source: Dev/trunk/src/client/dojox/gfx3d/tests/test_cube.html

Last change on this file was 483, checked in by hendrikvanantwerpen, 11 years ago

Added Dojo 1.9.3 release.

File size: 1.6 KB
Line 
1<html>
2<head>
3<title>Cube of dojox.gfx3d.</title>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<style type="text/css">
6        @import "../../../dojo/resources/dojo.css";
7        @import "../../../dijit/tests/css/dijitTests.css";
8</style>
9<!--
10The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
11<script type="text/javascript" src="Silverlight.js"></script>
12-->
13<script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script>
14<script type="text/javascript">
15dojo.require("dojox.gfx3d");
16dojo.require("dojox.gfx.utils");
17
18makeObjects = function(){
19        var surface = dojox.gfx.createSurface("test", 500, 500);
20        var view = surface.createViewport();
21        view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
22                        {color:"white", intensity: 2}, "white");
23       
24        var m = dojox.gfx3d.matrix;
25        var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}})
26                .setFill({type: "plastic", finish: "dull", color: "lime"});
27               
28        var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)];
29        view.applyCameraTransform(camera);
30        view.render();
31       
32        //dojo.byId("out1").value = dojo.byId("test").innerHTML;
33        //dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true);
34};
35
36dojo.addOnLoad(makeObjects);
37
38</script>
39</head>
40<body>
41<h1>Cube Test</h1>
42<div id="test" style="width: 500px; height: 500px;"></div>
43<!--
44<p><button onclick="makeObjects();">Go</button></p>
45<p><textarea id="out1" cols="40" rows="5"></textarea></p>
46<p><textarea id="out2" cols="40" rows="5"></textarea></p>
47-->
48<p>That's all Folks!</p>
49</body>
50</html>
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