[483] | 1 | define([ |
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| 2 | "dojo/_base/lang", |
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| 3 | "dojo/_base/array", // dojo.forEach, dojo.every |
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| 4 | "dojo/_base/declare", // declare |
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| 5 | "./_base", |
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| 6 | "./vector" |
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| 7 | ], function(lang, arrayUtil, declare, gfx3d, vectorUtil){ |
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| 8 | |
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| 9 | gfx3d.scheduler = { |
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| 10 | zOrder: function(buffer, order){ |
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| 11 | order = order ? order : gfx3d.scheduler.order; |
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| 12 | buffer.sort(function(a, b){ |
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| 13 | return order(b) - order(a); |
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| 14 | }); |
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| 15 | return buffer; |
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| 16 | }, |
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| 17 | |
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| 18 | bsp: function(buffer, outline){ |
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| 19 | // console.debug("BSP scheduler"); |
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| 20 | outline = outline ? outline : gfx3d.scheduler.outline; |
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| 21 | var p = new gfx3d.scheduler.BinarySearchTree(buffer[0], outline); |
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| 22 | arrayUtil.forEach(buffer.slice(1), function(item){ p.add(item, outline); }); |
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| 23 | return p.iterate(outline); |
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| 24 | }, |
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| 25 | |
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| 26 | // default implementation |
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| 27 | order: function(it){ |
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| 28 | return it.getZOrder(); |
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| 29 | }, |
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| 30 | |
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| 31 | outline: function(it){ |
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| 32 | return it.getOutline(); |
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| 33 | } |
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| 34 | }; |
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| 35 | |
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| 36 | var BST = declare("dojox.gfx3d.scheduler.BinarySearchTree", null, { |
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| 37 | constructor: function(obj, outline){ |
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| 38 | // summary: |
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| 39 | // build the binary search tree, using binary space partition algorithm. |
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| 40 | // The idea is for any polygon, for example, (a, b, c), the space is divided by |
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| 41 | // the plane into two space: plus and minus. |
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| 42 | // |
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| 43 | // for any arbitrary vertex p, if(p - a) dotProduct n = 0, p is inside the plane, |
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| 44 | // > 0, p is in the plus space, vice versa for minus space. |
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| 45 | // n is the normal vector that is perpendicular the plate, defined as: |
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| 46 | // | n = ( b - a) crossProduct ( c - a ) |
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| 47 | // |
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| 48 | // in this implementation, n is declared as normal, ,a is declared as orient. |
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| 49 | // obj: dojox.gfx3d.Object |
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| 50 | this.plus = null; |
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| 51 | this.minus = null; |
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| 52 | this.object = obj; |
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| 53 | |
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| 54 | var o = outline(obj); |
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| 55 | this.orient = o[0]; |
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| 56 | this.normal = vectorUtil.normalize(o); |
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| 57 | }, |
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| 58 | |
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| 59 | add: function(obj, outline){ |
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| 60 | var epsilon = 0.5, |
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| 61 | o = outline(obj), |
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| 62 | v = vectorUtil, |
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| 63 | n = this.normal, |
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| 64 | a = this.orient, |
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| 65 | BST = gfx3d.scheduler.BinarySearchTree; |
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| 66 | |
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| 67 | if( |
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| 68 | arrayUtil.every(o, function(item){ |
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| 69 | return Math.floor(epsilon + v.dotProduct(n, v.substract(item, a))) <= 0; |
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| 70 | }) |
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| 71 | ){ |
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| 72 | if(this.minus){ |
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| 73 | this.minus.add(obj, outline); |
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| 74 | }else{ |
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| 75 | this.minus = new BST(obj, outline); |
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| 76 | } |
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| 77 | }else if( |
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| 78 | arrayUtil.every(o, function(item){ |
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| 79 | return Math.floor(epsilon + v.dotProduct(n, v.substract(item, a))) >= 0; |
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| 80 | }) |
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| 81 | ){ |
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| 82 | if(this.plus){ |
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| 83 | this.plus.add(obj, outline); |
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| 84 | } else { |
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| 85 | this.plus = new BST(obj, outline); |
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| 86 | } |
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| 87 | }else{ |
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| 88 | /* |
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| 89 | arrayUtil.forEach(o, function(item){ |
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| 90 | console.debug(v.dotProduct(n, v.substract(item, a))); |
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| 91 | }); |
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| 92 | */ |
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| 93 | throw "The case: polygon cross siblings' plate is not implemented yet"; |
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| 94 | } |
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| 95 | }, |
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| 96 | |
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| 97 | iterate: function(outline){ |
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| 98 | var epsilon = 0.5; |
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| 99 | var v = vectorUtil; |
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| 100 | var sorted = []; |
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| 101 | var subs = null; |
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| 102 | // FIXME: using Infinity here? |
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| 103 | var view = {x: 0, y: 0, z: -10000}; |
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| 104 | if(Math.floor( epsilon + v.dotProduct(this.normal, v.substract(view, this.orient))) <= 0){ |
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| 105 | subs = [this.plus, this.minus]; |
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| 106 | }else{ |
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| 107 | subs = [this.minus, this.plus]; |
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| 108 | } |
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| 109 | |
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| 110 | if(subs[0]){ |
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| 111 | sorted = sorted.concat(subs[0].iterate()); |
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| 112 | } |
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| 113 | |
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| 114 | sorted.push(this.object); |
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| 115 | |
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| 116 | if(subs[1]){ |
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| 117 | sorted = sorted.concat(subs[1].iterate()); |
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| 118 | } |
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| 119 | return sorted; |
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| 120 | } |
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| 121 | |
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| 122 | }); |
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| 123 | |
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| 124 | gfx3d.drawer = { |
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| 125 | conservative: function(todos, objects, viewport){ |
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| 126 | // console.debug('conservative draw'); |
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| 127 | arrayUtil.forEach(this.objects, function(item){ |
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| 128 | item.destroy(); |
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| 129 | }); |
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| 130 | arrayUtil.forEach(objects, function(item){ |
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| 131 | item.draw(viewport.lighting); |
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| 132 | }); |
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| 133 | }, |
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| 134 | chart: function(todos, objects, viewport){ |
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| 135 | // NOTE: ondemand may require the todos' objects to use setShape |
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| 136 | // to redraw themselves to maintain the z-order. |
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| 137 | |
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| 138 | // console.debug('chart draw'); |
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| 139 | arrayUtil.forEach(this.todos, function(item){ |
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| 140 | item.draw(viewport.lighting); |
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| 141 | }); |
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| 142 | } |
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| 143 | // More aggressive optimization may re-order the DOM nodes using the order |
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| 144 | // of objects, and only elements of todos call setShape. |
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| 145 | }; |
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| 146 | |
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| 147 | var api = { |
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| 148 | scheduler: gfx3d.scheduler, |
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| 149 | drawer: gfx3d.drawer, |
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| 150 | BinarySearchTree: BST |
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| 151 | }; |
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| 152 | |
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| 153 | return api; |
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| 154 | }); |
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