[483] | 1 | define([ |
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| 2 | "dojo/_base/kernel", |
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| 3 | "dojo/_base/declare", |
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| 4 | "dojo/_base/array", |
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| 5 | "dojo/dom-geometry", |
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| 6 | "dojox/mdnd/AreaManager" |
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| 7 | ],function(dojo, declare, array, geom){ |
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| 8 | var vdm = declare( |
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| 9 | "dojox.mdnd.dropMode.VerticalDropMode", |
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| 10 | null, |
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| 11 | { |
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| 12 | // summary: |
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| 13 | // Enabled a type of calcul for Dnd. |
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| 14 | // Default class to find the nearest target. |
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| 15 | |
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| 16 | // _oldXPoint: Integer |
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| 17 | // used to save a X position |
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| 18 | _oldXPoint: null, |
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| 19 | |
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| 20 | // _oldYPoint: Integer |
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| 21 | // used to save a Y position |
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| 22 | _oldYPoint: null, |
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| 23 | |
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| 24 | // _oldBehaviour: String |
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| 25 | // see `getDragPoint` |
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| 26 | _oldBehaviour: "up", |
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| 27 | |
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| 28 | addArea: function(/*Array*/areas, /*Object*/object){ |
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| 29 | // summary: |
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| 30 | // Add a DnD Area into an array sorting by the x position. |
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| 31 | // areas: |
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| 32 | // array of areas |
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| 33 | // object: |
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| 34 | // data type of a DndArea |
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| 35 | // returns: |
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| 36 | // a sorted area |
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| 37 | |
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| 38 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: addArea"); |
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| 39 | var length = areas.length; |
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| 40 | var position = geom.position(object.node, true); |
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| 41 | object.coords = {'x':position.x, 'y':position.y}; |
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| 42 | if(length == 0){ |
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| 43 | areas.push(object); |
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| 44 | } |
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| 45 | else{ |
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| 46 | var x = object.coords.x; |
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| 47 | for(var i = 0; i < length; i++){ |
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| 48 | if(x < areas[i].coords.x){ |
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| 49 | for(var j = length-1; j >= i; j--) |
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| 50 | areas[j + 1] = areas[j]; |
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| 51 | areas[i] = object; |
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| 52 | break; |
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| 53 | } |
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| 54 | } |
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| 55 | if(i == length){ |
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| 56 | areas.push(object); |
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| 57 | } |
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| 58 | } |
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| 59 | return areas; // Array |
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| 60 | }, |
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| 61 | |
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| 62 | updateAreas: function(/*Array*/areaList){ |
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| 63 | // summary: |
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| 64 | // Refresh intervals between areas to determinate the nearest area to drop an item. |
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| 65 | // Algorithm : |
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| 66 | // the marker should be the vertical line passing by the |
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| 67 | // central point between two contiguous areas. |
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| 68 | // Note: |
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| 69 | // If the page has only one targetArea, it's not necessary to calculate coords. |
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| 70 | // areaList: |
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| 71 | // array of areas |
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| 72 | |
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| 73 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: initAreas"); |
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| 74 | var length = areaList.length; |
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| 75 | if(length > 1){ |
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| 76 | var currentRight, nextLeft; |
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| 77 | for(var i = 0; i < length; i++){ |
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| 78 | var area = areaList[i]; |
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| 79 | var nextArea; |
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| 80 | area.coords.x1 = -1; |
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| 81 | area.coords.x2 = -1; |
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| 82 | if(i == 0){ |
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| 83 | nextArea = areaList[i+1]; |
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| 84 | this._updateArea(area); |
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| 85 | this._updateArea(nextArea); |
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| 86 | currentRight = area.coords.x + area.node.offsetWidth; |
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| 87 | nextLeft = nextArea.coords.x; |
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| 88 | area.coords.x2 = currentRight + (nextLeft-currentRight)/2; |
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| 89 | } |
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| 90 | else if(i == length-1){ |
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| 91 | area.coords.x1 = areaList[i-1].coords.x2; |
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| 92 | } |
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| 93 | else{ |
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| 94 | nextArea = areaList[i+1]; |
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| 95 | this._updateArea(nextArea); |
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| 96 | currentRight = area.coords.x + area.node.offsetWidth; |
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| 97 | nextLeft = nextArea.coords.x; |
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| 98 | area.coords.x1 = areaList[i-1].coords.x2; |
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| 99 | area.coords.x2 = currentRight + (nextLeft-currentRight)/2; |
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| 100 | } |
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| 101 | } |
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| 102 | } |
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| 103 | }, |
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| 104 | |
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| 105 | _updateArea : function(/*Object*/area){ |
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| 106 | // summary: |
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| 107 | // update the DnD area object (i.e. update coordinates of its DOM node) |
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| 108 | // area: |
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| 109 | // the DnD area |
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| 110 | // tags: |
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| 111 | // protected |
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| 112 | |
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| 113 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: _updateArea"); |
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| 114 | var position = geom.position(area.node, true); |
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| 115 | area.coords.x = position.x; |
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| 116 | area.coords.y = position.y; |
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| 117 | }, |
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| 118 | |
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| 119 | initItems: function(/*Object*/area){ |
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| 120 | // summary: |
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| 121 | // initialize the horizontal line in order to determinate the drop zone. |
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| 122 | // area: |
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| 123 | // the DnD area |
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| 124 | |
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| 125 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: initItems"); |
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| 126 | array.forEach(area.items, function(obj){ |
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| 127 | //get the vertical middle of the item |
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| 128 | var node = obj.item.node; |
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| 129 | var position = geom.position(node, true); |
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| 130 | var y = position.y + position.h/2; |
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| 131 | obj.y = y; |
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| 132 | }); |
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| 133 | area.initItems = true; |
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| 134 | }, |
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| 135 | |
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| 136 | refreshItems: function(/*Object*/area, /*Integer*/indexItem, /*Object*/size, /*Boolean*/added){ |
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| 137 | // summary: |
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| 138 | // take into account the drop indicator DOM element in order to compute horizontal lines |
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| 139 | // area: |
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| 140 | // a DnD area object |
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| 141 | // indexItem: |
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| 142 | // index of a draggable item |
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| 143 | // size: |
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| 144 | // dropIndicator size |
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| 145 | // added: |
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| 146 | // boolean to know if a dropIndicator has been added or deleted |
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| 147 | |
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| 148 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: refreshItems"); |
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| 149 | if(indexItem == -1){ |
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| 150 | return; |
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| 151 | } |
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| 152 | else if(area && size && size.h){ |
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| 153 | var height = size.h; |
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| 154 | if(area.margin){ |
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| 155 | height += area.margin.t; |
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| 156 | } |
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| 157 | var length = area.items.length; |
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| 158 | for(var i = indexItem; i < length; i++){ |
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| 159 | var item = area.items[i]; |
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| 160 | if(added){ |
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| 161 | item.y += height; |
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| 162 | } |
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| 163 | else{ |
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| 164 | item.y -= height; |
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| 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | }, |
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| 169 | |
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| 170 | getDragPoint: function(/*Object*/coords, /*Object*/size, /*Object*/mousePosition){ |
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| 171 | // summary: |
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| 172 | // return coordinates of the draggable item |
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| 173 | // description: |
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| 174 | // return for: |
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| 175 | // |
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| 176 | // - X point : the middle |
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| 177 | // - Y point : search if the user goes up or goes down with his mouse. |
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| 178 | // - Up : top of the draggable item |
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| 179 | // - Down : bottom of the draggable item |
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| 180 | // coords: |
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| 181 | // an object encapsulating X and Y position |
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| 182 | // size: |
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| 183 | // an object encapsulating width and height values |
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| 184 | // mousePosition: |
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| 185 | // coordinates of mouse |
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| 186 | // returns: |
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| 187 | // an object of coordinates |
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| 188 | // example : {'x':10,'y':10} |
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| 189 | |
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| 190 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: getDragPoint"); |
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| 191 | var y = coords.y; |
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| 192 | if(this._oldYPoint){ |
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| 193 | if(y > this._oldYPoint){ |
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| 194 | this._oldBehaviour = "down"; |
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| 195 | y += size.h; |
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| 196 | } |
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| 197 | else |
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| 198 | if(y <= this._oldYPoint){ |
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| 199 | this._oldBehaviour = "up"; |
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| 200 | } |
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| 201 | } |
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| 202 | this._oldYPoint = y; |
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| 203 | return { |
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| 204 | 'x': coords.x + (size.w / 2), |
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| 205 | 'y': y |
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| 206 | }; // Object |
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| 207 | }, |
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| 208 | |
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| 209 | getTargetArea: function(/*Array*/areaList, /*Object*/ coords, /*integer*/currentIndexArea ){ |
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| 210 | // summary: |
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| 211 | // get the nearest DnD area. |
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| 212 | // Coordinates are basically provided by the ``getDragPoint`` method. |
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| 213 | // areaList: |
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| 214 | // a list of DnD areas objects |
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| 215 | // coords: |
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| 216 | // coordinates [x,y] of the dragItem |
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| 217 | // currentIndexArea: |
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| 218 | // an index representing the active DnD area |
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| 219 | // returns: |
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| 220 | // the index of the DnD area |
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| 221 | |
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| 222 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: getTargetArea"); |
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| 223 | var index = 0; |
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| 224 | var x = coords.x; |
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| 225 | var end = areaList.length; |
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| 226 | if(end > 1){ |
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| 227 | var start = 0, direction = "right", compute = false; |
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| 228 | if(currentIndexArea == -1 || arguments.length < 3){ |
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| 229 | // first time : Need to search the nearest area in all areas. |
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| 230 | compute = true; |
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| 231 | } |
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| 232 | else{ |
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| 233 | // check if it's always the same area |
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| 234 | if(this._checkInterval(areaList, currentIndexArea, x)){ |
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| 235 | index = currentIndexArea; |
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| 236 | } |
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| 237 | else{ |
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| 238 | if(this._oldXPoint < x){ |
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| 239 | start = currentIndexArea + 1; |
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| 240 | } |
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| 241 | else{ |
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| 242 | start = currentIndexArea - 1; |
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| 243 | end = 0; |
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| 244 | direction = "left"; |
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| 245 | } |
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| 246 | compute = true; |
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| 247 | } |
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| 248 | } |
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| 249 | if(compute){ |
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| 250 | if(direction === "right"){ |
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| 251 | for(var i = start; i < end; i++){ |
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| 252 | if(this._checkInterval(areaList, i, x)){ |
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| 253 | index = i; |
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| 254 | break; |
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| 255 | } |
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| 256 | } |
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| 257 | } |
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| 258 | else{ |
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| 259 | for(var i = start; i >= end; i--){ |
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| 260 | if(this._checkInterval(areaList, i, x)){ |
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| 261 | index = i; |
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| 262 | break; |
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| 263 | } |
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| 264 | } |
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| 265 | } |
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| 266 | } |
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| 267 | } |
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| 268 | this._oldXPoint = x; |
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| 269 | return index; // Integer |
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| 270 | }, |
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| 271 | |
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| 272 | _checkInterval: function(/*Array*/areaList, /*Integer*/index, /*Coord*/x){ |
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| 273 | // summary: |
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| 274 | // check if the dragNode is in the interval. |
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| 275 | // The x coordinate is basically provided by the ``getDragPoint`` method. |
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| 276 | // areaList: |
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| 277 | // a list of DnD areas objects |
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| 278 | // index: |
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| 279 | // index of a DnD area (to get the interval) |
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| 280 | // x: |
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| 281 | // coordinate x, of the dragNode |
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| 282 | // returns: |
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| 283 | // true if the dragNode is in intervall |
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| 284 | // tags: |
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| 285 | // protected |
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| 286 | var coords = areaList[index].coords; |
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| 287 | if(coords.x1 == -1){ |
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| 288 | if(x <= coords.x2){ |
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| 289 | return true; |
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| 290 | } |
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| 291 | } |
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| 292 | else |
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| 293 | if(coords.x2 == -1){ |
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| 294 | if(x > coords.x1){ |
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| 295 | return true; |
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| 296 | } |
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| 297 | } |
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| 298 | else{ |
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| 299 | if(coords.x1 < x && x <= coords.x2){ |
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| 300 | return true; |
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| 301 | } |
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| 302 | } |
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| 303 | return false; // Boolean |
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| 304 | }, |
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| 305 | |
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| 306 | getDropIndex: function(/*Object*/ targetArea, /*Object*/ coords){ |
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| 307 | // summary: |
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| 308 | // Return the index where the drop has to be placed. |
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| 309 | // targetArea: |
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| 310 | // a DnD area object |
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| 311 | // coords: |
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| 312 | // coordinates [x,y] of the draggable item |
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| 313 | // returns: |
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| 314 | // a number |
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| 315 | // or -1 if the area has no children or the drop index represents the last position in to the area |
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| 316 | |
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| 317 | //console.log("dojox.mdnd.dropMode.VerticalDropMode ::: getDropIndex"); |
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| 318 | var length = targetArea.items.length; |
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| 319 | var coordinates = targetArea.coords; |
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| 320 | var y = coords.y; |
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| 321 | if(length > 0){ |
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| 322 | // course all children in the target area. |
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| 323 | for(var i = 0; i < length; i++){ |
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| 324 | // compare y value with y value of children |
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| 325 | if(y < targetArea.items[i].y){ |
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| 326 | return i; // Integer |
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| 327 | } |
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| 328 | else{ |
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| 329 | if(i == length-1){ |
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| 330 | return -1; |
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| 331 | } |
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| 332 | } |
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| 333 | } |
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| 334 | } |
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| 335 | return -1; |
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| 336 | }, |
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| 337 | |
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| 338 | destroy: function(){ |
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| 339 | // can be overwritten. |
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| 340 | } |
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| 341 | }); |
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| 342 | |
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| 343 | //------------ |
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| 344 | //Singleton |
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| 345 | //------------ |
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| 346 | dojox.mdnd.areaManager()._dropMode = new dojox.mdnd.dropMode.VerticalDropMode(); |
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| 347 | return vdm; |
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| 348 | }); |
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