1 | define([ |
---|
2 | "dojo/_base/kernel", |
---|
3 | "dojo/_base/declare", |
---|
4 | "dojo/_base/lang", |
---|
5 | "dojo/on", |
---|
6 | "dojo/query", |
---|
7 | "dojo/dom-style", |
---|
8 | "dojo/_base/fx", |
---|
9 | "dijit/_WidgetBase", |
---|
10 | "dojo/fx/easing" |
---|
11 | |
---|
12 | ], function(kernel, declare, lang, on, query, domStyle, fx, _WidgetBase, easing){ |
---|
13 | |
---|
14 | lang.getObject("widget", true, dojox); |
---|
15 | kernel.experimental("dojox/widget/FisheyeLite"); |
---|
16 | |
---|
17 | return dojo.declare("dojox.widget.FisheyeLite", [_WidgetBase], { |
---|
18 | // summary: |
---|
19 | // A Light-weight Fisheye Component, or an exhanced version |
---|
20 | // of dojo/fx/Toggler ... |
---|
21 | // description: |
---|
22 | // A Simple FisheyeList-like widget which (in the interest of |
---|
23 | // performance) relies on well-styled content for positioning, |
---|
24 | // and natural page layout for rendering. |
---|
25 | // |
---|
26 | // use position:absolute/relative nodes to prevent layout |
---|
27 | // changes, and use caution when seleting properties to |
---|
28 | // scale. Negative scaling works, but some properties |
---|
29 | // react poorly to being set to negative values, IE being |
---|
30 | // particularly annoying in that regard. |
---|
31 | // |
---|
32 | // quirk: uses the domNode as the target of the animation |
---|
33 | // unless it finds a node class="fisheyeTarget" in the container |
---|
34 | // being turned into a FisheyeLite instance |
---|
35 | // |
---|
36 | // example: |
---|
37 | // | // make all the LI's in a node Fisheye's: |
---|
38 | // | require(["dojo/query", "dojox/widget/FisheyeLite"], |
---|
39 | // | function(query, FisheyeLite){ |
---|
40 | // | query("#node li").forEach(function(n){ |
---|
41 | // | new FisheyeLite({},n); |
---|
42 | // | }); |
---|
43 | // | }); |
---|
44 | // |
---|
45 | // |
---|
46 | // example: |
---|
47 | // | require(["dojox/widget/FisheyeLite"], function(FisheyeLite){ |
---|
48 | // | new FisheyeLite({ |
---|
49 | // | properties:{ |
---|
50 | // | // height is literal, width is multiplied |
---|
51 | // | height:{ end: 200 }, width:2.3 |
---|
52 | // | } |
---|
53 | // | }, "someNode"); |
---|
54 | // | }); |
---|
55 | |
---|
56 | // durationIn: Integer |
---|
57 | // The time (in ms) the run the show animation |
---|
58 | durationIn: 350, |
---|
59 | |
---|
60 | // easeIn: Function |
---|
61 | // An easing function to use for the show animation |
---|
62 | easeIn: easing.backOut, |
---|
63 | |
---|
64 | // durationOut: Integer |
---|
65 | // The Time (in ms) to run the hide animation |
---|
66 | durationOut: 1420, |
---|
67 | |
---|
68 | // easeOut: Function |
---|
69 | // An easing function to use for the hide animation |
---|
70 | easeOut: easing.elasticOut, |
---|
71 | |
---|
72 | // properties: Object |
---|
73 | // An object of "property":scale pairs, or "property":{} pairs. |
---|
74 | // defaults to font-size with a scale of 2.75 |
---|
75 | // If a named property is an integer or float, the "scale multiplier" |
---|
76 | // is used. If the named property is an object, that object is mixed |
---|
77 | // into the animation directly. eg: height:{ end:20, units:"em" } |
---|
78 | properties: null, |
---|
79 | |
---|
80 | // units: String |
---|
81 | // Sometimes, you need to specify a unit. Should be part of |
---|
82 | // properties attrib, but was trying to shorthand the logic there |
---|
83 | units:"px", |
---|
84 | |
---|
85 | constructor: function(props, node){ |
---|
86 | this.properties = props.properties || { |
---|
87 | fontSize: 2.75 |
---|
88 | } |
---|
89 | }, |
---|
90 | |
---|
91 | postCreate: function(){ |
---|
92 | |
---|
93 | this.inherited(arguments); |
---|
94 | this._target = query(".fisheyeTarget", this.domNode)[0] || this.domNode; |
---|
95 | this._makeAnims(); |
---|
96 | |
---|
97 | this.connect(this.domNode, "onmouseover", "show"); |
---|
98 | this.connect(this.domNode, "onmouseout", "hide"); |
---|
99 | this.connect(this._target, "onclick", "onClick"); |
---|
100 | |
---|
101 | }, |
---|
102 | |
---|
103 | show: function(){ |
---|
104 | // summary: |
---|
105 | // Show this Fisheye item. |
---|
106 | this._runningOut.stop(); |
---|
107 | this._runningIn.play(); |
---|
108 | }, |
---|
109 | |
---|
110 | hide: function(){ |
---|
111 | // summary: |
---|
112 | // Hide this fisheye item on mouse leave |
---|
113 | this._runningIn.stop(); |
---|
114 | this._runningOut.play(); |
---|
115 | }, |
---|
116 | |
---|
117 | _makeAnims: function(){ |
---|
118 | // summary: |
---|
119 | // Pre-generate the animations |
---|
120 | |
---|
121 | // create two properties: objects, one for each "state" |
---|
122 | var _in = {}, _out = {}, cs = domStyle.getComputedStyle(this._target); |
---|
123 | for(var p in this.properties){ |
---|
124 | var prop = this.properties[p], |
---|
125 | deep = lang.isObject(prop), |
---|
126 | v = parseFloat(cs[p]) |
---|
127 | ; |
---|
128 | // note: do not set negative scale for [a list of properties] for IE support |
---|
129 | // note: filter:'s are your own issue, too ;) |
---|
130 | // FIXME: this.units here is bad, likely. d._toPixelValue ? |
---|
131 | _out[p] = { end: v, units:this.units }; |
---|
132 | _in[p] = deep ? prop : { end: prop * v, units:this.units }; |
---|
133 | } |
---|
134 | |
---|
135 | this._runningIn = fx.animateProperty({ |
---|
136 | node: this._target, |
---|
137 | easing: this.easeIn, |
---|
138 | duration: this.durationIn, |
---|
139 | properties: _in |
---|
140 | }); |
---|
141 | |
---|
142 | this._runningOut = fx.animateProperty({ |
---|
143 | node: this._target, |
---|
144 | duration: this.durationOut, |
---|
145 | easing: this.easeOut, |
---|
146 | properties: _out |
---|
147 | }); |
---|
148 | |
---|
149 | this.connect(this._runningIn, "onEnd", lang.hitch(this, "onSelected", this)); |
---|
150 | }, |
---|
151 | |
---|
152 | onClick: function(/* Event */e){ |
---|
153 | // summary: |
---|
154 | // stub function fired when target is clicked |
---|
155 | // connect or override to use. |
---|
156 | }, |
---|
157 | |
---|
158 | onSelected: function(/* Object */e){ |
---|
159 | // summary: |
---|
160 | // stub function fired when Fisheye Item is fully visible and |
---|
161 | // hovered. connect or override use. |
---|
162 | } |
---|
163 | |
---|
164 | }); |
---|
165 | |
---|
166 | }); |
---|