[483] | 1 | define([ |
---|
| 2 | "dojo/_base/kernel", |
---|
| 3 | "dojo/_base/declare", |
---|
| 4 | "dojo/_base/array", |
---|
| 5 | "dojo/dom-geometry", |
---|
| 6 | "dojox/mdnd/AreaManager" |
---|
| 7 | ],function(dojo, declare, array, geom){ |
---|
| 8 | var ddm = declare("dojox.mdnd.dropMode.DefaultDropMode", null, { |
---|
| 9 | // summary: |
---|
| 10 | // Enabled a type of calcul for Dnd. |
---|
| 11 | // Default class to find the nearest target. |
---|
| 12 | |
---|
| 13 | // _oldXPoint: Integer |
---|
| 14 | // used to save a X position |
---|
| 15 | _oldXPoint: null, |
---|
| 16 | |
---|
| 17 | // _oldYPoint: Integer |
---|
| 18 | // used to save a Y position |
---|
| 19 | _oldYPoint: null, |
---|
| 20 | |
---|
| 21 | // _oldBehaviour: String |
---|
| 22 | // see `getDragPoint` |
---|
| 23 | _oldBehaviour: "up", |
---|
| 24 | |
---|
| 25 | addArea: function(/*Array*/areas, /*Object*/object){ |
---|
| 26 | // summary: |
---|
| 27 | // Add a DnD Area into an array sorting by the x position. |
---|
| 28 | // areas: |
---|
| 29 | // array of areas |
---|
| 30 | // object: |
---|
| 31 | // data type of a DndArea |
---|
| 32 | // returns: |
---|
| 33 | // a sorted area |
---|
| 34 | |
---|
| 35 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: addArea"); |
---|
| 36 | var length = areas.length; |
---|
| 37 | var position = geom.position(object.node, true); |
---|
| 38 | object.coords = {'x':position.x, 'y':position.y}; |
---|
| 39 | if (length == 0) { |
---|
| 40 | areas.push(object); |
---|
| 41 | }else{ |
---|
| 42 | var x = object.coords.x; |
---|
| 43 | for (var i = 0; i < length; i++) { |
---|
| 44 | if (x < areas[i].coords.x) { |
---|
| 45 | for (var j = length-1; j >= i; j--) |
---|
| 46 | areas[j + 1] = areas[j]; |
---|
| 47 | areas[i] = object; |
---|
| 48 | break; |
---|
| 49 | } |
---|
| 50 | } |
---|
| 51 | if (i == length) |
---|
| 52 | areas.push(object); |
---|
| 53 | } |
---|
| 54 | return areas; // Array |
---|
| 55 | }, |
---|
| 56 | |
---|
| 57 | updateAreas: function(/*Array*/areaList){ |
---|
| 58 | // summary: |
---|
| 59 | // Refresh intervals between areas to determinate the nearest area to drop an item. |
---|
| 60 | // Algorithm : |
---|
| 61 | // the marker should be the vertical line passing by the |
---|
| 62 | // central point between two contiguous areas. |
---|
| 63 | // Note: |
---|
| 64 | // If the page has only one targetArea, it's not necessary to calculate coords. |
---|
| 65 | // areaList: |
---|
| 66 | // array of areas |
---|
| 67 | |
---|
| 68 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: initAreas"); |
---|
| 69 | var length = areaList.length; |
---|
| 70 | if (length > 1){ |
---|
| 71 | var currentRight, nextLeft; |
---|
| 72 | for (var i = 0; i < length; i++) { |
---|
| 73 | var area = areaList[i]; |
---|
| 74 | var nextArea; |
---|
| 75 | area.coords.x1 = -1; |
---|
| 76 | area.coords.x2 = -1; |
---|
| 77 | if (i == 0) { |
---|
| 78 | nextArea = areaList[i+1]; |
---|
| 79 | this._updateArea(area); |
---|
| 80 | this._updateArea(nextArea); |
---|
| 81 | currentRight = area.coords.x + area.node.offsetWidth; |
---|
| 82 | nextLeft = nextArea.coords.x; |
---|
| 83 | area.coords.x2 = currentRight + (nextLeft-currentRight)/2; |
---|
| 84 | } |
---|
| 85 | else if (i == length-1) { |
---|
| 86 | area.coords.x1 = areaList[i-1].coords.x2; |
---|
| 87 | }else{ |
---|
| 88 | nextArea = areaList[i+1]; |
---|
| 89 | this._updateArea(nextArea); |
---|
| 90 | currentRight = area.coords.x + area.node.offsetWidth; |
---|
| 91 | nextLeft = nextArea.coords.x; |
---|
| 92 | area.coords.x1 = areaList[i-1].coords.x2; |
---|
| 93 | area.coords.x2 = currentRight + (nextLeft-currentRight)/2; |
---|
| 94 | } |
---|
| 95 | } |
---|
| 96 | } |
---|
| 97 | }, |
---|
| 98 | |
---|
| 99 | _updateArea : function(/*Object*/area){ |
---|
| 100 | // summary: |
---|
| 101 | // update the DnD area object (i.e. update coordinates of its DOM node) |
---|
| 102 | // area: |
---|
| 103 | // the DnD area |
---|
| 104 | // tags: |
---|
| 105 | // protected |
---|
| 106 | |
---|
| 107 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: _updateArea"); |
---|
| 108 | var position = geom.position(area.node, true); |
---|
| 109 | area.coords.x = position.x; |
---|
| 110 | area.coords.y = position.y; |
---|
| 111 | }, |
---|
| 112 | |
---|
| 113 | initItems: function(/*Object*/area){ |
---|
| 114 | // summary: |
---|
| 115 | // initialize the horizontal line in order to determinate the drop zone. |
---|
| 116 | // area: |
---|
| 117 | // the DnD area |
---|
| 118 | |
---|
| 119 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: initItems"); |
---|
| 120 | array.forEach(area.items, function(obj){ |
---|
| 121 | //get the vertical middle of the item |
---|
| 122 | var node = obj.item.node; |
---|
| 123 | var position = geom.position(node, true); |
---|
| 124 | var y = position.y + position.h/2; |
---|
| 125 | obj.y = y; |
---|
| 126 | }); |
---|
| 127 | area.initItems = true; |
---|
| 128 | }, |
---|
| 129 | |
---|
| 130 | refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){ |
---|
| 131 | // summary: |
---|
| 132 | // take into account the drop indicator DOM element in order to compute horizontal lines |
---|
| 133 | // area: |
---|
| 134 | // a DnD area object |
---|
| 135 | // indexItem: |
---|
| 136 | // index of a draggable item |
---|
| 137 | // size: |
---|
| 138 | // dropIndicator size |
---|
| 139 | // added: |
---|
| 140 | // boolean to know if a dropIndicator has been added or deleted |
---|
| 141 | |
---|
| 142 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: refreshItems"); |
---|
| 143 | if (indexItem == -1) { |
---|
| 144 | return; |
---|
| 145 | }else if(area && size && size.h){ |
---|
| 146 | var height = size.h; |
---|
| 147 | if (area.margin){ |
---|
| 148 | height += area.margin.t; |
---|
| 149 | } |
---|
| 150 | var length = area.items.length; |
---|
| 151 | for (var i=indexItem; i<length; i++){ |
---|
| 152 | var item = area.items[i]; |
---|
| 153 | if (added) { |
---|
| 154 | item.y += height; |
---|
| 155 | }else{ |
---|
| 156 | item.y -= height; |
---|
| 157 | } |
---|
| 158 | } |
---|
| 159 | } |
---|
| 160 | }, |
---|
| 161 | |
---|
| 162 | getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){ |
---|
| 163 | // summary: |
---|
| 164 | // return coordinates of the draggable item |
---|
| 165 | // description: |
---|
| 166 | // return for: |
---|
| 167 | // |
---|
| 168 | // - X point : the middle |
---|
| 169 | // - Y point : search if the user goes up or goes down with his mouse. |
---|
| 170 | // - Up : top of the draggable item |
---|
| 171 | // - Down : bottom of the draggable item |
---|
| 172 | // coords: |
---|
| 173 | // an object encapsulating X and Y position |
---|
| 174 | // size: |
---|
| 175 | // an object encapsulating width and height values |
---|
| 176 | // mousePosition: |
---|
| 177 | // coordinates of mouse |
---|
| 178 | // returns: |
---|
| 179 | // an object of coordinates |
---|
| 180 | // example : {'x':10,'y':10} |
---|
| 181 | |
---|
| 182 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: getDragPoint"); |
---|
| 183 | var y = coords.y; |
---|
| 184 | if (this._oldYPoint){ |
---|
| 185 | if (y > this._oldYPoint) { |
---|
| 186 | this._oldBehaviour = "down"; |
---|
| 187 | y += size.h; |
---|
| 188 | } |
---|
| 189 | else |
---|
| 190 | if (y <= this._oldYPoint) { |
---|
| 191 | this._oldBehaviour = "up"; |
---|
| 192 | } |
---|
| 193 | } |
---|
| 194 | this._oldYPoint = y; |
---|
| 195 | return { |
---|
| 196 | 'x': coords.x + (size.w / 2), |
---|
| 197 | 'y': y |
---|
| 198 | }; // Object |
---|
| 199 | }, |
---|
| 200 | |
---|
| 201 | getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){ |
---|
| 202 | // summary: |
---|
| 203 | // get the nearest DnD area. |
---|
| 204 | // Coordinates are basically provided by the ``getDragPoint`` method. |
---|
| 205 | // areaList: |
---|
| 206 | // a list of DnD areas objects |
---|
| 207 | // coords: |
---|
| 208 | // coordinates [x,y] of the dragItem |
---|
| 209 | // currentIndexArea: |
---|
| 210 | // an index representing the active DnD area |
---|
| 211 | // returns: |
---|
| 212 | // the index of the DnD area |
---|
| 213 | |
---|
| 214 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: getTargetArea"); |
---|
| 215 | var index = 0; |
---|
| 216 | var x = coords.x; |
---|
| 217 | var end = areaList.length; |
---|
| 218 | if (end > 1) { |
---|
| 219 | var start = 0, direction = "right", compute = false; |
---|
| 220 | if (currentIndexArea == -1 || arguments.length<3) { |
---|
| 221 | // first time : Need to search the nearest area in all areas. |
---|
| 222 | compute = true; |
---|
| 223 | } |
---|
| 224 | else { |
---|
| 225 | // check if it's always the same area |
---|
| 226 | if (this._checkInterval(areaList, currentIndexArea, x)){ |
---|
| 227 | index = currentIndexArea; |
---|
| 228 | }else{ |
---|
| 229 | if (this._oldXPoint < x){ |
---|
| 230 | start = currentIndexArea + 1; |
---|
| 231 | }else{ |
---|
| 232 | start = currentIndexArea - 1; |
---|
| 233 | end = 0; |
---|
| 234 | direction = "left"; |
---|
| 235 | } |
---|
| 236 | compute = true; |
---|
| 237 | } |
---|
| 238 | } |
---|
| 239 | if (compute) { |
---|
| 240 | if (direction === "right") { |
---|
| 241 | for (var i = start; i < end; i++) { |
---|
| 242 | if (this._checkInterval(areaList, i, x)) { |
---|
| 243 | index = i; |
---|
| 244 | break; |
---|
| 245 | } |
---|
| 246 | } |
---|
| 247 | }else{ |
---|
| 248 | for (var i = start; i >= end; i--) { |
---|
| 249 | if (this._checkInterval(areaList, i, x)) { |
---|
| 250 | index = i; |
---|
| 251 | break; |
---|
| 252 | } |
---|
| 253 | } |
---|
| 254 | } |
---|
| 255 | } |
---|
| 256 | } |
---|
| 257 | this._oldXPoint = x; |
---|
| 258 | return index; // Integer |
---|
| 259 | }, |
---|
| 260 | |
---|
| 261 | _checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x){ |
---|
| 262 | // summary: |
---|
| 263 | // check if the dragNode is in the interval. |
---|
| 264 | // The x coordinate is basically provided by the ``getDragPoint`` method. |
---|
| 265 | // areaList: |
---|
| 266 | // a list of DnD areas objects |
---|
| 267 | // index: |
---|
| 268 | // index of a DnD area (to get the interval) |
---|
| 269 | // x: |
---|
| 270 | // coordinate x, of the dragNode |
---|
| 271 | // returns: |
---|
| 272 | // true if the dragNode is in interval |
---|
| 273 | // tags: |
---|
| 274 | // protected |
---|
| 275 | |
---|
| 276 | var coords = areaList[index].coords; |
---|
| 277 | if (coords.x1 == -1) { |
---|
| 278 | if (x <= coords.x2) { |
---|
| 279 | return true; |
---|
| 280 | } |
---|
| 281 | } |
---|
| 282 | else |
---|
| 283 | if (coords.x2 == -1) { |
---|
| 284 | if (x > coords.x1) { |
---|
| 285 | return true; |
---|
| 286 | } |
---|
| 287 | } |
---|
| 288 | else { |
---|
| 289 | if (coords.x1 < x && x <= coords.x2) { |
---|
| 290 | return true; |
---|
| 291 | } |
---|
| 292 | } |
---|
| 293 | return false; // Boolean |
---|
| 294 | }, |
---|
| 295 | |
---|
| 296 | getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){ |
---|
| 297 | // summary: |
---|
| 298 | // Return the index where the drop has to be placed. |
---|
| 299 | // targetArea: |
---|
| 300 | // a DnD area object |
---|
| 301 | // coords: |
---|
| 302 | // coordinates [x,y] of the draggable item |
---|
| 303 | // returns: |
---|
| 304 | // a number |
---|
| 305 | // or -1 if the area has no children or the drop index represents the last position in to the area |
---|
| 306 | |
---|
| 307 | //console.log("dojox.mdnd.dropMode.DefaultDropMode ::: getDropIndex"); |
---|
| 308 | var length = targetArea.items.length; |
---|
| 309 | var coordinates = targetArea.coords; |
---|
| 310 | var y = coords.y; |
---|
| 311 | if (length > 0) { |
---|
| 312 | // course all children in the target area. |
---|
| 313 | for (var i = 0; i < length; i++) { |
---|
| 314 | // compare y value with y value of children |
---|
| 315 | if (y < targetArea.items[i].y) { |
---|
| 316 | return i; // Integer |
---|
| 317 | } |
---|
| 318 | else { |
---|
| 319 | if (i == length-1) { |
---|
| 320 | return -1; |
---|
| 321 | } |
---|
| 322 | } |
---|
| 323 | } |
---|
| 324 | } |
---|
| 325 | return -1; |
---|
| 326 | }, |
---|
| 327 | |
---|
| 328 | destroy: function(){ |
---|
| 329 | // can be overwritten. |
---|
| 330 | } |
---|
| 331 | }); |
---|
| 332 | |
---|
| 333 | //------------ |
---|
| 334 | //Singleton |
---|
| 335 | //------------ |
---|
| 336 | dojox.mdnd.areaManager()._dropMode = new dojox.mdnd.dropMode.DefaultDropMode(); |
---|
| 337 | return ddm; |
---|
| 338 | }); |
---|