|
| 1035 | }else{ |
---|
| 1036 | // silverlight |
---|
| 1037 | this.rawNode.width = w; |
---|
| 1038 | this.rawNode.height = h; |
---|
| 1039 | } |
---|
| 1040 | } |
---|
| 1041 | this.dimension = { |
---|
| 1042 | width: w, |
---|
| 1043 | height: h |
---|
| 1044 | }; |
---|
| 1045 | }else{ |
---|
| 1046 | this.dimension = null; |
---|
| 1047 | } |
---|
| 1048 | }, |
---|
| 1049 | |
---|
| 1050 | render: function(){ |
---|
| 1051 | // summary: |
---|
| 1052 | // iterate all children and call their render callback function. |
---|
| 1053 | if(!this.todos.length){ return; } |
---|
| 1054 | // console.debug("Viewport::render"); |
---|
| 1055 | var m = matrixUtil; |
---|
| 1056 | |
---|
| 1057 | // Iterate the todos and call render to prepare the rendering: |
---|
| 1058 | for(var x=0; x<this.todos.length; x++){ |
---|
| 1059 | this.todos[x].render(matrixUtil.normalize([ |
---|
| 1060 | m.cameraRotateXg(180), |
---|
| 1061 | m.cameraTranslate(0, this.dimension.height, 0), |
---|
| 1062 | this.camera |
---|
| 1063 | ]), this.deep); |
---|
| 1064 | } |
---|
| 1065 | |
---|
| 1066 | this.objects = this.schedule(this.objects); |
---|
| 1067 | this.draw(this.todos, this.objects, this); |
---|
| 1068 | this.todos = []; |
---|
| 1069 | this.deep = false; |
---|
| 1070 | } |
---|
| 1071 | |
---|
| 1072 | }); |
---|
| 1073 | |
---|
| 1074 | //FIXME: Viewport cannot masquerade as a Group |
---|
| 1075 | gfx3d.Viewport.nodeType = gfx.Group.nodeType; |
---|
| 1076 | |
---|
| 1077 | gfx3d._creators = { |
---|
| 1078 | // summary: |
---|
| 1079 | // object creators |
---|
| 1080 | createEdges: function(edges, style){ |
---|
| 1081 | // summary: |
---|
| 1082 | // creates an edge object |
---|
| 1083 | return this.create3DObject(gfx3d.Edges, edges, style); // dojox.gfx3d.Edge |
---|
| 1084 | }, |
---|
| 1085 | createTriangles: function(tris, style){ |
---|
| 1086 | // summary: |
---|
| 1087 | // creates an triangle object |
---|
| 1088 | return this.create3DObject(gfx3d.Triangles, tris, style); // dojox.gfx3d.Edge |
---|
| 1089 | }, |
---|
| 1090 | createQuads: function(quads, style){ |
---|
| 1091 | // summary: |
---|
| 1092 | // creates an quads object |
---|
| 1093 | return this.create3DObject(gfx3d.Quads, quads, style); // dojox.gfx3d.Edge |
---|
| 1094 | }, |
---|
| 1095 | createPolygon: function(/*Points[]|Object*/ points){ |
---|
| 1096 | // summary: |
---|
| 1097 | // creates an polygon object |
---|
| 1098 | return this.create3DObject(gfx3d.Polygon, points); // dojox.gfx3d.Polygon |
---|
| 1099 | }, |
---|
| 1100 | |
---|
| 1101 | createOrbit: function(orbit){ |
---|
| 1102 | // summary: |
---|
| 1103 | // creates an Orbit object |
---|
| 1104 | return this.create3DObject(gfx3d.Orbit, orbit); // dojox.gfx3d.Cube |
---|
| 1105 | }, |
---|
| 1106 | |
---|
| 1107 | createCube: function(cube){ |
---|
| 1108 | // summary: |
---|
| 1109 | // creates an cube object |
---|
| 1110 | return this.create3DObject(gfx3d.Cube, cube); // dojox.gfx3d.Cube |
---|
| 1111 | }, |
---|
| 1112 | |
---|
| 1113 | createCylinder: function(cylinder){ |
---|
| 1114 | // summary: |
---|
| 1115 | // creates an cylinder object |
---|
| 1116 | return this.create3DObject(gfx3d.Cylinder, cylinder); // dojox.gfx3d.Cube |
---|
| 1117 | }, |
---|
| 1118 | |
---|
| 1119 | createPath3d: function(path){ |
---|
| 1120 | // summary: |
---|
| 1121 | // creates an 3d path object |
---|
| 1122 | return this.create3DObject(gfx3d.Path3d, path); // dojox.gfx3d.Edge |
---|
| 1123 | }, |
---|
| 1124 | createScene: function(){ |
---|
| 1125 | // summary: |
---|
| 1126 | // creates a scene object |
---|
| 1127 | return this.create3DObject(gfx3d.Scene); // dojox.gfx3d.Scene |
---|
| 1128 | }, |
---|
| 1129 | |
---|
| 1130 | create3DObject: function(objectType, rawObject, style){ |
---|
| 1131 | // summary: |
---|
| 1132 | // creates an instance of the passed objectType class |
---|
| 1133 | // objectType: Function |
---|
| 1134 | // a class constructor to create an instance of |
---|
| 1135 | // rawObject: Object |
---|
| 1136 | // properties to be passed in to the classes "setShape" method |
---|
| 1137 | var obj = new objectType(); |
---|
| 1138 | this.adopt(obj); |
---|
| 1139 | if(rawObject){ obj.setObject(rawObject, style); } |
---|
| 1140 | return obj; // dojox.gfx3d.Object |
---|
| 1141 | }, |
---|
| 1142 | // todo : override the add/remove if necessary |
---|
| 1143 | adopt: function(obj){ |
---|
| 1144 | // summary: |
---|
| 1145 | // adds a shape to the list |
---|
| 1146 | obj.renderer = this.renderer; // obj._setParent(this, null); more TODOs HERER? |
---|
| 1147 | obj.parent = this; |
---|
| 1148 | this.objects.push(obj); |
---|
| 1149 | this.addTodo(obj); |
---|
| 1150 | return this; |
---|
| 1151 | }, |
---|
| 1152 | abandon: function(obj, silently){ |
---|
| 1153 | // summary: |
---|
| 1154 | // removes a shape from the list |
---|
| 1155 | // silently: Boolean? |
---|
| 1156 | // if true, do not redraw a picture yet |
---|
| 1157 | for(var i = 0; i < this.objects.length; ++i){ |
---|
| 1158 | if(this.objects[i] == obj){ |
---|
| 1159 | this.objects.splice(i, 1); |
---|
| 1160 | } |
---|
| 1161 | } |
---|
| 1162 | // if(this.rawNode == shape.rawNode.parentNode){ |
---|
| 1163 | // this.rawNode.removeChild(shape.rawNode); |
---|
| 1164 | // } |
---|
| 1165 | // obj._setParent(null, null); |
---|
| 1166 | obj.parent = null; |
---|
| 1167 | return this; // self |
---|
| 1168 | }, |
---|
| 1169 | |
---|
| 1170 | |
---|
| 1171 | setScheduler: function(scheduler){ |
---|
| 1172 | this.schedule = scheduler; |
---|
| 1173 | }, |
---|
| 1174 | |
---|
| 1175 | setDrawer: function(drawer){ |
---|
| 1176 | this.draw = drawer; |
---|
| 1177 | } |
---|
| 1178 | }; |
---|
| 1179 | |
---|
| 1180 | lang.extend(gfx3d.Viewport, gfx3d._creators); |
---|
| 1181 | lang.extend(gfx3d.Scene, gfx3d._creators); |
---|
| 1182 | delete gfx3d._creators; |
---|
| 1183 | |
---|
| 1184 | |
---|
| 1185 | //FIXME: extending dojox.gfx.Surface and masquerading Viewport as Group is hacky! |
---|
| 1186 | |
---|
| 1187 | // Add createViewport to dojox.gfx.Surface |
---|
| 1188 | lang.extend(gfx.Surface, { |
---|
| 1189 | createViewport: function(){ |
---|
| 1190 | //FIXME: createObject is non-public method! |
---|
| 1191 | var viewport = this.createObject(gfx3d.Viewport, null, true); |
---|
| 1192 | //FIXME: this may not work with dojox.gfx.Group !! |
---|
| 1193 | viewport.setDimensions(this.getDimensions()); |
---|
| 1194 | return viewport; |
---|
| 1195 | } |
---|
| 1196 | }); |
---|
| 1197 | |
---|
| 1198 | return gfx3d.Object; |
---|
| 1199 | }); |
---|