source: Dev/trunk/src/client/dojox/gfx3d/tests/test_drawer.html

Last change on this file was 483, checked in by hendrikvanantwerpen, 11 years ago

Added Dojo 1.9.3 release.

File size: 3.0 KB
Line 
1<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
2<head>
3<title>Pilot test of dojox.gfx3d.</title>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<style type="text/css">
6        @import "../../../dojo/resources/dojo.css";
7        @import "../../../dijit/tests/css/dijitTests.css";
8        @import "../../../dijit/themes/tundra/tundra.css";
9</style>
10<script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script>
11<script type="text/javascript">
12
13dojo.require("dojox.gfx3d");
14
15var angles = {x: 0, y: 0, z: 0};
16var view = null;
17var cube = null;
18
19function moveMe(){
20        var p = dojo.byId("action");
21        var m = dojox.gfx3d.matrix;
22        if(p.value == "Move to Back!"){
23                console.debug(p.value);
24                p.value = "Move to Front!";
25                cube.setTransform(m.translate(20, 0, -120))
26        }else{
27                p.value = "Move to Back!";
28                cube.setTransform(m.translate(50, 0, 150))
29        }
30        cube.invalidate();
31        view.render();
32};
33
34makeObjects = function(){
35        var surface = dojox.gfx.createSurface("test", 500, 500);
36        view = surface.createViewport();
37        var c = { bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100} };
38        var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
39        var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
40        var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
41
42        var m = dojox.gfx3d.matrix;
43
44        view.createEdges(xaxis).setStroke({color: "red", width: 1});
45        view.createEdges(yaxis).setStroke({color: "green", width: 1});
46        view.createEdges(zaxis).setStroke({color: "blue", width: 1});
47
48        view.createCube(c)
49                .setFill({type: "plastic", finish: dojox.gfx3d.lighting.finish.dull, color: "blue"})
50                .setStroke({color: "black", width: 1});
51
52        cube = view.createCube(c)
53                .setTransform(m.translate(50, 50, 150))
54                .setFill({type: "plastic", finish: dojox.gfx3d.lighting.finish.dull, color: "lime"})
55                .setStroke({color: "black", width: 1});
56
57        var camera = dojox.gfx3d.matrix.normalize([
58                m.cameraRotateXg(60),
59                m.cameraRotateYg(30),
60                m.cameraTranslate(-200, -300, 0)
61        ]);
62
63        view.applyCameraTransform(camera);
64        view.setLights([{direction: {x: 10, y: 7, z: 5}, color: "white"}],
65                        {color:"white", intensity: 2}, "white");
66        view.render();
67
68        // add the click event handler
69        dojo.connect(dojo.byId("action"), "onclick", moveMe);
70};
71
72mdebug = function(matrix){
73        var m = dojox.gfx3d.matrix.normalize(matrix);
74        console.debug("xx: " + m.xx + ", xy: " + m.xy + " | xz:" + m.xz + " | dx:" + m.dx);
75        console.debug("yx: " + m.yx + ", yy: " + m.yy + " | yz:" + m.yz + " | dy:" + m.dy);
76        console.debug("zx: " + m.zx + ", zy: " + m.zy + " | zz:" + m.zz + " | dz:" + m.dz);
77};
78
79dojo.addOnLoad(makeObjects);
80
81</script>
82</head>
83<body class="tundra">
84        <h1>Pilot Test</h1>
85        <p> The color of X, Y, Z axes are red, green, blue. One cube is in the center (0, 0, 0), click the button to move the other one back
86        and forth, using this to test <em>dojox.gfx3d.drawer.conservative</em></p>
87        <input id="action" type="button" value="Move to Back!"/>
88
89<div id="test" style="width: 500px; height: 500px;"></div>
90<p>That's all Folks!</p>
91</body>
92</html>
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