source: Dev/trunk/src/client/dojox/gfx3d/tests/test_rotate.html

Last change on this file was 483, checked in by hendrikvanantwerpen, 11 years ago

Added Dojo 1.9.3 release.

File size: 3.9 KB
Line 
1<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
2<head>
3<title>Rotate test of dojox.gfx3d.</title>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<style type="text/css">
6        @import "../../../dojo/resources/dojo.css";
7        @import "../../../dijit/tests/css/dijitTests.css";
8        @import "../../../dijit/themes/tundra/tundra.css";
9</style>
10<script type="text/javascript" src="../../../dojo/dojo.js" data-dojo-config="isDebug: true"></script>
11<script type="text/javascript">
12
13dojo.require("dojox.gfx3d");
14
15var angles = {x: 0, y: 0, z: 0};
16var cube = null;
17var view = null;
18
19rotate = function(){
20        var m = dojox.gfx3d.matrix;
21
22        if(dojo.byId('rx').checked){
23                angles.x += 10;
24        }
25        if(dojo.byId('ry').checked){
26                angles.y += 10;
27        }
28        if(dojo.byId('rz').checked){
29                angles.z += 10;
30        }
31        var t = m.normalize([
32                m.cameraRotateXg(angles.x),
33                m.cameraRotateYg(angles.y),
34                m.cameraRotateZg(angles.z)
35        ]);
36        cube.setTransform(t);
37        cube.invalidate();
38        view.render();
39}
40
41makeObjects = function(){
42        var surface = dojox.gfx.createSurface("test", 500, 500);
43        view = surface.createViewport();
44        var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}};
45        var xaxis = [
46                {x: 0, y: 0, z: 0},
47                {x: 200, y: 0, z: 0}
48        ];
49
50        var yaxis = [
51                {x: 0, y: 0, z: 0},
52                {x: 0, y: 200, z: 0}
53        ];
54       
55        var zaxis = [
56                {x: 0, y: 0, z: 0},
57                {x: 0, y: 0, z: 200}
58        ];
59
60        var m = dojox.gfx3d.matrix;
61
62        view.createEdges(xaxis).setStroke({color: "red",   width: 1});
63        view.createEdges(yaxis).setStroke({color: "green", width: 1});
64        view.createEdges(zaxis).setStroke({color: "blue",  width: 1});
65
66        cube = view.createCube(c).setStroke({color: "lime", width: 1});
67
68        var camera = dojox.gfx3d.matrix.normalize([
69                m.cameraRotateXg(20),
70                m.cameraRotateYg(30),
71                m.cameraTranslate(-100, -100, 0)
72        ]);
73
74        view.applyCameraTransform(camera);
75        view.render();
76        window.setInterval(rotate, 200);
77
78        // add the click event handler
79        dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative);
80        dojo.connect(dojo.byId("chart"), "onclick", drawWithChart);
81};
82
83draw = function(title, drawer){
84        dojo.byId("drawer").innerHTML = title;
85        view.setDrawer(drawer);
86};
87
88drawWithConservative = function(){
89        draw("Conservative", dojox.gfx3d.drawer.conservative);
90};
91
92drawWithChart = function(){
93        draw("Chart", dojox.gfx3d.drawer.chart);
94};
95
96dojo.addOnLoad(makeObjects);
97
98</script>
99</head>
100<body class="tundra">
101        <h1>Pilot Test</h1>
102        <p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p>
103        <ul>
104                <li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li>
105                <li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li>
106        </ul>
107        <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p>
108        <p>Current Drawer: <strong id="drawer">Conservative</strong></p>
109<form>
110        <input id="conservative" type="button" value="Draw with conservative"/>
111        <input id="chart" type="button" value="Draw with chart"/><br />
112        <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
113        <label for="rx"> Rotate around X-axis</label> <br/>
114        <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
115        <label for="ry"> Rotate around Y-axis</label> <br/>
116        <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
117        <label for="rz"> Rotate around Z-axis</label> <br/>
118</form>
119
120<div id="test" style="width: 500px; height: 500px;"></div>
121<p>That's all Folks!</p>
122</body>
123</html>
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