[483] | 1 | define([ |
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| 2 | "dojo/_base/declare", |
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| 3 | "dojo/_base/array", |
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| 4 | "dojo/_base/lang", |
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| 5 | "dojo/on", |
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| 6 | "dojo/mouse", |
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| 7 | "dojox/widget/Rotator" |
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| 8 | ], function(declare, array, lang, on, mouse, Rotator) { |
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| 9 | |
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| 10 | return declare("dojox.widget.AutoRotator", Rotator,{ |
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| 11 | // summary: |
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| 12 | // A rotator that automatically transitions between child nodes. |
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| 13 | // description: |
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| 14 | // Adds automatic rotating to the dojox.widget.Rotator. The |
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| 15 | // AutoRotator has parameters that control how user input can |
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| 16 | // affect the rotator including a suspend when hovering over the |
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| 17 | // rotator and pausing when the user manually advances to another |
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| 18 | // pane. |
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| 19 | // example: |
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| 20 | // | <div dojoType="dojox.widget.AutoRotator" duration="3000"> |
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| 21 | // | <div> |
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| 22 | // | Pane 1! |
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| 23 | // | </div> |
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| 24 | // | <div duration="5000"> |
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| 25 | // | Pane 2 with an overrided duration! |
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| 26 | // | </div> |
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| 27 | // | </div> |
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| 28 | |
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| 29 | // suspendOnHover: Boolean |
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| 30 | // Pause the rotator when the mouse hovers over it. |
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| 31 | suspendOnHover: false, |
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| 32 | |
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| 33 | // duration: int |
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| 34 | // The time in milliseconds before transitioning to the next pane. The |
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| 35 | // default value is 4000 (4 seconds). |
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| 36 | duration: 4000, |
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| 37 | |
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| 38 | // autoStart: Boolean |
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| 39 | // Starts the timer to transition children upon creation. |
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| 40 | autoStart: true, |
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| 41 | |
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| 42 | // pauseOnManualChange: Boolean |
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| 43 | // Pause the rotator when the pane is changed or a controller's next or |
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| 44 | // previous buttons are clicked. |
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| 45 | pauseOnManualChange: false, |
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| 46 | |
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| 47 | // cycles: int |
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| 48 | // Number of cycles before pausing. |
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| 49 | cycles: -1, |
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| 50 | |
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| 51 | // random: Boolean |
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| 52 | // Determines if the panes should cycle randomly. |
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| 53 | random: false, |
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| 54 | |
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| 55 | // reverse: Boolean |
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| 56 | // Causes the rotator to rotate in reverse order. |
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| 57 | reverse: false, |
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| 58 | |
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| 59 | constructor: function(){ |
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| 60 | // summary: |
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| 61 | // Initializes the timer and connect to the rotator. |
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| 62 | |
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| 63 | var _t = this; |
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| 64 | |
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| 65 | // validate the cycles counter |
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| 66 | if(_t.cycles-0 == _t.cycles && _t.cycles > 0){ |
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| 67 | // we need to add 1 because we decrement cycles before the animation starts |
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| 68 | _t.cycles++; |
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| 69 | }else{ |
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| 70 | _t.cycles = _t.cycles ? -1 : 0; |
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| 71 | } |
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| 72 | |
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| 73 | // wire up the mouse hover events |
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| 74 | _t._signals = [ |
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| 75 | on(_t._domNode, mouse.enter, function(){ |
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| 76 | // temporarily suspend the cycling, but don't officially pause |
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| 77 | // it and don't allow suspending if we're transitioning |
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| 78 | if(_t.suspendOnHover && !_t.anim && !_t.wfe){ |
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| 79 | var t = _t._endTime, |
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| 80 | n = _t._now(); |
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| 81 | _t._suspended = true; |
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| 82 | _t._resetTimer(); |
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| 83 | _t._resumeDuration = t > n ? t - n : 0.01; |
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| 84 | } |
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| 85 | }), |
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| 86 | |
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| 87 | on(_t._domNode, mouse.leave, function(){ |
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| 88 | // if we were playing, resume playback unless were in the |
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| 89 | // middle of a transition |
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| 90 | if(_t.suspendOnHover && !_t.anim){ |
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| 91 | _t._suspended = false; |
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| 92 | if(_t.playing && !_t.wfe){ |
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| 93 | _t.play(true); |
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| 94 | } |
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| 95 | } |
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| 96 | }) |
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| 97 | ]; |
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| 98 | |
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| 99 | // everything is ready, so start |
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| 100 | if(_t.autoStart && _t.panes.length > 1){ |
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| 101 | // start playing |
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| 102 | _t.play(); |
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| 103 | }else{ |
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| 104 | // since we're not playing, lets pause |
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| 105 | _t.pause(); |
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| 106 | } |
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| 107 | }, |
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| 108 | |
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| 109 | destroy: function(){ |
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| 110 | // summary: |
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| 111 | // Disconnect the AutoRotator's events. |
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| 112 | array.forEach(this._signals, function(signal) { signal.remove(); }); |
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| 113 | delete this._signals; |
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| 114 | dojo.forEach(this._connects, dojo.disconnect); |
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| 115 | this.inherited(arguments); |
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| 116 | }, |
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| 117 | |
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| 118 | play: function(/*Boolean?*/skipCycleDecrement, /*Boolean?*/skipDuration){ |
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| 119 | // summary: |
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| 120 | // Sets the state to "playing" and schedules the next cycle to run. |
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| 121 | this.playing = true; |
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| 122 | this._resetTimer(); |
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| 123 | |
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| 124 | // don't decrement the count if we're resuming play |
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| 125 | if(skipCycleDecrement !== true && this.cycles > 0){ |
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| 126 | this.cycles--; |
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| 127 | } |
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| 128 | |
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| 129 | if(this.cycles == 0){ |
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| 130 | // we have reached the number of cycles, so pause |
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| 131 | this.pause(); |
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| 132 | }else if(!this._suspended){ |
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| 133 | this.onUpdate("play"); |
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| 134 | // if we haven't been suspended, then grab the duration for this pane and |
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| 135 | // schedule a cycle to be run |
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| 136 | if(skipDuration){ |
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| 137 | this._cycle(); |
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| 138 | }else{ |
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| 139 | var r = (this._resumeDuration || 0)-0, |
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| 140 | u = (r > 0 ? r : (this.panes[this.idx].duration || this.duration))-0; |
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| 141 | // call _cycle() after a duration and pass in false so it isn't manual |
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| 142 | this._resumeDuration = 0; |
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| 143 | this._endTime = this._now() + u; |
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| 144 | this._timer = setTimeout(lang.hitch(this, "_cycle", false), u); |
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| 145 | } |
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| 146 | } |
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| 147 | }, |
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| 148 | |
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| 149 | pause: function(){ |
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| 150 | // summary: |
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| 151 | // Sets the state to "not playing" and clears the cycle timer. |
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| 152 | this.playing = this._suspended = false; |
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| 153 | this.cycles = -1; |
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| 154 | this._resetTimer(); |
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| 155 | |
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| 156 | // notify the controllers we're paused |
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| 157 | this.onUpdate("pause"); |
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| 158 | }, |
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| 159 | |
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| 160 | _now: function(){ |
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| 161 | // summary: |
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| 162 | // Helper function to return the current system time in milliseconds. |
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| 163 | return (new Date()).getTime(); // int |
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| 164 | }, |
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| 165 | |
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| 166 | _resetTimer: function(){ |
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| 167 | // summary: |
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| 168 | // Resets the timer used to schedule the next transition. |
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| 169 | clearTimeout(this._timer); |
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| 170 | }, |
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| 171 | |
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| 172 | _cycle: function(/*Boolean|int?*/manual){ |
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| 173 | // summary: |
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| 174 | // Cycles the rotator to the next/previous pane. |
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| 175 | var _t = this, |
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| 176 | i = _t.idx, |
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| 177 | j; |
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| 178 | |
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| 179 | if(_t.random){ |
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| 180 | // make sure we don't randomly pick the pane we're already on |
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| 181 | do{ |
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| 182 | j = Math.floor(Math.random() * _t.panes.length + 1); |
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| 183 | }while(j == i); |
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| 184 | }else{ |
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| 185 | j = i + (_t.reverse ? -1 : 1) |
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| 186 | } |
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| 187 | |
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| 188 | // rotate! |
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| 189 | var def = _t.go(j); |
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| 190 | |
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| 191 | if(def){ |
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| 192 | def.addCallback(function(/*Boolean?*/skipDuration){ |
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| 193 | _t.onUpdate("cycle"); |
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| 194 | if(_t.playing){ |
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| 195 | _t.play(false, skipDuration); |
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| 196 | } |
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| 197 | }); |
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| 198 | } |
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| 199 | }, |
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| 200 | |
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| 201 | onManualChange: function(/*string*/action){ |
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| 202 | // summary: |
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| 203 | // Override the Rotator's onManualChange so we can pause. |
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| 204 | |
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| 205 | this.cycles = -1; |
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| 206 | |
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| 207 | // obviously we don't want to pause if play was just clicked |
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| 208 | if(action != "play"){ |
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| 209 | this._resetTimer(); |
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| 210 | if(this.pauseOnManualChange){ |
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| 211 | this.pause(); |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | if(this.playing){ |
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| 216 | this.play(); |
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| 217 | } |
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| 218 | } |
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| 219 | }); |
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| 220 | }); |
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