source: Dev/trunk/src/client/dojox/gfx3d/tests/test_polygon.html

Last change on this file was 483, checked in by hendrikvanantwerpen, 11 years ago

Added Dojo 1.9.3 release.

File size: 1.2 KB
Line 
1<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
2<head>
3<title>Polygon test of dojox.gfx3d.</title>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<style type="text/css">
6        @import "../../../dojo/resources/dojo.css";
7        @import "../../../dijit/tests/css/dijitTests.css";
8</style>
9<script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script>
10<script type="text/javascript">
11
12dojo.require("dojox.gfx3d");
13
14makeObjects = function(){
15        var surface = dojox.gfx.createSurface("test", 500, 500);
16        var view = surface.createViewport();
17        var poly = [{x: 0, y: 0, z: 0}, {x: 0, y: 100, z: 0}, {x: 100, y: 100, z: 0}, {x: 100, y: 0, z: 0}];
18               
19        var m = dojox.gfx3d.matrix;
20        t = view.createPolygon(poly)
21                .setStroke({color: "blue", width: 1})
22                .setFill("#cc0");
23       
24        var camera = dojox.gfx3d.matrix.normalize([
25                m.cameraRotateXg(30),
26                m.cameraRotateYg(30),
27                //m.cameraRotateZg(15),
28                m.cameraTranslate(-0, 0, 0)
29        ]);
30
31        view.applyCameraTransform(camera);
32        view.render();
33};
34
35dojo.addOnLoad(makeObjects);
36
37</script>
38</head>
39<body>
40<h1>Polygon Test</h1>
41<div id="test" style="width: 500px; height: 500px;"></div>
42<p>That's all Folks!</p>
43</body>
44</html>
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